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{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour. Because of the pain of labor, Warbred always end up going into Beast form to lay their egg, meaning the nymphs always hatch in Beast form, and spend most of their early life as Beasts. They usually do not begin to shift back and forth until their toddler stage.<\/p>","growing":"<h4>The Time Chambers<\/h4>\r\n<p>Most Warbred nymphs are taken at two weeks old and placed in the Time Chamber by the King, where they are put into a deep state of hibernation with a constant feed of nutrients to allow them to grow. The time chamber speeds up time for the Warbred themself, reducing the time they take to reach adulthood to around a year instead of the sixteen years it would take to bring them to their sub-adult stage. They are taken out as sub-adults, given their ID number and a name, some time to adjust and go through their fiinal moltinto adulthood and first heat, then sent on to training to become a part of the King's army. The King found that not allowing them to go through their first heat naturally greatly impacted their fertility, so he takes them out about a few days before the first heat, which gives them time to adust to their legs and for all the information fed into them during their dreamstate to fully set in. Warbred are generally aware of their parenthood, but their first real memory is always that of the King awakening them, and in a sense giving them life. So while they are aware that they have a sire and dam (And most know the name of said sire and dam because it's in their ID number), they all think of the King as their creator. This has caused them to be incredibly loyal to the King because this entire process hijacks the natural imprinting process nymphs have on their parents, and redirects it to the King. Because of the artificial way in which they are grown to adulthood, this imprint remains even after they go through their final molt into adulthood and first heat, and is one big reason they are so very loyal to him, and very few have actually turned against him despite them having no personal freedom and belonging to him and the Kingdom.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Nymphs<\/h4>\r\n<p>Warbred nymphs hatch within an hour of their egg being laid. The thick, though soft and leathery egg shell is more to protect the dam from the claws and horns of their nymph than anything else, the only reason they still get laid as an egg and hatch. The act of hatching out of the egg also gets the nymph's little heart beating and gets them breathing, though the dam licking away the egg goop to clean them finishes this, often getting the nymph squeaking and crawling its way towards its mother's belly.<br \/><br \/>Hatchlings emerge from the egg with their eyes closed, round and pudgy with stumpy little limbs. They can crawl, about as much as a kitten, able to crawl over to their mother's belly, but not get too far otherwise. <br \/><br \/>At about 10 days old, their eyes begin to open, and by the time they are two weeks old, their size doubles. They become more curious at this stage, wobbling about like kittens recently learned how to walk<br \/><br \/><\/p>\r\n<p>They are considered a nymph until the go from toddler stage to child stage. They enter their toddler stage at around a year and a half to two years old, and go from toddler stage to child at around five years old. They are referred to as a nymph until they are about five years old, at which point they are simply called a child.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Children<\/h4>\r\n<p>Child stage starts at around five years old, and will go on until they start to reach adolescence, at around 12 years old.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Adolescence<\/h4>\r\n<p>Starting at around twelve years old, a Warbred will begin to go through puberty. as they enter their teenage years. This will be a slow change, slowly building up until they reach adulthood. Reaching adulthood between sixteen and eighteen years old, they do still grow a little for a few years past their first heat, however they are mentally and sexually mature once they have gone through their first heat. The length of time it takes for the Warbred to mature is based on a few things and varies by individual. Warbred, like other Enterrans, are considered mature once they've had their first heat. There are physiological changes that happen during that final molt into adulthood, causing them to get their full, impressive adult mane, and changing the shape of their face and snout.<\/p>","abilities":"<p><strong>&nbsp;Beast Form<\/strong>: The ability to take on a large and powerful Warbeast form. Complete control over this Beast form.<\/p>\r\n<p><strong>Toxin Tolerance<\/strong>: Warbred can handle a lot more toxins than normal bugs.<\/p>\r\n<p><strong>Pain Tolerance<\/strong>: Warbred have an incredibly pain tolerance. They can handle way more than any normal bug. A Warbred can shrug off injuries that would make any other bug unable to do anything but scream or lay there shaking. <\/p>\r\n<p><strong>Regeneration<\/strong>: While this isn't instant, Warbred have a higher rate of regenerating than normal bugs. Wounds, even serious ones, heal much faster than normal bugs. This is also connected to their Wereform.