Cryptid-Artha's Page Revisions

The following are all of Cryptid-Artha's page revisions, ordered from most to least recent.

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#182 3 July 2023, 12:37:36 UTC
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{"data":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/97_119_3A5lAk7aRqjvdTF.png\" alt=\"\" width=\"1067\" height=\"1564\" \/><br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/105_127_66PsubTwE4sGuOs.png\" alt=\"\" width=\"1077\" height=\"1014\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">The heads above are the most common, however, you may choose any existing animal skull for your Sulfurhast! Extinct and Mythical beasts require a trait.<\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">Rare: Extinct Animals<br \/>Mythic: Mythical Beast, invented animal<br \/>It can be a creature from Realms-Between, or a species you own, but you can not use a closed species you don't own for the skull of a Sulfurhast<\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/106_128_uHNMlg9ieUspooB.png\" alt=\"\" width=\"1081\" height=\"433\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>\r\n<h2 id=\"viewer-e3ac\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Ears<\/strong><\/span><\/h2>\r\n<p id=\"viewer-69rpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are optional<\/span><\/p>\r\n<p id=\"viewer-65na6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or horns (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p id=\"viewer-9h8rf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The ears may have species variation (for example, cow ears can become Brahman cow ears for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/104_126_BNKQgT9N5H6AHdM.png\" alt=\"\" width=\"1081\" height=\"542\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-6pkqv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast can have the ears of any existing animal.<br \/><\/span><\/p>\r\n<div id=\"viewer-882b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/div>\r\n<p id=\"viewer-5k53p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual ears as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel ears for free.)<\/span><\/p>\r\n<div id=\"viewer-c53a3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;Uncommon: Extra Pairs of Ears<\/span><\/div>\r\n<p id=\"viewer-6m2fu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare: Extinct Animal<br \/>Mythic: Mythical Beast<br \/><br \/><\/span><\/p>\r\n<h2 id=\"viewer-7bcsd\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Tail<\/strong><\/span><\/h2>\r\n<p id=\"viewer-77sah\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail is optional and your Sulfurhast can have a bare butt if you want<\/span><\/p>\r\n<p id=\"viewer-8s5p5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with a wolf tail.)<\/span><\/p>\r\n<p id=\"viewer-a9dss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may look healthy or sick (fur loss, apparent bones, etc.)<\/span><\/p>\r\n<p id=\"viewer-9pnm5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may have species variation (for example, a cat tail can become a sphinx or Maine coon cat tail for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/100_122_R7cZLsS5LxlYsVB.png\" alt=\"\" width=\"1080\" height=\"874\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-d2akk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">A Sulfurhast can have the tail of any existing animal<\/p>\r\n<p><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare: Extinct Animal<br \/>Mythic: Mythical Beast<br \/><\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<h2 id=\"viewer-1ap4a\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Paws, legs<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7vc4t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- \"Paws\" only refers to the feet. The hands of the beast will remain human-like.<\/span><\/p>\r\n<p id=\"viewer-3i5g0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The legs are always anthro-shaped, no matter the chosen paws.<\/span><\/p>\r\n<p id=\"viewer-b9635\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with hare paws.)<\/span><\/p>\r\n<p id=\"viewer-83ljs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Thumbs are optional (depends if the necromancer selected back or front paws or the animal.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/108_130_FnKJ0nqt8JPjUnL.png\" alt=\"\" width=\"1081\" height=\"665\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8roqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">The feet can be based on any existing animal<\/p>\r\n<div id=\"viewer-c5cu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare: Extinct Animal<br \/>Mythic: Mythical Beast<br \/><\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<h2 id=\"viewer-5nto5\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Other traits<\/strong><\/span><\/h2>\r\n<p id=\"viewer-dds6v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are completely optional.<\/span><\/p>\r\n<p id=\"viewer-6qruh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Other traits can appear at any time in the list and are not limited to the visual sheet only.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/107_129_YgkU4ptUu6xZ4Dj.png\" alt=\"\" width=\"1079\" height=\"1580\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5u1t5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Free addons: <\/strong><\/span><\/p>\r\n<div id=\"viewer-5fvt3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1m0pm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fur (no limit)<\/span><\/p>\r\n<p id=\"viewer-1a04i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Feathers (no limit)<\/span><\/p>\r\n<p id=\"viewer-2lrpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hand pawpads<\/span><\/p>\r\n<p id=\"viewer-flni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Damaged skull<\/span><\/p>\r\n<p id=\"viewer-f066n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Carved bones\/skull<\/span><\/p>\r\n<p id=\"viewer-8j70c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra teeth, fang and\/or tusks (any head)<\/span><\/p>\r\n<p id=\"viewer-7f4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Stitches<\/span><\/p>\r\n<p id=\"viewer-5pbv9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Missing limbs \/ Heavily hurt<\/span><\/p>\r\n<p id=\"viewer-ah4ml\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra bones \/ Protruding bones (no extra limbs or head)<\/span><\/p>\r\n<p id=\"viewer-8o3ri\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Skeletal body parts (missing flesh)<\/span><\/p>\r\n<p id=\"viewer-3433o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sick, ill aspect (skin problems, fur loss, etc.)<\/span><\/p>\r\n<p id=\"viewer-4js1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Black smoke constant leak (sulfur powder, toxic)<\/span><\/p>\r\n<p id=\"viewer-ahgr7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (respecting the basic anatomy)<\/span><\/p>\r\n<div id=\"viewer-4cqc2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-8lj24\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-agprj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>SulfurPoint traits:<\/strong><\/span><\/p>\r\n<div id=\"viewer-5hsn6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6bits\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Uncommon<\/strong><br \/>Scales (any size and pattern) <strong>(1)<br \/><\/strong>Bleed \/ fluid leak (Any color and texture) <strong>(1)<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bioluminescence \/ phosphorescence <strong>(1)<\/strong><\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Rare<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Metallic bones \/ markings <strong>(1)<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crystal bones \/ Gem growth <strong>(1)<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Ghostly, plasma (body parts or fullbody) (doesn't glow) <strong>(2)<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (not respecting the basic anatomy. Example: gun arm) <strong>(2)<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wings (any kind and number) (3)<br \/>Anything else (3)<strong><br \/><br \/>Mythic<\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong><br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Taur-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d10d6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can be centaur-like or another species. Artwork is just an example, and your Taur can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-6tkmg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Mer-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-ai05a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can have the body of any aquatic animal. Artwork is just an example, and your Mer can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-4tbfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Conjointed twins <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-1cbg3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Don't have to be \"twins\", nor two merged bodies only (can be three, or more conjointed bodies, all with different features. Add any extra limb(s) and head(s) you want.)<\/em><\/span><\/p>\r\n<div id=\"viewer-3eii9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2d1di\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast two preys, and thus two transformations instead of one <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7hh48\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast three preys, and thus three transformations instead of one <strong>(25)<\/strong><\/span><\/p>","parsed":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/97_119_3A5lAk7aRqjvdTF.png\" alt=\"\" width=\"1067\" height=\"1564\" \/><br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/105_127_66PsubTwE4sGuOs.png\" alt=\"\" width=\"1077\" height=\"1014\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">The heads above are the most common, however, you may choose any existing animal skull for your Sulfurhast! Extinct and Mythical beasts require a trait.<\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">Rare: Extinct Animals<br \/>Mythic: Mythical Beast, invented animal<br \/>It can be a creature from Realms-Between, or a species you own, but you can not use a closed species you don't own for the skull of a Sulfurhast<\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/106_128_uHNMlg9ieUspooB.png\" alt=\"\" width=\"1081\" height=\"433\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>\r\n<h2 id=\"viewer-e3ac\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Ears<\/strong><\/span><\/h2>\r\n<p id=\"viewer-69rpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are optional<\/span><\/p>\r\n<p id=\"viewer-65na6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or horns (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p id=\"viewer-9h8rf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The ears may have species variation (for example, cow ears can become Brahman cow ears for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/104_126_BNKQgT9N5H6AHdM.png\" alt=\"\" width=\"1081\" height=\"542\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-6pkqv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast can have the ears of any existing animal.<br \/><\/span><\/p>\r\n<div id=\"viewer-882b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/div>\r\n<p id=\"viewer-5k53p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual ears as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel ears for free.)<\/span><\/p>\r\n<div id=\"viewer-c53a3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;Uncommon: Extra Pairs of Ears<\/span><\/div>\r\n<p id=\"viewer-6m2fu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare: Extinct Animal<br \/>Mythic: Mythical Beast<br \/><br \/><\/span><\/p>\r\n<h2 id=\"viewer-7bcsd\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Tail<\/strong><\/span><\/h2>\r\n<p id=\"viewer-77sah\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail is optional and your Sulfurhast can have a bare butt if you want<\/span><\/p>\r\n<p id=\"viewer-8s5p5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with a wolf tail.)<\/span><\/p>\r\n<p id=\"viewer-a9dss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may look healthy or sick (fur loss, apparent bones, etc.)<\/span><\/p>\r\n<p id=\"viewer-9pnm5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may have species variation (for example, a cat tail can become a sphinx or Maine coon cat tail for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/100_122_R7cZLsS5LxlYsVB.png\" alt=\"\" width=\"1080\" height=\"874\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-d2akk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">A Sulfurhast can have the tail of any existing animal<\/p>\r\n<p><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare: Extinct Animal<br \/>Mythic: Mythical Beast<br \/><\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<h2 id=\"viewer-1ap4a\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Paws, legs<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7vc4t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- \"Paws\" only refers to the feet. The hands of the beast will remain human-like.<\/span><\/p>\r\n<p id=\"viewer-3i5g0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The legs are always anthro-shaped, no matter the chosen paws.<\/span><\/p>\r\n<p id=\"viewer-b9635\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with hare paws.)<\/span><\/p>\r\n<p id=\"viewer-83ljs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Thumbs are optional (depends if the necromancer selected back or front paws or the animal.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/108_130_FnKJ0nqt8JPjUnL.png\" alt=\"\" width=\"1081\" height=\"665\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8roqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">The feet can be based on any existing animal<\/p>\r\n<div id=\"viewer-c5cu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare: Extinct Animal<br \/>Mythic: Mythical Beast<br \/><\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<h2 id=\"viewer-5nto5\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Other traits<\/strong><\/span><\/h2>\r\n<p id=\"viewer-dds6v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are completely optional.<\/span><\/p>\r\n<p id=\"viewer-6qruh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Other traits can appear at any time in the list and are not limited to the visual sheet only.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/107_129_YgkU4ptUu6xZ4Dj.png\" alt=\"\" width=\"1079\" height=\"1580\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5u1t5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Free addons: <\/strong><\/span><\/p>\r\n<div id=\"viewer-5fvt3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1m0pm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fur (no limit)<\/span><\/p>\r\n<p id=\"viewer-1a04i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Feathers (no limit)<\/span><\/p>\r\n<p id=\"viewer-2lrpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hand pawpads<\/span><\/p>\r\n<p id=\"viewer-flni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Damaged skull<\/span><\/p>\r\n<p id=\"viewer-f066n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Carved bones\/skull<\/span><\/p>\r\n<p id=\"viewer-8j70c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra teeth, fang and\/or tusks (any head)<\/span><\/p>\r\n<p id=\"viewer-7f4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Stitches<\/span><\/p>\r\n<p id=\"viewer-5pbv9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Missing limbs \/ Heavily hurt<\/span><\/p>\r\n<p id=\"viewer-ah4ml\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra bones \/ Protruding bones (no extra limbs or head)<\/span><\/p>\r\n<p id=\"viewer-8o3ri\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Skeletal body parts (missing flesh)<\/span><\/p>\r\n<p id=\"viewer-3433o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sick, ill aspect (skin problems, fur loss, etc.)<\/span><\/p>\r\n<p id=\"viewer-4js1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Black smoke constant leak (sulfur powder, toxic)<\/span><\/p>\r\n<p id=\"viewer-ahgr7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (respecting the basic anatomy)<\/span><\/p>\r\n<div id=\"viewer-4cqc2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-8lj24\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-agprj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>SulfurPoint traits:<\/strong><\/span><\/p>\r\n<div id=\"viewer-5hsn6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6bits\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Uncommon<\/strong><br \/>Scales (any size and pattern) <strong>(1)<br \/><\/strong>Bleed \/ fluid leak (Any color and texture) <strong>(1)<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bioluminescence \/ phosphorescence <strong>(1)<\/strong><\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Rare<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Metallic bones \/ markings <strong>(1)<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crystal bones \/ Gem growth <strong>(1)<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Ghostly, plasma (body parts or fullbody) (doesn't glow) <strong>(2)<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (not respecting the basic anatomy. Example: gun arm) <strong>(2)<br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wings (any kind and number) (3)<br \/>Anything else (3)<strong><br \/><br \/>Mythic<\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong><br \/><\/strong><\/span><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Taur-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d10d6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can be centaur-like or another species. Artwork is just an example, and your Taur can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-6tkmg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Mer-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-ai05a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can have the body of any aquatic animal. Artwork is just an example, and your Mer can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-4tbfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Conjointed twins <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-1cbg3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Don't have to be \"twins\", nor two merged bodies only (can be three, or more conjointed bodies, all with different features. Add any extra limb(s) and head(s) you want.)<\/em><\/span><\/p>\r\n<div id=\"viewer-3eii9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2d1di\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast two preys, and thus two transformations instead of one <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7hh48\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast three preys, and thus three transformations instead of one <strong>(25)<\/strong><\/span><\/p>"}},"title":"Trait Sheets","is_visible":"1","summary":null,"utility_tag":["wip"],"page_tag":null}
#181 3 July 2023, 12:18:38 UTC
Page Created
Length: 996 (+996) -
{"data":{"description":"<p>Sulfurhast can have any color and pattern inspired by real creatures and animals, or natural looking markings. To get unnatural markings and colors, these require traits<br \/><br \/>Uncommon<br \/>Accents (Natural base coat with unnatural colored marking)<br \/><br \/>Rare<br \/>Unnatural Markings (Shapes such as eyes, symbols, and such)<\/p>\r\n<p>Mythic<br \/>Unnatural Colors (Like red, or green, or similar)<\/p>","parsed":{"description":"<p>Sulfurhast can have any color and pattern inspired by real creatures and animals, or natural looking markings. To get unnatural markings and colors, these require traits<br \/><br \/>Uncommon<br \/>Accents (Natural base coat with unnatural colored marking)<br \/><br \/>Rare<br \/>Unnatural Markings (Shapes such as eyes, symbols, and such)<\/p>\r\n<p>Mythic<br \/>Unnatural Colors (Like red, or green, or similar)<\/p>"}},"title":"Colors and Patterns","is_visible":"1","summary":null,"utility_tag":null,"page_tag":null}
#180 3 July 2023, 12:12:07 UTC
Page Created
Length: 16469 (+16469) -
{"data":{"description":"<p>(WIP)<\/p>\r\n<p>Official Sulfurhast RULES<\/p>\r\n<p>When buying\/owning a Sulfurhast you must agree with these rules.<\/p>\r\n<p>The user is you. The physical person is a person, it is different from a non-physical person (a society, for example.)<\/p>\r\n<p>SH may be used to say \"Sulfurhast\" in short<\/p>\r\n<p>SP may be used to say \"SulfurPoint\" in short<\/p>\r\n<p>Sulfurhast<\/p>\r\n<p>Sulfurhast designates any creature from the Sulfurhast closed species, hybrids included.<\/p>\r\n<p>Necromancer designates, in the lore, the character who created the Sulfurhast with necromancy.<\/p>\r\n<p>Prey designates, in the lore, the character who's victim of the Sulfurhast and necromancer.<\/p>\r\n<p>The following rules does not apply to Necromancers or Preys, unless stated otherwise.<\/p>\r\n<p>The species is an original concept design by tomoburd<\/p>\r\n<p>Every additional trait, visual reference, or writing is made by YokaMycelium, and the concept under copyright. You may not reproduce\/copy\/sell Sulfurhastes or the species concepts without written persmission from YokaMycelium.<\/p>\r\n<p>You can buy a Sulfurhast (only a design, not the species concept) from YokaMycelium, or any authorized guest artist. You only can buy MYOs from YokaMycelium. You also can buy a Sulfurhast (registrated in the official masterlist) or Sulfurhast MYO from another user, if they are the current owner and want to get rid of it. If you get a new Sulfurhast or if you get rid of a Sulfurhast, you must update the masterlist! Otherwise the changes will not be official.<\/p>\r\n<p>If you own a Sulfurhast or MYO: (You must be the owner, with your nickname written in the masterlist!)<\/p>\r\n<p>- You are allowed to gift it to another user (physical person.) It will not belong to you afterwards.<\/p>\r\n<p>- You are allowed to trade it to another user (physical person) for anything. It will not belong to you afterwards.<\/p>\r\n<p>- You are allowed to trade it to another user (physical person) for vouchers (they buy something for you.) It will not belong to you afterwards.<\/p>\r\n<p>- You are allowed to sell it to another user (physical person) for any value. It will not belong to you afterwards.<\/p>\r\n<p>The exceptions are:<\/p>\r\n<p>- You can't sell a Sulfurhast you got through a free raffle, unless extra art is added. It's to prevent people entering only for profit.<\/p>\r\n<p>- You can't sell a Sulfurhast MYO you got for free, unless you design it. If you own a Sulfurhast or MYO: (You must be the owner, with your nickname written in the masterlist!)<\/p>\r\n<p>- You are allowed to repost the adoptable design on any website as long as a proper credit to the designer is provided, and a functional link redirect to them. It is also better is the species name is mentioned \/ or if you state clearly that these are closed species.<\/p>\r\n<p>- You are allowed to create and buy extra art of any media for your character.<\/p>\r\n<p>- You are allowed to roleplay your character and to include it in any non-monetized story \/ universe. If the story or the universe is not yours, please ask first for the original creator of the story or the universe if you can do it.<\/p>\r\n<p>- You are NOT allowed to design a Sulfurhast after copyrighted characters or existing designs. If you design a Sulfurhast from another designer's design, without their explicit authorisation, you will be the only responsible of the steal and your design will be suspended until the situation is resolved. While Yoka\/YokaMycelium will do everything to prevent it and to solve the situation if it happens, she can not be held responsible of someone stealing\/copying a design in their MYO.<\/p>\r\n<p>- You are NOT allowed to include a design\/the species in a monetized media (for example, in a book that will be sold) without my explicit authorization. I am willing to discuss this with you, however! If you do want your Sulfurhast in a published work, I'll just ask for small royalties :)<\/p>\r\n<p>- You are NOT allowed to use the species concept, design, artworks, or anything in a monetized way without my explicit authorization, except for resseling the design\/MYO to a physical person.<\/p>\r\n<p>- You are NOT allowed to duplicate or to sell multiple times a design. Each design is unique and may be sold\/traded only once.<\/p>\r\n<p>- You are NOT allowed to hide, or to &lsquo;forget&rsquo; the proper credit of the design and species maker.<\/p>\r\n<p>- Co-owning is not allowed.<\/p>\r\n<p>Changes and redesign: EVERY change and\/or redesign must be approved by YokaMycelium to be valid! Please note Yoka here or on Discord to have an approval.<\/p>\r\n<p><br \/>NECROMANCERS AND PREY<\/p>\r\n<p>Necromancers and prey are not closed species.<\/p>\r\n<p>They can have any design. You are free to design them, or to use an already existing design for them.<\/p>\r\n<p>You are ALLOWED to create and sell Necromancers and Preys (as long as they don't look like Sulfurhast, or any other closed species, unless you have the rights for the species.)<\/p>\r\n<p>Necromancers and preys will not be added to the masterlist.<\/p>\r\n<p>When trading or selling, you are allowed to sell your Sulfurhast with or without the necromancer and\/or prey design.<\/p>\r\n<p>You can keep the necromancer and prey's design for yourself, but they'll be separated from the Sulfurhast design.<\/p>\r\n<p>The new owner is also allowed to separate the necromancer and prey's design from the Sulfurhast and to still keep all characters, even if they're not linked anymore.<\/p>\r\n<p>The only exception is:<\/p>\r\n<p>If an official adoptable comes with a Necromancer or Prey already designed, they'll be added to the masterlist together and can't be separated (unless stated otherwise in the adoptable's description.)<\/p>\r\n<p>Necromancers<\/p>\r\n<p>The necromancer has black magic powers.<\/p>\r\n<p>If you choose a species character to make your Necromancer, make sure that the species can use black magic.<\/p>\r\n<p>If you choose an open or closed species that is not yours to make a necromancer, make sure it's ok from the species owner!<\/p>\r\n<p>You are allowed to roleplay (with the other user's permission) the necromancer who created someone else's Sulfurhast.<\/p>\r\n<p>Preys<\/p>\r\n<p>The prey will be the second form of your Sulfurhast. The Sulfurhast is able to shapeshift into its prey (after the hunting phase.)<\/p>\r\n<p>The prey's species can be anything, but once you've chose, you can't change. Choose carefully!<\/p>\r\n<p>If you choose an open or closed species that is not yours to make a necromancer, make sure it's ok from the species owner!<\/p>\r\n<p>You are allowed to roleplay (with the other user's permission) the necromancer who created someone else's Sulfurhast - ONLY in Hunter phase.<\/p>\r\n<p>However, if you link a prey and a Sulfurhast, it is now considered a 1 character and co-owning isn't allowed. - Puppet and Freedom phase. You must unlink the prey's design and Sulfurhast before trading one of them.<\/p>\r\n<p><br \/>GENERAL<\/p>\r\n<p>Cryptid-Artha keeps creative control over the species and designs. If you own a Sulfurhast, you only own partial rights to the design (ownership and masterlist protection.) If you own a Sulfurhast you do not own the whole species, only a single design.<\/p>\r\n<p>If you find that the species looks like another species\/design, this is a coincidence! Sulfurhast are kinda easy to make even when we don't know the species, so similar designs are possible. Sulfurhast species is about a species design, traits, lore, resources and community, not a design only! You can contact us to talk about it before any drama.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>Failing to these rules will result in:<\/p>\r\n<p>- All the Sulfurhast(es) you own cannot be sold anymore, neither be traded for a voucher. They loose their monetary value and can only be traded or gifted.<\/p>\r\n<p>- You will be banned from the species and won't be able to take part in the community neither to own new Sulfurhast or MYO.<\/p>\r\n<p>- You will keep your current Sulfurhast(es) until you decide to trade or gift them.<\/p>","parsed":{"description":"<p>(WIP)<\/p>\r\n<p>Official Sulfurhast RULES<\/p>\r\n<p>When buying\/owning a Sulfurhast you must agree with these rules.<\/p>\r\n<p>The user is you. The physical person is a person, it is different from a non-physical person (a society, for example.)<\/p>\r\n<p>SH may be used to say \"Sulfurhast\" in short<\/p>\r\n<p>SP may be used to say \"SulfurPoint\" in short<\/p>\r\n<p>Sulfurhast<\/p>\r\n<p>Sulfurhast designates any creature from the Sulfurhast closed species, hybrids included.<\/p>\r\n<p>Necromancer designates, in the lore, the character who created the Sulfurhast with necromancy.<\/p>\r\n<p>Prey designates, in the lore, the character who's victim of the Sulfurhast and necromancer.<\/p>\r\n<p>The following rules does not apply to Necromancers or Preys, unless stated otherwise.<\/p>\r\n<p>The species is an original concept design by tomoburd<\/p>\r\n<p>Every additional trait, visual reference, or writing is made by YokaMycelium, and the concept under copyright. You may not reproduce\/copy\/sell Sulfurhastes or the species concepts without written persmission from YokaMycelium.<\/p>\r\n<p>You can buy a Sulfurhast (only a design, not the species concept) from YokaMycelium, or any authorized guest artist. You only can buy MYOs from YokaMycelium. You also can buy a Sulfurhast (registrated in the official masterlist) or Sulfurhast MYO from another user, if they are the current owner and want to get rid of it. If you get a new Sulfurhast or if you get rid of a Sulfurhast, you must update the masterlist! Otherwise the changes will not be official.<\/p>\r\n<p>If you own a Sulfurhast or MYO: (You must be the owner, with your nickname written in the masterlist!)<\/p>\r\n<p>- You are allowed to gift it to another user (physical person.) It will not belong to you afterwards.<\/p>\r\n<p>- You are allowed to trade it to another user (physical person) for anything. It will not belong to you afterwards.<\/p>\r\n<p>- You are allowed to trade it to another user (physical person) for vouchers (they buy something for you.) It will not belong to you afterwards.<\/p>\r\n<p>- You are allowed to sell it to another user (physical person) for any value. It will not belong to you afterwards.<\/p>\r\n<p>The exceptions are:<\/p>\r\n<p>- You can't sell a Sulfurhast you got through a free raffle, unless extra art is added. It's to prevent people entering only for profit.<\/p>\r\n<p>- You can't sell a Sulfurhast MYO you got for free, unless you design it. If you own a Sulfurhast or MYO: (You must be the owner, with your nickname written in the masterlist!)<\/p>\r\n<p>- You are allowed to repost the adoptable design on any website as long as a proper credit to the designer is provided, and a functional link redirect to them. It is also better is the species name is mentioned \/ or if you state clearly that these are closed species.<\/p>\r\n<p>- You are allowed to create and buy extra art of any media for your character.<\/p>\r\n<p>- You are allowed to roleplay your character and to include it in any non-monetized story \/ universe. If the story or the universe is not yours, please ask first for the original creator of the story or the universe if you can do it.<\/p>\r\n<p>- You are NOT allowed to design a Sulfurhast after copyrighted characters or existing designs. If you design a Sulfurhast from another designer's design, without their explicit authorisation, you will be the only responsible of the steal and your design will be suspended until the situation is resolved. While Yoka\/YokaMycelium will do everything to prevent it and to solve the situation if it happens, she can not be held responsible of someone stealing\/copying a design in their MYO.<\/p>\r\n<p>- You are NOT allowed to include a design\/the species in a monetized media (for example, in a book that will be sold) without my explicit authorization. I am willing to discuss this with you, however! If you do want your Sulfurhast in a published work, I'll just ask for small royalties :)<\/p>\r\n<p>- You are NOT allowed to use the species concept, design, artworks, or anything in a monetized way without my explicit authorization, except for resseling the design\/MYO to a physical person.<\/p>\r\n<p>- You are NOT allowed to duplicate or to sell multiple times a design. Each design is unique and may be sold\/traded only once.<\/p>\r\n<p>- You are NOT allowed to hide, or to &lsquo;forget&rsquo; the proper credit of the design and species maker.<\/p>\r\n<p>- Co-owning is not allowed.<\/p>\r\n<p>Changes and redesign: EVERY change and\/or redesign must be approved by YokaMycelium to be valid! Please note Yoka here or on Discord to have an approval.<\/p>\r\n<p><br \/>NECROMANCERS AND PREY<\/p>\r\n<p>Necromancers and prey are not closed species.<\/p>\r\n<p>They can have any design. You are free to design them, or to use an already existing design for them.<\/p>\r\n<p>You are ALLOWED to create and sell Necromancers and Preys (as long as they don't look like Sulfurhast, or any other closed species, unless you have the rights for the species.)<\/p>\r\n<p>Necromancers and preys will not be added to the masterlist.<\/p>\r\n<p>When trading or selling, you are allowed to sell your Sulfurhast with or without the necromancer and\/or prey design.<\/p>\r\n<p>You can keep the necromancer and prey's design for yourself, but they'll be separated from the Sulfurhast design.<\/p>\r\n<p>The new owner is also allowed to separate the necromancer and prey's design from the Sulfurhast and to still keep all characters, even if they're not linked anymore.<\/p>\r\n<p>The only exception is:<\/p>\r\n<p>If an official adoptable comes with a Necromancer or Prey already designed, they'll be added to the masterlist together and can't be separated (unless stated otherwise in the adoptable's description.)<\/p>\r\n<p>Necromancers<\/p>\r\n<p>The necromancer has black magic powers.<\/p>\r\n<p>If you choose a species character to make your Necromancer, make sure that the species can use black magic.<\/p>\r\n<p>If you choose an open or closed species that is not yours to make a necromancer, make sure it's ok from the species owner!<\/p>\r\n<p>You are allowed to roleplay (with the other user's permission) the necromancer who created someone else's Sulfurhast.<\/p>\r\n<p>Preys<\/p>\r\n<p>The prey will be the second form of your Sulfurhast. The Sulfurhast is able to shapeshift into its prey (after the hunting phase.)<\/p>\r\n<p>The prey's species can be anything, but once you've chose, you can't change. Choose carefully!<\/p>\r\n<p>If you choose an open or closed species that is not yours to make a necromancer, make sure it's ok from the species owner!<\/p>\r\n<p>You are allowed to roleplay (with the other user's permission) the necromancer who created someone else's Sulfurhast - ONLY in Hunter phase.<\/p>\r\n<p>However, if you link a prey and a Sulfurhast, it is now considered a 1 character and co-owning isn't allowed. - Puppet and Freedom phase. You must unlink the prey's design and Sulfurhast before trading one of them.<\/p>\r\n<p><br \/>GENERAL<\/p>\r\n<p>Cryptid-Artha keeps creative control over the species and designs. If you own a Sulfurhast, you only own partial rights to the design (ownership and masterlist protection.) If you own a Sulfurhast you do not own the whole species, only a single design.<\/p>\r\n<p>If you find that the species looks like another species\/design, this is a coincidence! Sulfurhast are kinda easy to make even when we don't know the species, so similar designs are possible. Sulfurhast species is about a species design, traits, lore, resources and community, not a design only! You can contact us to talk about it before any drama.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>Failing to these rules will result in:<\/p>\r\n<p>- All the Sulfurhast(es) you own cannot be sold anymore, neither be traded for a voucher. They loose their monetary value and can only be traded or gifted.<\/p>\r\n<p>- You will be banned from the species and won't be able to take part in the community neither to own new Sulfurhast or MYO.<\/p>\r\n<p>- You will keep your current Sulfurhast(es) until you decide to trade or gift them.<\/p>"}},"title":"Rules","is_visible":"1","summary":null,"utility_tag":["wip"],"page_tag":null}
#179 3 July 2023, 12:07:39 UTC
