Cryptid-Artha's Page Revisions

The following are all of Cryptid-Artha's page revisions, ordered from most to least recent.

Page
Version/Date
Type
Information
#24 19 June 2023, 06:31:25 UTC
Page Updated
Length: 11033 (+354) -
{"data":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/>During Launch, Inherited tier traits count as rares and can be added for 5 points. <br \/>Inherited tier traits can only be acquired through inheritance, normally.<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<\/p>\r\n<p><strong>Design Rules<br \/><\/strong>A Li'uhn design should at least be a refined sketch (No visible sketch lines) to be acceptable for approval. <br \/>The artwork submitted needs to show some effort.<br \/>They need to be at least flat colored. If they are shaded, you should add color palettes to their reference. <br \/>The pose should show them from the front, though a front and back reference is acceptable!<br \/>If you are a traditional artist and prefer traditional media, make sure that it is scanned in or photographed cleanly.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings. This can also create streaks of color in the Li'uhn's mane and hair.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. There are mutations that specifically effect the body, and others that effect the wings, tail, mane and hair. &nbsp;Their eyes glow. This black or dark brown can be color tinted, but shouldn't be too saturated. <br \/><br \/>Markings on the body should be a different shade of the Li'uhn's body, meaning a common Li'uhn without a body color mutation would be in shades of black and grey.<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard.<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold layered with it.<br \/>Spots - Spotting, can be gold on the wings and tail&nbsp;<br \/>Freckles - Little specks found on the Li'uhn. Can be gold on the cheeks without requiring the Extended Markings trait.<br \/>Minimal White - Little patch of white on the chest or paws, should be small<br \/><br \/><br \/>Woolies can have a single rosette on their tail and one on each wing, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Physical Traits<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn!<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null,"parsed":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/>During Launch, Inherited tier traits count as rares and can be added for 5 points. <br \/>Inherited tier traits can only be acquired through inheritance, normally.<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<\/p>\r\n<p><strong>Design Rules<br \/><\/strong>A Li'uhn design should at least be a refined sketch (No visible sketch lines) to be acceptable for approval. <br \/>The artwork submitted needs to show some effort.<br \/>They need to be at least flat colored. If they are shaded, you should add color palettes to their reference. <br \/>The pose should show them from the front, though a front and back reference is acceptable!<br \/>If you are a traditional artist and prefer traditional media, make sure that it is scanned in or photographed cleanly.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings. This can also create streaks of color in the Li'uhn's mane and hair.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. There are mutations that specifically effect the body, and others that effect the wings, tail, mane and hair. &nbsp;Their eyes glow. This black or dark brown can be color tinted, but shouldn't be too saturated. <br \/><br \/>Markings on the body should be a different shade of the Li'uhn's body, meaning a common Li'uhn without a body color mutation would be in shades of black and grey.<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard.<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold layered with it.<br \/>Spots - Spotting, can be gold on the wings and tail&nbsp;<br \/>Freckles - Little specks found on the Li'uhn. Can be gold on the cheeks without requiring the Extended Markings trait.<br \/>Minimal White - Little patch of white on the chest or paws, should be small<br \/><br \/><br \/>Woolies can have a single rosette on their tail and one on each wing, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Physical Traits<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn!<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null}},"title":"Li'uhn Design Notes","is_visible":"1","summary":"Design Notes and Guides for the Li'uhn","utility_tag":["wip"],"page_tag":null}
#23 19 June 2023, 06:28:47 UTC
Page Updated
Length: 10679 (+1148) -
{"data":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<\/p>\r\n<p><strong>Design Rules<br \/><\/strong>A Li'uhn design should at least be a refined sketch (No visible sketch lines) to be acceptable for approval. <br \/>The artwork submitted needs to show some effort.<br \/>They need to be at least flat colored. If they are shaded, you should add color palettes to their reference. <br \/>The pose should show them from the front, though a front and back reference is acceptable!<br \/>If you are a traditional artist and prefer traditional media, make sure that it is scanned in or photographed cleanly.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings. This can also create streaks of color in the Li'uhn's mane and hair.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. There are mutations that specifically effect the body, and others that effect the wings, tail, mane and hair. &nbsp;Their eyes glow. This black or dark brown can be color tinted, but shouldn't be too saturated. <br \/><br \/>Markings on the body should be a different shade of the Li'uhn's body, meaning a common Li'uhn without a body color mutation would be in shades of black and grey.<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard.<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold layered with it.<br \/>Spots - Spotting, can be gold on the wings and tail&nbsp;<br \/>Freckles - Little specks found on the Li'uhn. Can be gold on the cheeks without requiring the Extended Markings trait.<br \/>Minimal White - Little patch of white on the chest or paws, should be small<br \/><br \/><br \/>Woolies can have a single rosette on their tail and one on each wing, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Physical Traits<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn!<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null,"parsed":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<\/p>\r\n<p><strong>Design Rules<br \/><\/strong>A Li'uhn design should at least be a refined sketch (No visible sketch lines) to be acceptable for approval. <br \/>The artwork submitted needs to show some effort.<br \/>They need to be at least flat colored. If they are shaded, you should add color palettes to their reference. <br \/>The pose should show them from the front, though a front and back reference is acceptable!<br \/>If you are a traditional artist and prefer traditional media, make sure that it is scanned in or photographed cleanly.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings. This can also create streaks of color in the Li'uhn's mane and hair.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. There are mutations that specifically effect the body, and others that effect the wings, tail, mane and hair. &nbsp;Their eyes glow. This black or dark brown can be color tinted, but shouldn't be too saturated. <br \/><br \/>Markings on the body should be a different shade of the Li'uhn's body, meaning a common Li'uhn without a body color mutation would be in shades of black and grey.<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard.<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold layered with it.<br \/>Spots - Spotting, can be gold on the wings and tail&nbsp;<br \/>Freckles - Little specks found on the Li'uhn. Can be gold on the cheeks without requiring the Extended Markings trait.<br \/>Minimal White - Little patch of white on the chest or paws, should be small<br \/><br \/><br \/>Woolies can have a single rosette on their tail and one on each wing, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Physical Traits<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn!<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null}},"title":"Li'uhn Design Notes","is_visible":"1","summary":"Design Notes and Guides for the Li'uhn","utility_tag":["wip"],"page_tag":null}
#22 19 June 2023, 06:08:07 UTC
Page Updated
Length: 9531 (+862) -
{"data":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<br \/><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings. This can also create streaks of color in the Li'uhn's mane and hair.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. There are mutations that specifically effect the body, and others that effect the wings, tail, mane and hair. &nbsp;Their eyes glow. This black or dark brown can be color tinted, but shouldn't be too saturated. <br \/><br \/>Markings on the body should be a different shade of the Li'uhn's body, meaning a common Li'uhn without a body color mutation would be in shades of black and grey.<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard.<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold layered with it.<br \/>Spots - Spotting, can be gold on the wings and tail&nbsp;<br \/>Freckles - Little specks found on the Li'uhn. Can be gold on the cheeks without requiring the Extended Markings trait.<br \/>Minimal White - Little patch of white on the chest or paws, should be small<br \/><br \/><br \/>Woolies can have a single rosette on their tail and one on each wing, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Physical Traits<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn!<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null,"parsed":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<br \/><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings. This can also create streaks of color in the Li'uhn's mane and hair.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. There are mutations that specifically effect the body, and others that effect the wings, tail, mane and hair. &nbsp;Their eyes glow. This black or dark brown can be color tinted, but shouldn't be too saturated. <br \/><br \/>Markings on the body should be a different shade of the Li'uhn's body, meaning a common Li'uhn without a body color mutation would be in shades of black and grey.<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard.<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold layered with it.<br \/>Spots - Spotting, can be gold on the wings and tail&nbsp;<br \/>Freckles - Little specks found on the Li'uhn. Can be gold on the cheeks without requiring the Extended Markings trait.<br \/>Minimal White - Little patch of white on the chest or paws, should be small<br \/><br \/><br \/>Woolies can have a single rosette on their tail and one on each wing, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Physical Traits<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn!<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null}},"title":"Li'uhn Design Notes","is_visible":"1","summary":"Design Notes and Guides for the Li'uhn","utility_tag":["wip"],"page_tag":null}
#21 19 June 2023, 05:05:28 UTC
Page Updated
Length: 8669 (+82) -
{"data":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<br \/><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. There are mutations that specifically effect the body, and others that effect the wings, tail, mane and hair. &nbsp;Their eyes glow.<br \/><br \/>Markings should be a different shade of the Li'uhn's body<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold layered with it.<br \/>Spots - Spotting, can be gold on the wings and tail&nbsp;<br \/>Freckles - Little specks found on the Li'uhn<br \/><br \/><br \/>Woolies can have a single rosette on their tail, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Traits\/Markings<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null,"parsed":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<br \/><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. There are mutations that specifically effect the body, and others that effect the wings, tail, mane and hair. &nbsp;Their eyes glow.<br \/><br \/>Markings should be a different shade of the Li'uhn's body<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold layered with it.<br \/>Spots - Spotting, can be gold on the wings and tail&nbsp;<br \/>Freckles - Little specks found on the Li'uhn<br \/><br \/><br \/>Woolies can have a single rosette on their tail, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Traits\/Markings<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null}},"title":"Li'uhn Design Notes","is_visible":"1","summary":"Design Notes and Guides for the Li'uhn","utility_tag":["wip"],"page_tag":null}
#20 19 June 2023, 05:03:03 UTC
Page Updated
Length: 8587 (+232) -
{"data":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<br \/><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. There are mutations that specifically effect the body, and others that effect the wings, tail, mane and hair. &nbsp;Their eyes glow.<br \/><br \/>Markings should be a different shade of the Li'uhn's body<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold<br \/>Spots - Spotting, can be gold on <br \/>Freckles - Little specks found on the Li'uhn<br \/><br \/><br \/>Woolies can have a single rosette on their tail, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Traits\/Markings<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null,"parsed":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<br \/><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. There are mutations that specifically effect the body, and others that effect the wings, tail, mane and hair. &nbsp;Their eyes glow.<br \/><br \/>Markings should be a different shade of the Li'uhn's body<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold<br \/>Spots - Spotting, can be gold on <br \/>Freckles - Little specks found on the Li'uhn<br \/><br \/><br \/>Woolies can have a single rosette on their tail, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Traits\/Markings<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null}},"title":"Li'uhn Design Notes","is_visible":"1","summary":"Design Notes and Guides for the Li'uhn","utility_tag":["wip"],"page_tag":null}
#19 18 June 2023, 13:29:37 UTC
Page Created
Length: 8355 (+8355) -