<\/p>\r\n<p><strong>Abyssal Roar<\/strong>: This is something any Warbred can be trained to do. They unleash a terrible roar that shakes the very air around them and makes the ground quiver. It is felt more than heard, making your bones rattle within you. It can send a bug flying and inflicts low-level Void-based Damage, leading to one feeling exhausted and slow. While the Abyssal Roar takes a lot of energy to unleash and Warbred usually have to regather their energy to do it again, it is highly effective. They often have Void tendrils appearing around them and everything around them going dark while unleashing this ability. Other than that, Warbred (Aside from early generation\/higher void content Warbred) can not summon or control Void tendrils.<\/p>\r\n<p><strong>Growl-speech<\/strong>: Warbred, like their Vhessen ancestors, do not have a proper voice, but they can snarl, growl and roar. They are known to take this natural growl and force it to form words, allowing them to communicate with other bugs who can't hear their void-speech. It gives them unnatural, growly guttural beastial voices, which can take some getting used to.<\/p>\r\n<p><strong>Beast Connection<\/strong>: This is, in essence, their connection to their Inner Beast. This connection fluctuates, and strengthens when the Warbred needs it. Such as when exposed to toxins, or injured, or frightened; the Beast form connection rises stronger and gives the Warbred more of what they need, sometimes to the point of causing a transformation if they aren't transformed already, before drawing back when no longer needed. This has its drawbacks, however; Warbred do not handle anesthetic well at all due to this constantly shifting connection. They have to be given enough to knock out the Beast, but when the Beast is knocked out the connection ebbs causing there to be way too much of the medication in their system, leading to an immediate overdose and death. As such... a Warbred can not be put under for a surgical procedure. If one is needed... they just have to take it. They have intense pain tolerance, but even that makes them grit their teeth and growl.<\/p>\r\n<p><strong>Soul Focus<\/strong>: Much like their Vhessen ancestors, Warbred are able to focus on the Soul energy within them to heal and repair damage. They are trained to direct this healing flow outward and into their comrades, allowing Warbred to heal eachother if needed.<\/p>\r\n<h4>Weaknesses<\/h4>\r\n<p>Warbred are poor swimmers, and become motion sick easily.<\/p>\r\n<p>Warbred have a very poor immune system, as the Void naturally within their blood and flesh resists most illnesses. Bacteria and Viruses, however, are very much capable of adapting, and sometimes one will mutate a resisance to a Warbred's Void. In this case, the Warbred will go down hard, even to something mild. They'll be able to fight it off eventually, the illness is not likely to kill the Warbred, but they'll get far, far sicker than a normal bug would from a similar sickness. They are also highly social, so it'll pass to the entire squad, and probably end up to every other squad they have regular contact with.<\/p>","mutations":"<h3>Body Types<br \/><br \/><\/h3>\r\n<h5>Average<\/h5>\r\n<p>Average warbred are average for their species. They are muscular and powerful, and stand between 10-12 feet tall. Their Beast form will be roughly shoulder to shoulder with their bipedal form, so they grow significantly larger when shifted.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Brute<\/h5>\r\n<p>Brute Warbred are larger than the average Warbred. Some Brutes can stand up to 13 feet tall, though some larger individuals have been seen. Despite their huge size, massive claws, impressive horns, and powerful muscle, Brutes are actually incredibly docile and calm. They have a higher rate of the Softmaned and Amplified Mane mutations. Brute manes also have softer guardhairs than the other bodytypes. They are incredibly prone to arthritis, and Brutes often end up retiring from the King's army early.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Speedy<\/h5>\r\n<p>About as tall as the average Warbred, but much leaner. They are built a bit more cheetah like, and tend to hold their heads a little higher. Speedy Warbred are known to have fully furred undersides instead of a thick chitin plate. This enhances their speed and stamina, allowing them to take bigger breaths and flex more. While normal Warbred have a smooth but slightly lumbering gallop, the speedy lineage runs like a cheetah, their long tail acting as a rudder. They have trouble with tight turns, but are extremely fast and can run on and on for hours without tiring. They act as scouts and messengers, and are often stationed at outposts to run back to the Capitol in the case of an emergency. They are known to be incredibly energetic and restless. They tend to become excited and gallop about, prone to cases of the zoomies.