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{"data":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/97_119_3A5lAk7aRqjvdTF.png\" alt=\"\" width=\"1067\" height=\"1564\" \/><br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/105_127_66PsubTwE4sGuOs.png\" alt=\"\" width=\"1077\" height=\"1014\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-2c2ps\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-f1ie3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-50tll\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-24qsh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-8u8lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-fmdb4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-ef4jb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-290b2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-9udqo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-ckcmi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-b2dk5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-brdcb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No orbits<\/span><\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<div id=\"viewer-4ofcd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-b0qff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-flol6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/106_128_uHNMlg9ieUspooB.png\" alt=\"\" width=\"1081\" height=\"433\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>\r\n<h2 id=\"viewer-e3ac\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Ears<\/strong><\/span><\/h2>\r\n<p id=\"viewer-69rpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are optional<\/span><\/p>\r\n<p id=\"viewer-65na6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or horns (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p id=\"viewer-9h8rf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The ears may have species variation (for example, cow ears can become Brahman cow ears for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/104_126_BNKQgT9N5H6AHdM.png\" alt=\"\" width=\"1081\" height=\"542\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-6pkqv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No ears<\/span><\/p>\r\n<p id=\"viewer-7pufe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hole ears<\/span><\/p>\r\n<p id=\"viewer-8s3tb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-83c3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-5d2nk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-cetnu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-67mfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-p1lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-bfhjr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-195pd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-fqd46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-882b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5k53p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual ears as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel ears for free.)<\/span><\/p>\r\n<div id=\"viewer-c53a3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7nbmj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6m2fu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5glro\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-77um4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two or more pair(s) of ears<strong> (1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-7bcsd\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Tail<\/strong><\/span><\/h2>\r\n<p id=\"viewer-77sah\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail is optional and your Sulfurhast can have a bare butt if you want<\/span><\/p>\r\n<p id=\"viewer-8s5p5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with a wolf tail.)<\/span><\/p>\r\n<p id=\"viewer-a9dss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may look healthy or sick (fur loss, apparent bones, etc.)<\/span><\/p>\r\n<p id=\"viewer-9pnm5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may have species variation (for example, a cat tail can become a sphinx or Maine coon cat tail for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/100_122_R7cZLsS5LxlYsVB.png\" alt=\"\" width=\"1080\" height=\"874\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-cu6cs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No tail<\/span><\/p>\r\n<p id=\"viewer-baka4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b4v60\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-ducf3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-1rhq2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-f10kg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-5k6fn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-4636r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-vp3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-126cq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-7gt6q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-dkrb3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-d2akk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-97b9f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-28qge\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add a squirrel tail for free.)<\/span><\/p>\r\n<div id=\"viewer-9eavl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2rdb5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4ta1o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-emn0h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d1ro4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two tails, or tail split in two <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-9puff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Three or more tails, or tail split in three or more <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1ap4a\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Paws, legs<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7vc4t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- \"Paws\" only refers to the feet. The hands of the beast will remain human-like.<\/span><\/p>\r\n<p id=\"viewer-3i5g0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The legs are always anthro-shaped, no matter the chosen paws.<\/span><\/p>\r\n<p id=\"viewer-b9635\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with hare paws.)<\/span><\/p>\r\n<p id=\"viewer-83ljs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Thumbs are optional (depends if the necromancer selected back or front paws or the animal.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/108_130_FnKJ0nqt8JPjUnL.png\" alt=\"\" width=\"1081\" height=\"665\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-cjglh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b0mr8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-1241q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-7ji2h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-1o9d2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-clubh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-5k7d1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-7s3id\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-d7d6f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-3pemv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-7flon\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-39raq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-16met\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-8roqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel paws for free.)<\/span><\/p>\r\n<div id=\"viewer-c5cu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-br7o6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2s6j4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8lqj2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cjd9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two different paws <strong>(1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-5nto5\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Other traits<\/strong><\/span><\/h2>\r\n<p id=\"viewer-dds6v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are completely optional.<\/span><\/p>\r\n<p id=\"viewer-6qruh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Other traits can appear at any time in the list and are not limited to the visual sheet only.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/107_129_YgkU4ptUu6xZ4Dj.png\" alt=\"\" width=\"1079\" height=\"1580\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5u1t5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Free addons: <\/strong><\/span><\/p>\r\n<div id=\"viewer-5fvt3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1m0pm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fur (no limit)<\/span><\/p>\r\n<p id=\"viewer-1a04i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Feathers (no limit)<\/span><\/p>\r\n<p id=\"viewer-2lrpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hand pawpads<\/span><\/p>\r\n<p id=\"viewer-flni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Damaged skull<\/span><\/p>\r\n<p id=\"viewer-f066n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Carved bones\/skull<\/span><\/p>\r\n<p id=\"viewer-8j70c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra teeth, fang and\/or tusks (any head)<\/span><\/p>\r\n<p id=\"viewer-7f4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Stitches<\/span><\/p>\r\n<p id=\"viewer-5pbv9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Missing limbs \/ Heavily hurt<\/span><\/p>\r\n<p id=\"viewer-ah4ml\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra bones \/ Protruding bones (no extra limbs or head)<\/span><\/p>\r\n<p id=\"viewer-8o3ri\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Skeletal body parts (missing flesh)<\/span><\/p>\r\n<p id=\"viewer-3433o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sick, ill aspect (skin problems, fur loss, etc.)<\/span><\/p>\r\n<p id=\"viewer-4js1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Black smoke constant leak (sulfur powder, toxic)<\/span><\/p>\r\n<p id=\"viewer-ahgr7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (respecting the basic anatomy)<\/span><\/p>\r\n<div id=\"viewer-4cqc2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-8lj24\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-agprj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>SulfurPoint traits:<\/strong><\/span><\/p>\r\n<div id=\"viewer-5hsn6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9r7nc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Scales (any size and pattern) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6bits\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bleed \/ fluid leak (Any color and texture) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8r276\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bioluminescence \/ phosphorescence <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4is87\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Metallic bones \/ markings <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7s9bh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crystal bones \/ Gem growth <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7219o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Ghostly, plasma (body parts or fullbody) (doesn't glow) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cprgj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (not respecting the basic anatomy. Example: gun arm) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-alcuc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wings (any kind and number) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-585oq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Anything else <strong>(3)<\/strong><\/span><\/p>\r\n<div id=\"viewer-bm270\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-eb6k6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Taur-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d10d6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can be centaur-like or another species. Artwork is just an example, and your Taur can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-6tkmg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Mer-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-ai05a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can have the body of any aquatic animal. Artwork is just an example, and your Mer can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-4tbfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Conjointed twins <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-1cbg3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Don't have to be \"twins\", nor two merged bodies only (can be three, or more conjointed bodies, all with different features. Add any extra limb(s) and head(s) you want.)<\/em><\/span><\/p>\r\n<div id=\"viewer-3eii9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2d1di\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast two preys, and thus two transformations instead of one <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7hh48\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast three preys, and thus three transformations instead of one <strong>(25)<\/strong><\/span><\/p>","parsed":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/97_119_3A5lAk7aRqjvdTF.png\" alt=\"\" width=\"1067\" height=\"1564\" \/><br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/105_127_66PsubTwE4sGuOs.png\" alt=\"\" width=\"1077\" height=\"1014\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-2c2ps\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-f1ie3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-50tll\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-24qsh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-8u8lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-fmdb4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-ef4jb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-290b2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-9udqo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-ckcmi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-b2dk5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-brdcb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No orbits<\/span><\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<div id=\"viewer-4ofcd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-b0qff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-flol6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/106_128_uHNMlg9ieUspooB.png\" alt=\"\" width=\"1081\" height=\"433\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>\r\n<h2 id=\"viewer-e3ac\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Ears<\/strong><\/span><\/h2>\r\n<p id=\"viewer-69rpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are optional<\/span><\/p>\r\n<p id=\"viewer-65na6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or horns (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p id=\"viewer-9h8rf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The ears may have species variation (for example, cow ears can become Brahman cow ears for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/104_126_BNKQgT9N5H6AHdM.png\" alt=\"\" width=\"1081\" height=\"542\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-6pkqv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No ears<\/span><\/p>\r\n<p id=\"viewer-7pufe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hole ears<\/span><\/p>\r\n<p id=\"viewer-8s3tb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-83c3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-5d2nk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-cetnu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-67mfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-p1lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-bfhjr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-195pd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-fqd46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-882b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5k53p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual ears as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel ears for free.)<\/span><\/p>\r\n<div id=\"viewer-c53a3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7nbmj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6m2fu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5glro\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-77um4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two or more pair(s) of ears<strong> (1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-7bcsd\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Tail<\/strong><\/span><\/h2>\r\n<p id=\"viewer-77sah\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail is optional and your Sulfurhast can have a bare butt if you want<\/span><\/p>\r\n<p id=\"viewer-8s5p5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with a wolf tail.)<\/span><\/p>\r\n<p id=\"viewer-a9dss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may look healthy or sick (fur loss, apparent bones, etc.)<\/span><\/p>\r\n<p id=\"viewer-9pnm5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may have species variation (for example, a cat tail can become a sphinx or Maine coon cat tail for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/100_122_R7cZLsS5LxlYsVB.png\" alt=\"\" width=\"1080\" height=\"874\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-cu6cs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No tail<\/span><\/p>\r\n<p id=\"viewer-baka4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b4v60\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-ducf3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-1rhq2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-f10kg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-5k6fn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-4636r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-vp3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-126cq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-7gt6q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-dkrb3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-d2akk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-97b9f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-28qge\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add a squirrel tail for free.)<\/span><\/p>\r\n<div id=\"viewer-9eavl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2rdb5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4ta1o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-emn0h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d1ro4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two tails, or tail split in two <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-9puff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Three or more tails, or tail split in three or more <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1ap4a\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Paws, legs<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7vc4t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- \"Paws\" only refers to the feet. The hands of the beast will remain human-like.<\/span><\/p>\r\n<p id=\"viewer-3i5g0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The legs are always anthro-shaped, no matter the chosen paws.<\/span><\/p>\r\n<p id=\"viewer-b9635\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with hare paws.)<\/span><\/p>\r\n<p id=\"viewer-83ljs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Thumbs are optional (depends if the necromancer selected back or front paws or the animal.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/108_130_FnKJ0nqt8JPjUnL.png\" alt=\"\" width=\"1081\" height=\"665\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-cjglh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b0mr8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-1241q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-7ji2h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-1o9d2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-clubh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-5k7d1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-7s3id\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-d7d6f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-3pemv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-7flon\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-39raq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-16met\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-8roqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel paws for free.)<\/span><\/p>\r\n<div id=\"viewer-c5cu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-br7o6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2s6j4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8lqj2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cjd9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two different paws <strong>(1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-5nto5\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Other traits<\/strong><\/span><\/h2>\r\n<p id=\"viewer-dds6v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are completely optional.<\/span><\/p>\r\n<p id=\"viewer-6qruh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Other traits can appear at any time in the list and are not limited to the visual sheet only.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/107_129_YgkU4ptUu6xZ4Dj.png\" alt=\"\" width=\"1079\" height=\"1580\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5u1t5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Free addons: <\/strong><\/span><\/p>\r\n<div id=\"viewer-5fvt3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1m0pm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fur (no limit)<\/span><\/p>\r\n<p id=\"viewer-1a04i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Feathers (no limit)<\/span><\/p>\r\n<p id=\"viewer-2lrpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hand pawpads<\/span><\/p>\r\n<p id=\"viewer-flni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Damaged skull<\/span><\/p>\r\n<p id=\"viewer-f066n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Carved bones\/skull<\/span><\/p>\r\n<p id=\"viewer-8j70c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra teeth, fang and\/or tusks (any head)<\/span><\/p>\r\n<p id=\"viewer-7f4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Stitches<\/span><\/p>\r\n<p id=\"viewer-5pbv9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Missing limbs \/ Heavily hurt<\/span><\/p>\r\n<p id=\"viewer-ah4ml\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra bones \/ Protruding bones (no extra limbs or head)<\/span><\/p>\r\n<p id=\"viewer-8o3ri\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Skeletal body parts (missing flesh)<\/span><\/p>\r\n<p id=\"viewer-3433o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sick, ill aspect (skin problems, fur loss, etc.)<\/span><\/p>\r\n<p id=\"viewer-4js1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Black smoke constant leak (sulfur powder, toxic)<\/span><\/p>\r\n<p id=\"viewer-ahgr7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (respecting the basic anatomy)<\/span><\/p>\r\n<div id=\"viewer-4cqc2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-8lj24\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-agprj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>SulfurPoint traits:<\/strong><\/span><\/p>\r\n<div id=\"viewer-5hsn6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9r7nc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Scales (any size and pattern) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6bits\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bleed \/ fluid leak (Any color and texture) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8r276\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bioluminescence \/ phosphorescence <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4is87\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Metallic bones \/ markings <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7s9bh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crystal bones \/ Gem growth <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7219o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Ghostly, plasma (body parts or fullbody) (doesn't glow) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cprgj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (not respecting the basic anatomy. Example: gun arm) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-alcuc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wings (any kind and number) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-585oq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Anything else <strong>(3)<\/strong><\/span><\/p>\r\n<div id=\"viewer-bm270\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-eb6k6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Taur-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d10d6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can be centaur-like or another species. Artwork is just an example, and your Taur can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-6tkmg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Mer-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-ai05a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can have the body of any aquatic animal. Artwork is just an example, and your Mer can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-4tbfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Conjointed twins <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-1cbg3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Don't have to be \"twins\", nor two merged bodies only (can be three, or more conjointed bodies, all with different features. Add any extra limb(s) and head(s) you want.)<\/em><\/span><\/p>\r\n<div id=\"viewer-3eii9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2d1di\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast two preys, and thus two transformations instead of one <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7hh48\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast three preys, and thus three transformations instead of one <strong>(25)<\/strong><\/span><\/p>"}},"title":"Trait Sheets","is_visible":"1","summary":null,"utility_tag":["wip"],"page_tag":null}
#178 3 July 2023, 12:02:21 UTC
Page Updated
Length: 89346 (+1372) -
{"data":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/97_119_3A5lAk7aRqjvdTF.png\" alt=\"\" width=\"1067\" height=\"1564\" \/><br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/105_127_66PsubTwE4sGuOs.png\" alt=\"\" width=\"1077\" height=\"1014\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-2c2ps\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-f1ie3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-50tll\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-24qsh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-8u8lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-fmdb4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-ef4jb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-290b2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-9udqo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-ckcmi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-b2dk5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-brdcb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No orbits<\/span><\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<div id=\"viewer-4ofcd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-b0qff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-flol6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/106_128_uHNMlg9ieUspooB.png\" alt=\"\" width=\"1081\" height=\"433\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>\r\n<h2 id=\"viewer-e3ac\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Ears<\/strong><\/span><\/h2>\r\n<p id=\"viewer-69rpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are optional<\/span><\/p>\r\n<p id=\"viewer-65na6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or horns (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p id=\"viewer-9h8rf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The ears may have species variation (for example, cow ears can become Brahman cow ears for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/104_126_BNKQgT9N5H6AHdM.png\" alt=\"\" width=\"1081\" height=\"542\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-6pkqv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No ears<\/span><\/p>\r\n<p id=\"viewer-7pufe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hole ears<\/span><\/p>\r\n<p id=\"viewer-8s3tb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-83c3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-5d2nk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-cetnu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-67mfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-p1lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-bfhjr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-195pd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-fqd46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-882b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5k53p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual ears as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel ears for free.)<\/span><\/p>\r\n<div id=\"viewer-c53a3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7nbmj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6m2fu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5glro\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-77um4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two or more pair(s) of ears<strong> (1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-7bcsd\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Tail<\/strong><\/span><\/h2>\r\n<p id=\"viewer-77sah\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail is optional and your Sulfurhast can have a bare butt if you want<\/span><\/p>\r\n<p id=\"viewer-8s5p5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with a wolf tail.)<\/span><\/p>\r\n<p id=\"viewer-a9dss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may look healthy or sick (fur loss, apparent bones, etc.)<\/span><\/p>\r\n<p id=\"viewer-9pnm5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may have species variation (for example, a cat tail can become a sphinx or Maine coon cat tail for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/100_122_R7cZLsS5LxlYsVB.png\" alt=\"\" width=\"1080\" height=\"874\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-cu6cs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No tail<\/span><\/p>\r\n<p id=\"viewer-baka4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b4v60\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-ducf3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-1rhq2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-f10kg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-5k6fn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-4636r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-vp3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-126cq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-7gt6q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-dkrb3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-d2akk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-97b9f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-28qge\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add a squirrel tail for free.)<\/span><\/p>\r\n<div id=\"viewer-9eavl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2rdb5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4ta1o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-emn0h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d1ro4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two tails, or tail split in two <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-9puff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Three or more tails, or tail split in three or more <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1ap4a\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Paws, legs<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7vc4t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- \"Paws\" only refers to the feet. The hands of the beast will remain human-like.<\/span><\/p>\r\n<p id=\"viewer-3i5g0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The legs are always anthro-shaped, no matter the chosen paws.<\/span><\/p>\r\n<p id=\"viewer-b9635\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with hare paws.)<\/span><\/p>\r\n<p id=\"viewer-83ljs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Thumbs are optional (depends if the necromancer selected back or front paws or the animal.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/108_130_FnKJ0nqt8JPjUnL.png\" alt=\"\" width=\"1081\" height=\"665\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-cjglh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b0mr8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-1241q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-7ji2h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-1o9d2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-clubh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-5k7d1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-7s3id\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-d7d6f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-3pemv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-7flon\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-39raq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-16met\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-8roqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel paws for free.)<\/span><\/p>\r\n<div id=\"viewer-c5cu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-br7o6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2s6j4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8lqj2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cjd9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two different paws <strong>(1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-5nto5\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Other traits<\/strong><\/span><\/h2>\r\n<p id=\"viewer-dds6v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are completely optional.<\/span><\/p>\r\n<p id=\"viewer-6qruh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Other traits can appear at any time in the list and are not limited to the visual sheet only.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/107_129_YgkU4ptUu6xZ4Dj.png\" alt=\"\" width=\"1079\" height=\"1580\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5u1t5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Free addons: <\/strong><\/span><\/p>\r\n<div id=\"viewer-5fvt3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1m0pm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fur (no limit)<\/span><\/p>\r\n<p id=\"viewer-1a04i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Feathers (no limit)<\/span><\/p>\r\n<p id=\"viewer-2lrpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hand pawpads<\/span><\/p>\r\n<p id=\"viewer-flni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Damaged skull<\/span><\/p>\r\n<p id=\"viewer-f066n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Carved bones\/skull<\/span><\/p>\r\n<p id=\"viewer-8j70c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra teeth, fang and\/or tusks (any head)<\/span><\/p>\r\n<p id=\"viewer-7f4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Stitches<\/span><\/p>\r\n<p id=\"viewer-5pbv9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Missing limbs \/ Heavily hurt<\/span><\/p>\r\n<p id=\"viewer-ah4ml\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra bones \/ Protruding bones (no extra limbs or head)<\/span><\/p>\r\n<p id=\"viewer-8o3ri\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Skeletal body parts (missing flesh)<\/span><\/p>\r\n<p id=\"viewer-3433o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sick, ill aspect (skin problems, fur loss, etc.)<\/span><\/p>\r\n<p id=\"viewer-4js1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Black smoke constant leak (sulfur powder, toxic)<\/span><\/p>\r\n<p id=\"viewer-ahgr7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (respecting the basic anatomy)<\/span><\/p>\r\n<div id=\"viewer-4cqc2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-8lj24\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-agprj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>SulfurPoint traits:<\/strong><\/span><\/p>\r\n<div id=\"viewer-5hsn6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9r7nc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Scales (any size and pattern) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6bits\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bleed \/ fluid leak (Any color and texture) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8r276\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bioluminescence \/ phosphorescence <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4is87\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Metallic bones \/ markings <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7s9bh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crystal bones \/ Gem growth <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7219o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Ghostly, plasma (body parts or fullbody) (doesn't glow) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cprgj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (not respecting the basic anatomy. Example: gun arm) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-alcuc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wings (any kind and number) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-585oq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Anything else <strong>(3)<\/strong><\/span><\/p>\r\n<div id=\"viewer-bm270\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-eb6k6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Taur-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d10d6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can be centaur-like or another species. Artwork is just an example, and your Taur can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-6tkmg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Mer-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-ai05a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can have the body of any aquatic animal. Artwork is just an example, and your Mer can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-4tbfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Conjointed twins <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-1cbg3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Don't have to be \"twins\", nor two merged bodies only (can be three, or more conjointed bodies, all with different features. Add any extra limb(s) and head(s) you want.)<\/em><\/span><\/p>\r\n<div id=\"viewer-3eii9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2d1di\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast two preys, and thus two transformations instead of one <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7hh48\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast three preys, and thus three transformations instead of one <strong>(25)<\/strong><\/span><\/p>","parsed":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/97_119_3A5lAk7aRqjvdTF.png\" alt=\"\" width=\"1067\" height=\"1564\" \/><br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/105_127_66PsubTwE4sGuOs.png\" alt=\"\" width=\"1077\" height=\"1014\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-2c2ps\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-f1ie3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-50tll\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-24qsh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-8u8lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-fmdb4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-ef4jb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-290b2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-9udqo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-ckcmi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-b2dk5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-brdcb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No orbits<\/span><\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<div id=\"viewer-4ofcd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-b0qff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-flol6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/106_128_uHNMlg9ieUspooB.png\" alt=\"\" width=\"1081\" height=\"433\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>\r\n<h2 id=\"viewer-e3ac\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Ears<\/strong><\/span><\/h2>\r\n<p id=\"viewer-69rpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are optional<\/span><\/p>\r\n<p id=\"viewer-65na6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or horns (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p id=\"viewer-9h8rf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The ears may have species variation (for example, cow ears can become Brahman cow ears for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/104_126_BNKQgT9N5H6AHdM.png\" alt=\"\" width=\"1081\" height=\"542\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-6pkqv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No ears<\/span><\/p>\r\n<p id=\"viewer-7pufe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hole ears<\/span><\/p>\r\n<p id=\"viewer-8s3tb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-83c3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-5d2nk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-cetnu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-67mfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-p1lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-bfhjr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-195pd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-fqd46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-882b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5k53p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual ears as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel ears for free.)<\/span><\/p>\r\n<div id=\"viewer-c53a3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7nbmj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6m2fu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5glro\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-77um4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two or more pair(s) of ears<strong> (1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-7bcsd\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Tail<\/strong><\/span><\/h2>\r\n<p id=\"viewer-77sah\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail is optional and your Sulfurhast can have a bare butt if you want<\/span><\/p>\r\n<p id=\"viewer-8s5p5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with a wolf tail.)<\/span><\/p>\r\n<p id=\"viewer-a9dss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may look healthy or sick (fur loss, apparent bones, etc.)<\/span><\/p>\r\n<p id=\"viewer-9pnm5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may have species variation (for example, a cat tail can become a sphinx or Maine coon cat tail for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/100_122_R7cZLsS5LxlYsVB.png\" alt=\"\" width=\"1080\" height=\"874\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-cu6cs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No tail<\/span><\/p>\r\n<p id=\"viewer-baka4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b4v60\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-ducf3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-1rhq2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-f10kg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-5k6fn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-4636r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-vp3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-126cq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-7gt6q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-dkrb3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-d2akk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-97b9f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-28qge\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add a squirrel tail for free.)<\/span><\/p>\r\n<div id=\"viewer-9eavl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2rdb5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4ta1o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-emn0h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d1ro4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two tails, or tail split in two <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-9puff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Three or more tails, or tail split in three or more <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1ap4a\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Paws, legs<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7vc4t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- \"Paws\" only refers to the feet. The hands of the beast will remain human-like.<\/span><\/p>\r\n<p id=\"viewer-3i5g0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The legs are always anthro-shaped, no matter the chosen paws.