{"data":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<br \/><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. Their eyes glow.<br \/><br \/>Markings should be a different shade of the Li'uhn's body<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold<br \/>Spots - Spotting, can be gold on <br \/>Freckles - Little specks found on the Li'uhn<br \/><br \/><br \/>Woolies can have a single rosette on their tail, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Traits\/Markings<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null,"parsed":{"description":"<p>You can find the various subtypes and rarities here<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">https:\/\/www.cryptid-creations.com\/pages\/4\/gallery<\/a><br \/><br \/>MYO's go by a point buy system, with various things costing Points<br \/><br \/><\/p>\r\n<p><strong>Point Cost by Trait<\/strong><br \/>Common - Free<br \/>Uncommon - 1 Point<br \/>Rare - 5 Points<br \/>Mythic - 10 Points<\/p>\r\n<p><strong>Point Cost by Subtype<\/strong><br \/>Common - 0<br \/>Woolie - 1 Point<br \/>Silverwing - 5 Points<br \/>Shadowcloak - 10 Points<br \/>Nightkin - 6 Points<br \/><br \/><br \/><strong>Points Packs<\/strong><br \/>Individual Points<br \/>1 Point<br \/><br \/>Small Points Pack<br \/>5 Points<br \/><br \/>Points Pack<br \/>10 Points<br \/><br \/><strong>Free Markings<br \/><\/strong>Li'uhn have several markings they can get, though there's a few special ones that can change these!<\/p>\r\n<p>Trimming - Mandatory. The ends of the hair and mane down the back is trimmed in gold naturally, all Li'uhn other than the rare and elusive Shadowcloak have this. It is gold in Woolies, Common Li'uhn and Silverwings, white or light blue on Nightkin. It can effect striping, barring and spots. It should also at least show somewhere on the ends of the wings and on the tail. The only Li'uhn without trimming at all are albinos. Trimming can follow the shape of other markings.<br \/><br \/>All Li'uhn are black or dark brown in body with white eyes unless effected by a color mutation. Their eyes glow.<br \/><br \/>Markings should be a different shade of the Li'uhn's body<br \/>Points - Either lighter or darker than the rest of the body on the points, IE, the arms, legs, face and frill. Can be soft edged or hard.<br \/>Belly - Lightening around the belly area. Can be soft or hard<br \/>Striping - Striping on the body and wings. Should be a darker shade on the body and wings<br \/>Barring - Barring on the wings and feathers. This can be twotoned on Common Li'uhn, Silverwings and Woolies, a darker shade of their wing color (Or yellowish\/soft golden for Silverwings), with a brighter gold<br \/>Spots - Spotting, can be gold on <br \/>Freckles - Little specks found on the Li'uhn<br \/><br \/><br \/>Woolies can have a single rosette on their tail, but need the Rosettes marking to have any more. This can be light in the center, darker around the rim, with a spot towards the center and lined with gold<br \/>Silverwings can have a gradient on their golden markings, making them look metallic or gilded.<br \/>Shadowcloaks get markings around the eyes, like a tearmark, matching the trimming on their wings. Shadowcloaks have the Tendril feather mutation and the Anubian frill by default.<br \/>Nightkin have a moon or star on their forehead, and can get starry speckles on their body and wings. They have the tendril feather mutation by default.<br \/><br \/>Any common traits are free to add to a Li'uhn MYO!<br \/><br \/><strong>Free Traits\/Markings<\/strong><br \/>These do not need to be added as traits and are able to appear on any Li'uhn<br \/><br \/>Fuzzies - They can have tufts of fur around their wrists, elbows, calves and ankles, though this should match the body color unless Feathering is present. Fringe of fuzz on the end of the tail. They can get a chest tuft, though without Feathering, this should match the body in color. The fur is usually longer around the shoulders and chest, giving them a soft look. <br \/>Pudgy Belly - Their belly isn't actually pudgy, this is due to the pouch! It makes their belly look round!<br \/>Cheek - Fur, this can come in various lengths. Li'uhn can even mostly lack this<br \/>Fur - Most Li'uhn have short fur by default, though it can be longer on the frill and the furred part of the wing and tail.<br \/>Tail Feathers - These will continue the feather mutations from the wings.<br \/>Mane - This can extend all the way to the end of the tail, or end anywhere on the tail. They can even lack the mane down the back and only have the bit on the shoulders.<\/p>","guide":null}},"title":"Li'uhn Design Notes","is_visible":"1","summary":"Design Notes and Guides for the Li'uhn","utility_tag":["wip"],"page_tag":null}
#18 17 June 2023, 22:06:03 UTC
Page Updated
Length: 17674 (-1412) -
{"data":{"description":null,"basic":"A desert-dwelling winged humanoid race","Name":"<p><strong>Diet<\/strong> They feed mostly on the energy provided by the sun, but supplement with insects, small animals, and any edible plant material they can find. Li'uhn are highly efficient and make the most out of any water they drink. Their urine is highly concentrated and only expelled when their body needs to get rid of toxins.<\/p>\r\n<p>Design Notes: The shape of the tail feathers follows the shape of the wing feathers. So any feather mutation on the wing extends to the tail. The tendril mutation can effect up to three feathers on the Li'uhn, including the tail feathers.&nbsp; The tendril can take on many different shapes<br \/><br \/>The mane down the back usually matches the hair, though the fur around the chest usually matches the body. They can have patches of fur on the chest matching their hair<br \/><br \/>Li'uhn hair is generally fluffy and soft, but this is not restricted!<br \/><br \/>Li'uhn are always black, grey, or various shades of brown, unless effected by a color mutation like leucism or albinism<\/p>","Lifespan":"<h5><strong>Lifespan<\/strong><\/h5>\r\n<p>Li'uhn are magical creatures and can live up to 300 years if they have a good source of energy<\/p>","Origin":"<h5><strong>Origin<\/strong><\/h5>\r\n<p>Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basicinfo":"<p><strong>Average Height<\/strong>: Around five feet tall, Li'uhn are small and slender, but agile and elegant.<\/p>\r\n<p><strong>Average Weight<\/strong>: 120-150 pounds<\/p>","Language":"<p>While they are capable of speech and can learn very quickly using their natural abilities, Li'uhn are known to have a beautiful, musical chiming chirping call. It is clear and carries, and often has a little pulse of their energy behind it. They often &lsquo;sing&rsquo; back and forth in joyful chirps and chitters and chimes. They will often chirp and and &lsquo;sing&rsquo; to themselves, even when alone, or greet the rising sun with song. They have a deep fondness for music and melody.<\/p>","behavior":"<p>Li'uhn are gentle and social creatures, very peaceful and curious. They are known to be skittish, and will usually initially flee from something new, but always come back to investigate once the initial startle wears off. Li'uhn are very playful with eachother and not at all territorial. They can often be seen gliding and flying together, frolicking in the desert sands of their home, or curled up around eachother to keep warm during the cold desert nights. They get a lot of energy from companionship and being close to eachother. Li'uhn are capable of being alone, though they prefer the company of others. Li'uhn do have small retractable claws on their hands and feet, but these are not used for combat, and aren&rsquo;t overly sharp. They use them to climb and cling, and to avoid slipping when landing. Their small fanged canines are also never used for combat, and are simply there because they are omnivorous.<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<h5>Reproduction<\/h5>\r\n<p>Li'uhn are all naturally intersex, though their appearance will follow what gender they identify as, as it effects their hormones. There isn&rsquo;t much dimorphism, but the face and body structure does vary slightly. They never grow breasts, as their teats are located inside their pouch. Li'uhn go into season during the spring, and are pregnant through summer and early autumn. They give birth to a tiny baby, entirely hairless with no down or feathers, which is then placed in the pouch. It will remain inside the pouch, nursing and growing. As it gets bigger, it begins to leave the pouch, though is able to nurse even when not spending all of its time in the pouch. The baby spends the winter in the pouch, starts to peek its head out in the spring, and is able to come out during summer. They are too big to go into the pouch by the time they are two years old. Li'uhn have one baby at a time, and they won&rsquo;t breed again until the baby is fully out of the pouch for at least a year. Only one baby can fit in the pouch. In the extremely rare occasion that twins are born, the other parent will foster the second twin in their pouch. The presence of the baby will induce lactation, allowing the parent to keep the baby healthy.<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p><strong>Coloration<\/strong>: Li'uhn have skin that is covered in soft and warm short velvety fur. It is usually charcoal black but can appear various shades of brown. Darker &ldquo;points&rdquo; are common on the face, ears, and limbs. Their hair, wings and tail are usually a rusty red color, but never overly saturated. They usually have darker red markings on the tail and wings, with golden markings. The gold is never too bright, and usually less saturated and never clashes with the red. Their eyes are always white and glow, even in the dark. They only cease to glow when the Li'uhn is dead or dying, or in very serious danger of death. The frill ears are always the color of the skin. They can sometimes have golden markings on their skin and false ears as well, but this is fairly uncommon.<\/p>\r\n<p><strong>Clothing<\/strong>: Li'uhn love clothes in various shades of red and gold. They often have lots of flowing fabric covering their bodies, with a cloak to cover their back as they must strap the upper parts above and below their wings. Some choose to have a small opening around their pouch at all times, allowing them to place items in their pouch and carry them around. It&rsquo;s usually held closed with a couple buttons, though it&rsquo;s left open if they have a baby at the age where they can enter and leave the pouch at will.<\/p>\r\n<p><strong>Flight and Gliding<\/strong>: Li'uhn are incapable of sustained flight under their own power. Li'uhn store magical energy in their tail to boost their wings and allow them to take off and fly much further than they would otherwise. They can gain a lot of magical energy from companionship and can give eachother boosts with their song, so it is very common to see two Li'uhn singing back and forth, their golden markings lighting up and shimmering as they boost eachother&rsquo;s flight. Their wings are structured somewhat like small bat wings, membranous with four fingers, one being the &ldquo;thumb&rdquo; with a single feather that helps control their steering in the air. The wings are covered in down with five pointed feathers at the end between the first and second &ldquo;finger&rdquo; and rounded feathers along the edge. The feathers on the tail allow them to steer. Many Lhuin seem to greatly enjoy flying and can be seen flitting from one great ruined tower to the other just for the fun of it.<\/p>\r\n<p><strong>Other Details<\/strong>: Li'uhn ears are actually and covered by their fur. They are simply openings,&nbsp; but they are connected to their frill, which resembles ears and is used for emoting and sensing the world around them. The frills are packed with energy sensing organs, are how they sense each other&rsquo;s presence, as well as absorb any magical energy they are around to help feed them. They also seem to take in a majority of the sunlight, and as such are almost always uncovered. They are able to use their frill to find fellow Li'uhn.&nbsp; They have no opening and are often covered in longer fur than the body itself. Their paws are small and dainty, with three toes. Their claws only come out when climbing or gripping, but are otherwise kept retracted. They have a single thick pad on the bottom and webbing that allows their weight to spread out a bit more evenly. Li'uhn are very weak to the cold, and while they can curl up under their wings and tails, it drains their energy and eventually saps their strength until they freeze to death. They avoid the cold when they can. They can get through desert winters by sunning themselves during the day and curling up somewhere warm at night, but if it gets too cold they will move on to warmer climates. They are nomadic by nature, and usually wander from place to place as they see fit. They are most commonly seen in pairs or small groups, but they can just as well travel alone.<\/p>\r\n<p>Their blood is gold in color.<\/p>","parsed":{"description":null,"basic":"A desert-dwelling winged humanoid race","Name":"<p><strong>Diet<\/strong> They feed mostly on the energy provided by the sun, but supplement with insects, small animals, and any edible plant material they can find. Li'uhn are highly efficient and make the most out of any water they drink. Their urine is highly concentrated and only expelled when their body needs to get rid of toxins.<\/p>\r\n<p>Design Notes: The shape of the tail feathers follows the shape of the wing feathers. So any feather mutation on the wing extends to the tail. The tendril mutation can effect up to three feathers on the Li'uhn, including the tail feathers.&nbsp; The tendril can take on many different shapes<br \/><br \/>The mane down the back usually matches the hair, though the fur around the chest usually matches the body. They can have patches of fur on the chest matching their hair<br \/><br \/>Li'uhn hair is generally fluffy and soft, but this is not restricted!<br \/><br \/>Li'uhn are always black, grey, or various shades of brown, unless effected by a color mutation like leucism or albinism<\/p>","Lifespan":"<h5><strong>Lifespan<\/strong><\/h5>\r\n<p>Li'uhn are magical creatures and can live up to 300 years if they have a good source of energy<\/p>","Origin":"<h5><strong>Origin<\/strong><\/h5>\r\n<p>Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basicinfo":"<p><strong>Average Height<\/strong>: Around five feet tall, Li'uhn are small and slender, but agile and elegant.<\/p>\r\n<p><strong>Average Weight<\/strong>: 120-150 pounds<\/p>","Language":"<p>While they are capable of speech and can learn very quickly using their natural abilities, Li'uhn are known to have a beautiful, musical chiming chirping call. It is clear and carries, and often has a little pulse of their energy behind it. They often &lsquo;sing&rsquo; back and forth in joyful chirps and chitters and chimes. They will often chirp and and &lsquo;sing&rsquo; to themselves, even when alone, or greet the rising sun with song. They have a deep fondness for music and melody.<\/p>","behavior":"<p>Li'uhn are gentle and social creatures, very peaceful and curious. They are known to be skittish, and will usually initially flee from something new, but always come back to investigate once the initial startle wears off. Li'uhn are very playful with eachother and not at all territorial. They can often be seen gliding and flying together, frolicking in the desert sands of their home, or curled up around eachother to keep warm during the cold desert nights. They get a lot of energy from companionship and being close to eachother. Li'uhn are capable of being alone, though they prefer the company of others. Li'uhn do have small retractable claws on their hands and feet, but these are not used for combat, and aren&rsquo;t overly sharp. They use them to climb and cling, and to avoid slipping when landing. Their small fanged canines are also never used for combat, and are simply there because they are omnivorous.<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<h5>Reproduction<\/h5>\r\n<p>Li'uhn are all naturally intersex, though their appearance will follow what gender they identify as, as it effects their hormones. There isn&rsquo;t much dimorphism, but the face and body structure does vary slightly. They never grow breasts, as their teats are located inside their pouch. Li'uhn go into season during the spring, and are pregnant through summer and early autumn. They give birth to a tiny baby, entirely hairless with no down or feathers, which is then placed in the pouch. It will remain inside the pouch, nursing and growing. As it gets bigger, it begins to leave the pouch, though is able to nurse even when not spending all of its time in the pouch. The baby spends the winter in the pouch, starts to peek its head out in the spring, and is able to come out during summer. They are too big to go into the pouch by the time they are two years old. Li'uhn have one baby at a time, and they won&rsquo;t breed again until the baby is fully out of the pouch for at least a year. Only one baby can fit in the pouch. In the extremely rare occasion that twins are born, the other parent will foster the second twin in their pouch. The presence of the baby will induce lactation, allowing the parent to keep the baby healthy.<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p><strong>Coloration<\/strong>: Li'uhn have skin that is covered in soft and warm short velvety fur. It is usually charcoal black but can appear various shades of brown. Darker &ldquo;points&rdquo; are common on the face, ears, and limbs. Their hair, wings and tail are usually a rusty red color, but never overly saturated. They usually have darker red markings on the tail and wings, with golden markings. The gold is never too bright, and usually less saturated and never clashes with the red. Their eyes are always white and glow, even in the dark. They only cease to glow when the Li'uhn is dead or dying, or in very serious danger of death. The frill ears are always the color of the skin. They can sometimes have golden markings on their skin and false ears as well, but this is fairly uncommon.