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Dwarf<\/h5>\r\n<p>The smallest of the Warbred bodytypes, the Dwarf stands around the height of the average bug in their bipedal forms, and as such their beast forms are also much smaller. This bodytype came from a mutation, and is often crossed with the Speedy lineage in the attempt to get lean and fast, but smaller, scouts that can get places. While these smaller Warbred are much snappier and harder to control than the other bodytypes, the King finds them incredibly useful, and still breeds them. They are prone to arthritis, overgrowth of horns, assymetrical horns, and other health problems, but the King is working on breeding healthier individuals of the Dwarf bodytype. Dwarf warbred are the rarest of the bodytypes, and are always kept in the capitol, as any Dwarf is valuable to the King for breeding.<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour. Because of the pain of labor, Warbred always end up going into Beast form to lay their egg, meaning the nymphs always hatch in Beast form, and spend most of their early life as Beasts. They usually do not begin to shift back and forth until their toddler stage.<\/p>","growing":"<h4>The Time Chambers<\/h4>\r\n<p>Most Warbred nymphs are taken at two weeks old and placed in the Time Chamber by the King, where they are put into a deep state of hibernation with a constant feed of nutrients to allow them to grow. The time chamber speeds up time for the Warbred themself, reducing the time they take to reach adulthood to around a year instead of the sixteen years it would take to bring them to their sub-adult stage. They are taken out as sub-adults, given their ID number and a name, some time to adjust and go through their fiinal moltinto adulthood and first heat, then sent on to training to become a part of the King's army. The King found that not allowing them to go through their first heat naturally greatly impacted their fertility, so he takes them out about a few days before the first heat, which gives them time to adust to their legs and for all the information fed into them during their dreamstate to fully set in. Warbred are generally aware of their parenthood, but their first real memory is always that of the King awakening them, and in a sense giving them life. So while they are aware that they have a sire and dam (And most know the name of said sire and dam because it's in their ID number), they all think of the King as their creator. This has caused them to be incredibly loyal to the King because this entire process hijacks the natural imprinting process nymphs have on their parents, and redirects it to the King. Because of the artificial way in which they are grown to adulthood, this imprint remains even after they go through their final molt into adulthood and first heat, and is one big reason they are so very loyal to him, and very few have actually turned against him despite them having no personal freedom and belonging to him and the Kingdom.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Nymphs<\/h4>\r\n<p>Warbred nymphs hatch within an hour of their egg being laid. The thick, though soft and leathery egg shell is more to protect the dam from the claws and horns of their nymph than anything else, the only reason they still get laid as an egg and hatch. The act of hatching out of the egg also gets the nymph's little heart beating and gets them breathing, though the dam licking away the egg goop to clean them finishes this, often getting the nymph squeaking and crawling its way towards its mother's belly.<br \/><br \/>Hatchlings emerge from the egg with their eyes closed, round and pudgy with stumpy little limbs. They can crawl, about as much as a kitten, able to crawl over to their mother's belly, but not get too far otherwise. <br \/><br \/>At about 10 days old, their eyes begin to open, and by the time they are two weeks old, their size doubles. They become more curious at this stage, wobbling about like kittens recently learned how to walk<br \/><br \/><\/p>\r\n<p>They are considered a nymph until the go from toddler stage to child stage. They enter their toddler stage at around a year and a half to two years old, and go from toddler stage to child at around five years old. They are referred to as a nymph until they are about five years old, at which point they are simply called a child.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Children<\/h4>\r\n<p>Child stage starts at around five years old, and will go on until they start to reach adolescence, at around 12 years old.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Adolescence<\/h4>\r\n<p>Starting at around twelve years old, a Warbred will begin to go through puberty. as they enter their teenage years. This will be a slow change, slowly building up until they reach adulthood. Reaching adulthood between sixteen and eighteen years old, they do still grow a little for a few years past their first heat, however they are mentally and sexually mature once they have gone through their first heat. The length of time it takes for the Warbred to mature is based on a few things and varies by individual. Warbred, like other Enterrans, are considered mature once they've had their first heat. There are physiological changes that happen during that final molt into adulthood, causing them to get their full, impressive adult mane, and changing the shape of their face and snout.