<\/span><\/p>\r\n<p id=\"viewer-b9635\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with hare paws.)<\/span><\/p>\r\n<p id=\"viewer-83ljs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Thumbs are optional (depends if the necromancer selected back or front paws or the animal.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/108_130_FnKJ0nqt8JPjUnL.png\" alt=\"\" width=\"1081\" height=\"665\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-cjglh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b0mr8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-1241q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-7ji2h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-1o9d2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-clubh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-5k7d1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-7s3id\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-d7d6f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-3pemv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-7flon\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-39raq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-16met\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-8roqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel paws for free.)<\/span><\/p>\r\n<div id=\"viewer-c5cu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-br7o6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2s6j4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8lqj2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cjd9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two different paws <strong>(1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-5nto5\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Other traits<\/strong><\/span><\/h2>\r\n<p id=\"viewer-dds6v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are completely optional.<\/span><\/p>\r\n<p id=\"viewer-6qruh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Other traits can appear at any time in the list and are not limited to the visual sheet only.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/107_129_YgkU4ptUu6xZ4Dj.png\" alt=\"\" width=\"1079\" height=\"1580\" \/><br \/><\/span><\/p>\r\n<p id=\"viewer-5u1t5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Free addons: <\/strong><\/span><\/p>\r\n<div id=\"viewer-5fvt3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1m0pm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fur (no limit)<\/span><\/p>\r\n<p id=\"viewer-1a04i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Feathers (no limit)<\/span><\/p>\r\n<p id=\"viewer-2lrpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hand pawpads<\/span><\/p>\r\n<p id=\"viewer-flni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Damaged skull<\/span><\/p>\r\n<p id=\"viewer-f066n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Carved bones\/skull<\/span><\/p>\r\n<p id=\"viewer-8j70c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra teeth, fang and\/or tusks (any head)<\/span><\/p>\r\n<p id=\"viewer-7f4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Stitches<\/span><\/p>\r\n<p id=\"viewer-5pbv9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Missing limbs \/ Heavily hurt<\/span><\/p>\r\n<p id=\"viewer-ah4ml\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra bones \/ Protruding bones (no extra limbs or head)<\/span><\/p>\r\n<p id=\"viewer-8o3ri\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Skeletal body parts (missing flesh)<\/span><\/p>\r\n<p id=\"viewer-3433o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sick, ill aspect (skin problems, fur loss, etc.)<\/span><\/p>\r\n<p id=\"viewer-4js1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Black smoke constant leak (sulfur powder, toxic)<\/span><\/p>\r\n<p id=\"viewer-ahgr7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (respecting the basic anatomy)<\/span><\/p>\r\n<div id=\"viewer-4cqc2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-8lj24\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-agprj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>SulfurPoint traits:<\/strong><\/span><\/p>\r\n<div id=\"viewer-5hsn6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9r7nc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Scales (any size and pattern) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6bits\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bleed \/ fluid leak (Any color and texture) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8r276\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bioluminescence \/ phosphorescence <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4is87\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Metallic bones \/ markings <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7s9bh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crystal bones \/ Gem growth <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7219o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Ghostly, plasma (body parts or fullbody) (doesn't glow) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cprgj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (not respecting the basic anatomy. Example: gun arm) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-alcuc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wings (any kind and number) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-585oq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Anything else <strong>(3)<\/strong><\/span><\/p>\r\n<div id=\"viewer-bm270\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-eb6k6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Taur-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d10d6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can be centaur-like or another species. Artwork is just an example, and your Taur can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-6tkmg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Mer-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-ai05a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can have the body of any aquatic animal. Artwork is just an example, and your Mer can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-4tbfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Conjointed twins <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-1cbg3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Don't have to be \"twins\", nor two merged bodies only (can be three, or more conjointed bodies, all with different features. Add any extra limb(s) and head(s) you want.)<\/em><\/span><\/p>\r\n<div id=\"viewer-3eii9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2d1di\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast two preys, and thus two transformations instead of one <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7hh48\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast three preys, and thus three transformations instead of one <strong>(25)<\/strong><\/span><\/p>"}},"title":"Trait Sheets","is_visible":"1","summary":null,"utility_tag":["wip"],"page_tag":null}
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{"data":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<br \/><br \/>See the <a href=\"https:\/\/www.deviantart.com\/sulfurhast-den\">group on deviantart<\/a> for proof of my ownership! I purchased them from <a href=\"https:\/\/www.deviantart.com\/linkabell-art\">Linkabell-Art<\/a><\/p>\r\n<p>Who purchased them from the original creator <a href=\"https:\/\/www.deviantart.com\/yokamycelium\">YokaMycelium<\/a><\/p>\r\n<p>Original concept that became the Sulfurhast created by <a href=\"https:\/\/www.deviantart.com\/tomoburd\">Tomoburd<\/a><\/p>\r\n<p>Full species rights belongs to me, Cryptid-Artha, Artha-Demon in some places!<\/p>","field1":"<p id=\"viewer-59nfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A Sulfurhast is a merciless beast commonly used as hunters and puppets. Their main purpose is to track down, kill, and take the appearance of their prey. Useful in kings games or when a target becomes unreachable...<\/span><\/p>\r\n<p id=\"viewer-6tvh1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are generally tall, and easily can reach 2m \/ 6'6\" to 2,50m \/ 8'2\" (approx.) Although smaller ones already have been witnessed, and they're not less deadly or dangerous. They all have a skull face covered with a thin layer of skin, and it's most often the face of a psychopomp animal (guide of souls.) Their skin looks like it's been flayed, yet it's a tough layer of hide.<\/span><\/p>\r\n<p id=\"viewer-917hl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They can evolve in any universe having magic, and especially black magic. They can be created by powerful necromancers, witches, dark mages, or black magic users in general, implying a lot of sacrifices and a dangerous ritual. They are made with fresh flesh, black magic, and sulfur.<\/span><\/p>\r\n<p id=\"viewer-3s0sl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Since they're based on humanoid remains, they can have various body types and sizes, as well as various animal parts.<\/span><\/p>\r\n<p id=\"viewer-fa3n6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are sometimes seen with orbits, and a faint light illuminating it from the inside.<\/span><\/p>\r\n<p id=\"viewer-bip46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their tongue is always thick with a square-shaped tip.<\/span><\/p>\r\n<div id=\"viewer-b43c5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-718no\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're mostly unknown in folklores and cultures. \"Sulfurhaste\" never or rarely ring a bell, the name means nothing to most of all. However, some powerful magic users might have heard that name once; and it has been described as a knife to the jugular, as something impossible to stop once it's created, as a terrific fate. They say that once you are chased by a Sulfurhast, your life is at the mercy of the gods.<\/span><\/p>\r\n<p id=\"viewer-84s6l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare are the souls aware of what's a Sulfurhast, and even rarer are those who knows how to create one. <\/span><\/p>","field2":"<p><br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created. How they are created and their origins are seen here<br \/><br \/><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The triangle is an excellent representation of a Sulfurhast's life. It is no hazard if its invocation symbols represents the three possible stages of its life and in the same time, its complex relationship with the two other parts. Let's have a closer look at it: <\/span><br \/><br \/>[Image Goes Here]<br \/><br \/><\/p>\r\n<p id=\"viewer-cg0j8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gene Seskrit explains:<\/span><\/p>\r\n<p id=\"viewer-emchj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">\"<em>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<\/em>\"<\/span><\/p>","field6":null,"field7":"<p id=\"viewer-ejl0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">To start, creating a Sulfurhast must be the very last resort of yours. It must be made only when you have tried every possible other options, and failed to all of them. The cost of such a ritual and the dangers encountered are rarely worth the price, and many necromancers have died in the process. And for those who survived... They all changed. You won't be able to see it, but you'll loose a part of yourself after created such a beast. Not like a missing finger or a hand, but more like missing a part of your own spitirual essence. Like a part of your soul, of your life. It's hard to explain to those who never experienced it. Be patient, you'll experience it soon enough.<\/span><\/p>\r\n<p id=\"viewer-dhpm4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Unlike everyone loves to believe, Sulfurhastes are not demons. And they do not come from hell. Some like to consider them as spirits, but it's more complex than that. They're more like... a part of you, and a part of their prey.<\/span><\/p>\r\n<p id=\"viewer-582cu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are not good or evil, they only serve their purpose. They look like ghosts, monsters, their silhouette is made from the remains you'll use. If you have the spirit of an artist, you might even make a beautiful beast. <\/span><\/p>\r\n<p id=\"viewer-9qbou\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">But let's talk about their purpose, about why one wants to create a Sulfurhast. These beasts are hunters. You give them a purpose at birth, a prey. Then, you turn them into puppets, and steal the identity of the prey. Always wanted to be a prince? Then send a Sulfurhast after the said prince. Nobody will be able to stop the process, not even the royal guards or the royal mage. <\/span><\/p>\r\n<p id=\"viewer-69r2k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">I see in your eyes how curious you are about this process. \"How can a single creature defeat an army and a mage?\" you ask. The answer is: hunger. But let me explain it to you more precisely.<\/span><\/p>\r\n<p id=\"viewer-9vdfa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can live accross three phases in their life. Only two of them are useful for you.<\/span><\/p>\r\n<p id=\"viewer-8ilht\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The first phase is called the <strong>Hunter Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-crmn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the beast will rise from its sulfur and blood symbol that you traced on the groud, you'll have a few minutes only to give it a purpose. Give it something that belonged to the person you want to see dead. It can be anything, but the more the object was important to the prey, the stronger the link; and if it's blood of the prey, it's even better. The Sulfurhast will eat this possession, then it'll immediately locate its prey, and start running in their direction. It'll be a magic link, and the Sulfurhast will know where is its prey even if it's at the other side of the world.<\/span><\/p>\r\n<p id=\"viewer-41j9l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast is nothing more than an empty shell of flesh. They have no soul and no feelings. All they have is the bit of black magic you gave them and... and a bit of your own essence. And deep inside their guts, they have an insatiable hunger. But nothing could calm the hunger; the food will turn into ashes, the flesh will be unsaviory and useless, black magic and people's life essence will be only temporary. No, only the flesh, the possessions and the soul of their designated prey will be able to satisfy their hunger, and they know it. They'll never cease to track down their prey until they're satisfied. The target you gave them will be their sole obsession.<\/span><\/p>\r\n<p id=\"viewer-2gjae\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their prey can be anyone, but keep in mind that the victim you choose will have a terrible death. During this phase, the beast will not sleep, nor eat, nor rest. It'll keep running towards the victim until it finds it. Its level of intelligence is minor, but it might eventually learn how to open door handles and such things. It doesn't have thoughts, but it's not completely a beast. It's more like... a ghost.<\/span><\/p>\r\n<p id=\"viewer-mlq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The second phase is called the <strong>Puppet Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-dokkk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It occurs when the Sulfurhast finally found and ingested its prey. It will have consumed everything about its target: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-dbop1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The hunger is calmed. The Sulfurhast will still need to ingest life essence and black magic from time to time, but it'll be a minor annoyance. <\/span><\/p>\r\n<p id=\"viewer-7bh99\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast ingested everything about its prey. <em>Everything<\/em>. So much that it <em>became<\/em> its prey. And the person it killed and ate now became the Sulfurhast. And the Sulfurhast may now shapeshit into its prey's appearance in a flash of black smoke. No matter the species of its prey and how different it was from the Sulfurhast's original body, it'll be able to shapeshift in a few seconds. <\/span><\/p>\r\n<p id=\"viewer-7p6o1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast might try to imitate the dead prey at first, but it'll be clumsly and won't be able to fool the victim's relatives. This is where your job continues.<\/span><\/p>\r\n<p id=\"viewer-d7s5g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The \"Puppet\" Phase is named that way because once the prey is ingested, you are able to take control of your beast. With a simple ritual of possession, which will be eased by the fact that the Sulfurhast has a bit of your essence, you'll be able to take control of your monster at will. You'll see through its eyes, you'll shape shift in its stead, you'll feel what it feels, and you'll act through the beast as you wish. When people will see their friend, they'll in fact see a monster who ate it, controlled by a necromancer. That's wild, isn't it?<\/span><\/p>\r\n<p id=\"viewer-dm3ca\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is useful to steal an identity, a throne, etc. You'll be the prince of a foreign country, your worst enemy's wife, you'll be a child again or an old person. You'll steal every power, status, title, and anything the victim had.<\/span><\/p>\r\n<p id=\"viewer-2o0nv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Be careful about powerful magic users however, for they might feel the black magic link inside the beast. When you possess the beast, a good mage might be able to feel you and to locate you.<\/span><\/p>\r\n<p id=\"viewer-8sdi6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast has gained life essence. It is now completed by a full soul, and by the bits of you that you gave earlier. It technically became <em>alive<\/em>. And it will learn. And it will learn <em>fast<\/em>. And it will start feeling. And it'll start living, and experiencing. And it'll become as intelligent as you, sometimes more. It'll take some time to happen, but it always happens faster than you expected. And the beast will start to realise that someone is controlling it in its stead. <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<p id=\"viewer-f6goc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase is called the <strong>Freedom phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-frsir\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Although it may be called by other names such as the Free Phase, the Frightening phase, the Dangerous phase, or the Pacified Phase.<\/span><\/p>\r\n<p id=\"viewer-ah6ns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase occurs when the link between the necromancer and the Sulfurhast is broken. <\/span><\/p>\r\n<p id=\"viewer-ehrfi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">How can it break, you wonder? <\/span><\/p>\r\n<p id=\"viewer-7s11r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast realizes its connection with you, and the fact that you're controlling it, it'll want its freedom. And also probably more than its freedom. Several events can provoke it: <\/span><\/p>\r\n<p id=\"viewer-3g9ft\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The Sulfurhast will need to frequently ingest life essence. Understand by this: bits of soul and magic. If it doesn't have it, it will die. But a Sulfurhast is resourceful, and if you don't give it the option to feed on its surroundings, or if it's locked somewhere, then the magic bound between you and it will start to turn against you. The Sulfurhast will start to absorb your life essence instead of dying. You'll feel it, don't worry. But if you do nothing to stop it, it'll feed on your soul until you have nothing left and die, no matter the distance between you and it. In short, be careful about feeding properly your beast, or it'll feed on you like any other animal would.<\/span><\/p>\r\n<p id=\"viewer-m69f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You won't be able to possess your beast all the time. You'll have to get back to your body to eat, wash, and live a bit not to loose your muscles. And when you'll not be possessing your monster, it might feel the need to meet its creator a second time. If it finds you before you can realize it, it'll try to kill you, and to consume you. That way, it'll gain its freedom, and it'll consume your soul to increase greatly its lifespan. How convenient.<\/span><\/p>\r\n<p id=\"viewer-8q1gc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You can also break the bound between your Sulfurhast and you at any time. It'll cost you a lot of black magic, but you can do it. You might ask: why would you want to break such a bound, after all the sacrifices you made to create it? If you feel like the bound between the Sulfurhast and you becomes dangerous, you will want to break it, trust me. A mage located you? The beast's hunting you? Someone understood that their friend isn't really a person but is a beast instead? You might want to break it for your safety. <\/span><\/p>\r\n<p id=\"viewer-4a4jc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You'll loose your control over the beast. But sometimes, it's for the best. This is why I told you that creating a Sulfurhast should be your last resort.<\/span><\/p>\r\n<p id=\"viewer-6ulj5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Finally, if you die for any reason, the beast will be free nonetheless. It'll feel your death and will probably try to find your body to ingest it, but you won't be here anymore to prevent it.<\/span><\/p>\r\n<p id=\"viewer-ctktf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In the Freedom Phase, the Sulfurhast has gained intelligence and any skills its prey had. And it'll live its life as it wishes to, with its knowledge on the world. It'll choose its own purpose on life, and it'll live as long as it can find some life source from time to time, like a vampire. <\/span><\/p>","parsed":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<br \/><br \/>See the <a href=\"https:\/\/www.deviantart.com\/sulfurhast-den\">group on deviantart<\/a> for proof of my ownership! I purchased them from <a href=\"https:\/\/www.deviantart.com\/linkabell-art\">Linkabell-Art<\/a><\/p>\r\n<p>Who purchased them from the original creator <a href=\"https:\/\/www.deviantart.com\/yokamycelium\">YokaMycelium<\/a><\/p>\r\n<p>Original concept that became the Sulfurhast created by <a href=\"https:\/\/www.deviantart.com\/tomoburd\">Tomoburd<\/a><\/p>\r\n<p>Full species rights belongs to me, Cryptid-Artha, Artha-Demon in some places!<\/p>","field1":"<p id=\"viewer-59nfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A Sulfurhast is a merciless beast commonly used as hunters and puppets. Their main purpose is to track down, kill, and take the appearance of their prey. Useful in kings games or when a target becomes unreachable...<\/span><\/p>\r\n<p id=\"viewer-6tvh1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are generally tall, and easily can reach 2m \/ 6'6\" to 2,50m \/ 8'2\" (approx.) Although smaller ones already have been witnessed, and they're not less deadly or dangerous. They all have a skull face covered with a thin layer of skin, and it's most often the face of a psychopomp animal (guide of souls.) Their skin looks like it's been flayed, yet it's a tough layer of hide.<\/span><\/p>\r\n<p id=\"viewer-917hl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They can evolve in any universe having magic, and especially black magic. They can be created by powerful necromancers, witches, dark mages, or black magic users in general, implying a lot of sacrifices and a dangerous ritual. They are made with fresh flesh, black magic, and sulfur.<\/span><\/p>\r\n<p id=\"viewer-3s0sl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Since they're based on humanoid remains, they can have various body types and sizes, as well as various animal parts.<\/span><\/p>\r\n<p id=\"viewer-fa3n6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are sometimes seen with orbits, and a faint light illuminating it from the inside.<\/span><\/p>\r\n<p id=\"viewer-bip46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their tongue is always thick with a square-shaped tip.<\/span><\/p>\r\n<div id=\"viewer-b43c5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-718no\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're mostly unknown in folklores and cultures. \"Sulfurhaste\" never or rarely ring a bell, the name means nothing to most of all. However, some powerful magic users might have heard that name once; and it has been described as a knife to the jugular, as something impossible to stop once it's created, as a terrific fate. They say that once you are chased by a Sulfurhast, your life is at the mercy of the gods.<\/span><\/p>\r\n<p id=\"viewer-84s6l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare are the souls aware of what's a Sulfurhast, and even rarer are those who knows how to create one. <\/span><\/p>","field2":"<p><br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created. How they are created and their origins are seen here<br \/><br \/><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The triangle is an excellent representation of a Sulfurhast's life. It is no hazard if its invocation symbols represents the three possible stages of its life and in the same time, its complex relationship with the two other parts. Let's have a closer look at it: <\/span><br \/><br \/>[Image Goes Here]<br \/><br \/><\/p>\r\n<p id=\"viewer-cg0j8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gene Seskrit explains:<\/span><\/p>\r\n<p id=\"viewer-emchj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">\"<em>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<\/em>\"<\/span><\/p>","field6":null,"field7":"<p id=\"viewer-ejl0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">To start, creating a Sulfurhast must be the very last resort of yours. It must be made only when you have tried every possible other options, and failed to all of them. The cost of such a ritual and the dangers encountered are rarely worth the price, and many necromancers have died in the process. And for those who survived... They all changed. You won't be able to see it, but you'll loose a part of yourself after created such a beast. Not like a missing finger or a hand, but more like missing a part of your own spitirual essence. Like a part of your soul, of your life. It's hard to explain to those who never experienced it. Be patient, you'll experience it soon enough.<\/span><\/p>\r\n<p id=\"viewer-dhpm4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Unlike everyone loves to believe, Sulfurhastes are not demons. And they do not come from hell. Some like to consider them as spirits, but it's more complex than that. They're more like... a part of you, and a part of their prey.<\/span><\/p>\r\n<p id=\"viewer-582cu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are not good or evil, they only serve their purpose. They look like ghosts, monsters, their silhouette is made from the remains you'll use. If you have the spirit of an artist, you might even make a beautiful beast. <\/span><\/p>\r\n<p id=\"viewer-9qbou\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">But let's talk about their purpose, about why one wants to create a Sulfurhast. These beasts are hunters. You give them a purpose at birth, a prey. Then, you turn them into puppets, and steal the identity of the prey. Always wanted to be a prince? Then send a Sulfurhast after the said prince. Nobody will be able to stop the process, not even the royal guards or the royal mage. <\/span><\/p>\r\n<p id=\"viewer-69r2k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">I see in your eyes how curious you are about this process. \"How can a single creature defeat an army and a mage?\" you ask. The answer is: hunger. But let me explain it to you more precisely.<\/span><\/p>\r\n<p id=\"viewer-9vdfa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can live accross three phases in their life. Only two of them are useful for you.<\/span><\/p>\r\n<p id=\"viewer-8ilht\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The first phase is called the <strong>Hunter Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-crmn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the beast will rise from its sulfur and blood symbol that you traced on the groud, you'll have a few minutes only to give it a purpose. Give it something that belonged to the person you want to see dead. It can be anything, but the more the object was important to the prey, the stronger the link; and if it's blood of the prey, it's even better. The Sulfurhast will eat this possession, then it'll immediately locate its prey, and start running in their direction. It'll be a magic link, and the Sulfurhast will know where is its prey even if it's at the other side of the world.<\/span><\/p>\r\n<p id=\"viewer-41j9l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast is nothing more than an empty shell of flesh. They have no soul and no feelings. All they have is the bit of black magic you gave them and... and a bit of your own essence. And deep inside their guts, they have an insatiable hunger. But nothing could calm the hunger; the food will turn into ashes, the flesh will be unsaviory and useless, black magic and people's life essence will be only temporary. No, only the flesh, the possessions and the soul of their designated prey will be able to satisfy their hunger, and they know it. They'll never cease to track down their prey until they're satisfied. The target you gave them will be their sole obsession.<\/span><\/p>\r\n<p id=\"viewer-2gjae\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their prey can be anyone, but keep in mind that the victim you choose will have a terrible death. During this phase, the beast will not sleep, nor eat, nor rest. It'll keep running towards the victim until it finds it. Its level of intelligence is minor, but it might eventually learn how to open door handles and such things. It doesn't have thoughts, but it's not completely a beast. It's more like... a ghost.<\/span><\/p>\r\n<p id=\"viewer-mlq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The second phase is called the <strong>Puppet Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-dokkk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It occurs when the Sulfurhast finally found and ingested its prey. It will have consumed everything about its target: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-dbop1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The hunger is calmed. The Sulfurhast will still need to ingest life essence and black magic from time to time, but it'll be a minor annoyance. <\/span><\/p>\r\n<p id=\"viewer-7bh99\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast ingested everything about its prey. <em>Everything<\/em>. So much that it <em>became<\/em> its prey. And the person it killed and ate now became the Sulfurhast. And the Sulfurhast may now shapeshit into its prey's appearance in a flash of black smoke. No matter the species of its prey and how different it was from the Sulfurhast's original body, it'll be able to shapeshift in a few seconds. <\/span><\/p>\r\n<p id=\"viewer-7p6o1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast might try to imitate the dead prey at first, but it'll be clumsly and won't be able to fool the victim's relatives. This is where your job continues.<\/span><\/p>\r\n<p id=\"viewer-d7s5g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The \"Puppet\" Phase is named that way because once the prey is ingested, you are able to take control of your beast. With a simple ritual of possession, which will be eased by the fact that the Sulfurhast has a bit of your essence, you'll be able to take control of your monster at will. You'll see through its eyes, you'll shape shift in its stead, you'll feel what it feels, and you'll act through the beast as you wish. When people will see their friend, they'll in fact see a monster who ate it, controlled by a necromancer. That's wild, isn't it?<\/span><\/p>\r\n<p id=\"viewer-dm3ca\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is useful to steal an identity, a throne, etc. You'll be the prince of a foreign country, your worst enemy's wife, you'll be a child again or an old person. You'll steal every power, status, title, and anything the victim had.<\/span><\/p>\r\n<p id=\"viewer-2o0nv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Be careful about powerful magic users however, for they might feel the black magic link inside the beast. When you possess the beast, a good mage might be able to feel you and to locate you.<\/span><\/p>\r\n<p id=\"viewer-8sdi6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast has gained life essence. It is now completed by a full soul, and by the bits of you that you gave earlier. It technically became <em>alive<\/em>. And it will learn. And it will learn <em>fast<\/em>. And it will start feeling. And it'll start living, and experiencing. And it'll become as intelligent as you, sometimes more. It'll take some time to happen, but it always happens faster than you expected. And the beast will start to realise that someone is controlling it in its stead. <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<p id=\"viewer-f6goc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase is called the <strong>Freedom phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-frsir\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Although it may be called by other names such as the Free Phase, the Frightening phase, the Dangerous phase, or the Pacified Phase.<\/span><\/p>\r\n<p id=\"viewer-ah6ns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase occurs when the link between the necromancer and the Sulfurhast is broken. <\/span><\/p>\r\n<p id=\"viewer-ehrfi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">How can it break, you wonder? <\/span><\/p>\r\n<p id=\"viewer-7s11r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast realizes its connection with you, and the fact that you're controlling it, it'll want its freedom. And also probably more than its freedom. Several events can provoke it: <\/span><\/p>\r\n<p id=\"viewer-3g9ft\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The Sulfurhast will need to frequently ingest life essence. Understand by this: bits of soul and magic. If it doesn't have it, it will die. But a Sulfurhast is resourceful, and if you don't give it the option to feed on its surroundings, or if it's locked somewhere, then the magic bound between you and it will start to turn against you. The Sulfurhast will start to absorb your life essence instead of dying. You'll feel it, don't worry. But if you do nothing to stop it, it'll feed on your soul until you have nothing left and die, no matter the distance between you and it. In short, be careful about feeding properly your beast, or it'll feed on you like any other animal would.<\/span><\/p>\r\n<p id=\"viewer-m69f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You won't be able to possess your beast all the time. You'll have to get back to your body to eat, wash, and live a bit not to loose your muscles. And when you'll not be possessing your monster, it might feel the need to meet its creator a second time. If it finds you before you can realize it, it'll try to kill you, and to consume you. That way, it'll gain its freedom, and it'll consume your soul to increase greatly its lifespan. How convenient.<\/span><\/p>\r\n<p id=\"viewer-8q1gc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You can also break the bound between your Sulfurhast and you at any time. It'll cost you a lot of black magic, but you can do it. You might ask: why would you want to break such a bound, after all the sacrifices you made to create it? If you feel like the bound between the Sulfurhast and you becomes dangerous, you will want to break it, trust me. A mage located you? The beast's hunting you? Someone understood that their friend isn't really a person but is a beast instead? You might want to break it for your safety. <\/span><\/p>\r\n<p id=\"viewer-4a4jc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You'll loose your control over the beast. But sometimes, it's for the best. This is why I told you that creating a Sulfurhast should be your last resort.<\/span><\/p>\r\n<p id=\"viewer-6ulj5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Finally, if you die for any reason, the beast will be free nonetheless. It'll feel your death and will probably try to find your body to ingest it, but you won't be here anymore to prevent it.<\/span><\/p>\r\n<p id=\"viewer-ctktf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In the Freedom Phase, the Sulfurhast has gained intelligence and any skills its prey had. And it'll live its life as it wishes to, with its knowledge on the world. It'll choose its own purpose on life, and it'll live as long as it can find some life source from time to time, like a vampire. <\/span><\/p>"}},"title":"Sulfurhast","is_visible":"1","summary":null,"utility_tag":["wip","stub"],"page_tag":null}
