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Species ・ Races

Dhaebru : Version #147

Voidic shadow entities with two variants

Basic Information

Dhaebru are a sapient and highly social eldritch creatures of shadow, spectral in nature. They are always seen robed in dark, tattered robes and usually have armor on as well, of varying designs depending on the individuals and their origin. The robes and armor are connected to a special amulet they wear on a  collar-like necklace that settles around their neck. This amulet has a direct connection to the Dhaebru's core, and can not be removed. Dhaebru are highly social beings, and hate being alone. If deprived of the company of another Dhaebru, they will gravitate towards any living thing, sapient or not, and cling to any company they can. They get extremely depressed and upset when they are alone for too long.

Dhaebru have two types. The smaller variety are the commonfolk of the species, simply called Dhaebru. They are roughly human sized, and the most commonly seen type. They regularly leave the Outer Realms, wandering various worlds seemingly at random. They are most often seen in the lands surrounding the portal to their world, usually marked by an obelisk of strange dark crystals. Dhaebru can be be spotted regularly wandering worlds that have a strong magical presence, but are not hostile unless threatened. They are most likely to slip away back into the Outer Realms, where they are safe. They have pale eyes gleaming out from beneath their hoods, and often throw off a spectral fog when startled, giving them cover to escape harm. Dhaebru are curious, but shy. If they can not get to safety, they will attack and they make short work of most physical beings.

The larger variety is known as a Warden. Wardens are tall and powerful Dhaebru, known for their impressive stature, some individual reaching up to 12 feet or 3.6 meters tall. Wardens are protectors and leaders by nature. They are highly territorial, so it's rare to find more than one Warden within a sect unless one of them is a juvenile, or they are closely related, such as siblings or parent and child. Wardens rarely leave the Outer Realm. They are usually pretty calm, and can be downright lazy, but if you threaten their sect, they can kill even a heavily armored physical beings with little to no effort. Fortunately, most Wardens prefer to frighten off a potential threat, but if the threat returns, they don't take chances. Wardens are surprisingly maternal and have a tendency to be very possessive. If their sect is not threatened, a Warden is usually peaceful and will simply observe, but when attacked their true power shows. If a Warden wants to kill you, it's going to kill you, no questions about it.

Dhaebru are not to be mistaken with wraiths, demons, shadow people or ghosts. While they are wraith like, they are not true wraiths and they are not from the Infernus like demons. They are eldritch beings from a realm beyond the edge of reality. They have a large amount of strange Eldritch influence to them, but this is stabilized down by their robes and is the reason they wear them. The robes protect the Dhaebru from the world around then, but also protect the world from their otherworldly aura.

They are mysterious creatures, and not many have had real contact with them. Regular Dhaebru are shy and skittish by nature, and most physical beings are terrified of them due to their dark appearance and power. They are also known to show up when dark magic is afoot. While they are attracted by the dark magic due to instincts to investigate and prevent harm, many associate them with it, and blame them for it. They have a dark and frightening reputation, meaning very few people truly know much about them.

They are known to clash with a group of dangerous individuals known as the Order of the Eclipse. The Order are a mysterious and dangerous cult that once existed to protect humankind but twisted into something dangerous with an obcession for dark power. They actively hunt Dhaebru for their cores, which are used in their dark rituals. Most Dhaebru will attack and kill a member of the Order on sight, or turn tail and run.

Lore and History

The Outer Realm, the Dhaebru Homeworld


Dhaebru reside in an alternate dimension of sorts known as the Outer Realm. This strange and hostile realm serves as a barrier and buffer between the Eldritch Realm and Midworld, though this knowledge has long since been lost. Nobody knows where it came from anymore, not even the Dhaebru. Many feel they may have come from somewhere else, but such knowledge is lost to time. It's common for Wardens to try to figure this out, but not much headway has been made, as if something about their past was buried or lost a long time ago. Some feel it was on purpose, as Dhaebru have always liked to keep their history written down, down to the name of each member born to the sect, and the date of their death should they die.

Strange growths of a black crystals that appear clustered with some floating under their unique eldritch power show entry and exit points and portals to the Outer Realm.  This is where the Dhaebru come and go from. It's extremely dangerous to physical beings to cross through, but Dhaebru can take people in there with them and protect them from the negative effects within.  The Outer Realm is generally comprised generally caves and corridors that seem to have no rhyme or reason. Almost like the ruins of an ancient infinite fortress. Lighting comes from various crystals, fungi, and some creatures that wander the corridors.  One can often tell where a Sect lives as that area is usually closed off with rooms carved in the strange anceitn dark stone the Shadow Realm is made of, often closed off so the Dhaebru can stay safe from the various creatures that wander their Realm.