<\/p>","abilities":"<p><strong>&nbsp;Beast Form<\/strong>: The ability to take on a large and powerful Warbeast form. Complete control over this Beast form.<\/p>\r\n<p><strong>Toxin Tolerance<\/strong>: Warbred can handle a lot more toxins than normal bugs.<\/p>\r\n<p><strong>Pain Tolerance<\/strong>: Warbred have an incredibly pain tolerance. They can handle way more than any normal bug. A Warbred can shrug off injuries that would make any other bug unable to do anything but scream or lay there shaking. <\/p>\r\n<p><strong>Regeneration<\/strong>: While this isn't instant, Warbred have a higher rate of regenerating than normal bugs. Wounds, even serious ones, heal much faster than normal bugs. This is also connected to their Wereform.<\/p>\r\n<p><strong>Abyssal Roar<\/strong>: This is something any Warbred can be trained to do. They unleash a terrible roar that shakes the very air around them and makes the ground quiver. It is felt more than heard, making your bones rattle within you. It can send a bug flying and inflicts low-level Void-based Damage, leading to one feeling exhausted and slow. While the Abyssal Roar takes a lot of energy to unleash and Warbred usually have to regather their energy to do it again, it is highly effective. They often have Void tendrils appearing around them and everything around them going dark while unleashing this ability. Other than that, Warbred (Aside from early generation\/higher void content Warbred) can not summon or control Void tendrils.<\/p>\r\n<p><strong>Growl-speech<\/strong>: Warbred, like their Vhessen ancestors, do not have a proper voice, but they can snarl, growl and roar. They are known to take this natural growl and force it to form words, allowing them to communicate with other bugs who can't hear their void-speech. It gives them unnatural, growly guttural beastial voices, which can take some getting used to.<\/p>\r\n<p><strong>Beast Connection<\/strong>: This is, in essence, their connection to their Inner Beast. This connection fluctuates, and strengthens when the Warbred needs it. Such as when exposed to toxins, or injured, or frightened; the Beast form connection rises stronger and gives the Warbred more of what they need, sometimes to the point of causing a transformation if they aren't transformed already, before drawing back when no longer needed. This has its drawbacks, however; Warbred do not handle anesthetic well at all due to this constantly shifting connection. They have to be given enough to knock out the Beast, but when the Beast is knocked out the connection ebbs causing there to be way too much of the medication in their system, leading to an immediate overdose and death. As such... a Warbred can not be put under for a surgical procedure. If one is needed... they just have to take it. They have intense pain tolerance, but even that makes them grit their teeth and growl.<\/p>\r\n<p><strong>Soul Focus<\/strong>: Much like their Vhessen ancestors, Warbred are able to focus on the Soul energy within them to heal and repair damage. They are trained to direct this healing flow outward and into their comrades, allowing Warbred to heal eachother if needed.<\/p>\r\n<h4>Weaknesses<\/h4>\r\n<p>Warbred are poor swimmers, and become motion sick easily.<\/p>\r\n<p>Warbred have a very poor immune system, as the Void naturally within their blood and flesh resists most illnesses. Bacteria and Viruses, however, are very much capable of adapting, and sometimes one will mutate a resisance to a Warbred's Void. In this case, the Warbred will go down hard, even to something mild. They'll be able to fight it off eventually, the illness is not likely to kill the Warbred, but they'll get far, far sicker than a normal bug would from a similar sickness. They are also highly social, so it'll pass to the entire squad, and probably end up to every other squad they have regular contact with.<\/p>","mutations":"<h3>Body Types<br \/><br \/><\/h3>\r\n<h5>Average<\/h5>\r\n<p>Average warbred are average for their species. They are muscular and powerful, and stand between 10-12 feet tall. Their Beast form will be roughly shoulder to shoulder with their bipedal form, so they grow significantly larger when shifted.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Brute<\/h5>\r\n<p>Brute Warbred are larger than the average Warbred. Some Brutes can stand up to 13 feet tall, though some larger individuals have been seen. Despite their huge size, massive claws, impressive horns, and powerful muscle, Brutes are actually incredibly docile and calm. They have a higher rate of the Softmaned and Amplified Mane mutations. Brute manes also have softer guardhairs than the other bodytypes. They are incredibly prone to arthritis, and Brutes often end up retiring from the King's army early.