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{"data":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<br \/><br \/>See the <a href=\"https:\/\/www.deviantart.com\/sulfurhast-den\">group on deviantart<\/a> for proof of my ownership! I purchased them from <a href=\"https:\/\/www.deviantart.com\/linkabell-art\">Linkabell-Art<\/a><\/p>\r\n<p>Who purchased them from the original creator <a href=\"https:\/\/www.deviantart.com\/yokamycelium\">YokaMycelium<\/a><\/p>\r\n<p>Original concept that became the Sulfurhast created by <a href=\"https:\/\/www.deviantart.com\/tomoburd\">Tomoburd<\/a><\/p>\r\n<p>Full species rights belongs to me, Cryptid-Artha, Artha-Demon in some places!<\/p>","field1":"<p id=\"viewer-59nfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A Sulfurhast is a merciless beast commonly used as hunters and puppets. Their main purpose is to track down, kill, and take the appearance of their prey. Useful in kings games or when a target becomes unreachable...<\/span><\/p>\r\n<p id=\"viewer-6tvh1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are generally tall, and easily can reach 2m \/ 6'6\" to 2,50m \/ 8'2\" (approx.) Although smaller ones already have been witnessed, and they're not less deadly or dangerous. They all have a skull face covered with a thin layer of skin, and it's most often the face of a psychopomp animal (guide of souls.) Their skin looks like it's been flayed, yet it's a tough layer of hide.<\/span><\/p>\r\n<p id=\"viewer-917hl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They can evolve in any universe having magic, and especially black magic. They can be created by powerful necromancers, witches, dark mages, or black magic users in general, implying a lot of sacrifices and a dangerous ritual. They are made with fresh flesh, black magic, and sulfur.<\/span><\/p>\r\n<p id=\"viewer-3s0sl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Since they're based on humanoid remains, they can have various body types and sizes, as well as various animal parts.<\/span><\/p>\r\n<p id=\"viewer-fa3n6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are sometimes seen with orbits, and a faint light illuminating it from the inside.<\/span><\/p>\r\n<p id=\"viewer-bip46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their tongue is always thick with a square-shaped tip.<\/span><\/p>\r\n<div id=\"viewer-b43c5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-718no\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're mostly unknown in folklores and cultures. \"Sulfurhaste\" never or rarely ring a bell, the name means nothing to most of all. However, some powerful magic users might have heard that name once; and it has been described as a knife to the jugular, as something impossible to stop once it's created, as a terrific fate. They say that once you are chased by a Sulfurhast, your life is at the mercy of the gods.<\/span><\/p>\r\n<p id=\"viewer-84s6l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare are the souls aware of what's a Sulfurhast, and even rarer are those who knows how to create one. <\/span><\/p>","field2":"<p><br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created. How they are created and their origins are seen here<br \/><br \/><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The triangle is an excellent representation of a Sulfurhast's life. It is no hazard if its invocation symbols represents the three possible stages of its life and in the same time, its complex relationship with the two other parts. Let's have a closer look at it: <\/span><br \/><br \/>[Image Goes Here]<br \/><br \/><\/p>\r\n<p id=\"viewer-cg0j8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gene Seskrit explains:<\/span><\/p>\r\n<p id=\"viewer-emchj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">\"<em>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<\/em>\"<\/span><\/p>","field6":null,"field7":"<p id=\"viewer-ejl0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">To start, creating a Sulfurhast must be the very last resort of yours. It must be made only when you have tried every possible other options, and failed to all of them. The cost of such a ritual and the dangers encountered are rarely worth the price, and many necromancers have died in the process. And for those who survived... They all changed. You won't be able to see it, but you'll loose a part of yourself after created such a beast. Not like a missing finger or a hand, but more like missing a part of your own spitirual essence. Like a part of your soul, of your life. It's hard to explain to those who never experienced it. Be patient, you'll experience it soon enough.<\/span><\/p>\r\n<p id=\"viewer-dhpm4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Unlike everyone loves to believe, Sulfurhastes are not demons. And they do not come from hell. Some like to consider them as spirits, but it's more complex than that. They're more like... a part of you, and a part of their prey.<\/span><\/p>\r\n<p id=\"viewer-582cu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are not good or evil, they only serve their purpose. They look like ghosts, monsters, their silhouette is made from the remains you'll use. If you have the spirit of an artist, you might even make a beautiful beast. <\/span><\/p>\r\n<p id=\"viewer-9qbou\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">But let's talk about their purpose, about why one wants to create a Sulfurhast. These beasts are hunters. You give them a purpose at birth, a prey. Then, you turn them into puppets, and steal the identity of the prey. Always wanted to be a prince? Then send a Sulfurhast after the said prince. Nobody will be able to stop the process, not even the royal guards or the royal mage. <\/span><\/p>\r\n<p id=\"viewer-69r2k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">I see in your eyes how curious you are about this process. \"How can a single creature defeat an army and a mage?\" you ask. The answer is: hunger. But let me explain it to you more precisely.<\/span><\/p>\r\n<p id=\"viewer-9vdfa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can live accross three phases in their life. Only two of them are useful for you.<\/span><\/p>\r\n<p id=\"viewer-8ilht\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The first phase is called the <strong>Hunter Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-crmn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the beast will rise from its sulfur and blood symbol that you traced on the groud, you'll have a few minutes only to give it a purpose. Give it something that belonged to the person you want to see dead. It can be anything, but the more the object was important to the prey, the stronger the link; and if it's blood of the prey, it's even better. The Sulfurhast will eat this possession, then it'll immediately locate its prey, and start running in their direction. It'll be a magic link, and the Sulfurhast will know where is its prey even if it's at the other side of the world.<\/span><\/p>\r\n<p id=\"viewer-41j9l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast is nothing more than an empty shell of flesh. They have no soul and no feelings. All they have is the bit of black magic you gave them and... and a bit of your own essence. And deep inside their guts, they have an insatiable hunger. But nothing could calm the hunger; the food will turn into ashes, the flesh will be unsaviory and useless, black magic and people's life essence will be only temporary. No, only the flesh, the possessions and the soul of their designated prey will be able to satisfy their hunger, and they know it. They'll never cease to track down their prey until they're satisfied. The target you gave them will be their sole obsession.<\/span><\/p>\r\n<p id=\"viewer-2gjae\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their prey can be anyone, but keep in mind that the victim you choose will have a terrible death. During this phase, the beast will not sleep, nor eat, nor rest. It'll keep running towards the victim until it finds it. Its level of intelligence is minor, but it might eventually learn how to open door handles and such things. It doesn't have thoughts, but it's not completely a beast. It's more like... a ghost.<\/span><\/p>\r\n<p id=\"viewer-mlq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The second phase is called the <strong>Puppet Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-dokkk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It occurs when the Sulfurhast finally found and ingested its prey. It will have consumed everything about its target: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-dbop1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The hunger is calmed. The Sulfurhast will still need to ingest life essence and black magic from time to time, but it'll be a minor annoyance. <\/span><\/p>\r\n<p id=\"viewer-7bh99\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast ingested everything about its prey. <em>Everything<\/em>. So much that it <em>became<\/em> its prey. And the person it killed and ate now became the Sulfurhast. And the Sulfurhast may now shapeshit into its prey's appearance in a flash of black smoke. No matter the species of its prey and how different it was from the Sulfurhast's original body, it'll be able to shapeshift in a few seconds. <\/span><\/p>\r\n<p id=\"viewer-7p6o1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast might try to imitate the dead prey at first, but it'll be clumsly and won't be able to fool the victim's relatives. This is where your job continues.<\/span><\/p>\r\n<p id=\"viewer-d7s5g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The \"Puppet\" Phase is named that way because once the prey is ingested, you are able to take control of your beast. With a simple ritual of possession, which will be eased by the fact that the Sulfurhast has a bit of your essence, you'll be able to take control of your monster at will. You'll see through its eyes, you'll shape shift in its stead, you'll feel what it feels, and you'll act through the beast as you wish. When people will see their friend, they'll in fact see a monster who ate it, controlled by a necromancer. That's wild, isn't it?<\/span><\/p>\r\n<p id=\"viewer-dm3ca\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is useful to steal an identity, a throne, etc. You'll be the prince of a foreign country, your worst enemy's wife, you'll be a child again or an old person. You'll steal every power, status, title, and anything the victim had.<\/span><\/p>\r\n<p id=\"viewer-2o0nv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Be careful about powerful magic users however, for they might feel the black magic link inside the beast. When you possess the beast, a good mage might be able to feel you and to locate you.<\/span><\/p>\r\n<p id=\"viewer-8sdi6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast has gained life essence. It is now completed by a full soul, and by the bits of you that you gave earlier. It technically became <em>alive<\/em>. And it will learn. And it will learn <em>fast<\/em>. And it will start feeling. And it'll start living, and experiencing. And it'll become as intelligent as you, sometimes more. It'll take some time to happen, but it always happens faster than you expected. And the beast will start to realise that someone is controlling it in its stead. <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<p id=\"viewer-f6goc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase is called the <strong>Freedom phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-frsir\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Although it may be called by other names such as the Free Phase, the Frightening phase, the Dangerous phase, or the Pacified Phase.<\/span><\/p>\r\n<p id=\"viewer-ah6ns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase occurs when the link between the necromancer and the Sulfurhast is broken. <\/span><\/p>\r\n<p id=\"viewer-ehrfi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">How can it break, you wonder? <\/span><\/p>\r\n<p id=\"viewer-7s11r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast realizes its connection with you, and the fact that you're controlling it, it'll want its freedom. And also probably more than its freedom. Several events can provoke it: <\/span><\/p>\r\n<p id=\"viewer-3g9ft\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The Sulfurhast will need to frequently ingest life essence. Understand by this: bits of soul and magic. If it doesn't have it, it will die. But a Sulfurhast is resourceful, and if you don't give it the option to feed on its surroundings, or if it's locked somewhere, then the magic bound between you and it will start to turn against you. The Sulfurhast will start to absorb your life essence instead of dying. You'll feel it, don't worry. But if you do nothing to stop it, it'll feed on your soul until you have nothing left and die, no matter the distance between you and it. In short, be careful about feeding properly your beast, or it'll feed on you like any other animal would.<\/span><\/p>\r\n<p id=\"viewer-m69f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You won't be able to possess your beast all the time. You'll have to get back to your body to eat, wash, and live a bit not to loose your muscles. And when you'll not be possessing your monster, it might feel the need to meet its creator a second time. If it finds you before you can realize it, it'll try to kill you, and to consume you. That way, it'll gain its freedom, and it'll consume your soul to increase greatly its lifespan. How convenient.<\/span><\/p>\r\n<p id=\"viewer-8q1gc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You can also break the bound between your Sulfurhast and you at any time. It'll cost you a lot of black magic, but you can do it. You might ask: why would you want to break such a bound, after all the sacrifices you made to create it? If you feel like the bound between the Sulfurhast and you becomes dangerous, you will want to break it, trust me. A mage located you? The beast's hunting you? Someone understood that their friend isn't really a person but is a beast instead? You might want to break it for your safety. <\/span><\/p>\r\n<p id=\"viewer-4a4jc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You'll loose your control over the beast. But sometimes, it's for the best. This is why I told you that creating a Sulfurhast should be your last resort.<\/span><\/p>\r\n<p id=\"viewer-6ulj5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Finally, if you die for any reason, the beast will be free nonetheless. It'll feel your death and will probably try to find your body to ingest it, but you won't be here anymore to prevent it.<\/span><\/p>\r\n<p id=\"viewer-ctktf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In the Freedom Phase, the Sulfurhast has gained intelligence and any skills its prey had. And it'll live its life as it wishes to, with its knowledge on the world. It'll choose its own purpose on life, and it'll live as long as it can find some life source from time to time, like a vampire. <\/span><\/p>","parsed":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<br \/><br \/>See the <a href=\"https:\/\/www.deviantart.com\/sulfurhast-den\">group on deviantart<\/a> for proof of my ownership! I purchased them from <a href=\"https:\/\/www.deviantart.com\/linkabell-art\">Linkabell-Art<\/a><\/p>\r\n<p>Who purchased them from the original creator <a href=\"https:\/\/www.deviantart.com\/yokamycelium\">YokaMycelium<\/a><\/p>\r\n<p>Original concept that became the Sulfurhast created by <a href=\"https:\/\/www.deviantart.com\/tomoburd\">Tomoburd<\/a><\/p>\r\n<p>Full species rights belongs to me, Cryptid-Artha, Artha-Demon in some places!<\/p>","field1":"<p id=\"viewer-59nfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A Sulfurhast is a merciless beast commonly used as hunters and puppets. Their main purpose is to track down, kill, and take the appearance of their prey. Useful in kings games or when a target becomes unreachable...<\/span><\/p>\r\n<p id=\"viewer-6tvh1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are generally tall, and easily can reach 2m \/ 6'6\" to 2,50m \/ 8'2\" (approx.) Although smaller ones already have been witnessed, and they're not less deadly or dangerous. They all have a skull face covered with a thin layer of skin, and it's most often the face of a psychopomp animal (guide of souls.) Their skin looks like it's been flayed, yet it's a tough layer of hide.<\/span><\/p>\r\n<p id=\"viewer-917hl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They can evolve in any universe having magic, and especially black magic. They can be created by powerful necromancers, witches, dark mages, or black magic users in general, implying a lot of sacrifices and a dangerous ritual. They are made with fresh flesh, black magic, and sulfur.<\/span><\/p>\r\n<p id=\"viewer-3s0sl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Since they're based on humanoid remains, they can have various body types and sizes, as well as various animal parts.<\/span><\/p>\r\n<p id=\"viewer-fa3n6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are sometimes seen with orbits, and a faint light illuminating it from the inside.<\/span><\/p>\r\n<p id=\"viewer-bip46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their tongue is always thick with a square-shaped tip.<\/span><\/p>\r\n<div id=\"viewer-b43c5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-718no\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're mostly unknown in folklores and cultures. \"Sulfurhaste\" never or rarely ring a bell, the name means nothing to most of all. However, some powerful magic users might have heard that name once; and it has been described as a knife to the jugular, as something impossible to stop once it's created, as a terrific fate. They say that once you are chased by a Sulfurhast, your life is at the mercy of the gods.<\/span><\/p>\r\n<p id=\"viewer-84s6l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare are the souls aware of what's a Sulfurhast, and even rarer are those who knows how to create one. <\/span><\/p>","field2":"<p><br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created. How they are created and their origins are seen here<br \/><br \/><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The triangle is an excellent representation of a Sulfurhast's life. It is no hazard if its invocation symbols represents the three possible stages of its life and in the same time, its complex relationship with the two other parts. Let's have a closer look at it: <\/span><br \/><br \/>[Image Goes Here]<br \/><br \/><\/p>\r\n<p id=\"viewer-cg0j8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gene Seskrit explains:<\/span><\/p>\r\n<p id=\"viewer-emchj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">\"<em>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<\/em>\"<\/span><\/p>","field6":null,"field7":"<p id=\"viewer-ejl0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">To start, creating a Sulfurhast must be the very last resort of yours. It must be made only when you have tried every possible other options, and failed to all of them. The cost of such a ritual and the dangers encountered are rarely worth the price, and many necromancers have died in the process. And for those who survived... They all changed. You won't be able to see it, but you'll loose a part of yourself after created such a beast. Not like a missing finger or a hand, but more like missing a part of your own spitirual essence. Like a part of your soul, of your life. It's hard to explain to those who never experienced it. Be patient, you'll experience it soon enough.<\/span><\/p>\r\n<p id=\"viewer-dhpm4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Unlike everyone loves to believe, Sulfurhastes are not demons. And they do not come from hell. Some like to consider them as spirits, but it's more complex than that. They're more like... a part of you, and a part of their prey.<\/span><\/p>\r\n<p id=\"viewer-582cu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are not good or evil, they only serve their purpose. They look like ghosts, monsters, their silhouette is made from the remains you'll use. If you have the spirit of an artist, you might even make a beautiful beast. <\/span><\/p>\r\n<p id=\"viewer-9qbou\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">But let's talk about their purpose, about why one wants to create a Sulfurhast. These beasts are hunters. You give them a purpose at birth, a prey. Then, you turn them into puppets, and steal the identity of the prey. Always wanted to be a prince? Then send a Sulfurhast after the said prince. Nobody will be able to stop the process, not even the royal guards or the royal mage. <\/span><\/p>\r\n<p id=\"viewer-69r2k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">I see in your eyes how curious you are about this process. \"How can a single creature defeat an army and a mage?\" you ask. The answer is: hunger. But let me explain it to you more precisely.<\/span><\/p>\r\n<p id=\"viewer-9vdfa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can live accross three phases in their life. Only two of them are useful for you.<\/span><\/p>\r\n<p id=\"viewer-8ilht\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The first phase is called the <strong>Hunter Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-crmn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the beast will rise from its sulfur and blood symbol that you traced on the groud, you'll have a few minutes only to give it a purpose. Give it something that belonged to the person you want to see dead. It can be anything, but the more the object was important to the prey, the stronger the link; and if it's blood of the prey, it's even better. The Sulfurhast will eat this possession, then it'll immediately locate its prey, and start running in their direction. It'll be a magic link, and the Sulfurhast will know where is its prey even if it's at the other side of the world.<\/span><\/p>\r\n<p id=\"viewer-41j9l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast is nothing more than an empty shell of flesh. They have no soul and no feelings. All they have is the bit of black magic you gave them and... and a bit of your own essence. And deep inside their guts, they have an insatiable hunger. But nothing could calm the hunger; the food will turn into ashes, the flesh will be unsaviory and useless, black magic and people's life essence will be only temporary. No, only the flesh, the possessions and the soul of their designated prey will be able to satisfy their hunger, and they know it. They'll never cease to track down their prey until they're satisfied. The target you gave them will be their sole obsession.<\/span><\/p>\r\n<p id=\"viewer-2gjae\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their prey can be anyone, but keep in mind that the victim you choose will have a terrible death. During this phase, the beast will not sleep, nor eat, nor rest. It'll keep running towards the victim until it finds it. Its level of intelligence is minor, but it might eventually learn how to open door handles and such things. It doesn't have thoughts, but it's not completely a beast. It's more like... a ghost.<\/span><\/p>\r\n<p id=\"viewer-mlq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The second phase is called the <strong>Puppet Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-dokkk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It occurs when the Sulfurhast finally found and ingested its prey. It will have consumed everything about its target: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-dbop1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The hunger is calmed. The Sulfurhast will still need to ingest life essence and black magic from time to time, but it'll be a minor annoyance. <\/span><\/p>\r\n<p id=\"viewer-7bh99\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast ingested everything about its prey. <em>Everything<\/em>. So much that it <em>became<\/em> its prey. And the person it killed and ate now became the Sulfurhast. And the Sulfurhast may now shapeshit into its prey's appearance in a flash of black smoke. No matter the species of its prey and how different it was from the Sulfurhast's original body, it'll be able to shapeshift in a few seconds. <\/span><\/p>\r\n<p id=\"viewer-7p6o1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast might try to imitate the dead prey at first, but it'll be clumsly and won't be able to fool the victim's relatives. This is where your job continues.<\/span><\/p>\r\n<p id=\"viewer-d7s5g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The \"Puppet\" Phase is named that way because once the prey is ingested, you are able to take control of your beast. With a simple ritual of possession, which will be eased by the fact that the Sulfurhast has a bit of your essence, you'll be able to take control of your monster at will. You'll see through its eyes, you'll shape shift in its stead, you'll feel what it feels, and you'll act through the beast as you wish. When people will see their friend, they'll in fact see a monster who ate it, controlled by a necromancer. That's wild, isn't it?<\/span><\/p>\r\n<p id=\"viewer-dm3ca\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is useful to steal an identity, a throne, etc. You'll be the prince of a foreign country, your worst enemy's wife, you'll be a child again or an old person. You'll steal every power, status, title, and anything the victim had.<\/span><\/p>\r\n<p id=\"viewer-2o0nv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Be careful about powerful magic users however, for they might feel the black magic link inside the beast. When you possess the beast, a good mage might be able to feel you and to locate you.<\/span><\/p>\r\n<p id=\"viewer-8sdi6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast has gained life essence. It is now completed by a full soul, and by the bits of you that you gave earlier. It technically became <em>alive<\/em>. And it will learn. And it will learn <em>fast<\/em>. And it will start feeling. And it'll start living, and experiencing. And it'll become as intelligent as you, sometimes more. It'll take some time to happen, but it always happens faster than you expected. And the beast will start to realise that someone is controlling it in its stead. <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<p id=\"viewer-f6goc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase is called the <strong>Freedom phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-frsir\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Although it may be called by other names such as the Free Phase, the Frightening phase, the Dangerous phase, or the Pacified Phase.<\/span><\/p>\r\n<p id=\"viewer-ah6ns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase occurs when the link between the necromancer and the Sulfurhast is broken. <\/span><\/p>\r\n<p id=\"viewer-ehrfi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">How can it break, you wonder? <\/span><\/p>\r\n<p id=\"viewer-7s11r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast realizes its connection with you, and the fact that you're controlling it, it'll want its freedom. And also probably more than its freedom. Several events can provoke it: <\/span><\/p>\r\n<p id=\"viewer-3g9ft\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The Sulfurhast will need to frequently ingest life essence. Understand by this: bits of soul and magic. If it doesn't have it, it will die. But a Sulfurhast is resourceful, and if you don't give it the option to feed on its surroundings, or if it's locked somewhere, then the magic bound between you and it will start to turn against you. The Sulfurhast will start to absorb your life essence instead of dying. You'll feel it, don't worry. But if you do nothing to stop it, it'll feed on your soul until you have nothing left and die, no matter the distance between you and it. In short, be careful about feeding properly your beast, or it'll feed on you like any other animal would.<\/span><\/p>\r\n<p id=\"viewer-m69f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You won't be able to possess your beast all the time. You'll have to get back to your body to eat, wash, and live a bit not to loose your muscles. And when you'll not be possessing your monster, it might feel the need to meet its creator a second time. If it finds you before you can realize it, it'll try to kill you, and to consume you. That way, it'll gain its freedom, and it'll consume your soul to increase greatly its lifespan. How convenient.<\/span><\/p>\r\n<p id=\"viewer-8q1gc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You can also break the bound between your Sulfurhast and you at any time. It'll cost you a lot of black magic, but you can do it. You might ask: why would you want to break such a bound, after all the sacrifices you made to create it? If you feel like the bound between the Sulfurhast and you becomes dangerous, you will want to break it, trust me. A mage located you? The beast's hunting you? Someone understood that their friend isn't really a person but is a beast instead? You might want to break it for your safety. <\/span><\/p>\r\n<p id=\"viewer-4a4jc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You'll loose your control over the beast. But sometimes, it's for the best. This is why I told you that creating a Sulfurhast should be your last resort.<\/span><\/p>\r\n<p id=\"viewer-6ulj5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Finally, if you die for any reason, the beast will be free nonetheless. It'll feel your death and will probably try to find your body to ingest it, but you won't be here anymore to prevent it.<\/span><\/p>\r\n<p id=\"viewer-ctktf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In the Freedom Phase, the Sulfurhast has gained intelligence and any skills its prey had. And it'll live its life as it wishes to, with its knowledge on the world. It'll choose its own purpose on life, and it'll live as long as it can find some life source from time to time, like a vampire. <\/span><\/p>"}},"title":"Sulfurhast","is_visible":"1","summary":null,"utility_tag":["wip","stub"],"page_tag":null}
#175 3 July 2023, 11:53:49 UTC
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{"data":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<br \/><br \/>See the group on deviantart for proof of my ownership! I purchased them from <a href=\"https:\/\/www.deviantart.com\/linkabell-art\">Linkabell-Art<\/a><\/p>\r\n<p>Who purchased them from the original creator <a href=\"https:\/\/www.deviantart.com\/yokamycelium\">YokaMycelium<\/a><\/p>\r\n<p>Original concept that became the Sulfurhast created by <a href=\"https:\/\/www.deviantart.com\/tomoburd\">Tomoburd<\/a><\/p>\r\n<p>Full species rights belongs to me, Cryptid-Artha, Artha-Demon in some places!<\/p>","field1":"<p id=\"viewer-59nfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A Sulfurhast is a merciless beast commonly used as hunters and puppets. Their main purpose is to track down, kill, and take the appearance of their prey. Useful in kings games or when a target becomes unreachable...<\/span><\/p>\r\n<p id=\"viewer-6tvh1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are generally tall, and easily can reach 2m \/ 6'6\" to 2,50m \/ 8'2\" (approx.) Although smaller ones already have been witnessed, and they're not less deadly or dangerous. They all have a skull face covered with a thin layer of skin, and it's most often the face of a psychopomp animal (guide of souls.) Their skin looks like it's been flayed, yet it's a tough layer of hide.<\/span><\/p>\r\n<p id=\"viewer-917hl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They can evolve in any universe having magic, and especially black magic. They can be created by powerful necromancers, witches, dark mages, or black magic users in general, implying a lot of sacrifices and a dangerous ritual. They are made with fresh flesh, black magic, and sulfur.<\/span><\/p>\r\n<p id=\"viewer-3s0sl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Since they're based on humanoid remains, they can have various body types and sizes, as well as various animal parts.<\/span><\/p>\r\n<p id=\"viewer-fa3n6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are sometimes seen with orbits, and a faint light illuminating it from the inside.<\/span><\/p>\r\n<p id=\"viewer-bip46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their tongue is always thick with a square-shaped tip.<\/span><\/p>\r\n<div id=\"viewer-b43c5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-718no\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're mostly unknown in folklores and cultures. \"Sulfurhaste\" never or rarely ring a bell, the name means nothing to most of all. However, some powerful magic users might have heard that name once; and it has been described as a knife to the jugular, as something impossible to stop once it's created, as a terrific fate. They say that once you are chased by a Sulfurhast, your life is at the mercy of the gods.<\/span><\/p>\r\n<p id=\"viewer-84s6l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare are the souls aware of what's a Sulfurhast, and even rarer are those who knows how to create one. <\/span><\/p>","field2":"<p><br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created. How they are created and their origins are seen here<br \/><br \/><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The triangle is an excellent representation of a Sulfurhast's life. It is no hazard if its invocation symbols represents the three possible stages of its life and in the same time, its complex relationship with the two other parts. Let's have a closer look at it: <\/span><br \/><br \/>[Image Goes Here]<br \/><br \/><\/p>\r\n<p id=\"viewer-cg0j8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gene Seskrit explains:<\/span><\/p>\r\n<p id=\"viewer-emchj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">\"<em>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<\/em>\"<\/span><\/p>","field6":null,"field7":"<p id=\"viewer-ejl0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">To start, creating a Sulfurhast must be the very last resort of yours. It must be made only when you have tried every possible other options, and failed to all of them. The cost of such a ritual and the dangers encountered are rarely worth the price, and many necromancers have died in the process. And for those who survived... They all changed. You won't be able to see it, but you'll loose a part of yourself after created such a beast. Not like a missing finger or a hand, but more like missing a part of your own spitirual essence. Like a part of your soul, of your life. It's hard to explain to those who never experienced it. Be patient, you'll experience it soon enough.<\/span><\/p>\r\n<p id=\"viewer-dhpm4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Unlike everyone loves to believe, Sulfurhastes are not demons. And they do not come from hell. Some like to consider them as spirits, but it's more complex than that. They're more like... a part of you, and a part of their prey.<\/span><\/p>\r\n<p id=\"viewer-582cu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are not good or evil, they only serve their purpose. They look like ghosts, monsters, their silhouette is made from the remains you'll use. If you have the spirit of an artist, you might even make a beautiful beast. <\/span><\/p>\r\n<p id=\"viewer-9qbou\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">But let's talk about their purpose, about why one wants to create a Sulfurhast. These beasts are hunters. You give them a purpose at birth, a prey. Then, you turn them into puppets, and steal the identity of the prey. Always wanted to be a prince? Then send a Sulfurhast after the said prince. Nobody will be able to stop the process, not even the royal guards or the royal mage. <\/span><\/p>\r\n<p id=\"viewer-69r2k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">I see in your eyes how curious you are about this process. \"How can a single creature defeat an army and a mage?\" you ask. The answer is: hunger. But let me explain it to you more precisely.<\/span><\/p>\r\n<p id=\"viewer-9vdfa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can live accross three phases in their life. Only two of them are useful for you.<\/span><\/p>\r\n<p id=\"viewer-8ilht\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The first phase is called the <strong>Hunter Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-crmn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the beast will rise from its sulfur and blood symbol that you traced on the groud, you'll have a few minutes only to give it a purpose. Give it something that belonged to the person you want to see dead. It can be anything, but the more the object was important to the prey, the stronger the link; and if it's blood of the prey, it's even better. The Sulfurhast will eat this possession, then it'll immediately locate its prey, and start running in their direction. It'll be a magic link, and the Sulfurhast will know where is its prey even if it's at the other side of the world.<\/span><\/p>\r\n<p id=\"viewer-41j9l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast is nothing more than an empty shell of flesh. They have no soul and no feelings. All they have is the bit of black magic you gave them and... and a bit of your own essence. And deep inside their guts, they have an insatiable hunger. But nothing could calm the hunger; the food will turn into ashes, the flesh will be unsaviory and useless, black magic and people's life essence will be only temporary. No, only the flesh, the possessions and the soul of their designated prey will be able to satisfy their hunger, and they know it. They'll never cease to track down their prey until they're satisfied. The target you gave them will be their sole obsession.<\/span><\/p>\r\n<p id=\"viewer-2gjae\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their prey can be anyone, but keep in mind that the victim you choose will have a terrible death. During this phase, the beast will not sleep, nor eat, nor rest. It'll keep running towards the victim until it finds it. Its level of intelligence is minor, but it might eventually learn how to open door handles and such things. It doesn't have thoughts, but it's not completely a beast. It's more like... a ghost.<\/span><\/p>\r\n<p id=\"viewer-mlq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The second phase is called the <strong>Puppet Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-dokkk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It occurs when the Sulfurhast finally found and ingested its prey. It will have consumed everything about its target: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-dbop1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The hunger is calmed. The Sulfurhast will still need to ingest life essence and black magic from time to time, but it'll be a minor annoyance. <\/span><\/p>\r\n<p id=\"viewer-7bh99\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast ingested everything about its prey. <em>Everything<\/em>. So much that it <em>became<\/em> its prey. And the person it killed and ate now became the Sulfurhast. And the Sulfurhast may now shapeshit into its prey's appearance in a flash of black smoke. No matter the species of its prey and how different it was from the Sulfurhast's original body, it'll be able to shapeshift in a few seconds. <\/span><\/p>\r\n<p id=\"viewer-7p6o1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast might try to imitate the dead prey at first, but it'll be clumsly and won't be able to fool the victim's relatives. This is where your job continues.<\/span><\/p>\r\n<p id=\"viewer-d7s5g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The \"Puppet\" Phase is named that way because once the prey is ingested, you are able to take control of your beast. With a simple ritual of possession, which will be eased by the fact that the Sulfurhast has a bit of your essence, you'll be able to take control of your monster at will. You'll see through its eyes, you'll shape shift in its stead, you'll feel what it feels, and you'll act through the beast as you wish. When people will see their friend, they'll in fact see a monster who ate it, controlled by a necromancer. That's wild, isn't it?<\/span><\/p>\r\n<p id=\"viewer-dm3ca\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is useful to steal an identity, a throne, etc. You'll be the prince of a foreign country, your worst enemy's wife, you'll be a child again or an old person. You'll steal every power, status, title, and anything the victim had.<\/span><\/p>\r\n<p id=\"viewer-2o0nv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Be careful about powerful magic users however, for they might feel the black magic link inside the beast. When you possess the beast, a good mage might be able to feel you and to locate you.<\/span><\/p>\r\n<p id=\"viewer-8sdi6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast has gained life essence. It is now completed by a full soul, and by the bits of you that you gave earlier. It technically became <em>alive<\/em>. And it will learn. And it will learn <em>fast<\/em>. And it will start feeling. And it'll start living, and experiencing. And it'll become as intelligent as you, sometimes more. It'll take some time to happen, but it always happens faster than you expected. And the beast will start to realise that someone is controlling it in its stead. <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<p id=\"viewer-f6goc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase is called the <strong>Freedom phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-frsir\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Although it may be called by other names such as the Free Phase, the Frightening phase, the Dangerous phase, or the Pacified Phase.<\/span><\/p>\r\n<p id=\"viewer-ah6ns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase occurs when the link between the necromancer and the Sulfurhast is broken. <\/span><\/p>\r\n<p id=\"viewer-ehrfi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">How can it break, you wonder? <\/span><\/p>\r\n<p id=\"viewer-7s11r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast realizes its connection with you, and the fact that you're controlling it, it'll want its freedom. And also probably more than its freedom. Several events can provoke it: <\/span><\/p>\r\n<p id=\"viewer-3g9ft\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The Sulfurhast will need to frequently ingest life essence. Understand by this: bits of soul and magic. If it doesn't have it, it will die. But a Sulfurhast is resourceful, and if you don't give it the option to feed on its surroundings, or if it's locked somewhere, then the magic bound between you and it will start to turn against you. The Sulfurhast will start to absorb your life essence instead of dying. You'll feel it, don't worry. But if you do nothing to stop it, it'll feed on your soul until you have nothing left and die, no matter the distance between you and it. In short, be careful about feeding properly your beast, or it'll feed on you like any other animal would.<\/span><\/p>\r\n<p id=\"viewer-m69f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You won't be able to possess your beast all the time. You'll have to get back to your body to eat, wash, and live a bit not to loose your muscles. And when you'll not be possessing your monster, it might feel the need to meet its creator a second time. If it finds you before you can realize it, it'll try to kill you, and to consume you. That way, it'll gain its freedom, and it'll consume your soul to increase greatly its lifespan. How convenient.<\/span><\/p>\r\n<p id=\"viewer-8q1gc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You can also break the bound between your Sulfurhast and you at any time. It'll cost you a lot of black magic, but you can do it. You might ask: why would you want to break such a bound, after all the sacrifices you made to create it? If you feel like the bound between the Sulfurhast and you becomes dangerous, you will want to break it, trust me. A mage located you? The beast's hunting you? Someone understood that their friend isn't really a person but is a beast instead? You might want to break it for your safety. <\/span><\/p>\r\n<p id=\"viewer-4a4jc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You'll loose your control over the beast. But sometimes, it's for the best. This is why I told you that creating a Sulfurhast should be your last resort.<\/span><\/p>\r\n<p id=\"viewer-6ulj5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Finally, if you die for any reason, the beast will be free nonetheless. It'll feel your death and will probably try to find your body to ingest it, but you won't be here anymore to prevent it.