<\/p>\r\n<p><strong>Clothing<\/strong>: Li'uhn love clothes in various shades of red and gold. They often have lots of flowing fabric covering their bodies, with a cloak to cover their back as they must strap the upper parts above and below their wings. Some choose to have a small opening around their pouch at all times, allowing them to place items in their pouch and carry them around. It&rsquo;s usually held closed with a couple buttons, though it&rsquo;s left open if they have a baby at the age where they can enter and leave the pouch at will.<\/p>\r\n<p><strong>Flight and Gliding<\/strong>: Li'uhn are incapable of sustained flight under their own power. Li'uhn store magical energy in their tail to boost their wings and allow them to take off and fly much further than they would otherwise. They can gain a lot of magical energy from companionship and can give eachother boosts with their song, so it is very common to see two Li'uhn singing back and forth, their golden markings lighting up and shimmering as they boost eachother&rsquo;s flight. Their wings are structured somewhat like small bat wings, membranous with four fingers, one being the &ldquo;thumb&rdquo; with a single feather that helps control their steering in the air. The wings are covered in down with five pointed feathers at the end between the first and second &ldquo;finger&rdquo; and rounded feathers along the edge. The feathers on the tail allow them to steer. Many Lhuin seem to greatly enjoy flying and can be seen flitting from one great ruined tower to the other just for the fun of it.<\/p>\r\n<p><strong>Other Details<\/strong>: Li'uhn ears are actually and covered by their fur. They are simply openings,&nbsp; but they are connected to their frill, which resembles ears and is used for emoting and sensing the world around them. The frills are packed with energy sensing organs, are how they sense each other&rsquo;s presence, as well as absorb any magical energy they are around to help feed them. They also seem to take in a majority of the sunlight, and as such are almost always uncovered. They are able to use their frill to find fellow Li'uhn.&nbsp; They have no opening and are often covered in longer fur than the body itself. Their paws are small and dainty, with three toes. Their claws only come out when climbing or gripping, but are otherwise kept retracted. They have a single thick pad on the bottom and webbing that allows their weight to spread out a bit more evenly. Li'uhn are very weak to the cold, and while they can curl up under their wings and tails, it drains their energy and eventually saps their strength until they freeze to death. They avoid the cold when they can. They can get through desert winters by sunning themselves during the day and curling up somewhere warm at night, but if it gets too cold they will move on to warmer climates. They are nomadic by nature, and usually wander from place to place as they see fit. They are most commonly seen in pairs or small groups, but they can just as well travel alone.<\/p>\r\n<p>Their blood is gold in color.<\/p>"}},"title":"Li'uhn","is_visible":"1","summary":"A desert-dwelling winged humanoid race","utility_tag":["wip"],"page_tag":null}
#17 17 June 2023, 21:01:00 UTC
Page Updated
Length: 19086 (+1400) -
{"data":{"description":"<p><strong>Origin:<\/strong> Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basic":"Li'uhn are a gentle and peaceful desert dwelling humanoid known for their beautiful song, chiming voices, and carefree nomadic nature. Li'uhn feed on a combination of energy, meat, and any vegitation they can find. They are pouched mammals, but not related to marsupials.","Name":"<p><strong>Diet<\/strong> They feed mostly on the energy provided by the sun, but supplement with insects, small animals, and any edible plant material they can find. Li'uhn are highly efficient and make the most out of any water they drink. Their urine is highly concentrated and only expelled when their body needs to get rid of toxins.<\/p>\r\n<p>Design Notes: The shape of the tail feathers follows the shape of the wing feathers. So any feather mutation on the wing extends to the tail. The tendril mutation can effect up to three feathers on the Li'uhn, including the tail feathers.&nbsp; The tendril can take on many different shapes<br \/><br \/>The mane down the back usually matches the hair, though the fur around the chest usually matches the body. They can have patches of fur on the chest matching their hair<br \/><br \/>Li'uhn hair is generally fluffy and soft, but this is not restricted!<br \/><br \/>Li'uhn are always black, grey, or various shades of brown, unless effected by a color mutation like leucism or albinism<\/p>","Lifespan":"<h5><strong>Lifespan<\/strong><\/h5>\r\n<p>Li'uhn are magical creatures and can live up to 300 years if they have a good source of energy<\/p>","Origin":"<h5><strong>Origin<\/strong><\/h5>\r\n<p>Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basicinfo":"<p><strong>Average Height<\/strong>: Around five feet tall, Li'uhn are small and slender, but agile and elegant.<\/p>\r\n<p><strong>Average Weight<\/strong>: 120-150 pounds<\/p>","Language":"<p>While they are capable of speech and can learn very quickly using their natural abilities, Li'uhn are known to have a beautiful, musical chiming chirping call. It is clear and carries, and often has a little pulse of their energy behind it. They often &lsquo;sing&rsquo; back and forth in joyful chirps and chitters and chimes. They will often chirp and and &lsquo;sing&rsquo; to themselves, even when alone, or greet the rising sun with song. They have a deep fondness for music and melody.<\/p>","behavior":"<p>Li'uhn are gentle and social creatures, very peaceful and curious. They are known to be skittish, and will usually initially flee from something new, but always come back to investigate once the initial startle wears off. Li'uhn are very playful with eachother and not at all territorial. They can often be seen gliding and flying together, frolicking in the desert sands of their home, or curled up around eachother to keep warm during the cold desert nights. They get a lot of energy from companionship and being close to eachother. Li'uhn are capable of being alone, though they prefer the company of others. Li'uhn do have small retractable claws on their hands and feet, but these are not used for combat, and aren&rsquo;t overly sharp. They use them to climb and cling, and to avoid slipping when landing. Their small fanged canines are also never used for combat, and are simply there because they are omnivorous.<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<h5>Reproduction<\/h5>\r\n<p>Li'uhn are all naturally intersex, though their appearance will follow what gender they identify as, as it effects their hormones. There isn&rsquo;t much dimorphism, but the face and body structure does vary slightly. They never grow breasts, as their teats are located inside their pouch. Li'uhn go into season during the spring, and are pregnant through summer and early autumn. They give birth to a tiny baby, entirely hairless with no down or feathers, which is then placed in the pouch. It will remain inside the pouch, nursing and growing. As it gets bigger, it begins to leave the pouch, though is able to nurse even when not spending all of its time in the pouch. The baby spends the winter in the pouch, starts to peek its head out in the spring, and is able to come out during summer. They are too big to go into the pouch by the time they are two years old. Li'uhn have one baby at a time, and they won&rsquo;t breed again until the baby is fully out of the pouch for at least a year. Only one baby can fit in the pouch. In the extremely rare occasion that twins are born, the other parent will foster the second twin in their pouch. The presence of the baby will induce lactation, allowing the parent to keep the baby healthy.<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p><strong>Coloration<\/strong>: Li'uhn have skin that is covered in soft and warm short velvety fur. It is usually charcoal black but can appear various shades of brown. Darker &ldquo;points&rdquo; are common on the face, ears, and limbs. Their hair, wings and tail are usually a rusty red color, but never overly saturated. They usually have darker red markings on the tail and wings, with golden markings. The gold is never too bright, and usually less saturated and never clashes with the red. Their eyes are always white and glow, even in the dark. They only cease to glow when the Li'uhn is dead or dying, or in very serious danger of death. The frill ears are always the color of the skin. They can sometimes have golden markings on their skin and false ears as well, but this is fairly uncommon.<\/p>\r\n<p><strong>Clothing<\/strong>: Li'uhn love clothes in various shades of red and gold. They often have lots of flowing fabric covering their bodies, with a cloak to cover their back as they must strap the upper parts above and below their wings. Some choose to have a small opening around their pouch at all times, allowing them to place items in their pouch and carry them around. It&rsquo;s usually held closed with a couple buttons, though it&rsquo;s left open if they have a baby at the age where they can enter and leave the pouch at will.<\/p>\r\n<p><strong>Flight and Gliding<\/strong>: Li'uhn are incapable of sustained flight under their own power. Li'uhn store magical energy in their tail to boost their wings and allow them to take off and fly much further than they would otherwise. They can gain a lot of magical energy from companionship and can give eachother boosts with their song, so it is very common to see two Li'uhn singing back and forth, their golden markings lighting up and shimmering as they boost eachother&rsquo;s flight. Their wings are structured somewhat like small bat wings, membranous with four fingers, one being the &ldquo;thumb&rdquo; with a single feather that helps control their steering in the air. The wings are covered in down with five pointed feathers at the end between the first and second &ldquo;finger&rdquo; and rounded feathers along the edge. The feathers on the tail allow them to steer. Many Lhuin seem to greatly enjoy flying and can be seen flitting from one great ruined tower to the other just for the fun of it.<\/p>\r\n<p><strong>Other Details<\/strong>: Li'uhn ears are actually and covered by their fur. They are simply openings,&nbsp; but they are connected to their frill, which resembles ears and is used for emoting and sensing the world around them. The frills are packed with energy sensing organs, are how they sense each other&rsquo;s presence, as well as absorb any magical energy they are around to help feed them. They also seem to take in a majority of the sunlight, and as such are almost always uncovered. They are able to use their frill to find fellow Li'uhn.&nbsp; They have no opening and are often covered in longer fur than the body itself. Their paws are small and dainty, with three toes. Their claws only come out when climbing or gripping, but are otherwise kept retracted. They have a single thick pad on the bottom and webbing that allows their weight to spread out a bit more evenly. Li'uhn are very weak to the cold, and while they can curl up under their wings and tails, it drains their energy and eventually saps their strength until they freeze to death. They avoid the cold when they can. They can get through desert winters by sunning themselves during the day and curling up somewhere warm at night, but if it gets too cold they will move on to warmer climates. They are nomadic by nature, and usually wander from place to place as they see fit. They are most commonly seen in pairs or small groups, but they can just as well travel alone.<\/p>\r\n<p>Their blood is gold in color.<\/p>","parsed":{"description":"<p><strong>Origin:<\/strong> Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basic":"Li'uhn are a gentle and peaceful desert dwelling humanoid known for their beautiful song, chiming voices, and carefree nomadic nature. Li'uhn feed on a combination of energy, meat, and any vegitation they can find. They are pouched mammals, but not related to marsupials.","Name":"<p><strong>Diet<\/strong> They feed mostly on the energy provided by the sun, but supplement with insects, small animals, and any edible plant material they can find. Li'uhn are highly efficient and make the most out of any water they drink. Their urine is highly concentrated and only expelled when their body needs to get rid of toxins.<\/p>\r\n<p>Design Notes: The shape of the tail feathers follows the shape of the wing feathers. So any feather mutation on the wing extends to the tail. The tendril mutation can effect up to three feathers on the Li'uhn, including the tail feathers.&nbsp; The tendril can take on many different shapes<br \/><br \/>The mane down the back usually matches the hair, though the fur around the chest usually matches the body. They can have patches of fur on the chest matching their hair<br \/><br \/>Li'uhn hair is generally fluffy and soft, but this is not restricted!<br \/><br \/>Li'uhn are always black, grey, or various shades of brown, unless effected by a color mutation like leucism or albinism<\/p>","Lifespan":"<h5><strong>Lifespan<\/strong><\/h5>\r\n<p>Li'uhn are magical creatures and can live up to 300 years if they have a good source of energy<\/p>","Origin":"<h5><strong>Origin<\/strong><\/h5>\r\n<p>Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basicinfo":"<p><strong>Average Height<\/strong>: Around five feet tall, Li'uhn are small and slender, but agile and elegant.<\/p>\r\n<p><strong>Average Weight<\/strong>: 120-150 pounds<\/p>","Language":"<p>While they are capable of speech and can learn very quickly using their natural abilities, Li'uhn are known to have a beautiful, musical chiming chirping call. It is clear and carries, and often has a little pulse of their energy behind it. They often &lsquo;sing&rsquo; back and forth in joyful chirps and chitters and chimes. They will often chirp and and &lsquo;sing&rsquo; to themselves, even when alone, or greet the rising sun with song. They have a deep fondness for music and melody.<\/p>","behavior":"<p>Li'uhn are gentle and social creatures, very peaceful and curious. They are known to be skittish, and will usually initially flee from something new, but always come back to investigate once the initial startle wears off. Li'uhn are very playful with eachother and not at all territorial. They can often be seen gliding and flying together, frolicking in the desert sands of their home, or curled up around eachother to keep warm during the cold desert nights. They get a lot of energy from companionship and being close to eachother. Li'uhn are capable of being alone, though they prefer the company of others. Li'uhn do have small retractable claws on their hands and feet, but these are not used for combat, and aren&rsquo;t overly sharp. They use them to climb and cling, and to avoid slipping when landing. Their small fanged canines are also never used for combat, and are simply there because they are omnivorous.<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<h5>Reproduction<\/h5>\r\n<p>Li'uhn are all naturally intersex, though their appearance will follow what gender they identify as, as it effects their hormones. There isn&rsquo;t much dimorphism, but the face and body structure does vary slightly. They never grow breasts, as their teats are located inside their pouch. Li'uhn go into season during the spring, and are pregnant through summer and early autumn. They give birth to a tiny baby, entirely hairless with no down or feathers, which is then placed in the pouch. It will remain inside the pouch, nursing and growing. As it gets bigger, it begins to leave the pouch, though is able to nurse even when not spending all of its time in the pouch. The baby spends the winter in the pouch, starts to peek its head out in the spring, and is able to come out during summer. They are too big to go into the pouch by the time they are two years old. Li'uhn have one baby at a time, and they won&rsquo;t breed again until the baby is fully out of the pouch for at least a year. Only one baby can fit in the pouch. In the extremely rare occasion that twins are born, the other parent will foster the second twin in their pouch. The presence of the baby will induce lactation, allowing the parent to keep the baby healthy.