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Speedy<\/h5>\r\n<p>About as tall as the average Warbred, but much leaner. They are built a bit more cheetah like, and tend to hold their heads a little higher. Speedy Warbred are known to have fully furred undersides instead of a thick chitin plate. This enhances their speed and stamina, allowing them to take bigger breaths and flex more. While normal Warbred have a smooth but slightly lumbering gallop, the speedy lineage runs like a cheetah, their long tail acting as a rudder. They have trouble with tight turns, but are extremely fast and can run on and on for hours without tiring. They act as scouts and messengers, and are often stationed at outposts to run back to the Capitol in the case of an emergency. They are known to be incredibly energetic and restless. They tend to become excited and gallop about, prone to cases of the zoomies.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Dwarf<\/h5>\r\n<p>The smallest of the Warbred bodytypes, the Dwarf stands around the height of the average bug in their bipedal forms, and as such their beast forms are also much smaller. This bodytype came from a mutation, and is often crossed with the Speedy lineage in the attempt to get lean and fast, but smaller, scouts that can get places. While these smaller Warbred are much snappier and harder to control than the other bodytypes, the King finds them incredibly useful, and still breeds them. They are prone to arthritis, overgrowth of horns, assymetrical horns, and other health problems, but the King is working on breeding healthier individuals of the Dwarf bodytype. Dwarf warbred are the rarest of the bodytypes, and are always kept in the capitol, as any Dwarf is valuable to the King for breeding.<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra","A Tale of Two Brothers"]}
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{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour. Because of the pain of labor, Warbred always end up going into Beast form to lay their egg, meaning the nymphs always hatch in Beast form, and spend most of their early life as Beasts. They usually do not begin to shift back and forth until their toddler stage.<\/p>","growing":"<h4>The Time Chambers<\/h4>\r\n<p>Most Warbred nymphs are taken at two weeks old and placed in the Time Chamber by the King, where they are put into a deep state of hibernation with a constant feed of nutrients to allow them to grow. The time chamber speeds up time for the Warbred themself, reducing the time they take to reach adulthood to around a year instead of the sixteen years it would take to bring them to their sub-adult stage. They are taken out as sub-adults, given their ID number and a name, some time to adjust and go through their fiinal moltinto adulthood and first heat, then sent on to training to become a part of the King's army. The King found that not allowing them to go through their first heat naturally greatly impacted their fertility, so he takes them out about a few days before the first heat, which gives them time to adust to their legs and for all the information fed into them during their dreamstate to fully set in. Warbred are generally aware of their parenthood, but their first real memory is always that of the King awakening them, and in a sense giving them life. So while they are aware that they have a sire and dam (And most know the name of said sire and dam because it's in their ID number), they all think of the King as their creator. This has caused them to be incredibly loyal to the King because this entire process hijacks the natural imprinting process nymphs have on their parents, and redirects it to the King. Because of the artificial way in which they are grown to adulthood, this imprint remains even after they go through their final molt into adulthood and first heat, and is one big reason they are so very loyal to him, and very few have actually turned against him despite them having no personal freedom and belonging to him and the Kingdom.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Nymphs<\/h4>\r\n<p>Warbred nymphs hatch within an hour of their egg being laid. The thick, though soft and leathery egg shell is more to protect the dam from the claws and horns of their nymph than anything else, the only reason they still get laid as an egg and hatch. The act of hatching out of the egg also gets the nymph's little heart beating and gets them breathing, though the dam licking away the egg goop to clean them finishes this, often getting the nymph squeaking and crawling its way towards its mother's belly.<br \/><br \/>Hatchlings emerge from the egg with their eyes closed, round and pudgy with stumpy little limbs. They can crawl, about as much as a kitten, able to crawl over to their mother's belly, but not get too far otherwise. <br \/><br \/>At about 10 days old, their eyes begin to open, and by the time they are two weeks old, their size doubles. They become more curious at this stage, wobbling about like kittens recently learned how to walk<br \/><br \/><\/p>\r\n<p>They are considered a nymph until the go from toddler stage to child stage. They enter their toddler stage at around a year and a half to two years old, and go from toddler stage to child at around five years old. They are referred to as a nymph until they are about five years old, at which point they are simply called a child.