<\/span><\/p>\r\n<p id=\"viewer-ctktf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In the Freedom Phase, the Sulfurhast has gained intelligence and any skills its prey had. And it'll live its life as it wishes to, with its knowledge on the world. It'll choose its own purpose on life, and it'll live as long as it can find some life source from time to time, like a vampire. <\/span><\/p>","parsed":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<br \/><br \/>See the group on deviantart for proof of my ownership! I purchased them from <a href=\"https:\/\/www.deviantart.com\/linkabell-art\">Linkabell-Art<\/a><\/p>\r\n<p>Who purchased them from the original creator <a href=\"https:\/\/www.deviantart.com\/yokamycelium\">YokaMycelium<\/a><\/p>\r\n<p>Original concept that became the Sulfurhast created by <a href=\"https:\/\/www.deviantart.com\/tomoburd\">Tomoburd<\/a><\/p>\r\n<p>Full species rights belongs to me, Cryptid-Artha, Artha-Demon in some places!<\/p>","field1":"<p id=\"viewer-59nfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A Sulfurhast is a merciless beast commonly used as hunters and puppets. Their main purpose is to track down, kill, and take the appearance of their prey. Useful in kings games or when a target becomes unreachable...<\/span><\/p>\r\n<p id=\"viewer-6tvh1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are generally tall, and easily can reach 2m \/ 6'6\" to 2,50m \/ 8'2\" (approx.) Although smaller ones already have been witnessed, and they're not less deadly or dangerous. They all have a skull face covered with a thin layer of skin, and it's most often the face of a psychopomp animal (guide of souls.) Their skin looks like it's been flayed, yet it's a tough layer of hide.<\/span><\/p>\r\n<p id=\"viewer-917hl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They can evolve in any universe having magic, and especially black magic. They can be created by powerful necromancers, witches, dark mages, or black magic users in general, implying a lot of sacrifices and a dangerous ritual. They are made with fresh flesh, black magic, and sulfur.<\/span><\/p>\r\n<p id=\"viewer-3s0sl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Since they're based on humanoid remains, they can have various body types and sizes, as well as various animal parts.<\/span><\/p>\r\n<p id=\"viewer-fa3n6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are sometimes seen with orbits, and a faint light illuminating it from the inside.<\/span><\/p>\r\n<p id=\"viewer-bip46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their tongue is always thick with a square-shaped tip.<\/span><\/p>\r\n<div id=\"viewer-b43c5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-718no\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're mostly unknown in folklores and cultures. \"Sulfurhaste\" never or rarely ring a bell, the name means nothing to most of all. However, some powerful magic users might have heard that name once; and it has been described as a knife to the jugular, as something impossible to stop once it's created, as a terrific fate. They say that once you are chased by a Sulfurhast, your life is at the mercy of the gods.<\/span><\/p>\r\n<p id=\"viewer-84s6l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare are the souls aware of what's a Sulfurhast, and even rarer are those who knows how to create one. <\/span><\/p>","field2":"<p><br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created. How they are created and their origins are seen here<br \/><br \/><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The triangle is an excellent representation of a Sulfurhast's life. It is no hazard if its invocation symbols represents the three possible stages of its life and in the same time, its complex relationship with the two other parts. Let's have a closer look at it: <\/span><br \/><br \/>[Image Goes Here]<br \/><br \/><\/p>\r\n<p id=\"viewer-cg0j8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gene Seskrit explains:<\/span><\/p>\r\n<p id=\"viewer-emchj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">\"<em>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<\/em>\"<\/span><\/p>","field6":null,"field7":"<p id=\"viewer-ejl0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">To start, creating a Sulfurhast must be the very last resort of yours. It must be made only when you have tried every possible other options, and failed to all of them. The cost of such a ritual and the dangers encountered are rarely worth the price, and many necromancers have died in the process. And for those who survived... They all changed. You won't be able to see it, but you'll loose a part of yourself after created such a beast. Not like a missing finger or a hand, but more like missing a part of your own spitirual essence. Like a part of your soul, of your life. It's hard to explain to those who never experienced it. Be patient, you'll experience it soon enough.<\/span><\/p>\r\n<p id=\"viewer-dhpm4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Unlike everyone loves to believe, Sulfurhastes are not demons. And they do not come from hell. Some like to consider them as spirits, but it's more complex than that. They're more like... a part of you, and a part of their prey.<\/span><\/p>\r\n<p id=\"viewer-582cu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are not good or evil, they only serve their purpose. They look like ghosts, monsters, their silhouette is made from the remains you'll use. If you have the spirit of an artist, you might even make a beautiful beast. <\/span><\/p>\r\n<p id=\"viewer-9qbou\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">But let's talk about their purpose, about why one wants to create a Sulfurhast. These beasts are hunters. You give them a purpose at birth, a prey. Then, you turn them into puppets, and steal the identity of the prey. Always wanted to be a prince? Then send a Sulfurhast after the said prince. Nobody will be able to stop the process, not even the royal guards or the royal mage. <\/span><\/p>\r\n<p id=\"viewer-69r2k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">I see in your eyes how curious you are about this process. \"How can a single creature defeat an army and a mage?\" you ask. The answer is: hunger. But let me explain it to you more precisely.<\/span><\/p>\r\n<p id=\"viewer-9vdfa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can live accross three phases in their life. Only two of them are useful for you.<\/span><\/p>\r\n<p id=\"viewer-8ilht\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The first phase is called the <strong>Hunter Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-crmn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the beast will rise from its sulfur and blood symbol that you traced on the groud, you'll have a few minutes only to give it a purpose. Give it something that belonged to the person you want to see dead. It can be anything, but the more the object was important to the prey, the stronger the link; and if it's blood of the prey, it's even better. The Sulfurhast will eat this possession, then it'll immediately locate its prey, and start running in their direction. It'll be a magic link, and the Sulfurhast will know where is its prey even if it's at the other side of the world.<\/span><\/p>\r\n<p id=\"viewer-41j9l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast is nothing more than an empty shell of flesh. They have no soul and no feelings. All they have is the bit of black magic you gave them and... and a bit of your own essence. And deep inside their guts, they have an insatiable hunger. But nothing could calm the hunger; the food will turn into ashes, the flesh will be unsaviory and useless, black magic and people's life essence will be only temporary. No, only the flesh, the possessions and the soul of their designated prey will be able to satisfy their hunger, and they know it. They'll never cease to track down their prey until they're satisfied. The target you gave them will be their sole obsession.<\/span><\/p>\r\n<p id=\"viewer-2gjae\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their prey can be anyone, but keep in mind that the victim you choose will have a terrible death. During this phase, the beast will not sleep, nor eat, nor rest. It'll keep running towards the victim until it finds it. Its level of intelligence is minor, but it might eventually learn how to open door handles and such things. It doesn't have thoughts, but it's not completely a beast. It's more like... a ghost.<\/span><\/p>\r\n<p id=\"viewer-mlq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The second phase is called the <strong>Puppet Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-dokkk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It occurs when the Sulfurhast finally found and ingested its prey. It will have consumed everything about its target: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-dbop1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The hunger is calmed. The Sulfurhast will still need to ingest life essence and black magic from time to time, but it'll be a minor annoyance. <\/span><\/p>\r\n<p id=\"viewer-7bh99\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast ingested everything about its prey. <em>Everything<\/em>. So much that it <em>became<\/em> its prey. And the person it killed and ate now became the Sulfurhast. And the Sulfurhast may now shapeshit into its prey's appearance in a flash of black smoke. No matter the species of its prey and how different it was from the Sulfurhast's original body, it'll be able to shapeshift in a few seconds. <\/span><\/p>\r\n<p id=\"viewer-7p6o1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast might try to imitate the dead prey at first, but it'll be clumsly and won't be able to fool the victim's relatives. This is where your job continues.<\/span><\/p>\r\n<p id=\"viewer-d7s5g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The \"Puppet\" Phase is named that way because once the prey is ingested, you are able to take control of your beast. With a simple ritual of possession, which will be eased by the fact that the Sulfurhast has a bit of your essence, you'll be able to take control of your monster at will. You'll see through its eyes, you'll shape shift in its stead, you'll feel what it feels, and you'll act through the beast as you wish. When people will see their friend, they'll in fact see a monster who ate it, controlled by a necromancer. That's wild, isn't it?<\/span><\/p>\r\n<p id=\"viewer-dm3ca\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is useful to steal an identity, a throne, etc. You'll be the prince of a foreign country, your worst enemy's wife, you'll be a child again or an old person. You'll steal every power, status, title, and anything the victim had.<\/span><\/p>\r\n<p id=\"viewer-2o0nv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Be careful about powerful magic users however, for they might feel the black magic link inside the beast. When you possess the beast, a good mage might be able to feel you and to locate you.<\/span><\/p>\r\n<p id=\"viewer-8sdi6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast has gained life essence. It is now completed by a full soul, and by the bits of you that you gave earlier. It technically became <em>alive<\/em>. And it will learn. And it will learn <em>fast<\/em>. And it will start feeling. And it'll start living, and experiencing. And it'll become as intelligent as you, sometimes more. It'll take some time to happen, but it always happens faster than you expected. And the beast will start to realise that someone is controlling it in its stead. <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<p id=\"viewer-f6goc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase is called the <strong>Freedom phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-frsir\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Although it may be called by other names such as the Free Phase, the Frightening phase, the Dangerous phase, or the Pacified Phase.<\/span><\/p>\r\n<p id=\"viewer-ah6ns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase occurs when the link between the necromancer and the Sulfurhast is broken. <\/span><\/p>\r\n<p id=\"viewer-ehrfi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">How can it break, you wonder? <\/span><\/p>\r\n<p id=\"viewer-7s11r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast realizes its connection with you, and the fact that you're controlling it, it'll want its freedom. And also probably more than its freedom. Several events can provoke it: <\/span><\/p>\r\n<p id=\"viewer-3g9ft\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The Sulfurhast will need to frequently ingest life essence. Understand by this: bits of soul and magic. If it doesn't have it, it will die. But a Sulfurhast is resourceful, and if you don't give it the option to feed on its surroundings, or if it's locked somewhere, then the magic bound between you and it will start to turn against you. The Sulfurhast will start to absorb your life essence instead of dying. You'll feel it, don't worry. But if you do nothing to stop it, it'll feed on your soul until you have nothing left and die, no matter the distance between you and it. In short, be careful about feeding properly your beast, or it'll feed on you like any other animal would.<\/span><\/p>\r\n<p id=\"viewer-m69f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You won't be able to possess your beast all the time. You'll have to get back to your body to eat, wash, and live a bit not to loose your muscles. And when you'll not be possessing your monster, it might feel the need to meet its creator a second time. If it finds you before you can realize it, it'll try to kill you, and to consume you. That way, it'll gain its freedom, and it'll consume your soul to increase greatly its lifespan. How convenient.<\/span><\/p>\r\n<p id=\"viewer-8q1gc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You can also break the bound between your Sulfurhast and you at any time. It'll cost you a lot of black magic, but you can do it. You might ask: why would you want to break such a bound, after all the sacrifices you made to create it? If you feel like the bound between the Sulfurhast and you becomes dangerous, you will want to break it, trust me. A mage located you? The beast's hunting you? Someone understood that their friend isn't really a person but is a beast instead? You might want to break it for your safety. <\/span><\/p>\r\n<p id=\"viewer-4a4jc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You'll loose your control over the beast. But sometimes, it's for the best. This is why I told you that creating a Sulfurhast should be your last resort.<\/span><\/p>\r\n<p id=\"viewer-6ulj5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Finally, if you die for any reason, the beast will be free nonetheless. It'll feel your death and will probably try to find your body to ingest it, but you won't be here anymore to prevent it.<\/span><\/p>\r\n<p id=\"viewer-ctktf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In the Freedom Phase, the Sulfurhast has gained intelligence and any skills its prey had. And it'll live its life as it wishes to, with its knowledge on the world. It'll choose its own purpose on life, and it'll live as long as it can find some life source from time to time, like a vampire. <\/span><\/p>"}},"title":"Sulfurhast","is_visible":"1","summary":null,"utility_tag":["wip","stub"],"page_tag":null}
#174 3 July 2023, 11:50:58 UTC
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{"data":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/97_119_3A5lAk7aRqjvdTF.png\" alt=\"\" width=\"1067\" height=\"1564\" \/><br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Head Examples goes Here]<\/span><\/p>\r\n<p id=\"viewer-2c2ps\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-f1ie3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-50tll\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-24qsh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-8u8lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-fmdb4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-ef4jb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-290b2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-9udqo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-ckcmi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-b2dk5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-brdcb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No orbits<\/span><\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<div id=\"viewer-4ofcd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-b0qff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-flol6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Horns go Here]<\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>\r\n<h2 id=\"viewer-e3ac\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Ears<\/strong><\/span><\/h2>\r\n<p id=\"viewer-69rpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-65na6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or horns (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p id=\"viewer-9h8rf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The ears may have species variation (for example, cow ears can become Brahman cow ears for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Ears goes Here]<\/span><\/p>\r\n<p id=\"viewer-6pkqv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No ears<\/span><\/p>\r\n<p id=\"viewer-7pufe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hole ears<\/span><\/p>\r\n<p id=\"viewer-8s3tb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-83c3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-5d2nk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-cetnu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-67mfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-p1lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-bfhjr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-195pd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-fqd46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-882b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5k53p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual ears as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel ears for free.)<\/span><\/p>\r\n<div id=\"viewer-c53a3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7nbmj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6m2fu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5glro\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-77um4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two or more pair(s) of ears<strong> (1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-7bcsd\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Tail<\/strong><\/span><\/h2>\r\n<p id=\"viewer-77sah\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail is optional and your Sulfurhast can have a bare butt if you want<\/span><\/p>\r\n<p id=\"viewer-8s5p5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with a wolf tail.)<\/span><\/p>\r\n<p id=\"viewer-a9dss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may look healthy or sick (fur loss, apparent bones, etc.)<\/span><\/p>\r\n<p id=\"viewer-9pnm5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may have species variation (for example, a cat tail can become a sphinx or Maine coon cat tail for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Tail goes Here]<\/span><\/p>\r\n<p id=\"viewer-cu6cs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No tail<\/span><\/p>\r\n<p id=\"viewer-baka4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b4v60\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-ducf3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-1rhq2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-f10kg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-5k6fn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-4636r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-vp3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-126cq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-7gt6q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-dkrb3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-d2akk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-97b9f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-28qge\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add a squirrel tail for free.)<\/span><\/p>\r\n<div id=\"viewer-9eavl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2rdb5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4ta1o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-emn0h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d1ro4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two tails, or tail split in two <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-9puff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Three or more tails, or tail split in three or more <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1ap4a\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Paws, legs<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7vc4t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- \"Paws\" only refers to the feet. The hands of the beast will remain human-like.<\/span><\/p>\r\n<p id=\"viewer-3i5g0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The legs are always anthro-shaped, no matter the chosen paws.<\/span><\/p>\r\n<p id=\"viewer-b9635\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with hare paws.)<\/span><\/p>\r\n<p id=\"viewer-83ljs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Thumbs are optional (depends if the necromancer selected back or front paws or the animal.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Images with Paws\/Legs goes here]<\/span><\/p>\r\n<p id=\"viewer-cjglh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b0mr8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-1241q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-7ji2h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-1o9d2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-clubh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-5k7d1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-7s3id\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-d7d6f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-3pemv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-7flon\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-39raq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-16met\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-8roqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel paws for free.)<\/span><\/p>\r\n<div id=\"viewer-c5cu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-br7o6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2s6j4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8lqj2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cjd9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two different paws <strong>(1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-5nto5\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Other traits<\/strong><\/span><\/h2>\r\n<p id=\"viewer-dds6v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are completely optional.<\/span><\/p>\r\n<p id=\"viewer-6qruh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Other traits can appear at any time in the list and are not limited to the visual sheet only.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Other Traits goes Here]<\/span><\/p>\r\n<p id=\"viewer-5u1t5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Free addons: <\/strong><\/span><\/p>\r\n<div id=\"viewer-5fvt3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1m0pm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fur (no limit)<\/span><\/p>\r\n<p id=\"viewer-1a04i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Feathers (no limit)<\/span><\/p>\r\n<p id=\"viewer-2lrpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hand pawpads<\/span><\/p>\r\n<p id=\"viewer-flni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Damaged skull<\/span><\/p>\r\n<p id=\"viewer-f066n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Carved bones\/skull<\/span><\/p>\r\n<p id=\"viewer-8j70c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra teeth, fang and\/or tusks (any head)<\/span><\/p>\r\n<p id=\"viewer-7f4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Stitches<\/span><\/p>\r\n<p id=\"viewer-5pbv9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Missing limbs \/ Heavily hurt<\/span><\/p>\r\n<p id=\"viewer-ah4ml\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra bones \/ Protruding bones (no extra limbs or head)<\/span><\/p>\r\n<p id=\"viewer-8o3ri\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Skeletal body parts (missing flesh)<\/span><\/p>\r\n<p id=\"viewer-3433o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sick, ill aspect (skin problems, fur loss, etc.)<\/span><\/p>\r\n<p id=\"viewer-4js1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Black smoke constant leak (sulfur powder, toxic)<\/span><\/p>\r\n<p id=\"viewer-ahgr7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (respecting the basic anatomy)<\/span><\/p>\r\n<div id=\"viewer-4cqc2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-8lj24\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-agprj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>SulfurPoint traits:<\/strong><\/span><\/p>\r\n<div id=\"viewer-5hsn6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9r7nc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Scales (any size and pattern) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6bits\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bleed \/ fluid leak (Any color and texture) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8r276\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bioluminescence \/ phosphorescence <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4is87\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Metallic bones \/ markings <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7s9bh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crystal bones \/ Gem growth <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7219o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Ghostly, plasma (body parts or fullbody) (doesn't glow) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cprgj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (not respecting the basic anatomy. Example: gun arm) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-alcuc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wings (any kind and number) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-585oq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Anything else <strong>(3)<\/strong><\/span><\/p>\r\n<div id=\"viewer-bm270\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-eb6k6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Taur-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d10d6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can be centaur-like or another species. Artwork is just an example, and your Taur can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-6tkmg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Mer-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-ai05a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can have the body of any aquatic animal. Artwork is just an example, and your Mer can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-4tbfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Conjointed twins <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-1cbg3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Don't have to be \"twins\", nor two merged bodies only (can be three, or more conjointed bodies, all with different features. Add any extra limb(s) and head(s) you want.)<\/em><\/span><\/p>\r\n<div id=\"viewer-3eii9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2d1di\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast two preys, and thus two transformations instead of one <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7hh48\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast three preys, and thus three transformations instead of one <strong>(25)<\/strong><\/span><\/p>","parsed":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/97_119_3A5lAk7aRqjvdTF.png\" alt=\"\" width=\"1067\" height=\"1564\" \/><br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Head Examples goes Here]<\/span><\/p>\r\n<p id=\"viewer-2c2ps\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-f1ie3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-50tll\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-24qsh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-8u8lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-fmdb4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-ef4jb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-290b2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-9udqo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-ckcmi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-b2dk5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-brdcb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No orbits<\/span><\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<div id=\"viewer-4ofcd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-b0qff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-flol6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Horns go Here]<\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>\r\n<h2 id=\"viewer-e3ac\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Ears<\/strong><\/span><\/h2>\r\n<p id=\"viewer-69rpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-65na6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or horns (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p id=\"viewer-9h8rf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The ears may have species variation (for example, cow ears can become Brahman cow ears for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Ears goes Here]<\/span><\/p>\r\n<p id=\"viewer-6pkqv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No ears<\/span><\/p>\r\n<p id=\"viewer-7pufe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hole ears<\/span><\/p>\r\n<p id=\"viewer-8s3tb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-83c3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-5d2nk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-cetnu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-67mfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-p1lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-bfhjr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-195pd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-fqd46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-882b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5k53p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual ears as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel ears for free.)<\/span><\/p>\r\n<div id=\"viewer-c53a3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7nbmj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6m2fu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5glro\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-77um4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two or more pair(s) of ears<strong> (1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-7bcsd\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Tail<\/strong><\/span><\/h2>\r\n<p id=\"viewer-77sah\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail is optional and your Sulfurhast can have a bare butt if you want<\/span><\/p>\r\n<p id=\"viewer-8s5p5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with a wolf tail.)<\/span><\/p>\r\n<p id=\"viewer-a9dss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may look healthy or sick (fur loss, apparent bones, etc.)<\/span><\/p>\r\n<p id=\"viewer-9pnm5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may have species variation (for example, a cat tail can become a sphinx or Maine coon cat tail for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Tail goes Here]<\/span><\/p>\r\n<p id=\"viewer-cu6cs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No tail<\/span><\/p>\r\n<p id=\"viewer-baka4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b4v60\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-ducf3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-1rhq2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-f10kg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-5k6fn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-4636r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-vp3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-126cq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-7gt6q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-dkrb3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-d2akk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-97b9f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-28qge\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add a squirrel tail for free.)<\/span><\/p>\r\n<div id=\"viewer-9eavl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2rdb5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4ta1o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-emn0h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d1ro4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two tails, or tail split in two <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-9puff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Three or more tails, or tail split in three or more <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1ap4a\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Paws, legs<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7vc4t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- \"Paws\" only refers to the feet. The hands of the beast will remain human-like.<\/span><\/p>\r\n<p id=\"viewer-3i5g0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The legs are always anthro-shaped, no matter the chosen paws.<\/span><\/p>\r\n<p id=\"viewer-b9635\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with hare paws.)<\/span><\/p>\r\n<p id=\"viewer-83ljs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Thumbs are optional (depends if the necromancer selected back or front paws or the animal.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Images with Paws\/Legs goes here]<\/span><\/p>\r\n<p id=\"viewer-cjglh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b0mr8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-1241q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-7ji2h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-1o9d2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-clubh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-5k7d1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-7s3id\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-d7d6f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-3pemv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-7flon\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-39raq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-16met\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-8roqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel paws for free.)<\/span><\/p>\r\n<div id=\"viewer-c5cu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-br7o6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2s6j4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8lqj2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cjd9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two different paws <strong>(1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-5nto5\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Other traits<\/strong><\/span><\/h2>\r\n<p id=\"viewer-dds6v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are completely optional.<\/span><\/p>\r\n<p id=\"viewer-6qruh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Other traits can appear at any time in the list and are not limited to the visual sheet only.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Other Traits goes Here]<\/span><\/p>\r\n<p id=\"viewer-5u1t5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Free addons: <\/strong><\/span><\/p>\r\n<div id=\"viewer-5fvt3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1m0pm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fur (no limit)<\/span><\/p>\r\n<p id=\"viewer-1a04i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Feathers (no limit)<\/span><\/p>\r\n<p id=\"viewer-2lrpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hand pawpads<\/span><\/p>\r\n<p id=\"viewer-flni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Damaged skull<\/span><\/p>\r\n<p id=\"viewer-f066n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Carved bones\/skull<\/span><\/p>\r\n<p id=\"viewer-8j70c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra teeth, fang and\/or tusks (any head)<\/span><\/p>\r\n<p id=\"viewer-7f4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Stitches<\/span><\/p>\r\n<p id=\"viewer-5pbv9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Missing limbs \/ Heavily hurt<\/span><\/p>\r\n<p id=\"viewer-ah4ml\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra bones \/ Protruding bones (no extra limbs or head)<\/span><\/p>\r\n<p id=\"viewer-8o3ri\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Skeletal body parts (missing flesh)<\/span><\/p>\r\n<p id=\"viewer-3433o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sick, ill aspect (skin problems, fur loss, etc.)<\/span><\/p>\r\n<p id=\"viewer-4js1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Black smoke constant leak (sulfur powder, toxic)<\/span><\/p>\r\n<p id=\"viewer-ahgr7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (respecting the basic anatomy)<\/span><\/p>\r\n<div id=\"viewer-4cqc2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-8lj24\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-agprj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>SulfurPoint traits:<\/strong><\/span><\/p>\r\n<div id=\"viewer-5hsn6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9r7nc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Scales (any size and pattern) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6bits\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bleed \/ fluid leak (Any color and texture) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8r276\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bioluminescence \/ phosphorescence <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4is87\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Metallic bones \/ markings <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7s9bh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crystal bones \/ Gem growth <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7219o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Ghostly, plasma (body parts or fullbody) (doesn't glow) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cprgj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (not respecting the basic anatomy. Example: gun arm) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-alcuc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wings (any kind and number) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-585oq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Anything else <strong>(3)<\/strong><\/span><\/p>\r\n<div id=\"viewer-bm270\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-eb6k6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Taur-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d10d6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can be centaur-like or another species. Artwork is just an example, and your Taur can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-6tkmg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Mer-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-ai05a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can have the body of any aquatic animal. Artwork is just an example, and your Mer can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-4tbfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Conjointed twins <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-1cbg3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Don't have to be \"twins\", nor two merged bodies only (can be three, or more conjointed bodies, all with different features. Add any extra limb(s) and head(s) you want.)<\/em><\/span><\/p>\r\n<div id=\"viewer-3eii9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2d1di\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast two preys, and thus two transformations instead of one <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7hh48\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast three preys, and thus three transformations instead of one <strong>(25)<\/strong><\/span><\/p>"}},"title":"Trait Sheets","is_visible":"1","summary":null,"utility_tag":["wip"],"page_tag":null}
#173 3 July 2023, 11:47:07 UTC
Page Updated
Length: 87768 (+60007) -