<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p><strong>Coloration<\/strong>: Li'uhn have skin that is covered in soft and warm short velvety fur. It is usually charcoal black but can appear various shades of brown. Darker &ldquo;points&rdquo; are common on the face, ears, and limbs. Their hair, wings and tail are usually a rusty red color, but never overly saturated. They usually have darker red markings on the tail and wings, with golden markings. The gold is never too bright, and usually less saturated and never clashes with the red. Their eyes are always white and glow, even in the dark. They only cease to glow when the Li'uhn is dead or dying, or in very serious danger of death. The frill ears are always the color of the skin. They can sometimes have golden markings on their skin and false ears as well, but this is fairly uncommon.<\/p>\r\n<p><strong>Clothing<\/strong>: Li'uhn love clothes in various shades of red and gold. They often have lots of flowing fabric covering their bodies, with a cloak to cover their back as they must strap the upper parts above and below their wings. Some choose to have a small opening around their pouch at all times, allowing them to place items in their pouch and carry them around. It&rsquo;s usually held closed with a couple buttons, though it&rsquo;s left open if they have a baby at the age where they can enter and leave the pouch at will.<\/p>\r\n<p><strong>Flight and Gliding<\/strong>: Li'uhn are incapable of sustained flight under their own power. Li'uhn store magical energy in their tail to boost their wings and allow them to take off and fly much further than they would otherwise. They can gain a lot of magical energy from companionship and can give eachother boosts with their song, so it is very common to see two Li'uhn singing back and forth, their golden markings lighting up and shimmering as they boost eachother&rsquo;s flight. Their wings are structured somewhat like small bat wings, membranous with four fingers, one being the &ldquo;thumb&rdquo; with a single feather that helps control their steering in the air. The wings are covered in down with five pointed feathers at the end between the first and second &ldquo;finger&rdquo; and rounded feathers along the edge. The feathers on the tail allow them to steer. Many Lhuin seem to greatly enjoy flying and can be seen flitting from one great ruined tower to the other just for the fun of it.<\/p>\r\n<p><strong>Other Details<\/strong>: Li'uhn ears are actually and covered by their fur. They are simply openings,&nbsp; but they are connected to their frill, which resembles ears and is used for emoting and sensing the world around them. The frills are packed with energy sensing organs, are how they sense each other&rsquo;s presence, as well as absorb any magical energy they are around to help feed them. They also seem to take in a majority of the sunlight, and as such are almost always uncovered. They are able to use their frill to find fellow Li'uhn.&nbsp; They have no opening and are often covered in longer fur than the body itself. Their paws are small and dainty, with three toes. Their claws only come out when climbing or gripping, but are otherwise kept retracted. They have a single thick pad on the bottom and webbing that allows their weight to spread out a bit more evenly. Li'uhn are very weak to the cold, and while they can curl up under their wings and tails, it drains their energy and eventually saps their strength until they freeze to death. They avoid the cold when they can. They can get through desert winters by sunning themselves during the day and curling up somewhere warm at night, but if it gets too cold they will move on to warmer climates. They are nomadic by nature, and usually wander from place to place as they see fit. They are most commonly seen in pairs or small groups, but they can just as well travel alone.<\/p>\r\n<p>Their blood is gold in color.<\/p>"}},"title":"Li'uhn","is_visible":"1","summary":"A desert-dwelling winged humanoid race","utility_tag":["wip"],"page_tag":null}
#16 17 June 2023, 19:42:56 UTC
Page Updated
Length: 17686 (+510) -
{"data":{"description":"<p><strong>Origin:<\/strong> Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basic":"Li'uhn are a gentle and peaceful desert dwelling humanoid known for their beautiful song, chiming voices, and carefree nomadic nature. Li'uhn feed on a combination of energy, meat, and any vegitation they can find. They are pouched mammals, but not related to marsupials.","Name":"<p><strong>Diet<\/strong> They feed mostly on the energy provided by the sun, but supplement with insects, small animals, and any edible plant material they can find. Li'uhn are highly efficient and make the most out of any water they drink. Their urine is highly concentrated and only expelled when their body needs to get rid of toxins.<\/p>","Lifespan":"<h5><strong>Lifespan<\/strong><\/h5>\r\n<p>Li'uhn are magical creatures and can live up to 300 years if they have a good source of energy<\/p>","Origin":"<h5><strong>Origin<\/strong><\/h5>\r\n<p>Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basicinfo":"<p><strong>Average Height<\/strong>: Around five feet tall, Li'uhn are small and slender, but agile and elegant.<\/p>\r\n<p><strong>Average Weight<\/strong>: 120-150 pounds<\/p>","Language":"<p>While they are capable of speech and can learn very quickly using their natural abilities, Li'uhn are known to have a beautiful, musical chiming chirping call. It is clear and carries, and often has a little pulse of their energy behind it. They often &lsquo;sing&rsquo; back and forth in joyful chirps and chitters and chimes. They will often chirp and and &lsquo;sing&rsquo; to themselves, even when alone, or greet the rising sun with song. They have a deep fondness for music and melody.<\/p>","behavior":"<p>Li'uhn are gentle and social creatures, very peaceful and curious. They are known to be skittish, and will usually initially flee from something new, but always come back to investigate once the initial startle wears off. Li'uhn are very playful with eachother and not at all territorial. They can often be seen gliding and flying together, frolicking in the desert sands of their home, or curled up around eachother to keep warm during the cold desert nights. They get a lot of energy from companionship and being close to eachother. Li'uhn are capable of being alone, though they prefer the company of others. Li'uhn do have small retractable claws on their hands and feet, but these are not used for combat, and aren&rsquo;t overly sharp. They use them to climb and cling, and to avoid slipping when landing. Their small fanged canines are also never used for combat, and are simply there because they are omnivorous.<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<h5>Reproduction<\/h5>\r\n<p>Li'uhn are all naturally intersex, though their appearance will follow what gender they identify as, as it effects their hormones. There isn&rsquo;t much dimorphism, but the face and body structure does vary slightly. They never grow breasts, as their teats are located inside their pouch. Li'uhn go into season during the spring, and are pregnant through summer and early autumn. They give birth to a tiny baby, entirely hairless with no down or feathers, which is then placed in the pouch. It will remain inside the pouch, nursing and growing. As it gets bigger, it begins to leave the pouch, though is able to nurse even when not spending all of its time in the pouch. The baby spends the winter in the pouch, starts to peek its head out in the spring, and is able to come out during summer. They are too big to go into the pouch by the time they are two years old. Li'uhn have one baby at a time, and they won&rsquo;t breed again until the baby is fully out of the pouch for at least a year. Only one baby can fit in the pouch. In the extremely rare occasion that twins are born, the other parent will foster the second twin in their pouch. The presence of the baby will induce lactation, allowing the parent to keep the baby healthy.<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p><strong>Coloration<\/strong>: Li'uhn have skin that is covered in soft and warm short velvety fur. It is usually charcoal black but can appear various shades of brown. Darker &ldquo;points&rdquo; are common on the face, ears, and limbs. Their hair, wings and tail are usually a rusty red color, but never overly saturated. They usually have darker red markings on the tail and wings, with golden markings. The gold is never too bright, and usually less saturated and never clashes with the red. Their eyes are always white and glow, even in the dark. They only cease to glow when the Li'uhn is dead or dying, or in very serious danger of death. The frill ears are always the color of the skin. They can sometimes have golden markings on their skin and false ears as well, but this is fairly uncommon.<\/p>\r\n<p><strong>Clothing<\/strong>: Li'uhn love clothes in various shades of red and gold. They often have lots of flowing fabric covering their bodies, with a cloak to cover their back as they must strap the upper parts above and below their wings. Some choose to have a small opening around their pouch at all times, allowing them to place items in their pouch and carry them around. It&rsquo;s usually held closed with a couple buttons, though it&rsquo;s left open if they have a baby at the age where they can enter and leave the pouch at will.<\/p>\r\n<p><strong>Flight and Gliding<\/strong>: Li'uhn are incapable of sustained flight under their own power. Li'uhn store magical energy in their tail to boost their wings and allow them to take off and fly much further than they would otherwise. They can gain a lot of magical energy from companionship and can give eachother boosts with their song, so it is very common to see two Li'uhn singing back and forth, their golden markings lighting up and shimmering as they boost eachother&rsquo;s flight. Their wings are structured somewhat like small bat wings, membranous with four fingers, one being the &ldquo;thumb&rdquo; with a single feather that helps control their steering in the air. The wings are covered in down with five pointed feathers at the end between the first and second &ldquo;finger&rdquo; and rounded feathers along the edge. The feathers on the tail allow them to steer. Many Lhuin seem to greatly enjoy flying and can be seen flitting from one great ruined tower to the other just for the fun of it.<\/p>\r\n<p><strong>Other Details<\/strong>: Li'uhn ears are actually and covered by their fur. They are simply openings,&nbsp; but they are connected to their frill, which resembles ears and is used for emoting and sensing the world around them. The frills are packed with energy sensing organs, are how they sense each other&rsquo;s presence, as well as absorb any magical energy they are around to help feed them. They also seem to take in a majority of the sunlight, and as such are almost always uncovered. They are able to use their frill to find fellow Li'uhn.&nbsp; They have no opening and are often covered in longer fur than the body itself. Their paws are small and dainty, with three toes. Their claws only come out when climbing or gripping, but are otherwise kept retracted. They have a single thick pad on the bottom and webbing that allows their weight to spread out a bit more evenly. Li'uhn are very weak to the cold, and while they can curl up under their wings and tails, it drains their energy and eventually saps their strength until they freeze to death. They avoid the cold when they can. They can get through desert winters by sunning themselves during the day and curling up somewhere warm at night, but if it gets too cold they will move on to warmer climates. They are nomadic by nature, and usually wander from place to place as they see fit. They are most commonly seen in pairs or small groups, but they can just as well travel alone.<\/p>\r\n<p>Their blood is gold in color.<\/p>","parsed":{"description":"<p><strong>Origin:<\/strong> Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basic":"Li'uhn are a gentle and peaceful desert dwelling humanoid known for their beautiful song, chiming voices, and carefree nomadic nature. Li'uhn feed on a combination of energy, meat, and any vegitation they can find. They are pouched mammals, but not related to marsupials.","Name":"<p><strong>Diet<\/strong> They feed mostly on the energy provided by the sun, but supplement with insects, small animals, and any edible plant material they can find. Li'uhn are highly efficient and make the most out of any water they drink. Their urine is highly concentrated and only expelled when their body needs to get rid of toxins.<\/p>","Lifespan":"<h5><strong>Lifespan<\/strong><\/h5>\r\n<p>Li'uhn are magical creatures and can live up to 300 years if they have a good source of energy<\/p>","Origin":"<h5><strong>Origin<\/strong><\/h5>\r\n<p>Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basicinfo":"<p><strong>Average Height<\/strong>: Around five feet tall, Li'uhn are small and slender, but agile and elegant.<\/p>\r\n<p><strong>Average Weight<\/strong>: 120-150 pounds<\/p>","Language":"<p>While they are capable of speech and can learn very quickly using their natural abilities, Li'uhn are known to have a beautiful, musical chiming chirping call. It is clear and carries, and often has a little pulse of their energy behind it. They often &lsquo;sing&rsquo; back and forth in joyful chirps and chitters and chimes. They will often chirp and and &lsquo;sing&rsquo; to themselves, even when alone, or greet the rising sun with song. They have a deep fondness for music and melody.<\/p>","behavior":"<p>Li'uhn are gentle and social creatures, very peaceful and curious. They are known to be skittish, and will usually initially flee from something new, but always come back to investigate once the initial startle wears off. Li'uhn are very playful with eachother and not at all territorial. They can often be seen gliding and flying together, frolicking in the desert sands of their home, or curled up around eachother to keep warm during the cold desert nights. They get a lot of energy from companionship and being close to eachother. Li'uhn are capable of being alone, though they prefer the company of others. Li'uhn do have small retractable claws on their hands and feet, but these are not used for combat, and aren&rsquo;t overly sharp. They use them to climb and cling, and to avoid slipping when landing. Their small fanged canines are also never used for combat, and are simply there because they are omnivorous.<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<h5>Reproduction<\/h5>\r\n<p>Li'uhn are all naturally intersex, though their appearance will follow what gender they identify as, as it effects their hormones. There isn&rsquo;t much dimorphism, but the face and body structure does vary slightly. They never grow breasts, as their teats are located inside their pouch. Li'uhn go into season during the spring, and are pregnant through summer and early autumn. They give birth to a tiny baby, entirely hairless with no down or feathers, which is then placed in the pouch. It will remain inside the pouch, nursing and growing. As it gets bigger, it begins to leave the pouch, though is able to nurse even when not spending all of its time in the pouch. The baby spends the winter in the pouch, starts to peek its head out in the spring, and is able to come out during summer. They are too big to go into the pouch by the time they are two years old. Li'uhn have one baby at a time, and they won&rsquo;t breed again until the baby is fully out of the pouch for at least a year. Only one baby can fit in the pouch. In the extremely rare occasion that twins are born, the other parent will foster the second twin in their pouch. The presence of the baby will induce lactation, allowing the parent to keep the baby healthy.<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p><strong>Coloration<\/strong>: Li'uhn have skin that is covered in soft and warm short velvety fur. It is usually charcoal black but can appear various shades of brown. Darker &ldquo;points&rdquo; are common on the face, ears, and limbs. Their hair, wings and tail are usually a rusty red color, but never overly saturated. They usually have darker red markings on the tail and wings, with golden markings. The gold is never too bright, and usually less saturated and never clashes with the red. Their eyes are always white and glow, even in the dark. They only cease to glow when the Li'uhn is dead or dying, or in very serious danger of death. The frill ears are always the color of the skin. They can sometimes have golden markings on their skin and false ears as well, but this is fairly uncommon.