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Children<\/h4>\r\n<p>Child stage starts at around five years old, and will go on until they start to reach adolescence, at around 12 years old.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Adolescence<\/h4>\r\n<p>Starting at around twelve years old, a Warbred will begin to go through puberty. as they enter their teenage years. This will be a slow change, slowly building up until they reach adulthood. Reaching adulthood between sixteen and eighteen years old, they do still grow a little for a few years past their first heat, however they are mentally and sexually mature once they have gone through their first heat. The length of time it takes for the Warbred to mature is based on a few things and varies by individual. Warbred, like other Enterrans, are considered mature once they've had their first heat. There are physiological changes that happen during that final molt into adulthood, causing them to get their full, impressive adult mane, and changing the shape of their face and snout.<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour. Because of the pain of labor, Warbred always end up going into Beast form to lay their egg, meaning the nymphs always hatch in Beast form, and spend most of their early life as Beasts. They usually do not begin to shift back and forth until their toddler stage.<\/p>","growing":"<h4>The Time Chambers<\/h4>\r\n<p>Most Warbred nymphs are taken at two weeks old and placed in the Time Chamber by the King, where they are put into a deep state of hibernation with a constant feed of nutrients to allow them to grow. The time chamber speeds up time for the Warbred themself, reducing the time they take to reach adulthood to around a year instead of the sixteen years it would take to bring them to their sub-adult stage. They are taken out as sub-adults, given their ID number and a name, some time to adjust and go through their fiinal moltinto adulthood and first heat, then sent on to training to become a part of the King's army. The King found that not allowing them to go through their first heat naturally greatly impacted their fertility, so he takes them out about a few days before the first heat, which gives them time to adust to their legs and for all the information fed into them during their dreamstate to fully set in. Warbred are generally aware of their parenthood, but their first real memory is always that of the King awakening them, and in a sense giving them life. So while they are aware that they have a sire and dam (And most know the name of said sire and dam because it's in their ID number), they all think of the King as their creator. This has caused them to be incredibly loyal to the King because this entire process hijacks the natural imprinting process nymphs have on their parents, and redirects it to the King. Because of the artificial way in which they are grown to adulthood, this imprint remains even after they go through their final molt into adulthood and first heat, and is one big reason they are so very loyal to him, and very few have actually turned against him despite them having no personal freedom and belonging to him and the Kingdom.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Nymphs<\/h4>\r\n<p>Warbred nymphs hatch within an hour of their egg being laid. The thick, though soft and leathery egg shell is more to protect the dam from the claws and horns of their nymph than anything else, the only reason they still get laid as an egg and hatch. The act of hatching out of the egg also gets the nymph's little heart beating and gets them breathing, though the dam licking away the egg goop to clean them finishes this, often getting the nymph squeaking and crawling its way towards its mother's belly.<br \/><br \/>Hatchlings emerge from the egg with their eyes closed, round and pudgy with stumpy little limbs. They can crawl, about as much as a kitten, able to crawl over to their mother's belly, but not get too far otherwise. <br \/><br \/>At about 10 days old, their eyes begin to open, and by the time they are two weeks old, their size doubles. They become more curious at this stage, wobbling about like kittens recently learned how to walk<br \/><br \/><\/p>\r\n<p>They are considered a nymph until the go from toddler stage to child stage. They enter their toddler stage at around a year and a half to two years old, and go from toddler stage to child at around five years old. They are referred to as a nymph until they are about five years old, at which point they are simply called a child.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Children<\/h4>\r\n<p>Child stage starts at around five years old, and will go on until they start to reach adolescence, at around 12 years old.