Origins of the Dhaebru and Deepbloods
While Dhaebru do not know their own origin anymore, they were created alongside mysterious beings known as Aethyr by a pair of strange beings known as the Balance. The Balance was said to be a combination of Voidborn and Etherborn, a creature embodying both Light and Darkness.

Wild and untamed, but also sensitive and sapient, the strange entity felt that the physical realms and all they contained was a precious gem that needed to be protected and preserved, and observed that the fragile Midworld and all its varied and beautiful life could be damaged by the Aether and the Eldritch Void. They themselves could not directly interfere, as their powerful energy could do great damage no matter their intentions, so they found another solution. They set out to protect it, by creating two realms, as buffers and barriers between Midworld and the dangerous realms layered around it. They then populated these buffers with beings that would serve as guardians and protectors and keep the balance and protect Midworld.

Image of The Balance Goes Here

Below is a basic example of dimensional layering and how it works. The lines are uneven. Some worlds are in the middle, not touching either. Some are close to the Eldritch Void, and gateways to the Dhaebru's Shadowrealm appear, allowing Dhaebru to enter the world and wander about. Some are closer to the Aethyr, allowing gateways to the Aethyr's homeworld to appear, and allowing Aethyr to wander the land. Some are close to both, having both Aethyr and Dhaebru present.

Image of basic Dimensional Layering Goes Here

The Outer Realm is a bit like a buffer between midworld and the dangerous and unstable Eldritch Void. Dhaebru were meant to seek out any intrusions of creatures or volatile energies from the Eldritch Void, and call their Warden over to destroy them, while they seal up the rift. Dhaebru actually need to enter Midworld to feed on the magical energy present there; causing them to need to wander about regularly, and making them have need of their gateways wherever they appear. Their draw to the disruption of the fabric of reality is the reason they often show up when dangerous magic is afoot, as their instincts draw them to it and they want to put a stop to it if it starts causing damage. Aethyr did the same within the Aether, and the two beings together kept Midworld in balance. This did not last, however, as contention soon started between the two races. The Aethyr felt that they were better than the Dhaebru, and tried to treat them as slaves. The Dhaebru and the Aethyr fought, then eventually parted ways. The Aethyr retreated into their realm, while Dhaebru remained within the Outer Realm and wander Midworld from time to time. All of this went down a very long time ago, near the beginning of the Universe itself.

As for Deepbloods, a voidic entity interbred with a Dhaebru Warden several generations down the line, and a three hybrids were born of their union, known as the Deepbloods. When that Warden found their peaceful and natural end, the creature kept watch over the race, until another Warden caught their interest several generations later. This Warden, however, was a descendant of one of those original Deepbloods, and was power hungry. They wanted as pure an offspring as they could get because they felt that this bloodline was the origin of the Dhaebru race and wanted purity. When the child did not come out as they wanted, they killed the Void creature and abused the child, who eventually became the most evil being the Universe has ever known. This cruel being destroyed and stole the creatures power, and killed any Deepbloods they felt weren't pure enough, and all Deepblood are thought to be descended from this single cruel and vicious individual. As such, they have a very negative stigma, even among Dhaebru, who fear those who are of that bloodline, even if Deepbloods are very powerful protectors and are known to be extremely loyal, even moreso than a regular Warden.

Social Habits and Temperament

The temperament of a Dhaebru Warden differs with Deepblood Wardens, also known as Deepbloods. Deepbloods are noted for being slightly larger than regular Wardens, sometimes standing up to thirteen feet tall, and are noticeably more aggressive and unstable. While not evil, they have to keep a closer handle on their emotions as they have a berserk state that is brought on by extreme anger or fear. They are usually bulkier in appearance as well.

Deepbloods are extremely rare, and the unique bloodline is only passed on from Warden to Warden. There aren’t many left, and they trace their lineage back as far as Dhaebru records go. Deepbloods are not evil or hostile by nature, but they are more aggressive and territorial and can be more dangerous if provoked. Deepbloods have Voidborn blood in them, though it's been diluted greatly over time. Deepbloods are larger and more powerful, and do have some slightly different and amplified abilities originating from being descended from true Eldritch beings. ​

Normal Wardens are territorial and protective, fierce fighters if provoked but generally placid and observant otherwise. If you encounter one and show you are not a threat, they are surprisingly friendly. Wardens aren't easily frightened. They are very watchful and protective, and can be possessive.

Regular Dhaebru are surprisingly skittish and generally will only attack if cornered or heavily provoked. They're curious and social, and if you show you aren't a threat they are very likely to approach you to try to learn more about you.