{"data":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/>[Main Species Info Image goes Here]<br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Head Examples goes Here]<\/span><\/p>\r\n<p id=\"viewer-2c2ps\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-f1ie3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-50tll\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-24qsh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-8u8lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-fmdb4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-ef4jb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-290b2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-9udqo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-ckcmi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-b2dk5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-brdcb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No orbits<\/span><\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<div id=\"viewer-4ofcd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-b0qff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-flol6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Horns go Here]<\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>\r\n<h2 id=\"viewer-e3ac\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Ears<\/strong><\/span><\/h2>\r\n<p id=\"viewer-69rpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-65na6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or horns (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p id=\"viewer-9h8rf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The ears may have species variation (for example, cow ears can become Brahman cow ears for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Ears goes Here]<\/span><\/p>\r\n<p id=\"viewer-6pkqv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No ears<\/span><\/p>\r\n<p id=\"viewer-7pufe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hole ears<\/span><\/p>\r\n<p id=\"viewer-8s3tb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-83c3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-5d2nk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-cetnu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-67mfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-p1lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-bfhjr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-195pd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-fqd46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-882b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5k53p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual ears as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel ears for free.)<\/span><\/p>\r\n<div id=\"viewer-c53a3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7nbmj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6m2fu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5glro\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-77um4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two or more pair(s) of ears<strong> (1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-7bcsd\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Tail<\/strong><\/span><\/h2>\r\n<p id=\"viewer-77sah\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail is optional and your Sulfurhast can have a bare butt if you want<\/span><\/p>\r\n<p id=\"viewer-8s5p5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with a wolf tail.)<\/span><\/p>\r\n<p id=\"viewer-a9dss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may look healthy or sick (fur loss, apparent bones, etc.)<\/span><\/p>\r\n<p id=\"viewer-9pnm5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may have species variation (for example, a cat tail can become a sphinx or Maine coon cat tail for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Tail goes Here]<\/span><\/p>\r\n<p id=\"viewer-cu6cs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No tail<\/span><\/p>\r\n<p id=\"viewer-baka4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b4v60\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-ducf3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-1rhq2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-f10kg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-5k6fn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-4636r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-vp3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-126cq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-7gt6q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-dkrb3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-d2akk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-97b9f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-28qge\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add a squirrel tail for free.)<\/span><\/p>\r\n<div id=\"viewer-9eavl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2rdb5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4ta1o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-emn0h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d1ro4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two tails, or tail split in two <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-9puff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Three or more tails, or tail split in three or more <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1ap4a\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Paws, legs<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7vc4t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- \"Paws\" only refers to the feet. The hands of the beast will remain human-like.<\/span><\/p>\r\n<p id=\"viewer-3i5g0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The legs are always anthro-shaped, no matter the chosen paws.<\/span><\/p>\r\n<p id=\"viewer-b9635\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with hare paws.)<\/span><\/p>\r\n<p id=\"viewer-83ljs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Thumbs are optional (depends if the necromancer selected back or front paws or the animal.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Images with Paws\/Legs goes here]<\/span><\/p>\r\n<p id=\"viewer-cjglh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b0mr8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-1241q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-7ji2h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-1o9d2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-clubh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-5k7d1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-7s3id\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-d7d6f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-3pemv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-7flon\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-39raq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-16met\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-8roqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel paws for free.)<\/span><\/p>\r\n<div id=\"viewer-c5cu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-br7o6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2s6j4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8lqj2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cjd9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two different paws <strong>(1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-5nto5\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Other traits<\/strong><\/span><\/h2>\r\n<p id=\"viewer-dds6v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are completely optional.<\/span><\/p>\r\n<p id=\"viewer-6qruh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Other traits can appear at any time in the list and are not limited to the visual sheet only.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Other Traits goes Here]<\/span><\/p>\r\n<p id=\"viewer-5u1t5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Free addons: <\/strong><\/span><\/p>\r\n<div id=\"viewer-5fvt3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1m0pm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fur (no limit)<\/span><\/p>\r\n<p id=\"viewer-1a04i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Feathers (no limit)<\/span><\/p>\r\n<p id=\"viewer-2lrpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hand pawpads<\/span><\/p>\r\n<p id=\"viewer-flni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Damaged skull<\/span><\/p>\r\n<p id=\"viewer-f066n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Carved bones\/skull<\/span><\/p>\r\n<p id=\"viewer-8j70c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra teeth, fang and\/or tusks (any head)<\/span><\/p>\r\n<p id=\"viewer-7f4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Stitches<\/span><\/p>\r\n<p id=\"viewer-5pbv9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Missing limbs \/ Heavily hurt<\/span><\/p>\r\n<p id=\"viewer-ah4ml\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra bones \/ Protruding bones (no extra limbs or head)<\/span><\/p>\r\n<p id=\"viewer-8o3ri\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Skeletal body parts (missing flesh)<\/span><\/p>\r\n<p id=\"viewer-3433o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sick, ill aspect (skin problems, fur loss, etc.)<\/span><\/p>\r\n<p id=\"viewer-4js1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Black smoke constant leak (sulfur powder, toxic)<\/span><\/p>\r\n<p id=\"viewer-ahgr7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (respecting the basic anatomy)<\/span><\/p>\r\n<div id=\"viewer-4cqc2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-8lj24\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-agprj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>SulfurPoint traits:<\/strong><\/span><\/p>\r\n<div id=\"viewer-5hsn6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9r7nc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Scales (any size and pattern) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6bits\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bleed \/ fluid leak (Any color and texture) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8r276\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bioluminescence \/ phosphorescence <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4is87\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Metallic bones \/ markings <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7s9bh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crystal bones \/ Gem growth <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7219o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Ghostly, plasma (body parts or fullbody) (doesn't glow) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cprgj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (not respecting the basic anatomy. Example: gun arm) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-alcuc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wings (any kind and number) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-585oq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Anything else <strong>(3)<\/strong><\/span><\/p>\r\n<div id=\"viewer-bm270\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-eb6k6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Taur-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d10d6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can be centaur-like or another species. Artwork is just an example, and your Taur can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-6tkmg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Mer-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-ai05a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can have the body of any aquatic animal. Artwork is just an example, and your Mer can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-4tbfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Conjointed twins <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-1cbg3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Don't have to be \"twins\", nor two merged bodies only (can be three, or more conjointed bodies, all with different features. Add any extra limb(s) and head(s) you want.)<\/em><\/span><\/p>\r\n<div id=\"viewer-3eii9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2d1di\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast two preys, and thus two transformations instead of one <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7hh48\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast three preys, and thus three transformations instead of one <strong>(25)<\/strong><\/span><\/p>","parsed":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/>[Main Species Info Image goes Here]<br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Head Examples goes Here]<\/span><\/p>\r\n<p id=\"viewer-2c2ps\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-f1ie3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-50tll\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-24qsh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-8u8lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-fmdb4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-ef4jb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-290b2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-9udqo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-ckcmi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-b2dk5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-brdcb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No orbits<\/span><\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<div id=\"viewer-4ofcd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-b0qff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-flol6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Horns go Here]<\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>\r\n<h2 id=\"viewer-e3ac\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Ears<\/strong><\/span><\/h2>\r\n<p id=\"viewer-69rpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-65na6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or horns (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p id=\"viewer-9h8rf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The ears may have species variation (for example, cow ears can become Brahman cow ears for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Ears goes Here]<\/span><\/p>\r\n<p id=\"viewer-6pkqv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No ears<\/span><\/p>\r\n<p id=\"viewer-7pufe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hole ears<\/span><\/p>\r\n<p id=\"viewer-8s3tb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-83c3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-5d2nk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-cetnu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-67mfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-p1lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-bfhjr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-195pd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-fqd46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-882b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5k53p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual ears as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel ears for free.)<\/span><\/p>\r\n<div id=\"viewer-c53a3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7nbmj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6m2fu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5glro\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-77um4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two or more pair(s) of ears<strong> (1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-7bcsd\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Tail<\/strong><\/span><\/h2>\r\n<p id=\"viewer-77sah\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail is optional and your Sulfurhast can have a bare butt if you want<\/span><\/p>\r\n<p id=\"viewer-8s5p5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with a wolf tail.)<\/span><\/p>\r\n<p id=\"viewer-a9dss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may look healthy or sick (fur loss, apparent bones, etc.)<\/span><\/p>\r\n<p id=\"viewer-9pnm5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The tail may have species variation (for example, a cat tail can become a sphinx or Maine coon cat tail for free.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Tail goes Here]<\/span><\/p>\r\n<p id=\"viewer-cu6cs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No tail<\/span><\/p>\r\n<p id=\"viewer-baka4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b4v60\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-ducf3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-1rhq2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-f10kg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-5k6fn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-4636r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-vp3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-126cq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-7gt6q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-dkrb3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-d2akk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-97b9f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-28qge\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add a squirrel tail for free.)<\/span><\/p>\r\n<div id=\"viewer-9eavl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2rdb5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4ta1o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-emn0h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d1ro4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two tails, or tail split in two <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-9puff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Three or more tails, or tail split in three or more <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1ap4a\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Paws, legs<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7vc4t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- \"Paws\" only refers to the feet. The hands of the beast will remain human-like.<\/span><\/p>\r\n<p id=\"viewer-3i5g0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The legs are always anthro-shaped, no matter the chosen paws.<\/span><\/p>\r\n<p id=\"viewer-b9635\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- It doesn't have to match the other animal parts nor the head (for example, you can have a cow head with hare paws.)<\/span><\/p>\r\n<p id=\"viewer-83ljs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Thumbs are optional (depends if the necromancer selected back or front paws or the animal.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Images with Paws\/Legs goes here]<\/span><\/p>\r\n<p id=\"viewer-cjglh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-b0mr8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-1241q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-7ji2h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-1o9d2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-clubh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-5k7d1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-7s3id\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-d7d6f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-3pemv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-7flon\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-39raq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<div id=\"viewer-16met\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-8roqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you unlocked another kind of skull with SulfurPoints, you have unlocked its eventual tail as well for your <u class=\"_3zM-5\">current<\/u> design. (For example, if you spent one SulfurPoint to unlock a squirrel's skull, you can add squirrel paws for free.)<\/span><\/p>\r\n<div id=\"viewer-c5cu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-br7o6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2s6j4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8lqj2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cjd9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Two different paws <strong>(1)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-5nto5\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Other traits<\/strong><\/span><\/h2>\r\n<p id=\"viewer-dds6v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They are completely optional.<\/span><\/p>\r\n<p id=\"viewer-6qruh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Other traits can appear at any time in the list and are not limited to the visual sheet only.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Other Traits goes Here]<\/span><\/p>\r\n<p id=\"viewer-5u1t5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Free addons: <\/strong><\/span><\/p>\r\n<div id=\"viewer-5fvt3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1m0pm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fur (no limit)<\/span><\/p>\r\n<p id=\"viewer-1a04i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Feathers (no limit)<\/span><\/p>\r\n<p id=\"viewer-2lrpm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hand pawpads<\/span><\/p>\r\n<p id=\"viewer-flni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Damaged skull<\/span><\/p>\r\n<p id=\"viewer-f066n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Carved bones\/skull<\/span><\/p>\r\n<p id=\"viewer-8j70c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra teeth, fang and\/or tusks (any head)<\/span><\/p>\r\n<p id=\"viewer-7f4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Stitches<\/span><\/p>\r\n<p id=\"viewer-5pbv9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Missing limbs \/ Heavily hurt<\/span><\/p>\r\n<p id=\"viewer-ah4ml\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Extra bones \/ Protruding bones (no extra limbs or head)<\/span><\/p>\r\n<p id=\"viewer-8o3ri\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Skeletal body parts (missing flesh)<\/span><\/p>\r\n<p id=\"viewer-3433o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sick, ill aspect (skin problems, fur loss, etc.)<\/span><\/p>\r\n<p id=\"viewer-4js1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Black smoke constant leak (sulfur powder, toxic)<\/span><\/p>\r\n<p id=\"viewer-ahgr7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (respecting the basic anatomy)<\/span><\/p>\r\n<div id=\"viewer-4cqc2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-8lj24\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-agprj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>SulfurPoint traits:<\/strong><\/span><\/p>\r\n<div id=\"viewer-5hsn6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9r7nc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Scales (any size and pattern) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-6bits\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bleed \/ fluid leak (Any color and texture) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-8r276\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bioluminescence \/ phosphorescence <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-4is87\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Metallic bones \/ markings <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7s9bh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crystal bones \/ Gem growth <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7219o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Ghostly, plasma (body parts or fullbody) (doesn't glow) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-cprgj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Prosthesis (not respecting the basic anatomy. Example: gun arm) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-alcuc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wings (any kind and number) <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-585oq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Anything else <strong>(3)<\/strong><\/span><\/p>\r\n<div id=\"viewer-bm270\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-eb6k6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Taur-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-d10d6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can be centaur-like or another species. Artwork is just an example, and your Taur can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-6tkmg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Mer-like body <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-ai05a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Can have the body of any aquatic animal. Artwork is just an example, and your Mer can be completely different from the sheet.)<\/em><\/span><\/p>\r\n<p id=\"viewer-4tbfj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Conjointed twins <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-1cbg3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>(Don't have to be \"twins\", nor two merged bodies only (can be three, or more conjointed bodies, all with different features. Add any extra limb(s) and head(s) you want.)<\/em><\/span><\/p>\r\n<div id=\"viewer-3eii9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2d1di\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast two preys, and thus two transformations instead of one <strong>(10)<\/strong><\/span><\/p>\r\n<p id=\"viewer-7hh48\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gives the Sulfurhast three preys, and thus three transformations instead of one <strong>(25)<\/strong><\/span><\/p>"}},"title":"Trait Sheets","is_visible":"1","summary":null,"utility_tag":["wip"],"page_tag":null}
#172 3 July 2023, 11:45:34 UTC
Page Updated
Length: 27761 (+27612) -
{"data":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/>[Main Species Info Image goes Here]<br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Head Examples goes Here]<\/span><\/p>\r\n<p id=\"viewer-2c2ps\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-f1ie3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-50tll\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-24qsh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-8u8lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-fmdb4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-ef4jb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-290b2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-9udqo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-ckcmi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-b2dk5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-brdcb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No orbits<\/span><\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<div id=\"viewer-4ofcd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-b0qff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-flol6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Horns go Here]<\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>","parsed":{"description":"<h2 id=\"viewer-45d4c\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast trait list<\/span><\/h2>\r\n<p id=\"viewer-5qk0j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No matter the aditional traits you choose, Sulfurhastes always have:<\/span><\/p>\r\n<p id=\"viewer-3tb08\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- An animal semi-skull face (covered with a thin layer of skin)<\/span><\/p>\r\n<p id=\"viewer-ac0od\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The semi-skull face has very pointy bone cheeks<\/span><\/p>\r\n<p id=\"viewer-9scmm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A square-tipped tongue<\/span><\/p>\r\n<p id=\"viewer-9aoab\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Claws on humanoid hands<\/span><\/p>\r\n<p id=\"viewer-7bk6k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Anthro legs<\/span><\/p>\r\n<p id=\"viewer-7gumd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Some protrudring bones in the back<\/span><\/p>\r\n<p id=\"viewer-3b5qn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- A rough and thick skin<\/span><\/p>\r\n<div id=\"viewer-2hvhq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9hvln\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The size of the animal parts always adapt to the body; meaning that a hare skull, for example, will grow to be human-sized, and same for every animal body parts. <br \/><\/span><\/p>\r\n<div id=\"viewer-6q5ct\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When species variations are possible, it only considers species bearing the same name. For example, the cat tail can vary for the tail of the sphinx cat or Maine coon cat; but it does not include lion or puma tails, or other feline tails.<br \/><br \/>[Main Species Info Image goes Here]<br \/><br \/><\/span><\/p>\r\n<p id=\"viewer-8sfdc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Here are the additional traits. A lot of them are free if you own a MYO, <strong>however <\/strong>some have a number at their side; it means that they cost one, two or three <strong>SulfurPoints<\/strong> (link) to unlock.<\/span><\/p>\r\n<p id=\"viewer-d1bff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(1)<\/strong> = This trait costs 1 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-3nslo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(2)<\/strong> = This trait costs 2 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-fa7ac\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(3)<\/strong> = This trait costs 3 SulfurPoint<\/span><\/p>\r\n<p id=\"viewer-6q9j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>(x)<\/strong> = This trait costs x SulfurPoint<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<h2 id=\"viewer-fokm\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Head<\/strong><\/span><\/h2>\r\n<p id=\"viewer-76gns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The head may have another gender. (Cow can become bull, deer can have no horn, etc.)<\/span><\/p>\r\n<p id=\"viewer-e3m7d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The bone cheek is always pointy<\/span><\/p>\r\n<p id=\"viewer-5q0f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Is covered with a thin layer of skin<\/span><\/p>\r\n<p id=\"viewer-fcdss\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Tongue is square-tipped<\/span><\/p>\r\n<p id=\"viewer-9okok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Orbits\/eye sockets and ears are optional<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Head Examples goes Here]<\/span><\/p>\r\n<p id=\"viewer-2c2ps\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Horse<\/span><\/p>\r\n<p id=\"viewer-f1ie3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cow<\/span><\/p>\r\n<p id=\"viewer-50tll\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Deer<\/span><\/p>\r\n<p id=\"viewer-24qsh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Wolf<\/span><\/p>\r\n<p id=\"viewer-8u8lv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Fox<\/span><\/p>\r\n<p id=\"viewer-fmdb4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Cat<\/span><\/p>\r\n<p id=\"viewer-ef4jb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Crow<\/span><\/p>\r\n<p id=\"viewer-290b2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Raven<\/span><\/p>\r\n<p id=\"viewer-9udqo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Vulture<\/span><\/p>\r\n<p id=\"viewer-ckcmi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Owl<\/span><\/p>\r\n<p id=\"viewer-b2dk5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Bear<\/span><\/p>\r\n<p id=\"viewer-brdcb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Hare<\/span><\/p>\r\n<p id=\"viewer-cjern\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No orbits<\/span><\/p>\r\n<div id=\"viewer-9kg9m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-53dq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets (must correcpond to the skull)<\/span><\/p>\r\n<p id=\"viewer-39hl3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Orbits\/eye sockets with a faint light inside (any color)<\/span><\/p>\r\n<div id=\"viewer-4ofcd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-b0qff\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other animal <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-2rk1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mythical or extinct animal (dragon, werewolf, griffin, dinosaur...) <strong>(2)<\/strong><\/span><\/p>\r\n<p id=\"viewer-flol6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any other invented animal (your species or random design) <strong>(3)<\/strong><\/span><\/p>\r\n<h2 id=\"viewer-1i4d9\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Horns<\/strong><\/span><\/h2>\r\n<p id=\"viewer-7rsa3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Their are optional<\/span><\/p>\r\n<p id=\"viewer-c3dnd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- They don't have to match the head or ears (for example, you can have a cow head with deer antlers and wolf ears.)<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image with Horns go Here]<\/span><\/p>\r\n<p id=\"viewer-5g945\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any mammal's horn (present on Earth + isn't an extinct species) (Free)<\/span><\/p>\r\n<p id=\"viewer-69fim\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Other horns (Demon, dragon, insect, dino, or invented, etc.) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-5kkfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Huge horns (equal or bigger than two times the head's length) <strong>(1)<\/strong><\/span><\/p>\r\n<p id=\"viewer-64h0n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/p>"}},"title":"Trait Sheets","is_visible":"1","summary":null,"utility_tag":null,"page_tag":null}
#171 3 July 2023, 11:42:57 UTC
Page Created
Length: 149 (+149) -
{"data":{"description":null,"parsed":{"description":null}},"title":"Trait Sheets","is_visible":"1","summary":null,"utility_tag":null,"page_tag":null}
#170 3 July 2023, 11:41:52 UTC
Page Updated
Length: 19647 (+16368) -
{"data":{"description":"<p id=\"viewer-aeukr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">(Changes Coming Soon!)<br \/><br \/>SulfurPoints are a rarity system. The more a design is composed with Sulfurpoints, the rarer! But instead of having a rarity system like \"common - uncommon - rare - lengendary - etc\", the rare traits are measured with SulfurPoints.<\/span><\/p>\r\n<div id=\"viewer-34g1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bjk20\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SulfurPoints can be shortly called \"SP.\" They are represented by a bold number between bold brackets; for example <strong>(1)<\/strong>, <strong>(2)<\/strong>, <strong>(3)<\/strong>, <strong>(10)<\/strong>, etc.<\/span><\/p>\r\n<p id=\"viewer-7ccn2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">For example, let's take the Horns sheet: <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image Coming Soon]<\/span><\/p>\r\n<p id=\"viewer-1s4f6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is precised in the description that any non mammal and present on Earth Horns will cost one SulfurPoint, so <strong>(1) SP<\/strong>.<\/span><\/p>\r\n<div id=\"viewer-2vgrc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6qebe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You can find every SP options gathered in the <u class=\"_3zM-5\">full traits sheet<\/u>. <\/span><\/p>\r\n<div id=\"viewer-711ls\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">\r\n<p id=\"viewer-46b1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SulfurPoints are not a money or a currency. They should be considered the same way as MYOs ('make your own'.) For example, instead of having a 'rare MYO', you'll have a 'MYO with <strong>(x)<\/strong> SP.' <\/span><\/p>\r\n<p id=\"viewer-7qd20\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Like the MYOs, they are a partial liscence to unlock specials traits, design, appearance.<\/span><\/p>\r\n<p id=\"viewer-509n7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Every SP will be added to the masterlist with your nickname as a proof of ownership.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SulfurPoints will be sold in the same time than MYOs. Participating in events may also reward free SP! More coming soon.<\/span><\/p>\r\n<p id=\"viewer-2obk6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When designing your Sulfurhast, if you own a MYO, you'll be asked to send the visual artwork of your design plus a written list of the traits you added. Here's an example: <\/span><\/p>\r\n<div id=\"viewer-fds2m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-avic6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast - Hare skull, hare ears, bull horns, cow tail, bear paws, golden leak <strong>(1)<\/strong>, wings <strong>(3)<\/strong><\/span><\/p>\r\n<div id=\"viewer-fr7qs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-98ml3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In this example, the submitted design contains golden leak and wings, for a total of <strong>(4) SP<\/strong>. You need to own <strong>(4) SP<\/strong> in order to submit such a design. Then, if the design is approved, the <strong>(4) SP<\/strong> will be \"consumed\" and added to the design in the masterlist. Your design will worth <strong>(4) SP.<\/strong><\/span><\/p>\r\n<div id=\"viewer-80vgo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">\r\n<p id=\"viewer-do5hj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">At any time, if you get more SulfurPoints and want update your Sulfurhast with more traits, you can. Just redesign your beast and send it to approval to <a class=\"user-link _277bf editor-mention-link\" href=\"https:\/\/www.deviantart.com\/yokamycelium\" data-hook=\"user_link\" data-username=\"YokaMycelium\" data-icon=\"https:\/\/a.deviantart.net\/avatars\/y\/o\/yokamycelium.gif?15\" data-usertype=\"core_plus\" data-userid=\"42040717\" data-useruuid=\"26783ed1-55b6-40bd-9150-f8e2c093b455\"><span class=\"_2vKEO\">YokaMycelium<\/span><\/a>. When re-approved, the SP will be deduced from your SP count and will be added to the design.<\/span><\/p>\r\n<div id=\"viewer-6gpet\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2m57a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you want to redesign your beast simply to change its design, it's also possible. You are allowed to swap traits if the total SP remains the same (unless if you add SP between time.)<\/span><\/p>\r\n<p id=\"viewer-4ri1o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">For example: <\/span><\/p>\r\n<div id=\"viewer-8vshj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bgp3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Let's say that you have this Sulfurhast: <\/span><\/p>\r\n<p id=\"viewer-7fr82\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>Sulfurhast - Hare skull, hare ears, bull horns, cow tail, bear paws, golden leak<\/em> <strong>(1)<\/strong>, <em>wings<\/em> <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-a4t12\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">For a total of <strong>(4) SP, <\/strong>but you want to redesign it and change its traits.<\/span><\/p>\r\n<p id=\"viewer-8up74\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You can change the traits with:<\/span><\/p>\r\n<p id=\"viewer-7tv84\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>Sulfurhast - Hare skull, hare ears, bull horns, cow tail, bear paws, Scales<\/em> <strong>(1), <\/strong><em>fluid leak<\/em> <strong>(1), <\/strong><em>Bioluminescence<\/em> <strong>(1)<\/strong>, <em>and Metallic bones<\/em> <strong>(1).<\/strong><\/span><\/p>\r\n<p id=\"viewer-ag4hs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The total is still <strong>(4) SP<\/strong> so it's valid.<\/span><\/p>\r\n<\/div>\r\n<\/div>","parsed":{"description":"<p id=\"viewer-aeukr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">(Changes Coming Soon!)<br \/><br \/>SulfurPoints are a rarity system. The more a design is composed with Sulfurpoints, the rarer! But instead of having a rarity system like \"common - uncommon - rare - lengendary - etc\", the rare traits are measured with SulfurPoints.<\/span><\/p>\r\n<div id=\"viewer-34g1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bjk20\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SulfurPoints can be shortly called \"SP.\" They are represented by a bold number between bold brackets; for example <strong>(1)<\/strong>, <strong>(2)<\/strong>, <strong>(3)<\/strong>, <strong>(10)<\/strong>, etc.<\/span><\/p>\r\n<p id=\"viewer-7ccn2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">For example, let's take the Horns sheet: <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image Coming Soon]<\/span><\/p>\r\n<p id=\"viewer-1s4f6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is precised in the description that any non mammal and present on Earth Horns will cost one SulfurPoint, so <strong>(1) SP<\/strong>.<\/span><\/p>\r\n<div id=\"viewer-2vgrc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6qebe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You can find every SP options gathered in the <u class=\"_3zM-5\">full traits sheet<\/u>. <\/span><\/p>\r\n<div id=\"viewer-711ls\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">\r\n<p id=\"viewer-46b1h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SulfurPoints are not a money or a currency. They should be considered the same way as MYOs ('make your own'.) For example, instead of having a 'rare MYO', you'll have a 'MYO with <strong>(x)<\/strong> SP.' <\/span><\/p>\r\n<p id=\"viewer-7qd20\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Like the MYOs, they are a partial liscence to unlock specials traits, design, appearance.<\/span><\/p>\r\n<p id=\"viewer-509n7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Every SP will be added to the masterlist with your nickname as a proof of ownership.<\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SulfurPoints will be sold in the same time than MYOs. Participating in events may also reward free SP! More coming soon.<\/span><\/p>\r\n<p id=\"viewer-2obk6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When designing your Sulfurhast, if you own a MYO, you'll be asked to send the visual artwork of your design plus a written list of the traits you added. Here's an example: <\/span><\/p>\r\n<div id=\"viewer-fds2m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-avic6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhast - Hare skull, hare ears, bull horns, cow tail, bear paws, golden leak <strong>(1)<\/strong>, wings <strong>(3)<\/strong><\/span><\/p>\r\n<div id=\"viewer-fr7qs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-98ml3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In this example, the submitted design contains golden leak and wings, for a total of <strong>(4) SP<\/strong>. You need to own <strong>(4) SP<\/strong> in order to submit such a design. Then, if the design is approved, the <strong>(4) SP<\/strong> will be \"consumed\" and added to the design in the masterlist. Your design will worth <strong>(4) SP.<\/strong><\/span><\/p>\r\n<div id=\"viewer-80vgo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">\r\n<p id=\"viewer-do5hj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">At any time, if you get more SulfurPoints and want update your Sulfurhast with more traits, you can. Just redesign your beast and send it to approval to <a class=\"user-link _277bf editor-mention-link\" href=\"https:\/\/www.deviantart.com\/yokamycelium\" data-hook=\"user_link\" data-username=\"YokaMycelium\" data-icon=\"https:\/\/a.deviantart.net\/avatars\/y\/o\/yokamycelium.gif?15\" data-usertype=\"core_plus\" data-userid=\"42040717\" data-useruuid=\"26783ed1-55b6-40bd-9150-f8e2c093b455\"><span class=\"_2vKEO\">YokaMycelium<\/span><\/a>. When re-approved, the SP will be deduced from your SP count and will be added to the design.<\/span><\/p>\r\n<div id=\"viewer-6gpet\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2m57a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If you want to redesign your beast simply to change its design, it's also possible. You are allowed to swap traits if the total SP remains the same (unless if you add SP between time.)<\/span><\/p>\r\n<p id=\"viewer-4ri1o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">For example: <\/span><\/p>\r\n<div id=\"viewer-8vshj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bgp3c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Let's say that you have this Sulfurhast: <\/span><\/p>\r\n<p id=\"viewer-7fr82\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>Sulfurhast - Hare skull, hare ears, bull horns, cow tail, bear paws, golden leak<\/em> <strong>(1)<\/strong>, <em>wings<\/em> <strong>(3)<\/strong><\/span><\/p>\r\n<p id=\"viewer-a4t12\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">For a total of <strong>(4) SP, <\/strong>but you want to redesign it and change its traits.<\/span><\/p>\r\n<p id=\"viewer-8up74\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You can change the traits with:<\/span><\/p>\r\n<p id=\"viewer-7tv84\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>Sulfurhast - Hare skull, hare ears, bull horns, cow tail, bear paws, Scales<\/em> <strong>(1), <\/strong><em>fluid leak<\/em> <strong>(1), <\/strong><em>Bioluminescence<\/em> <strong>(1)<\/strong>, <em>and Metallic bones<\/em> <strong>(1).<\/strong><\/span><\/p>\r\n<p id=\"viewer-ag4hs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The total is still <strong>(4) SP<\/strong> so it's valid.<\/span><\/p>\r\n<\/div>\r\n<\/div>"}},"title":"Rarity Guide","is_visible":"1","summary":null,"utility_tag":null,"page_tag":null}
