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Misc. Page ・ Sulfurhast FAQs and Extra Info

Trait Sheets : Version #174

Sulfurhast trait list

No matter the aditional traits you choose, Sulfurhastes always have:

- An animal semi-skull face (covered with a thin layer of skin)

- The semi-skull face has very pointy bone cheeks

- A square-tipped tongue

- Claws on humanoid hands

- Anthro legs

- Some protrudring bones in the back

- A rough and thick skin

 

The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts.

 

When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.



Here are the additional traits. A lot of them are free if you own a MYO, however some have a number at their side; it means that they cost one, two or three SulfurPoints (link) to unlock.

(1) = This trait costs 1 SulfurPoint

(2) = This trait costs 2 SulfurPoint

(3) = This trait costs 3 SulfurPoint

(x) = This trait costs x SulfurPoint

 

Head

- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)

- The bone cheek is always pointy

- Is covered with a thin layer of skin

- Tongue is square-tipped

- Orbits/eye sockets and ears are optional

[Image with Head Examples goes Here]

Horse

Cow

Deer

Wolf

Fox

Cat

Crow

Raven

Vulture

Owl

Bear

Hare

No orbits

 

Orbits/eye sockets (must correcpond to the skull)

Orbits/eye sockets with a faint light inside (any color)

 

Any other animal (1)

Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) (2)

Any other invented animal (your species or random design) (3)

Horns

- Their are optional

- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)

[Image with Horns go Here]

Any mammal's horn (present on Earth + isn't an extinct species) (Free)

Other horns (Demon, dragon, insect, dino, or invented, etc.) (1)

Huge horns (equal or bigger than two times the head's length) (1)

 

Ears

- Their are optional

- They don't have to match the head or horns (for example, you can have a cow head with deer antlers and wolf ears.)

- The ears may have species variation (for example, cow ears can become Brahman cow ears for free.)

[Image with Ears goes Here]

No ears

Hole ears

Horse

Cow

Deer

Wolf

Fox

Cat

Owl

Bear

Hare

 

If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual ears as well for your current design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel ears for free.)

 

Any other animal (1)

Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) (2)

Any other invented animal (your species or random design) (3)

Two or more pair(s) of ears (1)

Tail

- The tail is optional and your Sulfurhast can have a bare butt if you want

- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with a wolf tail.)

- The tail may look healthy or sick (fur loss, apparent bones, etc.)

- The tail may have species variation (for example, a cat tail can become a sphinx or Maine coon cat tail for free.)

[Image with Tail goes Here]

No tail

Horse

Cow

Deer

Wolf

Fox

Cat

Crow

Raven

Vulture

Owl

Bear

Hare

 

If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your current design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add a squirrel tail for free.)

 

Any other animal (1)

Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) (2)

Any other invented animal (your species or random design) (3)

Two tails, or tail split in two (2)

Three or more tails, or tail split in three or more (3)

Paws, legs

- "Paws" only refers to the feet. The hands of the beast will remain human-like.

- The legs are always anthro-shaped, no matter the chosen paws.

- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with hare paws.)

- Thumbs are optional (depends if the necromancer selected back or front paws or the animal.)

[Images with Paws/Legs goes here]

Horse

Cow

Deer

Wolf

Fox

Cat

Crow

Raven

Vulture

Owl

Bear

Hare

 

If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your current design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel paws for free.)

 

Any other animal (1)

Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) (2)

Any other invented animal (your species or random design) (3)

Two different paws (1)

Other traits

- They are completely optional.

- Other traits can appear at any time in the list and are not limited to the visual sheet only.

[Image with Other Traits goes Here]

Free addons:

 

Fur (no limit)

Feathers (no limit)

Hand pawpads

Damaged skull

Carved bones/skull

Extra teeth, fang and/or tusks (any head)

Stitches

Missing limbs / Heavily hurt

Extra bones / Protruding bones (no extra limbs or head)

Skeletal body parts (missing flesh)

Sick, ill aspect (skin problems, fur loss, etc.)

Black smoke constant leak (sulfur powder, toxic)

Prosthesis (respecting the basic anatomy)

 
 

SulfurPoint traits:

 

Scales (any size and pattern) (1)

Bleed / fluid leak (Any color and texture) (1)

Bioluminescence / phosphorescence (1)

Metallic bones / markings (1)

Crystal bones / Gem growth (1)

Ghostly, plasma (body parts or fullbody) (doesn't glow) (2)

Prosthesis (not respecting the basic anatomy. Example: gun arm) (2)

Wings (any kind and number) (3)

Anything else (3)

 

Taur-like body (10)

(Can be centaur-like or another species. Artwork is just an example, and your Taur can be completely different from the sheet.)

Mer-like body (10)

(Can have the body of any aquatic animal. Artwork is just an example, and your Mer can be completely different from the sheet.)

Conjointed twins (10)

(Don't have to be "twins", nor two merged bodies only (can be three, or more conjointed bodies, all with different features. Add any extra limb(s) and head(s) you want.)

 

Gives the Sulfurhast two preys, and thus two transformations instead of one (10)

Gives the Sulfurhast three preys, and thus three transformations instead of one (25)