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Adolescence<\/h4>\r\n<p>Starting at around twelve years old, a Warbred will begin to go through puberty. as they enter their teenage years. This will be a slow change, slowly building up until they reach adulthood. Reaching adulthood between sixteen and eighteen years old, they do still grow a little for a few years past their first heat, however they are mentally and sexually mature once they have gone through their first heat. The length of time it takes for the Warbred to mature is based on a few things and varies by individual. Warbred, like other Enterrans, are considered mature once they've had their first heat. There are physiological changes that happen during that final molt into adulthood, causing them to get their full, impressive adult mane, and changing the shape of their face and snout.<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra","A Tale of Two Brothers"]}
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{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra","A Tale of Two Brothers"]}
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{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra","A Tale of Two Brothers"]}
Page Updated
Length: 16867 (-198) -
{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra"]}
Page Updated
Length: 17065 (+2031) -
{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<h3><strong>Basic Information on Warbred and Where they Came From<\/strong><\/h3>\r\n<p><br \/><br \/>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<h3><strong>Basic Information on Warbred and Where they Came From<\/strong><\/h3>\r\n<p><br \/><br \/>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra"]}
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Length: 855 (+855) -
{"data":{"description":"<p>Powerful, ancient creatures, sapient apex predators with a symbiotic relationship with other sapient Enterran races.<\/p>","Name":null,"Lifespan":null,"Origin":null,"basicinfo":null,"social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null,"parsed":{"description":"<p>Powerful, ancient creatures, sapient apex predators with a symbiotic relationship with other sapient Enterran races.<\/p>","Name":null,"Lifespan":null,"Origin":null,"basicinfo":null,"social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null}},"title":"Dravhokonus","is_visible":"1","summary":"The Dragons of Enterra","utility_tag":["wip"],"page_tag":null}
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{"data":{"description":"<p>A unique creature, a living within the Kingdom of Lumivalis. Ancestors of the Warbred.<\/p>","Name":null,"Lifespan":null,"Origin":null,"basicinfo":null,"social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null,"parsed":{"description":"<p>A unique creature, a living within the Kingdom of Lumivalis. Ancestors of the Warbred.<\/p>","Name":null,"Lifespan":null,"Origin":null,"basicinfo":null,"social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null}},"title":"Vhessen","is_visible":"1","summary":"A mysterious species created by a demigod and his Bonded in the long lost Kingdom of Lumivalis","utility_tag":["wip"],"page_tag":null}
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Length: 15034 (-2) -
{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","Name":"Species Name: Warbred","Lifespan":"Lifespan: 150-200 years","Origin":"Origin: Enterra, the Kingdom of Reinvari","basicinfo":"<h3><strong>Basic Information on Warbred and Where they Came From<\/strong><\/h3>\r\n<p><br \/><br \/>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","social":"<h3>Social Structure<\/h3>\r\n<p><br \/>Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/p>\r\n<p>Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<br \/><br \/>They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/p>\r\n<p>Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<br \/><br \/>Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/p>\r\n<p>Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/p>","language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null,"parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","Name":"Species Name: Warbred","Lifespan":"Lifespan: 150-200 years","Origin":"Origin: Enterra, the Kingdom of Reinvari","basicinfo":"<h3><strong>Basic Information on Warbred and Where they Came From<\/strong><\/h3>\r\n<p><br \/><br \/>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","social":"<h3>Social Structure<\/h3>\r\n<p><br \/>Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/p>\r\n<p>Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<br \/><br \/>They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/p>\r\n<p>Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<br \/><br \/>Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/p>\r\n<p>Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/p>","language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":null}
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Length: 15036 (+5294) -