<\/p>\r\n<p><strong>Clothing<\/strong>: Li'uhn love clothes in various shades of red and gold. They often have lots of flowing fabric covering their bodies, with a cloak to cover their back as they must strap the upper parts above and below their wings. Some choose to have a small opening around their pouch at all times, allowing them to place items in their pouch and carry them around. It&rsquo;s usually held closed with a couple buttons, though it&rsquo;s left open if they have a baby at the age where they can enter and leave the pouch at will.<\/p>\r\n<p><strong>Flight and Gliding<\/strong>: Li'uhn are incapable of sustained flight under their own power. Li'uhn store magical energy in their tail to boost their wings and allow them to take off and fly much further than they would otherwise. They can gain a lot of magical energy from companionship and can give eachother boosts with their song, so it is very common to see two Li'uhn singing back and forth, their golden markings lighting up and shimmering as they boost eachother&rsquo;s flight. Their wings are structured somewhat like small bat wings, membranous with four fingers, one being the &ldquo;thumb&rdquo; with a single feather that helps control their steering in the air. The wings are covered in down with five pointed feathers at the end between the first and second &ldquo;finger&rdquo; and rounded feathers along the edge. The feathers on the tail allow them to steer. Many Lhuin seem to greatly enjoy flying and can be seen flitting from one great ruined tower to the other just for the fun of it.<\/p>\r\n<p><strong>Other Details<\/strong>: Li'uhn ears are actually and covered by their fur. They are simply openings,&nbsp; but they are connected to their frill, which resembles ears and is used for emoting and sensing the world around them. The frills are packed with energy sensing organs, are how they sense each other&rsquo;s presence, as well as absorb any magical energy they are around to help feed them. They also seem to take in a majority of the sunlight, and as such are almost always uncovered. They are able to use their frill to find fellow Li'uhn.&nbsp; They have no opening and are often covered in longer fur than the body itself. Their paws are small and dainty, with three toes. Their claws only come out when climbing or gripping, but are otherwise kept retracted. They have a single thick pad on the bottom and webbing that allows their weight to spread out a bit more evenly. Li'uhn are very weak to the cold, and while they can curl up under their wings and tails, it drains their energy and eventually saps their strength until they freeze to death. They avoid the cold when they can. They can get through desert winters by sunning themselves during the day and curling up somewhere warm at night, but if it gets too cold they will move on to warmer climates. They are nomadic by nature, and usually wander from place to place as they see fit. They are most commonly seen in pairs or small groups, but they can just as well travel alone.<\/p>\r\n<p>Their blood is gold in color.<\/p>"}},"title":"Li'uhn","is_visible":"1","summary":"A desert-dwelling winged humanoid race","utility_tag":["wip"],"page_tag":null}
#15 17 June 2023, 19:40:58 UTC
Page Updated
Length: 17176 (+16004) -
{"data":{"description":"<p><strong>Origin:<\/strong> Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basic":"Info Coming Soon","Name":"<p><strong>Diet<\/strong> They feed mostly on the energy provided by the sun, but supplement with insects, small animals, and any edible plant material they can find. Li'uhn are highly efficient and make the most out of any water they drink. Their urine is highly concentrated and only expelled when their body needs to get rid of toxins.<\/p>","Lifespan":"<h5><strong>Lifespan<\/strong><\/h5>\r\n<p>Li'uhn are magical creatures and can live up to 300 years if they have a good source of energy<\/p>","Origin":"<h5><strong>Origin<\/strong><\/h5>\r\n<p>Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basicinfo":"<p><strong>Average Height<\/strong>: Around five feet tall, Li'uhn are small and slender, but agile and elegant.<\/p>\r\n<p><strong>Average Weight<\/strong>: 120-150 pounds<\/p>","Language":"<p>While they are capable of speech and can learn very quickly using their natural abilities, Li'uhn are known to have a beautiful, musical chiming chirping call. It is clear and carries, and often has a little pulse of their energy behind it. They often &lsquo;sing&rsquo; back and forth in joyful chirps and chitters and chimes. They will often chirp and and &lsquo;sing&rsquo; to themselves, even when alone, or greet the rising sun with song. They have a deep fondness for music and melody.<\/p>","behavior":"<p>Li'uhn are gentle and social creatures, very peaceful and curious. They are known to be skittish, and will usually initially flee from something new, but always come back to investigate once the initial startle wears off. Li'uhn are very playful with eachother and not at all territorial. They can often be seen gliding and flying together, frolicking in the desert sands of their home, or curled up around eachother to keep warm during the cold desert nights. They get a lot of energy from companionship and being close to eachother. Li'uhn are capable of being alone, though they prefer the company of others. Li'uhn do have small retractable claws on their hands and feet, but these are not used for combat, and aren&rsquo;t overly sharp. They use them to climb and cling, and to avoid slipping when landing. Their small fanged canines are also never used for combat, and are simply there because they are omnivorous.<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<h5>Reproduction<\/h5>\r\n<p>Li'uhn are all naturally intersex, though their appearance will follow what gender they identify as, as it effects their hormones. There isn&rsquo;t much dimorphism, but the face and body structure does vary slightly. They never grow breasts, as their teats are located inside their pouch. Li'uhn go into season during the spring, and are pregnant through summer and early autumn. They give birth to a tiny baby, entirely hairless with no down or feathers, which is then placed in the pouch. It will remain inside the pouch, nursing and growing. As it gets bigger, it begins to leave the pouch, though is able to nurse even when not spending all of its time in the pouch. The baby spends the winter in the pouch, starts to peek its head out in the spring, and is able to come out during summer. They are too big to go into the pouch by the time they are two years old. Li'uhn have one baby at a time, and they won&rsquo;t breed again until the baby is fully out of the pouch for at least a year. Only one baby can fit in the pouch. In the extremely rare occasion that twins are born, the other parent will foster the second twin in their pouch. The presence of the baby will induce lactation, allowing the parent to keep the baby healthy.<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p><strong>Coloration<\/strong>: Li'uhn have skin that is covered in soft and warm short velvety fur. It is usually charcoal black but can appear various shades of brown. Darker &ldquo;points&rdquo; are common on the face, ears, and limbs. Their hair, wings and tail are usually a rusty red color, but never overly saturated. They usually have darker red markings on the tail and wings, with golden markings. The gold is never too bright, and usually less saturated and never clashes with the red. Their eyes are always white and glow, even in the dark. They only cease to glow when the Li'uhn is dead or dying, or in very serious danger of death. The frill ears are always the color of the skin. They can sometimes have golden markings on their skin and false ears as well, but this is fairly uncommon.<\/p>\r\n<p><strong>Clothing<\/strong>: Li'uhn love clothes in various shades of red and gold. They often have lots of flowing fabric covering their bodies, with a cloak to cover their back as they must strap the upper parts above and below their wings. Some choose to have a small opening around their pouch at all times, allowing them to place items in their pouch and carry them around. It&rsquo;s usually held closed with a couple buttons, though it&rsquo;s left open if they have a baby at the age where they can enter and leave the pouch at will.<\/p>\r\n<p><strong>Flight and Gliding<\/strong>: Li'uhn are incapable of sustained flight under their own power. Li'uhn store magical energy in their tail to boost their wings and allow them to take off and fly much further than they would otherwise. They can gain a lot of magical energy from companionship and can give eachother boosts with their song, so it is very common to see two Li'uhn singing back and forth, their golden markings lighting up and shimmering as they boost eachother&rsquo;s flight. Their wings are structured somewhat like small bat wings, membranous with four fingers, one being the &ldquo;thumb&rdquo; with a single feather that helps control their steering in the air. The wings are covered in down with five pointed feathers at the end between the first and second &ldquo;finger&rdquo; and rounded feathers along the edge. The feathers on the tail allow them to steer. Many Lhuin seem to greatly enjoy flying and can be seen flitting from one great ruined tower to the other just for the fun of it.<\/p>\r\n<p><strong>Other Details<\/strong>: Li'uhn ears are actually and covered by their fur. They are simply openings,&nbsp; but they are connected to their frill, which resembles ears and is used for emoting and sensing the world around them. The frills are packed with energy sensing organs, are how they sense each other&rsquo;s presence, as well as absorb any magical energy they are around to help feed them. They also seem to take in a majority of the sunlight, and as such are almost always uncovered. They are able to use their frill to find fellow Li'uhn.&nbsp; They have no opening and are often covered in longer fur than the body itself. Their paws are small and dainty, with three toes. Their claws only come out when climbing or gripping, but are otherwise kept retracted. They have a single thick pad on the bottom and webbing that allows their weight to spread out a bit more evenly. Li'uhn are very weak to the cold, and while they can curl up under their wings and tails, it drains their energy and eventually saps their strength until they freeze to death. They avoid the cold when they can. They can get through desert winters by sunning themselves during the day and curling up somewhere warm at night, but if it gets too cold they will move on to warmer climates. They are nomadic by nature, and usually wander from place to place as they see fit. They are most commonly seen in pairs or small groups, but they can just as well travel alone.<\/p>\r\n<p>Their blood is gold in color.<\/p>","parsed":{"description":"<p><strong>Origin:<\/strong> Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basic":"Info Coming Soon","Name":"<p><strong>Diet<\/strong> They feed mostly on the energy provided by the sun, but supplement with insects, small animals, and any edible plant material they can find. Li'uhn are highly efficient and make the most out of any water they drink. Their urine is highly concentrated and only expelled when their body needs to get rid of toxins.<\/p>","Lifespan":"<h5><strong>Lifespan<\/strong><\/h5>\r\n<p>Li'uhn are magical creatures and can live up to 300 years if they have a good source of energy<\/p>","Origin":"<h5><strong>Origin<\/strong><\/h5>\r\n<p>Created by the Il&rsquo;hune, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly and frolic and play in the desert sands and craggy ruins, and make their homes in the remains of their buildings.<\/p>","basicinfo":"<p><strong>Average Height<\/strong>: Around five feet tall, Li'uhn are small and slender, but agile and elegant.<\/p>\r\n<p><strong>Average Weight<\/strong>: 120-150 pounds<\/p>","Language":"<p>While they are capable of speech and can learn very quickly using their natural abilities, Li'uhn are known to have a beautiful, musical chiming chirping call. It is clear and carries, and often has a little pulse of their energy behind it. They often &lsquo;sing&rsquo; back and forth in joyful chirps and chitters and chimes. They will often chirp and and &lsquo;sing&rsquo; to themselves, even when alone, or greet the rising sun with song. They have a deep fondness for music and melody.<\/p>","behavior":"<p>Li'uhn are gentle and social creatures, very peaceful and curious. They are known to be skittish, and will usually initially flee from something new, but always come back to investigate once the initial startle wears off. Li'uhn are very playful with eachother and not at all territorial. They can often be seen gliding and flying together, frolicking in the desert sands of their home, or curled up around eachother to keep warm during the cold desert nights. They get a lot of energy from companionship and being close to eachother. Li'uhn are capable of being alone, though they prefer the company of others. Li'uhn do have small retractable claws on their hands and feet, but these are not used for combat, and aren&rsquo;t overly sharp. They use them to climb and cling, and to avoid slipping when landing. Their small fanged canines are also never used for combat, and are simply there because they are omnivorous.<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<h5>Reproduction<\/h5>\r\n<p>Li'uhn are all naturally intersex, though their appearance will follow what gender they identify as, as it effects their hormones. There isn&rsquo;t much dimorphism, but the face and body structure does vary slightly. They never grow breasts, as their teats are located inside their pouch. Li'uhn go into season during the spring, and are pregnant through summer and early autumn. They give birth to a tiny baby, entirely hairless with no down or feathers, which is then placed in the pouch. It will remain inside the pouch, nursing and growing. As it gets bigger, it begins to leave the pouch, though is able to nurse even when not spending all of its time in the pouch. The baby spends the winter in the pouch, starts to peek its head out in the spring, and is able to come out during summer. They are too big to go into the pouch by the time they are two years old. Li'uhn have one baby at a time, and they won&rsquo;t breed again until the baby is fully out of the pouch for at least a year. Only one baby can fit in the pouch. In the extremely rare occasion that twins are born, the other parent will foster the second twin in their pouch. The presence of the baby will induce lactation, allowing the parent to keep the baby healthy.<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p><strong>Coloration<\/strong>: Li'uhn have skin that is covered in soft and warm short velvety fur. It is usually charcoal black but can appear various shades of brown. Darker &ldquo;points&rdquo; are common on the face, ears, and limbs. Their hair, wings and tail are usually a rusty red color, but never overly saturated. They usually have darker red markings on the tail and wings, with golden markings. The gold is never too bright, and usually less saturated and never clashes with the red. Their eyes are always white and glow, even in the dark. They only cease to glow when the Li'uhn is dead or dying, or in very serious danger of death. The frill ears are always the color of the skin. They can sometimes have golden markings on their skin and false ears as well, but this is fairly uncommon.<\/p>\r\n<p><strong>Clothing<\/strong>: Li'uhn love clothes in various shades of red and gold. They often have lots of flowing fabric covering their bodies, with a cloak to cover their back as they must strap the upper parts above and below their wings. Some choose to have a small opening around their pouch at all times, allowing them to place items in their pouch and carry them around. It&rsquo;s usually held closed with a couple buttons, though it&rsquo;s left open if they have a baby at the age where they can enter and leave the pouch at will.<\/p>\r\n<p><strong>Flight and Gliding<\/strong>: Li'uhn are incapable of sustained flight under their own power. Li'uhn store magical energy in their tail to boost their wings and allow them to take off and fly much further than they would otherwise. They can gain a lot of magical energy from companionship and can give eachother boosts with their song, so it is very common to see two Li'uhn singing back and forth, their golden markings lighting up and shimmering as they boost eachother&rsquo;s flight. Their wings are structured somewhat like small bat wings, membranous with four fingers, one being the &ldquo;thumb&rdquo; with a single feather that helps control their steering in the air. The wings are covered in down with five pointed feathers at the end between the first and second &ldquo;finger&rdquo; and rounded feathers along the edge. The feathers on the tail allow them to steer. Many Lhuin seem to greatly enjoy flying and can be seen flitting from one great ruined tower to the other just for the fun of it.<\/p>\r\n<p><strong>Other Details<\/strong>: Li'uhn ears are actually and covered by their fur. They are simply openings,&nbsp; but they are connected to their frill, which resembles ears and is used for emoting and sensing the world around them. The frills are packed with energy sensing organs, are how they sense each other&rsquo;s presence, as well as absorb any magical energy they are around to help feed them. They also seem to take in a majority of the sunlight, and as such are almost always uncovered. They are able to use their frill to find fellow Li'uhn.&nbsp; They have no opening and are often covered in longer fur than the body itself. Their paws are small and dainty, with three toes. Their claws only come out when climbing or gripping, but are otherwise kept retracted. They have a single thick pad on the bottom and webbing that allows their weight to spread out a bit more evenly. Li'uhn are very weak to the cold, and while they can curl up under their wings and tails, it drains their energy and eventually saps their strength until they freeze to death. They avoid the cold when they can. They can get through desert winters by sunning themselves during the day and curling up somewhere warm at night, but if it gets too cold they will move on to warmer climates. They are nomadic by nature, and usually wander from place to place as they see fit. They are most commonly seen in pairs or small groups, but they can just as well travel alone.<\/p>\r\n<p>Their blood is gold in color.<\/p>"}},"title":"Li'uhn","is_visible":"1","summary":"A desert-dwelling winged humanoid race","utility_tag":["wip"],"page_tag":null}