Their native language consists deep and ancient version of Eldritch speech. This strange language is far too much for most mortal minds to handle. One could compare it, somewhat, to Black Speech from Lord of the Rings to a point, but not inherently evil. As such, most Sects will learn the most commonly spoken language of the surrounding inhabitants to avoid confrontation.

Dhaebru have very dark and unsettling voices. They have a ghostly echo and seem to come from all around at once. They are deep and dark, having a soft growl behind their tones. Entirely unsettling to anybody not used to it. While they are capable of snarling, hissing and growling, Common Dhaebru rarely do this while Wardens are known to do this when defending their Sect or confronting other Wardens.

Dhaebru are highly social creatures. They do not like to be alone, and get quiet and upset without companionship. A sect usually has one Warden who is the Sect's Kral, or Leader, several Guardians, Dhaebru who protect the sect and are higher ranked, but still ranked lower than the Warden, and 30-50 common Dhaebru. Some larger sects have a lower ranking Warden or Sub-Warden who is subordinate to the main Kral, but still high ranking. This is fairly rare, as sub wardens are usually siblings or children of the head Warden. They are very territorial so most Wardens part ways to found their own sect, though older Wardens will sometimes take in and teach younger ones. Wardens usually go to start sects of their own when they come of age, but some will remain as a lower ranking Warden in their parent's sect.

Guardians can be told apart from regular Guardians by the symbol on their chestplate. While common Dhaebru have a lighter purple symbol on their chestplate, Guardians have it in gold. Wardens tend to have lighter colored robes with hints of red, and brighter chestplates with golden symbols. Aside from the color of the chestplate symbol color differing from common Dhaebru, Guardians look exactly the same.

Sects usually consist of 30-50 Dhaebru and one Warden, but never number more than a couple hundred. Sects consisting of more than a hundred members are very rare.

The symbol on the chest plate usually identifies what Sect a Dhaebru belongs to.

While many people fear Dhaebru, their main purpose is to protect and balance and thus are not hostile unless attacked.  Dhaebru are surprisingly nurturing and gentle beings, and prefer to avoid conflict. They are very curious and fond of gathering information. Sect Wardens often have libraries and journals, and common Dhaebru are known to bring anything of interest back home. Temperament can vary between Wardens and common Dhaebru. Dhaebru are highly social, and truly hate being alone.

Wardens: They rarely leave the Shadow Realm unless one of their Sect calls out for help. They are vicious when threatened and will attack savagely to protect their Sect. They have fiercely protective instincts, and these come out around anybody the individual cares about. This can sometimes translate to guarding belongings or areas, and can even shift to being aggressively territorial. Because of this, there is usually only one Warden occupying one area, and any others are usually related, such as siblings or offspring. Wardens are usually calm and collected, but can become very temperamental given the right circumstances. They are known to grumble and growl when annoyed or irritated.

Shown below are two Dhaebru Wardens in a territorial dispute! Illustration by Jagal on FurAffinity

Image of fighting Wardens go here

Common Dhaebru: They frequently leave the Shadow Realm to explore or keep an eye on things. Dhaebru are not fond of confrontation, and much prefer to run away from trouble, or call out to their Warden for help. Dhaebru are generally curious, but a bit flighty and very cautious. When threatened, they flee. If cornered, they attack in self defense. If the threat is big, they for help, and attack in groups. If you stay still and let a Dhaebru approach you, you can generally interact with one once they realize that you aren't a threat. When they feel safe and calm, Dhaebru are friendly and will likely shower you with questions, and if you let them, they can get very touchy feely. 

​Appearance: It varies very little. The style of the armor and robes does vary by individual and sect a bit, and the main difference is between the larger Warden type Dhaebru, and the smaller common type Dhaebru. Dhaebru vary the most in their personality and energy signature. They are hard to tell apart, but if you get to know one well their individuality comes out strongly in how they behave, speak, and their individual quirks and habits. The shape of a Dhaebru's eyes vary, as well as their mouth and even face shape to a point. These features are inherited. Deepbloods tend to have sharper features and fierce, narrow eyes that glow more intensely than regular Wardens. 

Emotion and expression
They have emotions very much like humans, though they do show some things differently. They also react slightly differently to some emotions as well. While they do have expressions, most of their emotion is shown in a combination of their body language and the movement of their shadowy aura and the shadows around them. When frightened or nervous, their shadows coil up beneath their robes, and extreme panic can cause the shadows around them to quiver, for example. When angry, their shadows flow out and darken, growing more voluminous and when happy, they waver and flow softly. Looking at their face can give some clues to how they are feeling, but watching their shadows and how they move is the biggest indicator. While it can take some time to get to know a Dhaebru, once you know one their emotions read like an open book.

Anatomy and Physiology

Reproduction and Life Cycle

Mutations and Variations

Other Information