{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","Name":"Species Name: Warbred","Lifespan":"Lifespan: 150-200 years","Origin":"Origin: Enterra, the Kingdom of Reinvari","basicinfo":"<h3><strong>Basic Information on Warbred and Where they Came From<\/strong><\/h3>\r\n<p><br \/><br \/>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock. <\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","social":"<h3>Social Structure<\/h3>\r\n<p><br \/>Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/p>\r\n<p>Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<br \/><br \/>They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/p>\r\n<p>Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<br \/><br \/>Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/p>\r\n<p>Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/p>","language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null,"parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","Name":"Species Name: Warbred","Lifespan":"Lifespan: 150-200 years","Origin":"Origin: Enterra, the Kingdom of Reinvari","basicinfo":"<h3><strong>Basic Information on Warbred and Where they Came From<\/strong><\/h3>\r\n<p><br \/><br \/>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock. <\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","social":"<h3>Social Structure<\/h3>\r\n<p><br \/>Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/p>\r\n<p>Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<br \/><br \/>They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/p>\r\n<p>Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<br \/><br \/>Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/p>\r\n<p>Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/p>","language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":null}
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{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","Name":"Warbred","Lifespan":"To Be Decided (In Progress)","Origin":"Enterra, the Kingdom of Reinvari","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there. <\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. Used for breeding to further bolster their species number or add more to desirable lineages. Eggs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Only Zarkhan himself, his head scientist Lumus; a psychotic butterfly with no empathy but is damn good at what he does, and the automatons he built deal with them.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility, caged up like the ferals. These ones are most often used for experimentation, to push a Warbred as far as they can be pushed to see what they can handle and figure out how to bring out traits that he wants more. They are still bred, depending on how desirable t heir lineage is. He may pair one with a more docile Feral that shows the traits he does want and that he feels will counter the bad traits; but he is very careful with this, as explaining the lineage would be difficult and strange Warbred from lineages he hasn't bred before may be cause for suspicion, as well as Warbred coming from a soldier who disappeared and should be dead. He leaves all of this to Lumis, as he generally doesn't care about the breeding side of things aside from the strong, useful nymphs that come out of it. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null,"parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","Name":"Warbred","Lifespan":"To Be Decided (In Progress)","Origin":"Enterra, the Kingdom of Reinvari","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there. <\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. Used for breeding to further bolster their species number or add more to desirable lineages. Eggs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Only Zarkhan himself, his head scientist Lumus; a psychotic butterfly with no empathy but is damn good at what he does, and the automatons he built deal with them.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility, caged up like the ferals. These ones are most often used for experimentation, to push a Warbred as far as they can be pushed to see what they can handle and figure out how to bring out traits that he wants more. They are still bred, depending on how desirable t heir lineage is. He may pair one with a more docile Feral that shows the traits he does want and that he feels will counter the bad traits; but he is very careful with this, as explaining the lineage would be difficult and strange Warbred from lineages he hasn't bred before may be cause for suspicion, as well as Warbred coming from a soldier who disappeared and should be dead. He leaves all of this to Lumis, as he generally doesn't care about the breeding side of things aside from the strong, useful nymphs that come out of it. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":null}
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Length: 852 (+852) -
{"data":{"description":null,"Name":"Warbred","Lifespan":"To Be Decided (In Progress)","Origin":"Enterra, the Kingdom of Reinvari","basicinfo":null,"social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null,"parsed":{"description":null,"Name":"Warbred","Lifespan":"To Be Decided (In Progress)","Origin":"Enterra, the Kingdom of Reinvari","basicinfo":null,"social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":null}
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