#14 17 June 2023, 19:25:10 UTC
Utility Tags Changed
Length: 1172 (+3) -
{"data":{"description":"<p>Info Coming Soon<\/p>","basic":"Info Coming Soon","Name":"<p>Info Coming Soon<\/p>","Lifespan":"<p>Info Coming Soon<\/p>","Origin":"<p>Info Coming Soon<\/p>","basicinfo":"<p>Info Coming Soon<\/p>","Language":"<p>Info Coming Soon<\/p>","behavior":"<p>Info Coming Soon<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<p>Info Coming Soon<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p>Info Coming Soon<\/p>","parsed":{"description":"<p>Info Coming Soon<\/p>","basic":"Info Coming Soon","Name":"<p>Info Coming Soon<\/p>","Lifespan":"<p>Info Coming Soon<\/p>","Origin":"<p>Info Coming Soon<\/p>","basicinfo":"<p>Info Coming Soon<\/p>","Language":"<p>Info Coming Soon<\/p>","behavior":"<p>Info Coming Soon<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<p>Info Coming Soon<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p>Info Coming Soon<\/p>"}},"title":"Li'uhn","is_visible":"1","summary":"A desert-dwelling winged humanoid race","utility_tag":["wip"],"page_tag":null}
#13 17 June 2023, 18:38:07 UTC
Page Created
Length: 1169 (+1169) -
{"data":{"description":"<p>Info Coming Soon<\/p>","basic":"Info Coming Soon","Name":"<p>Info Coming Soon<\/p>","Lifespan":"<p>Info Coming Soon<\/p>","Origin":"<p>Info Coming Soon<\/p>","basicinfo":"<p>Info Coming Soon<\/p>","Language":"<p>Info Coming Soon<\/p>","behavior":"<p>Info Coming Soon<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<p>Info Coming Soon<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p>Info Coming Soon<\/p>","parsed":{"description":"<p>Info Coming Soon<\/p>","basic":"Info Coming Soon","Name":"<p>Info Coming Soon<\/p>","Lifespan":"<p>Info Coming Soon<\/p>","Origin":"<p>Info Coming Soon<\/p>","basicinfo":"<p>Info Coming Soon<\/p>","Language":"<p>Info Coming Soon<\/p>","behavior":"<p>Info Coming Soon<\/p>","anatomy":"<p>Info Coming Soon<\/p>","mating":"<p>Info Coming Soon<\/p>","growing":"<p>Info Coming Soon<\/p>","abilities":"<p>Info Coming Soon<\/p>","mutations":"<p>Info Coming Soon<\/p>","other":"<p>Info Coming Soon<\/p>"}},"title":"Li'uhn","is_visible":"1","summary":"A desert-dwelling winged humanoid race","utility_tag":null,"page_tag":null}
#12 12 June 2023, 10:35:27 UTC
Page Updated
Length: 41938 (+12626) -
{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour. Because of the pain of labor, Warbred always end up going into Beast form to lay their egg, meaning the nymphs always hatch in Beast form, and spend most of their early life as Beasts. They usually do not begin to shift back and forth until their toddler stage.<\/p>","growing":"<h4>The Time Chambers<\/h4>\r\n<p>Most Warbred nymphs are taken at two weeks old and placed in the Time Chamber by the King, where they are put into a deep state of hibernation with a constant feed of nutrients to allow them to grow. The time chamber speeds up time for the Warbred themself, reducing the time they take to reach adulthood to around a year instead of the sixteen years it would take to bring them to their sub-adult stage. They are taken out as sub-adults, given their ID number and a name, some time to adjust and go through their fiinal moltinto adulthood and first heat, then sent on to training to become a part of the King's army. The King found that not allowing them to go through their first heat naturally greatly impacted their fertility, so he takes them out about a few days before the first heat, which gives them time to adust to their legs and for all the information fed into them during their dreamstate to fully set in. Warbred are generally aware of their parenthood, but their first real memory is always that of the King awakening them, and in a sense giving them life. So while they are aware that they have a sire and dam (And most know the name of said sire and dam because it's in their ID number), they all think of the King as their creator. This has caused them to be incredibly loyal to the King because this entire process hijacks the natural imprinting process nymphs have on their parents, and redirects it to the King. Because of the artificial way in which they are grown to adulthood, this imprint remains even after they go through their final molt into adulthood and first heat, and is one big reason they are so very loyal to him, and very few have actually turned against him despite them having no personal freedom and belonging to him and the Kingdom.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Nymphs<\/h4>\r\n<p>Warbred nymphs hatch within an hour of their egg being laid. The thick, though soft and leathery egg shell is more to protect the dam from the claws and horns of their nymph than anything else, the only reason they still get laid as an egg and hatch. The act of hatching out of the egg also gets the nymph's little heart beating and gets them breathing, though the dam licking away the egg goop to clean them finishes this, often getting the nymph squeaking and crawling its way towards its mother's belly.<br \/><br \/>Hatchlings emerge from the egg with their eyes closed, round and pudgy with stumpy little limbs. They can crawl, about as much as a kitten, able to crawl over to their mother's belly, but not get too far otherwise. <br \/><br \/>At about 10 days old, their eyes begin to open, and by the time they are two weeks old, their size doubles. They become more curious at this stage, wobbling about like kittens recently learned how to walk<br \/><br \/><\/p>\r\n<p>They are considered a nymph until the go from toddler stage to child stage. They enter their toddler stage at around a year and a half to two years old, and go from toddler stage to child at around five years old. They are referred to as a nymph until they are about five years old, at which point they are simply called a child.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Children<\/h4>\r\n<p>Child stage starts at around five years old, and will go on until they start to reach adolescence, at around 12 years old.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Adolescence<\/h4>\r\n<p>Starting at around twelve years old, a Warbred will begin to go through puberty. as they enter their teenage years. This will be a slow change, slowly building up until they reach adulthood. Reaching adulthood between sixteen and eighteen years old, they do still grow a little for a few years past their first heat, however they are mentally and sexually mature once they have gone through their first heat. The length of time it takes for the Warbred to mature is based on a few things and varies by individual. Warbred, like other Enterrans, are considered mature once they've had their first heat. There are physiological changes that happen during that final molt into adulthood, causing them to get their full, impressive adult mane, and changing the shape of their face and snout.<\/p>","abilities":"<p><strong>&nbsp;Beast Form<\/strong>: The ability to take on a large and powerful Warbeast form. Complete control over this Beast form.<\/p>\r\n<p><strong>Toxin Tolerance<\/strong>: Warbred can handle a lot more toxins than normal bugs.<\/p>\r\n<p><strong>Pain Tolerance<\/strong>: Warbred have an incredibly pain tolerance. They can handle way more than any normal bug. A Warbred can shrug off injuries that would make any other bug unable to do anything but scream or lay there shaking. <\/p>\r\n<p><strong>Regeneration<\/strong>: While this isn't instant, Warbred have a higher rate of regenerating than normal bugs. Wounds, even serious ones, heal much faster than normal bugs. This is also connected to their Wereform.<\/p>\r\n<p><strong>Abyssal Roar<\/strong>: This is something any Warbred can be trained to do. They unleash a terrible roar that shakes the very air around them and makes the ground quiver. It is felt more than heard, making your bones rattle within you. It can send a bug flying and inflicts low-level Void-based Damage, leading to one feeling exhausted and slow. While the Abyssal Roar takes a lot of energy to unleash and Warbred usually have to regather their energy to do it again, it is highly effective. They often have Void tendrils appearing around them and everything around them going dark while unleashing this ability. Other than that, Warbred (Aside from early generation\/higher void content Warbred) can not summon or control Void tendrils.<\/p>\r\n<p><strong>Growl-speech<\/strong>: Warbred, like their Vhessen ancestors, do not have a proper voice, but they can snarl, growl and roar. They are known to take this natural growl and force it to form words, allowing them to communicate with other bugs who can't hear their void-speech. It gives them unnatural, growly guttural beastial voices, which can take some getting used to.<\/p>\r\n<p><strong>Beast Connection<\/strong>: This is, in essence, their connection to their Inner Beast. This connection fluctuates, and strengthens when the Warbred needs it. Such as when exposed to toxins, or injured, or frightened; the Beast form connection rises stronger and gives the Warbred more of what they need, sometimes to the point of causing a transformation if they aren't transformed already, before drawing back when no longer needed. This has its drawbacks, however; Warbred do not handle anesthetic well at all due to this constantly shifting connection. They have to be given enough to knock out the Beast, but when the Beast is knocked out the connection ebbs causing there to be way too much of the medication in their system, leading to an immediate overdose and death. As such... a Warbred can not be put under for a surgical procedure. If one is needed... they just have to take it. They have intense pain tolerance, but even that makes them grit their teeth and growl.<\/p>\r\n<p><strong>Soul Focus<\/strong>: Much like their Vhessen ancestors, Warbred are able to focus on the Soul energy within them to heal and repair damage. They are trained to direct this healing flow outward and into their comrades, allowing Warbred to heal eachother if needed.<\/p>\r\n<h4>Weaknesses<\/h4>\r\n<p>Warbred are poor swimmers, and become motion sick easily.<\/p>\r\n<p>Warbred have a very poor immune system, as the Void naturally within their blood and flesh resists most illnesses. Bacteria and Viruses, however, are very much capable of adapting, and sometimes one will mutate a resisance to a Warbred's Void. In this case, the Warbred will go down hard, even to something mild. They'll be able to fight it off eventually, the illness is not likely to kill the Warbred, but they'll get far, far sicker than a normal bug would from a similar sickness. They are also highly social, so it'll pass to the entire squad, and probably end up to every other squad they have regular contact with.<\/p>","mutations":"<h3>Body Types<br \/><br \/><\/h3>\r\n<h5>Average<\/h5>\r\n<p>Average warbred are average for their species. They are muscular and powerful, and stand between 10-12 feet tall. Their Beast form will be roughly shoulder to shoulder with their bipedal form, so they grow significantly larger when shifted.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Brute<\/h5>\r\n<p>Brute Warbred are larger than the average Warbred. Some Brutes can stand up to 13 feet tall, though some larger individuals have been seen. Despite their huge size, massive claws, impressive horns, and powerful muscle, Brutes are actually incredibly docile and calm. They have a higher rate of the Softmaned and Amplified Mane mutations. Brute manes also have softer guardhairs than the other bodytypes. They are incredibly prone to arthritis, and Brutes often end up retiring from the King's army early.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Speedy<\/h5>\r\n<p>About as tall as the average Warbred, but much leaner. They are built a bit more cheetah like, and tend to hold their heads a little higher. Speedy Warbred are known to have fully furred undersides instead of a thick chitin plate. This enhances their speed and stamina, allowing them to take bigger breaths and flex more. While normal Warbred have a smooth but slightly lumbering gallop, the speedy lineage runs like a cheetah, their long tail acting as a rudder. They have trouble with tight turns, but are extremely fast and can run on and on for hours without tiring. They act as scouts and messengers, and are often stationed at outposts to run back to the Capitol in the case of an emergency. They are known to be incredibly energetic and restless. They tend to become excited and gallop about, prone to cases of the zoomies.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Dwarf<\/h5>\r\n<p>The smallest of the Warbred bodytypes, the Dwarf stands around the height of the average bug in their bipedal forms, and as such their beast forms are also much smaller. This bodytype came from a mutation, and is often crossed with the Speedy lineage in the attempt to get lean and fast, but smaller, scouts that can get places. While these smaller Warbred are much snappier and harder to control than the other bodytypes, the King finds them incredibly useful, and still breeds them. They are prone to arthritis, overgrowth of horns, assymetrical horns, and other health problems, but the King is working on breeding healthier individuals of the Dwarf bodytype. Dwarf warbred are the rarest of the bodytypes, and are always kept in the capitol, as any Dwarf is valuable to the King for breeding.<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour. Because of the pain of labor, Warbred always end up going into Beast form to lay their egg, meaning the nymphs always hatch in Beast form, and spend most of their early life as Beasts. They usually do not begin to shift back and forth until their toddler stage.