#169 3 July 2023, 11:40:31 UTC
Page Created
Length: 3279 (+3279) -
{"data":{"description":"<p id=\"viewer-aeukr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SulfurPoints are a rarity system. The more a design is composed with Sulfurpoints, the rarer! But instead of having a rarity system like \"common - uncommon - rare - lengendary - etc\", the rare traits are measured with SulfurPoints.<\/span><\/p>\r\n<div id=\"viewer-34g1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bjk20\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SulfurPoints can be shortly called \"SP.\" They are represented by a bold number between bold brackets; for example <strong>(1)<\/strong>, <strong>(2)<\/strong>, <strong>(3)<\/strong>, <strong>(10)<\/strong>, etc.<\/span><\/p>\r\n<p id=\"viewer-7ccn2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">For example, let's take the Horns sheet: <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image Coming Soon]<\/span><\/p>","parsed":{"description":"<p id=\"viewer-aeukr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SulfurPoints are a rarity system. The more a design is composed with Sulfurpoints, the rarer! But instead of having a rarity system like \"common - uncommon - rare - lengendary - etc\", the rare traits are measured with SulfurPoints.<\/span><\/p>\r\n<div id=\"viewer-34g1n\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bjk20\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SulfurPoints can be shortly called \"SP.\" They are represented by a bold number between bold brackets; for example <strong>(1)<\/strong>, <strong>(2)<\/strong>, <strong>(3)<\/strong>, <strong>(10)<\/strong>, etc.<\/span><\/p>\r\n<p id=\"viewer-7ccn2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">For example, let's take the Horns sheet: <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">[Image Coming Soon]<\/span><\/p>"}},"title":"Rarity Guide","is_visible":"1","summary":null,"utility_tag":null,"page_tag":null}
#168 3 July 2023, 11:37:22 UTC
Page Created
Length: 113303 (+113303) -
{"data":{"description":"<h2 id=\"viewer-a9glu\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">FAQ<\/span><\/h2>\r\n<p id=\"viewer-6h1kd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>This is a complementary of the Lore page. It's recommanded to read it before reading this!<\/em><\/span><\/p>\r\n<p id=\"viewer-f220r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>You can ask anything on the comments of this journal or in our discord! If the question is pertinent, it'll be added here.<\/em><\/span><\/p>\r\n<p id=\"viewer-4944l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>Use the keyboard shortcut Ctrl + F then type a keyword to quickly find an answer.<\/em><\/span><\/p>\r\n<div id=\"viewer-tmm1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<h2 id=\"viewer-4giea\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">GENERAL<\/span><\/h2>\r\n<p id=\"viewer-4dpfr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can I make a Sulfurhast?<\/strong><\/span><\/p>\r\n<p id=\"viewer-qc4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No, sorry. They are a closed species, meaning that you need to possess a MYO (Make You Own) slot to make your own.<\/span><\/p>\r\n<div id=\"viewer-7jv3m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bhdfd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: If I have a MYO, can I design a Sulfurhast after an already existing design or a copyrighted character (like Spiderman, for example?)<\/strong><\/span><\/p>\r\n<p id=\"viewer-dr9ci\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No, sorry. The Sulfurhast rules will most often conflicts with other designer's rules, aka people ca resell their Sulfurhast for the price they want (which is not the case of most designs.)<\/span><\/p>\r\n<div id=\"viewer-660os\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-f54rp\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: In what universe can I add my Sulfurhast?<\/strong><\/span><\/p>\r\n<p id=\"viewer-bbjko\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any universe including magic, and a notion of dark\/black\/death magic. It can be fantasy, medieval, modern, sci-fi...<\/span><\/p>\r\n<div id=\"viewer-2jh7f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<h2 id=\"viewer-79gfl\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SULFURHAST<\/span><\/h2>\r\n<p id=\"viewer-5t2hk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What are Sulfurhast natural powers?<\/strong><\/span><\/p>\r\n<p id=\"viewer-98ukv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Physically, Sulfurhastes seem to have an unlimited stamina, and a huge strength. Their teeth can chew anything organic and their body and bones are way more stronger and tougher than regular ones. Their hand claws can slash leather easily and will leave deep marks on a plate armor. They do not feel pain, and will not react even when bearing deep wounds. Since they don't need to eat, sleep, or to breathe, they can track preys without sleep and walk underwater to cross lakes, rivers or even oceans. They can run pretty fast and they can run on all four. They also have a very good wound regeneration skill.<\/span><\/p>\r\n<p id=\"viewer-fhrup\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Magically, they can communicate through telepathy and see through illusions.<\/span><\/p>\r\n<p id=\"viewer-1llni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">And for other powers, they can generate at will a poisonous black smoke that smells sulfur. An habile Sulfurhast could even absorb magical attacks, if they're lucky and fast enough. When they ate their prey, they can shape shift into their prey. They also steal their prey's abilities. Finally, they can follow their prey into other realms\/dimensions if it's a death realm (for example, sheol, gehenna, abyss, tartarus...)<\/span><\/p>\r\n<div id=\"viewer-179gp\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2ed6o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"> <strong>Q: How can they see and hear if they have no eyes and no ears? <\/strong><\/span><\/p>\r\n<p id=\"viewer-fj25\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes are half in your world, half in the spirit's world. They don't need eyes or ears to locate their prey, which they have a magic bound with. They'll feel magic before any other sense, and it'll be their primary sense. <\/span><\/p>\r\n<div id=\"viewer-5s8v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1eqle\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What's the ritual to create them? And what does it cost? <\/strong><\/span><\/p>\r\n<p id=\"viewer-9eto4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The answer is given <a class=\"_3Bkfb _19Iz5 _1lsz7\" href=\"https:\/\/www.deviantart.com\/yokamycelium\/art\/Sulfurhast-ritual-873492512\" target=\"_top\" rel=\"noopener noreferrer noreferrer\"><u class=\"_3zM-5\">here<\/u><\/a>. <\/span><\/p>\r\n<div id=\"viewer-eip8b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-moer\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if no object, and thus no prey, is given to the Sulfurhast after its creation? <\/strong><\/span><\/p>\r\n<p id=\"viewer-1gqa2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast's prey becomes the necromancer. The link between the Sulfurhast and its prey must be made in the first minutes after its birth\/creation.<\/span><\/p>\r\n<div id=\"viewer-7g5s5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-34k40\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What does the shapeshifting looks like? Is it painful?<\/strong><\/span><\/p>\r\n<p id=\"viewer-c40ve\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It's not painful. <\/span><\/p>\r\n<p id=\"viewer-6vjm2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast disappear in a cloud of black smoke (the smoke is toxic if directly breathed), and the smoke fades away to reveal another appearance. It take only a few seconds.<\/span><\/p>\r\n<div id=\"viewer-br4er\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-4as2t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if the Sulfurhast is attacked on its way? (to reach its prey)<\/strong><\/span><\/p>\r\n<p id=\"viewer-63hvj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast will defend itself, probably resulting in the death of the attackers.<\/span><\/p>\r\n<div id=\"viewer-79kat\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-u651\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: How long do Sulfurhastes live?<\/strong><\/span><\/p>\r\n<p id=\"viewer-ctpl8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Firstly, it depends on how talented the necromancer is. It might be a week, or years.<\/span><\/p>\r\n<p id=\"viewer-6d398\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Then, the Sulfurhast can increase indefinitly its lifespan by ingesting life essences, souls, and sources of magic. Depending on the quantity and the quality of what the beast ingest, it can increase its lifespan from a few weeks to decades.<\/span><\/p>\r\n<div id=\"viewer-7as9u\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-93t6c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong> Q: Can Sulfurhastes use weapons?<\/strong><\/span><\/p>\r\n<p id=\"viewer-d9p9q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Usually, their only weapons will be their body and natural abilities. (Read question above.) They will not use other weapons in general. However, if the said weapon allows them to reach their prey, then they may use it.<\/span><\/p>\r\n<div id=\"viewer-af929\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-826n1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can the sulfur be \"reused,\", and thus be bound with a second prey?<\/strong><\/span><\/p>\r\n<p id=\"viewer-f2u4u\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No. The way the invocation is made, the way the bounds are created, it's only a one-time use only. After it ate its prey, the Sulfurhast's goal may be to gain its freedom.<\/span><\/p>\r\n<div id=\"viewer-8cadf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6h2sh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: After the Hunting Phase, can Sulfurhastes eat and drink? Also can they sleep and defecate?<\/strong><\/span><\/p>\r\n<p id=\"viewer-700s7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Once the hunger for their prey is satisfied, Sulfurhastes can eat and drink human food and drinks. It is not necessary and they can live without food or water, but they can if they wanna be fancy. Their stomach will act as a kind of powerful incinerator that will consume everything ingested, so they won't defecate nor urinate.<\/span><\/p>\r\n<p id=\"viewer-4k6bf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can't be victim (or enjoyers) of food or drinks effects. For example, they can't be drunk or poisoned.<\/span><\/p>\r\n<p id=\"viewer-a6805\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During the Hunting Phase, a Sulfurhast can't sleep; the hunger is too powerful. After the Hunting Phase, it can sleep, but won't need to. It may feel a need to sleep is it hasn't fed enough and thus, don't have enough energy to sustain.<\/span><\/p>\r\n<div id=\"viewer-1rk0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9ntob\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can Sulfurhastes have sex?<\/strong><\/span><\/p>\r\n<p id=\"viewer-ebogi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes and no.<\/span><\/p>\r\n<p id=\"viewer-9e66c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During the Hunter Phase, the beast is considered as 'empty' and will only focus on its sole obsession: hunting and eating its prey.<\/span><\/p>\r\n<p id=\"viewer-118um\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During the Puppet Phase, the Sulfurhast can have sex. When it ate its prey, it gained its soul and life and is considered as alive. Its humanoid body parts are fully functional. But most of time, it's the necromancer who'll possess the Sulfurhast and have sex through it. The necromancer will most certainly use the shape shifted form to have sex - if the species of the ingested prey is able to have sex. <\/span><\/p>\r\n<p id=\"viewer-27vcf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During the Free Phase, the Sulfurhast is free to do whatever they want.<\/span><\/p>\r\n<div id=\"viewer-a6879\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-eiaqh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can Sulfurhastes have babies, or reproduce?<\/strong><\/span><\/p>\r\n<p id=\"viewer-3uv22\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes and no. Sulfurhastes are created with necromancy, the art of death. They can't create life. Even when shapeshifted, their reproductive organs, if any, will be sterile. <\/span><\/p>\r\n<p id=\"viewer-713nn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">However, due to their affinity with black magic, if they learn how to create other Sulfurhastes, they may create beasts like them following the proper ritual of invocation. <\/span><\/p>\r\n<div id=\"viewer-efl4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-e09cn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<h2 id=\"viewer-8lftc\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">NECROMANCER<\/span><\/h2>\r\n<p id=\"viewer-el3k2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can I make one or several necromancer(s)?<\/strong><\/span><\/p>\r\n<p id=\"viewer-dr1d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes. They are not closed species. You can create as many as you want, and even sell them. We have a special folder in the group to advertise your necromancers and preys adoptables!<\/span><\/p>\r\n<div id=\"viewer-d567o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6ijn4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Does my necromancer have to look like a sad and gothic human?<\/strong><\/span><\/p>\r\n<p id=\"viewer-8enet\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No. Your necromancer can be any species and have any appearance. They can even look like a little, innocent girl with a halo and angel wings. It's really up to you! \"Necromancer\" can also be called: black magic user, dark mage, wizard, etc.<\/span><\/p>\r\n<div id=\"viewer-d2o07\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5g745\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can I use an OC I already own to make a Necromancer?<\/strong><\/span><\/p>\r\n<p id=\"viewer-a27k9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes. However, make sure that your character has an affinity with black magic. If you decide to make a necromancer which would be from another closed species, then make sure that the species owner allows it before!<\/span><\/p>\r\n<div id=\"viewer-1fbco\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1uffa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: If I choose who's the necromancer who made my Sulfurhast in its story, will I have to trade the necromancer and the Sulfurhast in the same time? Are they linked forever?<\/strong><\/span><\/p>\r\n<p id=\"viewer-2er4u\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're not linked forever. If you don't want your Sulfurhast anymore, then you can sell it without the necromancer design. If you want to sell both in the same time, it's also possible. <\/span><\/p>\r\n<p id=\"viewer-c2i5p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Necromancers are not added to the masterlist, and you can't constrain someone to keep the necromancer and the Sulfurhast together, they can separate it if they want.<\/span><\/p>\r\n<p id=\"viewer-2dfcp\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The necromancer design will keep the original designer's TOS.<\/span><\/p>\r\n<div id=\"viewer-4lf6g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5r7t0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: When can the necromancer take control of the beast?<\/strong><\/span><\/p>\r\n<p id=\"viewer-f4coe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfuhast is hunting, it's extremely hard to take control over it. Its urges are often stronger than the necromancer's control. It is possible, but very hard to maintain.<\/span><\/p>\r\n<p id=\"viewer-1apre\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The necromancer will have full control when the Puppet phase is reached.<\/span><\/p>\r\n<div id=\"viewer-92dnq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bphok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: During the Puppet phase, how does the necromancer controls the Sulfurhast? And can the Sulfurhast not realize it's controlled? <\/strong><\/span><\/p>\r\n<p id=\"viewer-1iaom\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During the Puppet Phase, the necromancer applies a simple ritual of possession, eased by the fact that the beast have some of the necromancer's life essence. It is really similar to a demonic possession, but the \"demon\" is the necromancer.<\/span><\/p>\r\n<p id=\"viewer-4fib3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The control is physical, so the necromancer can move and act through the Sulfurhast's body, but it's also mental: the necromancer will apply a mental control over the beast's mind. If the necromancer is very talented, he could possibly hid from the Sulfurhast and it may never understand what's happening to it, it might even not realize that its actions are not commanded by itself. The necromancer can also attempt to trick the Sulfurhast into believing it <em>is<\/em> its prey, and not a Sulfurhast. Like \"What? no, I'm no monster, I'm your old pal! Wait, why can I shapeshift?\" They can fully believe that they are what the prey were, and then turn into a monster in a situation of danger, and be like \"yo wtf\" <\/span><\/p>\r\n<p id=\"viewer-6usrm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Every Sulfurhast will experience their Phases differently.<\/span><\/p>\r\n<div id=\"viewer-9b5v3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-e7i1f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens if the necromancer dies before the Sulfurhast ate its prey?<\/strong><\/span><\/p>\r\n<p id=\"viewer-1hsrt\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast will keep chasing its prey. The necromancer's death will not remove the hunger. However, the Sulfurhast will be free as soon as it ates its prey, and will never experience the Puppet Phase.<\/span><\/p>\r\n<p id=\"viewer-6mvvr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast might feel the necromancer's death. If the necromancer dies after the prey has already been consumed by the beast, then the Sulfurhast might track their body to ingest their remains of black magic.<\/span><\/p>\r\n<div id=\"viewer-5au1t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6duq9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can necromancer B steal the control of necromancer A? (the one who created the Sulfurhast)<\/strong><\/span><\/p>\r\n<p id=\"viewer-fcs0h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In some rare cases, if necromancer B more powerful than necromancer A (who created the Sulfurhast,) it might try. Necromancer B might even succeed, but the control it'll have on the beast will only be temporary.<\/span><\/p>\r\n<p id=\"viewer-8aqd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If necromancer B is the Sulfurhast's designated prey, it'll be even harder.<\/span><\/p>\r\n<div id=\"viewer-80tdl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-clllm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<h2 id=\"viewer-7bhii\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">PREY<\/span><\/h2>\r\n<p id=\"viewer-9nivs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can I make one or several prey(s)?<\/strong><\/span><\/p>\r\n<p id=\"viewer-bfdqb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes. They are not closed species. You can create as many as you want, and even sell them. We have a special folder in the group to advertise your necromancers and preys adoptables! However, your Sulfurhast can only have one designated prey.<\/span><\/p>\r\n<div id=\"viewer-5qccu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-aufp4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Does my prey have to look like a human?<\/strong><\/span><\/p>\r\n<p id=\"viewer-6qqo7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No. Your prey can be any species and have any appearance. They can even look like a frog, a dragon, or a huge Orc with spikes. It's really up to you! It'll be the alt appearance of your Sulfurhast.<\/span><\/p>\r\n<p id=\"viewer-87jom\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">However, keep in mind that to reach the Sulfurhast's Puppet and Free phase, the prey must die.<\/span><\/p>\r\n<div id=\"viewer-592i3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6hr98\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can I use an OC I already own to make a Prey?<\/strong><\/span><\/p>\r\n<p id=\"viewer-5ud28\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes. <\/span><\/p>\r\n<p id=\"viewer-646rb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">However if you decide to make a necromancer which would be from another closed species, then make sure that the species owner allows it before! Many CS will decline it because it consider the death of the OC and also making the OC something else than its original species.<\/span><\/p>\r\n<p id=\"viewer-9svus\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">(For example, I wouldn't allow you to choose an YVVO from my other CS <a class=\"user-link _277bf editor-mention-link\" href=\"https:\/\/www.deviantart.com\/yevat\" data-hook=\"user_link\" data-username=\"Yevat\" data-icon=\"https:\/\/a.deviantart.net\/avatars-big\/y\/e\/yevat.gif?9\" data-usertype=\"group\" data-userid=\"48778054\" data-useruuid=\"\"><span class=\"_2vKEO\">Yevat<\/span><\/a> as a prey. The shapeshifting ability would require a mutation trait in the YVVO side.)<\/span><\/p>\r\n<p id=\"viewer-c2vb6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">So the best bet is to design your prey yourself.<\/span><\/p>\r\n<div id=\"viewer-2arta\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-63o1p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: If I choose who's the prey my Sulfurhast ate in its story, will I have to trade the prey and the Sulfurhast in the same time? Are they linked forever?<\/strong><\/span><\/p>\r\n<p id=\"viewer-fnpfu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're not linked forever. If you don't want your Sulfurhast anymore, then you can sell it without the prey design. If you want to sell both in the same time, it's also possible. <\/span><\/p>\r\n<p id=\"viewer-2mj7a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Preys are not added to the masterlist, and you can't constrain someone to keep the prey and the Sulfurhast together, they can separate it if they want.<\/span><\/p>\r\n<p id=\"viewer-6ne8d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The prey's design will keep the original designer's TOS.<\/span><\/p>\r\n<div id=\"viewer-3te2q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9t3e9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens to the prey when the Sulfurhast found it?<\/strong><\/span><\/p>\r\n<p id=\"viewer-5ta8o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast found its prey, it'll use all its powers to kill its prey. Then, it'll ingest its prey, and everything the prey is and has: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-8cior\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Then, the Sulfurhast can shapeshift into its prey at will. <\/span><\/p>\r\n<p id=\"viewer-4h16f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The necromancer will know that the prey is eaten, in a way or another. They might have a vision, a dream, a feeling about it, anything.<\/span><\/p>\r\n<p id=\"viewer-k8g5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Despite copying their prey's appearance, Sulfurhastes may not always fool the prey's closest relatives. They can feel like \"something's odd...\"<\/span><\/p>\r\n<div id=\"viewer-6f12a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-3jmgt\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: When shapeshifted into their prey, does Sulfurhastes loose or keep their original powers? And when they gained their prey's powers, do they have to be shapeshifted to use them?<\/strong><\/span><\/p>\r\n<p id=\"viewer-f0bkt\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Even when shapeshifted into something else, Sulfurhastes keep their original powers, such as poison resistance, Sulfur smoke production, etc. <\/span><\/p>\r\n<p id=\"viewer-69qcp\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">However, they DO need to be shapeshifted to use their prey's powers.<\/span><\/p>\r\n<div id=\"viewer-d327q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bh6pq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if one of the prey's powers was to shapeshift into something else? Do I have unlimited appearances for my Sulfurhast?<\/strong><\/span><\/p>\r\n<p id=\"viewer-djep9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sadly, no. Sulfurhastes are only bound to one prey and can only shapeshift into one, definitive appearance. This power will not be copied, a rare exception.<\/span><\/p>\r\n<p id=\"viewer-3to85\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A <em>slight<\/em> change in form may be allowed if the prey had a small power to change details. For example, if the prey could change its pupils' shape according to its emotions, it will be allowed. Another example with my other species <a class=\"user-link _277bf editor-mention-link\" href=\"https:\/\/www.deviantart.com\/yevat\" data-hook=\"user_link\" data-username=\"Yevat\" data-icon=\"https:\/\/a.deviantart.net\/avatars-big\/y\/e\/yevat.gif?9\" data-usertype=\"group\" data-userid=\"48778054\" data-useruuid=\"\"><span class=\"_2vKEO\">Yevat<\/span><\/a> : if (exceptionally) a Sulfurhast's prey is a Yevat, the Rokyevat \"angry\" form will be allowed.<\/span><\/p>\r\n<div id=\"viewer-8sbvf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7rkqk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Once the Sulfurhast ates its prey and can shapeshift into it, can the appearance evolve, change? For example, will it change with age or wounds?<\/strong><\/span><\/p>\r\n<p id=\"viewer-77aq7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhaste will copy the exact appearance of its prey at the moment it ate it. <\/span><\/p>\r\n<p id=\"viewer-12rid\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The prey's appearance will not age. It means if the prey is a child, the Sulfurhast will never have another appearance than the child. It'll never grow up nor get old. If the prey is already old it can't get younger either and will stay old.<\/span><\/p>\r\n<p id=\"viewer-29gdq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If a wound is deep enough to hurt the Sulfurhast after the hunting pahse, a wound or a scar can appear on both appearances. It'll be visible in similar zones on the Sulfurhast and the prey's design, as much as possible. For example, if the Sulfurhast gets deeply injured to the left eye when shapeshifted and loose sight of this eye, a scar may appear on the Sulfurhast's skull.<\/span><\/p>\r\n<p id=\"viewer-5m9qc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The transformation will basically remain the same as how was the prey before dying, except for slight and natural variations: the prey's appearance can vary in fatness, if hair it'll grow naturally, etc. It's to avoid looking too suspicious if they have to bend into their prey's universe.<\/span><\/p>\r\n<div id=\"viewer-eh2ut\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7qgrp\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Does the Sulfurhast shapeshift in a nude version of its prey, or a clothed one?<\/strong><\/span><\/p>\r\n<p id=\"viewer-br6io\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It depends is the Sulfurhast ate clothes in the same time of eating its prey's body and soul. If yes, the Sulfurhast can choose between a clothed or nude appearance of its prey. Only the clothes that belonged to the prey and which have been ingested by the beast can appear magically. Otherwise, the Sulfurhast will have to manually change its clothes if desired.<\/span><\/p>\r\n<div id=\"viewer-cvktt\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-19l5j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if the prey the necromancer chose is dead before the Sulfurhast is created, and the necromancer ignores it? <\/strong><\/span><\/p>\r\n<p id=\"viewer-afqoq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast's prey becomes the necromancer.<\/span><\/p>\r\n<div id=\"viewer-5qntg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7f3e\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if the designated prey dies while the Sulfurhast is hunting them?<\/strong><\/span><\/p>\r\n<p id=\"viewer-7441g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast will still track the body of their prey and ingest it. It'll still be able to shapeshift into its prey, but the Sulfurhast will not have access to the prey's memory, languages, or powers. It'll make a weak Sulfurhast who'll die quickly because its soul isn't full.<\/span><\/p>\r\n<p id=\"viewer-737ev\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Exceptionally, if the Sulfurhast manages to kill its necromancer, it might steal its necromancer's souls and powers instead.<\/span><\/p>\r\n<div id=\"viewer-6j9e2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-4unve\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if the prey is in unreachable or in a dangerous place?<\/strong><\/span><\/p>\r\n<p id=\"viewer-i4q0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast will do everything it can to find its prey, even developing a form of intelligence. It'll learn how to open doors, how to solve riddles (with time), and eventually even how to understand the local spoken language. If the place is dangerous, such as a burning forest for example, the Sulfurhast will reach the prey despite the danger (they don't feel pain.) It can lead to the Sulfurhast's death.<\/span><\/p>\r\n<div id=\"viewer-8mhe7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-atrad\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Does the prey know they're chased?<\/strong><\/span><\/p>\r\n<p id=\"viewer-demcm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Nothing tells the prey they're suddenly chased. However, they could have a sudden \"bad feeling\" or stress, but they can't say where it comes from, and will most of time ignore it.<\/span><\/p>\r\n<p id=\"viewer-v2r7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If the prey is a magic user or has a magic user in their team, they can feel the sudden curse. It requires a high level in magic to understand precisely what's happening though. The link between a Sulfurhast and its prey can't be unbound and the only way to get rid of a Sulfurhast is to kill it.<\/span><\/p>\r\n<div id=\"viewer-elt3i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-dli9s\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens when the Sulfurhast eats other people? Does it ingest their powers and appearance as well?<\/strong><\/span><\/p>\r\n<p id=\"viewer-bk1gv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No. The Sulfurhast can only steal the appearance, powers, partial memory and language of its designated prey, for it's bound with its prey and no one else. None of the future victims will give the Sulfurhast a new appearance or powers. <\/span><\/p>\r\n<div id=\"viewer-76fu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bosp7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can the Sulfurhast decides not to eat its prey, if it developed a consciousness?<\/strong><\/span><\/p>\r\n<p id=\"viewer-artqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No. The Sulfurhast can't feel empathy for its prey, and the hunger is stronger than anything else. When chasing a prey, the Sulfurhast can do nothing else but hunting its prey; it's inside all its thoughts and works like the biggest obsessions it might have.<\/span><\/p>\r\n<div id=\"viewer-dhbsi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-8lfcm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens if the prey isn't physically in the same world or planet?<\/strong><\/span><\/p>\r\n<p id=\"viewer-avm28\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It depends.<\/span><\/p>\r\n<p id=\"viewer-94hdk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast can cross many things, but can't change planet itself (for sci-fi setups.) In that case, it might requires some help from its necromancer to reach its prey.<\/span><\/p>\r\n<p id=\"viewer-cddip\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If the prey is in another dimension, and if there's a clear way to reach this dimension (like a portal, for example), the Sulfurhast might understand the way and reach the place... or not.<\/span><\/p>\r\n<p id=\"viewer-99f5h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If the prey is hiding in a world or dimension related to death (the underworld, Hell, etc.), the Sulfurhast will be able to reach it easily.<\/span><\/p>\r\n<div id=\"viewer-ev753\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-e0nn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens if the given object has two owners or more?<\/strong><\/span><\/p>\r\n<p id=\"viewer-314pu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In some rare cases, a given object may have two owners or more (for example, a plush that would belong to two young brothers.) In that case, the Sulfurhast will track down the two persons, starting with the closer one. It'll only stops when the two have been eaten. This Sulfurhast will be able to shapeshift into these two persons, and will gain powers and memories of these two persons.<\/span><\/p>\r\n<p id=\"viewer-2tqi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">(It requires special traits, buyable with SulfurPoints.)<\/span><\/p>\r\n<div id=\"viewer-816ob\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2rst9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens is the designed prey has a twin, or a clone for example?<\/strong><\/span><\/p>\r\n<p id=\"viewer-9bfdo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The magical link can't be wrong. The proper twin or clone (sci-fi setups) will become the prey without a problem. It's about a person, a soul; not a body only.<\/span><\/p>","parsed":{"description":"<h2 id=\"viewer-a9glu\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">FAQ<\/span><\/h2>\r\n<p id=\"viewer-6h1kd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>This is a complementary of the Lore page. It's recommanded to read it before reading this!<\/em><\/span><\/p>\r\n<p id=\"viewer-f220r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>You can ask anything on the comments of this journal or in our discord! If the question is pertinent, it'll be added here.<\/em><\/span><\/p>\r\n<p id=\"viewer-4944l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><em>Use the keyboard shortcut Ctrl + F then type a keyword to quickly find an answer.<\/em><\/span><\/p>\r\n<div id=\"viewer-tmm1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<h2 id=\"viewer-4giea\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">GENERAL<\/span><\/h2>\r\n<p id=\"viewer-4dpfr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can I make a Sulfurhast?<\/strong><\/span><\/p>\r\n<p id=\"viewer-qc4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No, sorry. They are a closed species, meaning that you need to possess a MYO (Make You Own) slot to make your own.<\/span><\/p>\r\n<div id=\"viewer-7jv3m\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bhdfd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: If I have a MYO, can I design a Sulfurhast after an already existing design or a copyrighted character (like Spiderman, for example?)<\/strong><\/span><\/p>\r\n<p id=\"viewer-dr9ci\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No, sorry. The Sulfurhast rules will most often conflicts with other designer's rules, aka people ca resell their Sulfurhast for the price they want (which is not the case of most designs.)<\/span><\/p>\r\n<div id=\"viewer-660os\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-f54rp\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: In what universe can I add my Sulfurhast?