<\/p>","growing":"<h4>The Time Chambers<\/h4>\r\n<p>Most Warbred nymphs are taken at two weeks old and placed in the Time Chamber by the King, where they are put into a deep state of hibernation with a constant feed of nutrients to allow them to grow. The time chamber speeds up time for the Warbred themself, reducing the time they take to reach adulthood to around a year instead of the sixteen years it would take to bring them to their sub-adult stage. They are taken out as sub-adults, given their ID number and a name, some time to adjust and go through their fiinal moltinto adulthood and first heat, then sent on to training to become a part of the King's army. The King found that not allowing them to go through their first heat naturally greatly impacted their fertility, so he takes them out about a few days before the first heat, which gives them time to adust to their legs and for all the information fed into them during their dreamstate to fully set in. Warbred are generally aware of their parenthood, but their first real memory is always that of the King awakening them, and in a sense giving them life. So while they are aware that they have a sire and dam (And most know the name of said sire and dam because it's in their ID number), they all think of the King as their creator. This has caused them to be incredibly loyal to the King because this entire process hijacks the natural imprinting process nymphs have on their parents, and redirects it to the King. Because of the artificial way in which they are grown to adulthood, this imprint remains even after they go through their final molt into adulthood and first heat, and is one big reason they are so very loyal to him, and very few have actually turned against him despite them having no personal freedom and belonging to him and the Kingdom.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Nymphs<\/h4>\r\n<p>Warbred nymphs hatch within an hour of their egg being laid. The thick, though soft and leathery egg shell is more to protect the dam from the claws and horns of their nymph than anything else, the only reason they still get laid as an egg and hatch. The act of hatching out of the egg also gets the nymph's little heart beating and gets them breathing, though the dam licking away the egg goop to clean them finishes this, often getting the nymph squeaking and crawling its way towards its mother's belly.<br \/><br \/>Hatchlings emerge from the egg with their eyes closed, round and pudgy with stumpy little limbs. They can crawl, about as much as a kitten, able to crawl over to their mother's belly, but not get too far otherwise. <br \/><br \/>At about 10 days old, their eyes begin to open, and by the time they are two weeks old, their size doubles. They become more curious at this stage, wobbling about like kittens recently learned how to walk<br \/><br \/><\/p>\r\n<p>They are considered a nymph until the go from toddler stage to child stage. They enter their toddler stage at around a year and a half to two years old, and go from toddler stage to child at around five years old. They are referred to as a nymph until they are about five years old, at which point they are simply called a child.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Children<\/h4>\r\n<p>Child stage starts at around five years old, and will go on until they start to reach adolescence, at around 12 years old.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Adolescence<\/h4>\r\n<p>Starting at around twelve years old, a Warbred will begin to go through puberty. as they enter their teenage years. This will be a slow change, slowly building up until they reach adulthood. Reaching adulthood between sixteen and eighteen years old, they do still grow a little for a few years past their first heat, however they are mentally and sexually mature once they have gone through their first heat. The length of time it takes for the Warbred to mature is based on a few things and varies by individual. Warbred, like other Enterrans, are considered mature once they've had their first heat. There are physiological changes that happen during that final molt into adulthood, causing them to get their full, impressive adult mane, and changing the shape of their face and snout.<\/p>","abilities":"<p><strong>&nbsp;Beast Form<\/strong>: The ability to take on a large and powerful Warbeast form. Complete control over this Beast form.<\/p>\r\n<p><strong>Toxin Tolerance<\/strong>: Warbred can handle a lot more toxins than normal bugs.<\/p>\r\n<p><strong>Pain Tolerance<\/strong>: Warbred have an incredibly pain tolerance. They can handle way more than any normal bug. A Warbred can shrug off injuries that would make any other bug unable to do anything but scream or lay there shaking. <\/p>\r\n<p><strong>Regeneration<\/strong>: While this isn't instant, Warbred have a higher rate of regenerating than normal bugs. Wounds, even serious ones, heal much faster than normal bugs. This is also connected to their Wereform.<\/p>\r\n<p><strong>Abyssal Roar<\/strong>: This is something any Warbred can be trained to do. They unleash a terrible roar that shakes the very air around them and makes the ground quiver. It is felt more than heard, making your bones rattle within you. It can send a bug flying and inflicts low-level Void-based Damage, leading to one feeling exhausted and slow. While the Abyssal Roar takes a lot of energy to unleash and Warbred usually have to regather their energy to do it again, it is highly effective. They often have Void tendrils appearing around them and everything around them going dark while unleashing this ability. Other than that, Warbred (Aside from early generation\/higher void content Warbred) can not summon or control Void tendrils.<\/p>\r\n<p><strong>Growl-speech<\/strong>: Warbred, like their Vhessen ancestors, do not have a proper voice, but they can snarl, growl and roar. They are known to take this natural growl and force it to form words, allowing them to communicate with other bugs who can't hear their void-speech. It gives them unnatural, growly guttural beastial voices, which can take some getting used to.<\/p>\r\n<p><strong>Beast Connection<\/strong>: This is, in essence, their connection to their Inner Beast. This connection fluctuates, and strengthens when the Warbred needs it. Such as when exposed to toxins, or injured, or frightened; the Beast form connection rises stronger and gives the Warbred more of what they need, sometimes to the point of causing a transformation if they aren't transformed already, before drawing back when no longer needed. This has its drawbacks, however; Warbred do not handle anesthetic well at all due to this constantly shifting connection. They have to be given enough to knock out the Beast, but when the Beast is knocked out the connection ebbs causing there to be way too much of the medication in their system, leading to an immediate overdose and death. As such... a Warbred can not be put under for a surgical procedure. If one is needed... they just have to take it. They have intense pain tolerance, but even that makes them grit their teeth and growl.<\/p>\r\n<p><strong>Soul Focus<\/strong>: Much like their Vhessen ancestors, Warbred are able to focus on the Soul energy within them to heal and repair damage. They are trained to direct this healing flow outward and into their comrades, allowing Warbred to heal eachother if needed.<\/p>\r\n<h4>Weaknesses<\/h4>\r\n<p>Warbred are poor swimmers, and become motion sick easily.<\/p>\r\n<p>Warbred have a very poor immune system, as the Void naturally within their blood and flesh resists most illnesses. Bacteria and Viruses, however, are very much capable of adapting, and sometimes one will mutate a resisance to a Warbred's Void. In this case, the Warbred will go down hard, even to something mild. They'll be able to fight it off eventually, the illness is not likely to kill the Warbred, but they'll get far, far sicker than a normal bug would from a similar sickness. They are also highly social, so it'll pass to the entire squad, and probably end up to every other squad they have regular contact with.<\/p>","mutations":"<h3>Body Types<br \/><br \/><\/h3>\r\n<h5>Average<\/h5>\r\n<p>Average warbred are average for their species. They are muscular and powerful, and stand between 10-12 feet tall. Their Beast form will be roughly shoulder to shoulder with their bipedal form, so they grow significantly larger when shifted.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Brute<\/h5>\r\n<p>Brute Warbred are larger than the average Warbred. Some Brutes can stand up to 13 feet tall, though some larger individuals have been seen. Despite their huge size, massive claws, impressive horns, and powerful muscle, Brutes are actually incredibly docile and calm. They have a higher rate of the Softmaned and Amplified Mane mutations. Brute manes also have softer guardhairs than the other bodytypes. They are incredibly prone to arthritis, and Brutes often end up retiring from the King's army early.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Speedy<\/h5>\r\n<p>About as tall as the average Warbred, but much leaner. They are built a bit more cheetah like, and tend to hold their heads a little higher. Speedy Warbred are known to have fully furred undersides instead of a thick chitin plate. This enhances their speed and stamina, allowing them to take bigger breaths and flex more. While normal Warbred have a smooth but slightly lumbering gallop, the speedy lineage runs like a cheetah, their long tail acting as a rudder. They have trouble with tight turns, but are extremely fast and can run on and on for hours without tiring. They act as scouts and messengers, and are often stationed at outposts to run back to the Capitol in the case of an emergency. They are known to be incredibly energetic and restless. They tend to become excited and gallop about, prone to cases of the zoomies.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h5>Dwarf<\/h5>\r\n<p>The smallest of the Warbred bodytypes, the Dwarf stands around the height of the average bug in their bipedal forms, and as such their beast forms are also much smaller. This bodytype came from a mutation, and is often crossed with the Speedy lineage in the attempt to get lean and fast, but smaller, scouts that can get places. While these smaller Warbred are much snappier and harder to control than the other bodytypes, the King finds them incredibly useful, and still breeds them. They are prone to arthritis, overgrowth of horns, assymetrical horns, and other health problems, but the King is working on breeding healthier individuals of the Dwarf bodytype. Dwarf warbred are the rarest of the bodytypes, and are always kept in the capitol, as any Dwarf is valuable to the King for breeding.<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra","A Tale of Two Brothers"]}
#11 12 June 2023, 09:23:33 UTC
Page Updated
Length: 29312 (+8698) -
{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour. Because of the pain of labor, Warbred always end up going into Beast form to lay their egg, meaning the nymphs always hatch in Beast form, and spend most of their early life as Beasts. They usually do not begin to shift back and forth until their toddler stage.<\/p>","growing":"<h4>The Time Chambers<\/h4>\r\n<p>Most Warbred nymphs are taken at two weeks old and placed in the Time Chamber by the King, where they are put into a deep state of hibernation with a constant feed of nutrients to allow them to grow. The time chamber speeds up time for the Warbred themself, reducing the time they take to reach adulthood to around a year instead of the sixteen years it would take to bring them to their sub-adult stage. They are taken out as sub-adults, given their ID number and a name, some time to adjust and go through their fiinal moltinto adulthood and first heat, then sent on to training to become a part of the King's army. The King found that not allowing them to go through their first heat naturally greatly impacted their fertility, so he takes them out about a few days before the first heat, which gives them time to adust to their legs and for all the information fed into them during their dreamstate to fully set in. Warbred are generally aware of their parenthood, but their first real memory is always that of the King awakening them, and in a sense giving them life. So while they are aware that they have a sire and dam (And most know the name of said sire and dam because it's in their ID number), they all think of the King as their creator. This has caused them to be incredibly loyal to the King because this entire process hijacks the natural imprinting process nymphs have on their parents, and redirects it to the King. Because of the artificial way in which they are grown to adulthood, this imprint remains even after they go through their final molt into adulthood and first heat, and is one big reason they are so very loyal to him, and very few have actually turned against him despite them having no personal freedom and belonging to him and the Kingdom.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Nymphs<\/h4>\r\n<p>Warbred nymphs hatch within an hour of their egg being laid. The thick, though soft and leathery egg shell is more to protect the dam from the claws and horns of their nymph than anything else, the only reason they still get laid as an egg and hatch. The act of hatching out of the egg also gets the nymph's little heart beating and gets them breathing, though the dam licking away the egg goop to clean them finishes this, often getting the nymph squeaking and crawling its way towards its mother's belly.<br \/><br \/>Hatchlings emerge from the egg with their eyes closed, round and pudgy with stumpy little limbs. They can crawl, about as much as a kitten, able to crawl over to their mother's belly, but not get too far otherwise. <br \/><br \/>At about 10 days old, their eyes begin to open, and by the time they are two weeks old, their size doubles. They become more curious at this stage, wobbling about like kittens recently learned how to walk<br \/><br \/><\/p>\r\n<p>They are considered a nymph until the go from toddler stage to child stage. They enter their toddler stage at around a year and a half to two years old, and go from toddler stage to child at around five years old. They are referred to as a nymph until they are about five years old, at which point they are simply called a child.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Children<\/h4>\r\n<p>Child stage starts at around five years old, and will go on until they start to reach adolescence, at around 12 years old.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Adolescence<\/h4>\r\n<p>Starting at around twelve years old, a Warbred will begin to go through puberty. as they enter their teenage years. This will be a slow change, slowly building up until they reach adulthood. Reaching adulthood between sixteen and eighteen years old, they do still grow a little for a few years past their first heat, however they are mentally and sexually mature once they have gone through their first heat. The length of time it takes for the Warbred to mature is based on a few things and varies by individual. Warbred, like other Enterrans, are considered mature once they've had their first heat. There are physiological changes that happen during that final molt into adulthood, causing them to get their full, impressive adult mane, and changing the shape of their face and snout.<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour. Because of the pain of labor, Warbred always end up going into Beast form to lay their egg, meaning the nymphs always hatch in Beast form, and spend most of their early life as Beasts. They usually do not begin to shift back and forth until their toddler stage.<\/p>","growing":"<h4>The Time Chambers<\/h4>\r\n<p>Most Warbred nymphs are taken at two weeks old and placed in the Time Chamber by the King, where they are put into a deep state of hibernation with a constant feed of nutrients to allow them to grow. The time chamber speeds up time for the Warbred themself, reducing the time they take to reach adulthood to around a year instead of the sixteen years it would take to bring them to their sub-adult stage. They are taken out as sub-adults, given their ID number and a name, some time to adjust and go through their fiinal moltinto adulthood and first heat, then sent on to training to become a part of the King's army. The King found that not allowing them to go through their first heat naturally greatly impacted their fertility, so he takes them out about a few days before the first heat, which gives them time to adust to their legs and for all the information fed into them during their dreamstate to fully set in. Warbred are generally aware of their parenthood, but their first real memory is always that of the King awakening them, and in a sense giving them life. So while they are aware that they have a sire and dam (And most know the name of said sire and dam because it's in their ID number), they all think of the King as their creator. This has caused them to be incredibly loyal to the King because this entire process hijacks the natural imprinting process nymphs have on their parents, and redirects it to the King. Because of the artificial way in which they are grown to adulthood, this imprint remains even after they go through their final molt into adulthood and first heat, and is one big reason they are so very loyal to him, and very few have actually turned against him despite them having no personal freedom and belonging to him and the Kingdom.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Nymphs<\/h4>\r\n<p>Warbred nymphs hatch within an hour of their egg being laid. The thick, though soft and leathery egg shell is more to protect the dam from the claws and horns of their nymph than anything else, the only reason they still get laid as an egg and hatch. The act of hatching out of the egg also gets the nymph's little heart beating and gets them breathing, though the dam licking away the egg goop to clean them finishes this, often getting the nymph squeaking and crawling its way towards its mother's belly.<br \/><br \/>Hatchlings emerge from the egg with their eyes closed, round and pudgy with stumpy little limbs. They can crawl, about as much as a kitten, able to crawl over to their mother's belly, but not get too far otherwise. <br \/><br \/>At about 10 days old, their eyes begin to open, and by the time they are two weeks old, their size doubles. They become more curious at this stage, wobbling about like kittens recently learned how to walk<br \/><br \/><\/p>\r\n<p>They are considered a nymph until the go from toddler stage to child stage. They enter their toddler stage at around a year and a half to two years old, and go from toddler stage to child at around five years old. They are referred to as a nymph until they are about five years old, at which point they are simply called a child.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Children<\/h4>\r\n<p>Child stage starts at around five years old, and will go on until they start to reach adolescence, at around 12 years old.<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Adolescence<\/h4>\r\n<p>Starting at around twelve years old, a Warbred will begin to go through puberty. as they enter their teenage years. This will be a slow change, slowly building up until they reach adulthood. Reaching adulthood between sixteen and eighteen years old, they do still grow a little for a few years past their first heat, however they are mentally and sexually mature once they have gone through their first heat. The length of time it takes for the Warbred to mature is based on a few things and varies by individual. Warbred, like other Enterrans, are considered mature once they've had their first heat. There are physiological changes that happen during that final molt into adulthood, causing them to get their full, impressive adult mane, and changing the shape of their face and snout.<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra","A Tale of Two Brothers"]}
#10 12 June 2023, 09:05:01 UTC
Page Updated
Length: 20614 (+3722) -
{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p><strong>Species Name<\/strong>: Warbred<\/p>","Lifespan":"<p><strong>Lifespan<\/strong>: 150-200 years<\/p>","Origin":"<p><strong>Origin<\/strong>: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators. They are loyal to their pack and their King, and protective of the Enterrans living around them. Warbred are, in general, quite peaceful unless provoked. <br \/><br \/>Their temperament does not change when they take their Warbeast form.<\/p>","anatomy":"<h4>Bipedal Form<\/h4>\r\n<p>Information on the Warbred's bipedal form<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>beast Form<\/h4>\r\n<p>Information on a Warbred's Beast form, sometimes called a Warbeast.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<h4>Origins of the Beast form<\/h4>\r\n<p>Information on where the Beast form came from<\/p>","mating":"<h4>Sexual dimorphism<\/h4>\r\n<p>Warbred are all hermaphroditic. They can, however, have varying hormone balances which can make them appear and smell more masculine or feminine, or somewhere between. They generally just go with whatever pronoun fits them the best, and their body will match how they feel. SOmetimes this can change through a Warbred's life. They can hatch feminine, being given a feminine name and referred to by feminine pronouns, but as they age they can end up feeling more masculine. At this point, they simply give themselves a masculine name and use masculine pronouns. There are no differences in strength and heirarchy for masculine and feminine Warbred, they are equal in every way. Feminine Warbred, however, do tend to be a little more logical, and are actually more likely to make Commander positions because they are good at keeping the peace. Masculine Warbred tend to be a bit more impulsive and emotional.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Choosing a mate<\/h4>\r\n<p>While in the King's power, their mates are chosen for them. In a situation where Warbred are free, they'd go for strength and loyalty.&nbsp; Strong, loyal and fierce Warbred would be the ones that got the most interest.<\/p>\r\n<h4>&nbsp;<\/h4>\r\n<h4>Gestation<\/h4>\r\n<p>A Warbred is gravid for roughly 10 months. This is a bit longer than a human. The eggs have a soft, leathery shell. The nymph hatches out within an hour<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra","A Tale of Two Brothers"]}
#9 12 June 2023, 08:54:10 UTC
Page Tags Changed
Length: 16892 (+25) -
{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra","A Tale of Two Brothers"]}
#8 12 June 2023, 08:52:19 UTC
Page Updated
Length: 16867 (-198) -
{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<p>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra"]}
#7 12 June 2023, 08:51:29 UTC
Page Updated
Length: 17065 (+2031) -
{"data":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<h3><strong>Basic Information on Warbred and Where they Came From<\/strong><\/h3>\r\n<p><br \/><br \/>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>","parsed":{"description":"<p>Warbred are massive and powerful werebug like creatures, genetically engineered using magic and science by King Zarkhan in the Kingdom of Reinvar. They have their smaller bipedal form and their massive Beast form. Known for their loyalty and power, Warbred are impressive and imposing creatures that serve as an extension of the Shadowed King's power over his Kingdom.<\/p>","basic":null,"Name":"<p>Species Name: Warbred<\/p>","Lifespan":"<p>Lifespan: 150-200 years<\/p>","Origin":"<p>Origin: Enterra, the Kingdom of Reinvari<\/p>","basicinfo":"<h3><strong>Basic Information on Warbred and Where they Came From<\/strong><\/h3>\r\n<p><br \/><br \/>Warbred are highly modified creatures, far removed from their ancestors, the regular Vhessen that wander the kingdom of Lumivalis and thrive there.<\/p>\r\n<p>They were created by King Zarkhan within the kingdom of Reinvari with the help of his brilliant, but psychotic lead scientist and spellweaver, a butterfly-type Lepidian named Lumis.<\/p>\r\n<p>Warbred are quite literally bred for war, given orders on who to mate with. When not being bred, they are given a contraceptive implant which is removed once the orders are given. Most Warbred will follow these orders without question. Those that do not, are not bred. This has furthered the selection towards docile, loyal, obedient Warbred. Nymphs are taken from their dams at 2 weeks old and placed in chambers fueled by powerful magic that place the Warbred in a form of hibernation as they grow from nymph to adulthood with all necessary information fed into them in a sort of Dreamstate.<br \/><br \/>From hatching to adulthood, the chamber takes about a year, instead of the sixteen to eighteen years it'd normally take to wait for a Warbred to mature naturally. They are taken from the chamber as a sub-adult, so they reach full maturity while in training. Zarkhan found this made for stronger, surer, better-formed and healthier Warbred. Upon leaving the Chamber, the young Warbred are sent off to training, where they will train for a few years before being sent off to where they are stationed. Those who do not make the cut are either stationed somewhere undesirable or outside of the city, or simply killed off to not be a burden on the Kingdom. Warbred the King intends to breed are kept in outposts around the Capitol with the most important among the Elites closest to the Palace, while others are sent to less important outposts.<\/p>\r\n<p>There are some that go from the chamber into a hidden underground facility instead of going into training; mostly from very desirable lineages, siblings of Warbred that came out the way he wanted them to, and raised like common beasts. These Warbred are generally a backup plan, in case a Warbred he plans to breed dies, or ends up defecting or being lost. Used for breeding to further bolster their species number or add more to desirable lineages.&nbsp; Nymphs from these Feral stock are treated as normal, and their lineage is listed as coming from a full sibling of the Feral, since the Ferals are top secret. Zarkhan's personal notes will list the Feral they came from, while the ID number they know will reference a related individual instead of the Feral stock.<\/p>\r\n<p>Those who highly disappoint the King or disobey direct orders also end up in the underground facility for a fate worse than death. While Lumis is responsible for most of the cruelty inflicted on the Warbred in the hidden facility, Zarkhan is fully aware and simply turns a blind eye because in the end, he gets what he wants.&nbsp; He created the Warbred, and as such he feels he has rightful control over their fates. The Warbred belong to him, after all. He created them. Warbred who age out of usefulness but still have valuable genes are put up in retirement, usually around the edges of the Capitol City. Their only duty is to offer their genes when a younger Warbred is sent over.&nbsp;&nbsp; Less useful Warbred are often sent to more distant outposts to retire, where they do basic groundskeeping duties around the Kingdom. Early generation\/elder Warbred have healthy and strong genes that are somethings bred back into certain lineages to increase their health as later generation Warbred are proving to have some health problems starting to crop up in connection to some of the traits the King is trying to encourage.<\/p>","Language":"<p><span style=\"font-weight: 400;\">Warbred are highly social creatures by nature, naturally gathering into packs of eight to fifteen individuals. The King tends to station them in even numbers, with eight to twelve individuals within a single outpost. They become stressed if they have too few or too many members, and he has found eight to twelve makes for the most productive soldiers.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Warbred groups are referred to the King as Squadrons, and it is very likely that they will continue to call their packs Squadron or Squads if their kind gain their freedom. Some Warbred do, however, refer to their Squadron as their pack.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">They naturally form a partnership with another Warbred within the pack, where the two often work together and balance eachother out. These partners are not mates, and do not consider eachother as romantic partners (Or at least, they don't have to) allowing these partnerships to haev all sorts of dynamics. Siblings, parent and offspring, good friends, these partnerships can take many forms. King Zarkhan has taken advantage of this instinct, often assigning a Warbred to a partner within a Squadron that he feels will best balance them out.&nbsp;<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Their social heirarchy consists of the Commander (The alpha of the pack) and their second in command, who acts as the pack beta. Unlike wolves, heirarchy isn't determined by parenthood, but rather by strength, intelligence and experience. The strongest, smartest and most experienced Warbred will take the place of the pack leader, with the beta beside them providing support and keeping the peace in the pack. Warbred dominance is not determined by fighting, and they generally settle peacefully into a pack dynamic. Assigning Warbred to a Squadron takes all of this into account, with the Commander chosen by the King being chosen for their strength, loyalty, and intelligence. Many squadrons have one or two retired Elders stationed with them, as the elders actually help keep the younger Warbred calm and relaxed. In a free pack mentality, this would be the same way. Elders provide a calming effect on the younger Warbred, making their work more efficient.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Warbred Commanders are extremely loyal to their Squads, protecting them and keeping the peace. In freedom, Warbred nymphs would be watched over by the pack, and remain with the pack until they start to get past fifteen members, about half of the pack will often leave to start their own, leaving room for outside Warbred to join an existing pack. This would help with genetic diversity.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Despite bieng bred for war and combat, Warbred are actually incredibly affectionate with their packs, and become very depressed when alone. Even if each Squad member had their own quarters within a Barracks, they would share a room with their partner, sometimes even sleeping together.<\/span><\/p>","behavior":"<p>Warbred are known to be incredibly loyal. They are surprisingly docile and friendly for such large and powerful predators.<\/p>","anatomy":"<p>Anatomy and Physiology and illustrations of Warbred and their unique anatomy will go here<\/p>","mating":"<p>Information about the King's breeding program, and how they would attract mates were they free goes here<\/p>","abilities":"<p>Warbred special abilities will go here<\/p>","growing":"<p>Information about nymphs, the Time Chambers, and how they would grow up naturally in a free environment goes here<\/p>","mutations":"<p>A list of Warbred body types, some important lineages with their traits, and other stuff will go here<\/p>","other":"<p>Any other information<\/p>"}},"title":"Warbred","is_visible":"1","summary":"Genetically engineered werebug like Super Soldiers created with a combination of science and magic that have been selectively bred for generations.","utility_tag":["wip"],"page_tag":["Enterra"]}
#6 12 June 2023, 06:31:10 UTC
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Length: 855 (+855) -
{"data":{"description":"<p>Powerful, ancient creatures, sapient apex predators with a symbiotic relationship with other sapient Enterran races.<\/p>","Name":null,"Lifespan":null,"Origin":null,"basicinfo":null,"social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null,"parsed":{"description":"<p>Powerful, ancient creatures, sapient apex predators with a symbiotic relationship with other sapient Enterran races.<\/p>","Name":null,"Lifespan":null,"Origin":null,"basicinfo":null,"social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null}},"title":"Dravhokonus","is_visible":"1","summary":"The Dragons of Enterra","utility_tag":["wip"],"page_tag":null}
#5 12 June 2023, 06:25:57 UTC
Page Created
Length: 863 (+863) -
{"data":{"description":"<p>A unique creature, a living within the Kingdom of Lumivalis. Ancestors of the Warbred.<\/p>","Name":null,"Lifespan":null,"Origin":null,"basicinfo":null,"social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null,"parsed":{"description":"<p>A unique creature, a living within the Kingdom of Lumivalis. Ancestors of the Warbred.<\/p>","Name":null,"Lifespan":null,"Origin":null,"basicinfo":null,"social":null,"language":null,"behavior":null,"abilities":null,"anatomy":null,"reproduction":null,"growing":null,"variations":null,"mutations":null,"other":null}},"title":"Vhessen","is_visible":"1","summary":"A mysterious species created by a demigod and his Bonded in the long lost Kingdom of Lumivalis","utility_tag":["wip"],"page_tag":null}
244 results found.