<\/strong><\/span><\/p>\r\n<p id=\"viewer-bbjko\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Any universe including magic, and a notion of dark\/black\/death magic. It can be fantasy, medieval, modern, sci-fi...<\/span><\/p>\r\n<div id=\"viewer-2jh7f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<h2 id=\"viewer-79gfl\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">SULFURHAST<\/span><\/h2>\r\n<p id=\"viewer-5t2hk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What are Sulfurhast natural powers?<\/strong><\/span><\/p>\r\n<p id=\"viewer-98ukv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Physically, Sulfurhastes seem to have an unlimited stamina, and a huge strength. Their teeth can chew anything organic and their body and bones are way more stronger and tougher than regular ones. Their hand claws can slash leather easily and will leave deep marks on a plate armor. They do not feel pain, and will not react even when bearing deep wounds. Since they don't need to eat, sleep, or to breathe, they can track preys without sleep and walk underwater to cross lakes, rivers or even oceans. They can run pretty fast and they can run on all four. They also have a very good wound regeneration skill.<\/span><\/p>\r\n<p id=\"viewer-fhrup\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Magically, they can communicate through telepathy and see through illusions.<\/span><\/p>\r\n<p id=\"viewer-1llni\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">And for other powers, they can generate at will a poisonous black smoke that smells sulfur. An habile Sulfurhast could even absorb magical attacks, if they're lucky and fast enough. When they ate their prey, they can shape shift into their prey. They also steal their prey's abilities. Finally, they can follow their prey into other realms\/dimensions if it's a death realm (for example, sheol, gehenna, abyss, tartarus...)<\/span><\/p>\r\n<div id=\"viewer-179gp\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2ed6o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"> <strong>Q: How can they see and hear if they have no eyes and no ears? <\/strong><\/span><\/p>\r\n<p id=\"viewer-fj25\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes are half in your world, half in the spirit's world. They don't need eyes or ears to locate their prey, which they have a magic bound with. They'll feel magic before any other sense, and it'll be their primary sense. <\/span><\/p>\r\n<div id=\"viewer-5s8v\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1eqle\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What's the ritual to create them? And what does it cost? <\/strong><\/span><\/p>\r\n<p id=\"viewer-9eto4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The answer is given <a class=\"_3Bkfb _19Iz5 _1lsz7\" href=\"https:\/\/www.deviantart.com\/yokamycelium\/art\/Sulfurhast-ritual-873492512\" target=\"_top\" rel=\"noopener noreferrer noreferrer\"><u class=\"_3zM-5\">here<\/u><\/a>. <\/span><\/p>\r\n<div id=\"viewer-eip8b\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-moer\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if no object, and thus no prey, is given to the Sulfurhast after its creation? <\/strong><\/span><\/p>\r\n<p id=\"viewer-1gqa2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast's prey becomes the necromancer. The link between the Sulfurhast and its prey must be made in the first minutes after its birth\/creation.<\/span><\/p>\r\n<div id=\"viewer-7g5s5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-34k40\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What does the shapeshifting looks like? Is it painful?<\/strong><\/span><\/p>\r\n<p id=\"viewer-c40ve\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It's not painful. <\/span><\/p>\r\n<p id=\"viewer-6vjm2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast disappear in a cloud of black smoke (the smoke is toxic if directly breathed), and the smoke fades away to reveal another appearance. It take only a few seconds.<\/span><\/p>\r\n<div id=\"viewer-br4er\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-4as2t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if the Sulfurhast is attacked on its way? (to reach its prey)<\/strong><\/span><\/p>\r\n<p id=\"viewer-63hvj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast will defend itself, probably resulting in the death of the attackers.<\/span><\/p>\r\n<div id=\"viewer-79kat\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-u651\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: How long do Sulfurhastes live?<\/strong><\/span><\/p>\r\n<p id=\"viewer-ctpl8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Firstly, it depends on how talented the necromancer is. It might be a week, or years.<\/span><\/p>\r\n<p id=\"viewer-6d398\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Then, the Sulfurhast can increase indefinitly its lifespan by ingesting life essences, souls, and sources of magic. Depending on the quantity and the quality of what the beast ingest, it can increase its lifespan from a few weeks to decades.<\/span><\/p>\r\n<div id=\"viewer-7as9u\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-93t6c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong> Q: Can Sulfurhastes use weapons?<\/strong><\/span><\/p>\r\n<p id=\"viewer-d9p9q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Usually, their only weapons will be their body and natural abilities. (Read question above.) They will not use other weapons in general. However, if the said weapon allows them to reach their prey, then they may use it.<\/span><\/p>\r\n<div id=\"viewer-af929\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-826n1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can the sulfur be \"reused,\", and thus be bound with a second prey?<\/strong><\/span><\/p>\r\n<p id=\"viewer-f2u4u\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No. The way the invocation is made, the way the bounds are created, it's only a one-time use only. After it ate its prey, the Sulfurhast's goal may be to gain its freedom.<\/span><\/p>\r\n<div id=\"viewer-8cadf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6h2sh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: After the Hunting Phase, can Sulfurhastes eat and drink? Also can they sleep and defecate?<\/strong><\/span><\/p>\r\n<p id=\"viewer-700s7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Once the hunger for their prey is satisfied, Sulfurhastes can eat and drink human food and drinks. It is not necessary and they can live without food or water, but they can if they wanna be fancy. Their stomach will act as a kind of powerful incinerator that will consume everything ingested, so they won't defecate nor urinate.<\/span><\/p>\r\n<p id=\"viewer-4k6bf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can't be victim (or enjoyers) of food or drinks effects. For example, they can't be drunk or poisoned.<\/span><\/p>\r\n<p id=\"viewer-a6805\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During the Hunting Phase, a Sulfurhast can't sleep; the hunger is too powerful. After the Hunting Phase, it can sleep, but won't need to. It may feel a need to sleep is it hasn't fed enough and thus, don't have enough energy to sustain.<\/span><\/p>\r\n<div id=\"viewer-1rk0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9ntob\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can Sulfurhastes have sex?<\/strong><\/span><\/p>\r\n<p id=\"viewer-ebogi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes and no.<\/span><\/p>\r\n<p id=\"viewer-9e66c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During the Hunter Phase, the beast is considered as 'empty' and will only focus on its sole obsession: hunting and eating its prey.<\/span><\/p>\r\n<p id=\"viewer-118um\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During the Puppet Phase, the Sulfurhast can have sex. When it ate its prey, it gained its soul and life and is considered as alive. Its humanoid body parts are fully functional. But most of time, it's the necromancer who'll possess the Sulfurhast and have sex through it. The necromancer will most certainly use the shape shifted form to have sex - if the species of the ingested prey is able to have sex. <\/span><\/p>\r\n<p id=\"viewer-27vcf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During the Free Phase, the Sulfurhast is free to do whatever they want.<\/span><\/p>\r\n<div id=\"viewer-a6879\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-eiaqh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can Sulfurhastes have babies, or reproduce?<\/strong><\/span><\/p>\r\n<p id=\"viewer-3uv22\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes and no. Sulfurhastes are created with necromancy, the art of death. They can't create life. Even when shapeshifted, their reproductive organs, if any, will be sterile. <\/span><\/p>\r\n<p id=\"viewer-713nn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">However, due to their affinity with black magic, if they learn how to create other Sulfurhastes, they may create beasts like them following the proper ritual of invocation. <\/span><\/p>\r\n<div id=\"viewer-efl4o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-e09cn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<h2 id=\"viewer-8lftc\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">NECROMANCER<\/span><\/h2>\r\n<p id=\"viewer-el3k2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can I make one or several necromancer(s)?<\/strong><\/span><\/p>\r\n<p id=\"viewer-dr1d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes. They are not closed species. You can create as many as you want, and even sell them. We have a special folder in the group to advertise your necromancers and preys adoptables!<\/span><\/p>\r\n<div id=\"viewer-d567o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6ijn4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Does my necromancer have to look like a sad and gothic human?<\/strong><\/span><\/p>\r\n<p id=\"viewer-8enet\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No. Your necromancer can be any species and have any appearance. They can even look like a little, innocent girl with a halo and angel wings. It's really up to you! \"Necromancer\" can also be called: black magic user, dark mage, wizard, etc.<\/span><\/p>\r\n<div id=\"viewer-d2o07\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5g745\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can I use an OC I already own to make a Necromancer?<\/strong><\/span><\/p>\r\n<p id=\"viewer-a27k9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes. However, make sure that your character has an affinity with black magic. If you decide to make a necromancer which would be from another closed species, then make sure that the species owner allows it before!<\/span><\/p>\r\n<div id=\"viewer-1fbco\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-1uffa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: If I choose who's the necromancer who made my Sulfurhast in its story, will I have to trade the necromancer and the Sulfurhast in the same time? Are they linked forever?<\/strong><\/span><\/p>\r\n<p id=\"viewer-2er4u\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're not linked forever. If you don't want your Sulfurhast anymore, then you can sell it without the necromancer design. If you want to sell both in the same time, it's also possible. <\/span><\/p>\r\n<p id=\"viewer-c2i5p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Necromancers are not added to the masterlist, and you can't constrain someone to keep the necromancer and the Sulfurhast together, they can separate it if they want.<\/span><\/p>\r\n<p id=\"viewer-2dfcp\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The necromancer design will keep the original designer's TOS.<\/span><\/p>\r\n<div id=\"viewer-4lf6g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-5r7t0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: When can the necromancer take control of the beast?<\/strong><\/span><\/p>\r\n<p id=\"viewer-f4coe\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfuhast is hunting, it's extremely hard to take control over it. Its urges are often stronger than the necromancer's control. It is possible, but very hard to maintain.<\/span><\/p>\r\n<p id=\"viewer-1apre\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The necromancer will have full control when the Puppet phase is reached.<\/span><\/p>\r\n<div id=\"viewer-92dnq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bphok\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: During the Puppet phase, how does the necromancer controls the Sulfurhast? And can the Sulfurhast not realize it's controlled? <\/strong><\/span><\/p>\r\n<p id=\"viewer-1iaom\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During the Puppet Phase, the necromancer applies a simple ritual of possession, eased by the fact that the beast have some of the necromancer's life essence. It is really similar to a demonic possession, but the \"demon\" is the necromancer.<\/span><\/p>\r\n<p id=\"viewer-4fib3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The control is physical, so the necromancer can move and act through the Sulfurhast's body, but it's also mental: the necromancer will apply a mental control over the beast's mind. If the necromancer is very talented, he could possibly hid from the Sulfurhast and it may never understand what's happening to it, it might even not realize that its actions are not commanded by itself. The necromancer can also attempt to trick the Sulfurhast into believing it <em>is<\/em> its prey, and not a Sulfurhast. Like \"What? no, I'm no monster, I'm your old pal! Wait, why can I shapeshift?\" They can fully believe that they are what the prey were, and then turn into a monster in a situation of danger, and be like \"yo wtf\" <\/span><\/p>\r\n<p id=\"viewer-6usrm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Every Sulfurhast will experience their Phases differently.<\/span><\/p>\r\n<div id=\"viewer-9b5v3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-e7i1f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens if the necromancer dies before the Sulfurhast ate its prey?<\/strong><\/span><\/p>\r\n<p id=\"viewer-1hsrt\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast will keep chasing its prey. The necromancer's death will not remove the hunger. However, the Sulfurhast will be free as soon as it ates its prey, and will never experience the Puppet Phase.<\/span><\/p>\r\n<p id=\"viewer-6mvvr\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast might feel the necromancer's death. If the necromancer dies after the prey has already been consumed by the beast, then the Sulfurhast might track their body to ingest their remains of black magic.<\/span><\/p>\r\n<div id=\"viewer-5au1t\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6duq9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can necromancer B steal the control of necromancer A? (the one who created the Sulfurhast)<\/strong><\/span><\/p>\r\n<p id=\"viewer-fcs0h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In some rare cases, if necromancer B more powerful than necromancer A (who created the Sulfurhast,) it might try. Necromancer B might even succeed, but the control it'll have on the beast will only be temporary.<\/span><\/p>\r\n<p id=\"viewer-8aqd\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If necromancer B is the Sulfurhast's designated prey, it'll be even harder.<\/span><\/p>\r\n<div id=\"viewer-80tdl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<div id=\"viewer-clllm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<h2 id=\"viewer-7bhii\" class=\"eSWI6 _1j-51 _15w4E _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">PREY<\/span><\/h2>\r\n<p id=\"viewer-9nivs\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can I make one or several prey(s)?<\/strong><\/span><\/p>\r\n<p id=\"viewer-bfdqb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes. They are not closed species. You can create as many as you want, and even sell them. We have a special folder in the group to advertise your necromancers and preys adoptables! However, your Sulfurhast can only have one designated prey.<\/span><\/p>\r\n<div id=\"viewer-5qccu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-aufp4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Does my prey have to look like a human?<\/strong><\/span><\/p>\r\n<p id=\"viewer-6qqo7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No. Your prey can be any species and have any appearance. They can even look like a frog, a dragon, or a huge Orc with spikes. It's really up to you! It'll be the alt appearance of your Sulfurhast.<\/span><\/p>\r\n<p id=\"viewer-87jom\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">However, keep in mind that to reach the Sulfurhast's Puppet and Free phase, the prey must die.<\/span><\/p>\r\n<div id=\"viewer-592i3\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-6hr98\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can I use an OC I already own to make a Prey?<\/strong><\/span><\/p>\r\n<p id=\"viewer-5ud28\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Yes. <\/span><\/p>\r\n<p id=\"viewer-646rb\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">However if you decide to make a necromancer which would be from another closed species, then make sure that the species owner allows it before! Many CS will decline it because it consider the death of the OC and also making the OC something else than its original species.<\/span><\/p>\r\n<p id=\"viewer-9svus\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">(For example, I wouldn't allow you to choose an YVVO from my other CS <a class=\"user-link _277bf editor-mention-link\" href=\"https:\/\/www.deviantart.com\/yevat\" data-hook=\"user_link\" data-username=\"Yevat\" data-icon=\"https:\/\/a.deviantart.net\/avatars-big\/y\/e\/yevat.gif?9\" data-usertype=\"group\" data-userid=\"48778054\" data-useruuid=\"\"><span class=\"_2vKEO\">Yevat<\/span><\/a> as a prey. The shapeshifting ability would require a mutation trait in the YVVO side.)<\/span><\/p>\r\n<p id=\"viewer-c2vb6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">So the best bet is to design your prey yourself.<\/span><\/p>\r\n<div id=\"viewer-2arta\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-63o1p\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: If I choose who's the prey my Sulfurhast ate in its story, will I have to trade the prey and the Sulfurhast in the same time? Are they linked forever?<\/strong><\/span><\/p>\r\n<p id=\"viewer-fnpfu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're not linked forever. If you don't want your Sulfurhast anymore, then you can sell it without the prey design. If you want to sell both in the same time, it's also possible. <\/span><\/p>\r\n<p id=\"viewer-2mj7a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Preys are not added to the masterlist, and you can't constrain someone to keep the prey and the Sulfurhast together, they can separate it if they want.<\/span><\/p>\r\n<p id=\"viewer-6ne8d\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The prey's design will keep the original designer's TOS.<\/span><\/p>\r\n<div id=\"viewer-3te2q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-9t3e9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens to the prey when the Sulfurhast found it?<\/strong><\/span><\/p>\r\n<p id=\"viewer-5ta8o\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast found its prey, it'll use all its powers to kill its prey. Then, it'll ingest its prey, and everything the prey is and has: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-8cior\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Then, the Sulfurhast can shapeshift into its prey at will. <\/span><\/p>\r\n<p id=\"viewer-4h16f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The necromancer will know that the prey is eaten, in a way or another. They might have a vision, a dream, a feeling about it, anything.<\/span><\/p>\r\n<p id=\"viewer-k8g5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Despite copying their prey's appearance, Sulfurhastes may not always fool the prey's closest relatives. They can feel like \"something's odd...\"<\/span><\/p>\r\n<div id=\"viewer-6f12a\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-3jmgt\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: When shapeshifted into their prey, does Sulfurhastes loose or keep their original powers? And when they gained their prey's powers, do they have to be shapeshifted to use them?<\/strong><\/span><\/p>\r\n<p id=\"viewer-f0bkt\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Even when shapeshifted into something else, Sulfurhastes keep their original powers, such as poison resistance, Sulfur smoke production, etc. <\/span><\/p>\r\n<p id=\"viewer-69qcp\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">However, they DO need to be shapeshifted to use their prey's powers.<\/span><\/p>\r\n<div id=\"viewer-d327q\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bh6pq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if one of the prey's powers was to shapeshift into something else? Do I have unlimited appearances for my Sulfurhast?<\/strong><\/span><\/p>\r\n<p id=\"viewer-djep9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sadly, no. Sulfurhastes are only bound to one prey and can only shapeshift into one, definitive appearance. This power will not be copied, a rare exception.<\/span><\/p>\r\n<p id=\"viewer-3to85\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A <em>slight<\/em> change in form may be allowed if the prey had a small power to change details. For example, if the prey could change its pupils' shape according to its emotions, it will be allowed. Another example with my other species <a class=\"user-link _277bf editor-mention-link\" href=\"https:\/\/www.deviantart.com\/yevat\" data-hook=\"user_link\" data-username=\"Yevat\" data-icon=\"https:\/\/a.deviantart.net\/avatars-big\/y\/e\/yevat.gif?9\" data-usertype=\"group\" data-userid=\"48778054\" data-useruuid=\"\"><span class=\"_2vKEO\">Yevat<\/span><\/a> : if (exceptionally) a Sulfurhast's prey is a Yevat, the Rokyevat \"angry\" form will be allowed.<\/span><\/p>\r\n<div id=\"viewer-8sbvf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7rkqk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Once the Sulfurhast ates its prey and can shapeshift into it, can the appearance evolve, change? For example, will it change with age or wounds?<\/strong><\/span><\/p>\r\n<p id=\"viewer-77aq7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhaste will copy the exact appearance of its prey at the moment it ate it. <\/span><\/p>\r\n<p id=\"viewer-12rid\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The prey's appearance will not age. It means if the prey is a child, the Sulfurhast will never have another appearance than the child. It'll never grow up nor get old. If the prey is already old it can't get younger either and will stay old.<\/span><\/p>\r\n<p id=\"viewer-29gdq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If a wound is deep enough to hurt the Sulfurhast after the hunting pahse, a wound or a scar can appear on both appearances. It'll be visible in similar zones on the Sulfurhast and the prey's design, as much as possible. For example, if the Sulfurhast gets deeply injured to the left eye when shapeshifted and loose sight of this eye, a scar may appear on the Sulfurhast's skull.<\/span><\/p>\r\n<p id=\"viewer-5m9qc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The transformation will basically remain the same as how was the prey before dying, except for slight and natural variations: the prey's appearance can vary in fatness, if hair it'll grow naturally, etc. It's to avoid looking too suspicious if they have to bend into their prey's universe.<\/span><\/p>\r\n<div id=\"viewer-eh2ut\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7qgrp\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Does the Sulfurhast shapeshift in a nude version of its prey, or a clothed one?<\/strong><\/span><\/p>\r\n<p id=\"viewer-br6io\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It depends is the Sulfurhast ate clothes in the same time of eating its prey's body and soul. If yes, the Sulfurhast can choose between a clothed or nude appearance of its prey. Only the clothes that belonged to the prey and which have been ingested by the beast can appear magically. Otherwise, the Sulfurhast will have to manually change its clothes if desired.<\/span><\/p>\r\n<div id=\"viewer-cvktt\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-19l5j\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if the prey the necromancer chose is dead before the Sulfurhast is created, and the necromancer ignores it? <\/strong><\/span><\/p>\r\n<p id=\"viewer-afqoq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast's prey becomes the necromancer.<\/span><\/p>\r\n<div id=\"viewer-5qntg\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-7f3e\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if the designated prey dies while the Sulfurhast is hunting them?<\/strong><\/span><\/p>\r\n<p id=\"viewer-7441g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast will still track the body of their prey and ingest it. It'll still be able to shapeshift into its prey, but the Sulfurhast will not have access to the prey's memory, languages, or powers. It'll make a weak Sulfurhast who'll die quickly because its soul isn't full.<\/span><\/p>\r\n<p id=\"viewer-737ev\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Exceptionally, if the Sulfurhast manages to kill its necromancer, it might steal its necromancer's souls and powers instead.<\/span><\/p>\r\n<div id=\"viewer-6j9e2\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-4unve\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What if the prey is in unreachable or in a dangerous place?<\/strong><\/span><\/p>\r\n<p id=\"viewer-i4q0\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast will do everything it can to find its prey, even developing a form of intelligence. It'll learn how to open doors, how to solve riddles (with time), and eventually even how to understand the local spoken language. If the place is dangerous, such as a burning forest for example, the Sulfurhast will reach the prey despite the danger (they don't feel pain.) It can lead to the Sulfurhast's death.<\/span><\/p>\r\n<div id=\"viewer-8mhe7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-atrad\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Does the prey know they're chased?<\/strong><\/span><\/p>\r\n<p id=\"viewer-demcm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Nothing tells the prey they're suddenly chased. However, they could have a sudden \"bad feeling\" or stress, but they can't say where it comes from, and will most of time ignore it.<\/span><\/p>\r\n<p id=\"viewer-v2r7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If the prey is a magic user or has a magic user in their team, they can feel the sudden curse. It requires a high level in magic to understand precisely what's happening though. The link between a Sulfurhast and its prey can't be unbound and the only way to get rid of a Sulfurhast is to kill it.<\/span><\/p>\r\n<div id=\"viewer-elt3i\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-dli9s\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens when the Sulfurhast eats other people? Does it ingest their powers and appearance as well?<\/strong><\/span><\/p>\r\n<p id=\"viewer-bk1gv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No. The Sulfurhast can only steal the appearance, powers, partial memory and language of its designated prey, for it's bound with its prey and no one else. None of the future victims will give the Sulfurhast a new appearance or powers. <\/span><\/p>\r\n<div id=\"viewer-76fu6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-bosp7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: Can the Sulfurhast decides not to eat its prey, if it developed a consciousness?<\/strong><\/span><\/p>\r\n<p id=\"viewer-artqn\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">No. The Sulfurhast can't feel empathy for its prey, and the hunger is stronger than anything else. When chasing a prey, the Sulfurhast can do nothing else but hunting its prey; it's inside all its thoughts and works like the biggest obsessions it might have.<\/span><\/p>\r\n<div id=\"viewer-dhbsi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-8lfcm\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens if the prey isn't physically in the same world or planet?<\/strong><\/span><\/p>\r\n<p id=\"viewer-avm28\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It depends.<\/span><\/p>\r\n<p id=\"viewer-94hdk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The Sulfurhast can cross many things, but can't change planet itself (for sci-fi setups.) In that case, it might requires some help from its necromancer to reach its prey.<\/span><\/p>\r\n<p id=\"viewer-cddip\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If the prey is in another dimension, and if there's a clear way to reach this dimension (like a portal, for example), the Sulfurhast might understand the way and reach the place... or not.<\/span><\/p>\r\n<p id=\"viewer-99f5h\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">If the prey is hiding in a world or dimension related to death (the underworld, Hell, etc.), the Sulfurhast will be able to reach it easily.<\/span><\/p>\r\n<div id=\"viewer-ev753\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-e0nn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens if the given object has two owners or more?<\/strong><\/span><\/p>\r\n<p id=\"viewer-314pu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In some rare cases, a given object may have two owners or more (for example, a plush that would belong to two young brothers.) In that case, the Sulfurhast will track down the two persons, starting with the closer one. It'll only stops when the two have been eaten. This Sulfurhast will be able to shapeshift into these two persons, and will gain powers and memories of these two persons.<\/span><\/p>\r\n<p id=\"viewer-2tqi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">(It requires special traits, buyable with SulfurPoints.)<\/span><\/p>\r\n<div id=\"viewer-816ob\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-2rst9\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\"><strong>Q: What happens is the designed prey has a twin, or a clone for example?<\/strong><\/span><\/p>\r\n<p id=\"viewer-9bfdo\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The magical link can't be wrong. The proper twin or clone (sci-fi setups) will become the prey without a problem. It's about a person, a soul; not a body only.<\/span><\/p>"}},"title":"FAQs","is_visible":"1","summary":null,"utility_tag":null,"page_tag":null}
#167 3 July 2023, 11:36:02 UTC
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{"data":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<\/p>","field1":"<p id=\"viewer-59nfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A Sulfurhast is a merciless beast commonly used as hunters and puppets. Their main purpose is to track down, kill, and take the appearance of their prey. Useful in kings games or when a target becomes unreachable...<\/span><\/p>\r\n<p id=\"viewer-6tvh1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are generally tall, and easily can reach 2m \/ 6'6\" to 2,50m \/ 8'2\" (approx.) Although smaller ones already have been witnessed, and they're not less deadly or dangerous. They all have a skull face covered with a thin layer of skin, and it's most often the face of a psychopomp animal (guide of souls.) Their skin looks like it's been flayed, yet it's a tough layer of hide.<\/span><\/p>\r\n<p id=\"viewer-917hl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They can evolve in any universe having magic, and especially black magic. They can be created by powerful necromancers, witches, dark mages, or black magic users in general, implying a lot of sacrifices and a dangerous ritual. They are made with fresh flesh, black magic, and sulfur.<\/span><\/p>\r\n<p id=\"viewer-3s0sl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Since they're based on humanoid remains, they can have various body types and sizes, as well as various animal parts.<\/span><\/p>\r\n<p id=\"viewer-fa3n6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are sometimes seen with orbits, and a faint light illuminating it from the inside.<\/span><\/p>\r\n<p id=\"viewer-bip46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their tongue is always thick with a square-shaped tip.<\/span><\/p>\r\n<div id=\"viewer-b43c5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-718no\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're mostly unknown in folklores and cultures. \"Sulfurhaste\" never or rarely ring a bell, the name means nothing to most of all. However, some powerful magic users might have heard that name once; and it has been described as a knife to the jugular, as something impossible to stop once it's created, as a terrific fate. They say that once you are chased by a Sulfurhast, your life is at the mercy of the gods.<\/span><\/p>\r\n<p id=\"viewer-84s6l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare are the souls aware of what's a Sulfurhast, and even rarer are those who knows how to create one. <\/span><\/p>","field2":"<p><br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created. How they are created and their origins are seen here<br \/><br \/><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The triangle is an excellent representation of a Sulfurhast's life. It is no hazard if its invocation symbols represents the three possible stages of its life and in the same time, its complex relationship with the two other parts. Let's have a closer look at it: <\/span><br \/><br \/>[Image Goes Here]<br \/><br \/><\/p>\r\n<p id=\"viewer-cg0j8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gene Seskrit explains:<\/span><\/p>\r\n<p id=\"viewer-emchj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">\"<em>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<\/em>\"<\/span><\/p>","field6":null,"field7":"<p id=\"viewer-ejl0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">To start, creating a Sulfurhast must be the very last resort of yours. It must be made only when you have tried every possible other options, and failed to all of them. The cost of such a ritual and the dangers encountered are rarely worth the price, and many necromancers have died in the process. And for those who survived... They all changed. You won't be able to see it, but you'll loose a part of yourself after created such a beast. Not like a missing finger or a hand, but more like missing a part of your own spitirual essence. Like a part of your soul, of your life. It's hard to explain to those who never experienced it. Be patient, you'll experience it soon enough.<\/span><\/p>\r\n<p id=\"viewer-dhpm4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Unlike everyone loves to believe, Sulfurhastes are not demons. And they do not come from hell. Some like to consider them as spirits, but it's more complex than that. They're more like... a part of you, and a part of their prey.<\/span><\/p>\r\n<p id=\"viewer-582cu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are not good or evil, they only serve their purpose. They look like ghosts, monsters, their silhouette is made from the remains you'll use. If you have the spirit of an artist, you might even make a beautiful beast. <\/span><\/p>\r\n<p id=\"viewer-9qbou\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">But let's talk about their purpose, about why one wants to create a Sulfurhast. These beasts are hunters. You give them a purpose at birth, a prey. Then, you turn them into puppets, and steal the identity of the prey. Always wanted to be a prince? Then send a Sulfurhast after the said prince. Nobody will be able to stop the process, not even the royal guards or the royal mage. <\/span><\/p>\r\n<p id=\"viewer-69r2k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">I see in your eyes how curious you are about this process. \"How can a single creature defeat an army and a mage?\" you ask. The answer is: hunger. But let me explain it to you more precisely.<\/span><\/p>\r\n<p id=\"viewer-9vdfa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can live accross three phases in their life. Only two of them are useful for you.<\/span><\/p>\r\n<p id=\"viewer-8ilht\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The first phase is called the <strong>Hunter Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-crmn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the beast will rise from its sulfur and blood symbol that you traced on the groud, you'll have a few minutes only to give it a purpose. Give it something that belonged to the person you want to see dead. It can be anything, but the more the object was important to the prey, the stronger the link; and if it's blood of the prey, it's even better. The Sulfurhast will eat this possession, then it'll immediately locate its prey, and start running in their direction. It'll be a magic link, and the Sulfurhast will know where is its prey even if it's at the other side of the world.<\/span><\/p>\r\n<p id=\"viewer-41j9l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast is nothing more than an empty shell of flesh. They have no soul and no feelings. All they have is the bit of black magic you gave them and... and a bit of your own essence. And deep inside their guts, they have an insatiable hunger. But nothing could calm the hunger; the food will turn into ashes, the flesh will be unsaviory and useless, black magic and people's life essence will be only temporary. No, only the flesh, the possessions and the soul of their designated prey will be able to satisfy their hunger, and they know it. They'll never cease to track down their prey until they're satisfied. The target you gave them will be their sole obsession.<\/span><\/p>\r\n<p id=\"viewer-2gjae\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their prey can be anyone, but keep in mind that the victim you choose will have a terrible death. During this phase, the beast will not sleep, nor eat, nor rest. It'll keep running towards the victim until it finds it. Its level of intelligence is minor, but it might eventually learn how to open door handles and such things. It doesn't have thoughts, but it's not completely a beast. It's more like... a ghost.<\/span><\/p>\r\n<p id=\"viewer-mlq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The second phase is called the <strong>Puppet Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-dokkk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It occurs when the Sulfurhast finally found and ingested its prey. It will have consumed everything about its target: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-dbop1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The hunger is calmed. The Sulfurhast will still need to ingest life essence and black magic from time to time, but it'll be a minor annoyance. <\/span><\/p>\r\n<p id=\"viewer-7bh99\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast ingested everything about its prey. <em>Everything<\/em>. So much that it <em>became<\/em> its prey. And the person it killed and ate now became the Sulfurhast. And the Sulfurhast may now shapeshit into its prey's appearance in a flash of black smoke. No matter the species of its prey and how different it was from the Sulfurhast's original body, it'll be able to shapeshift in a few seconds. <\/span><\/p>\r\n<p id=\"viewer-7p6o1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast might try to imitate the dead prey at first, but it'll be clumsly and won't be able to fool the victim's relatives. This is where your job continues.<\/span><\/p>\r\n<p id=\"viewer-d7s5g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The \"Puppet\" Phase is named that way because once the prey is ingested, you are able to take control of your beast. With a simple ritual of possession, which will be eased by the fact that the Sulfurhast has a bit of your essence, you'll be able to take control of your monster at will. You'll see through its eyes, you'll shape shift in its stead, you'll feel what it feels, and you'll act through the beast as you wish. When people will see their friend, they'll in fact see a monster who ate it, controlled by a necromancer. That's wild, isn't it?<\/span><\/p>\r\n<p id=\"viewer-dm3ca\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is useful to steal an identity, a throne, etc. You'll be the prince of a foreign country, your worst enemy's wife, you'll be a child again or an old person. You'll steal every power, status, title, and anything the victim had.<\/span><\/p>\r\n<p id=\"viewer-2o0nv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Be careful about powerful magic users however, for they might feel the black magic link inside the beast. When you possess the beast, a good mage might be able to feel you and to locate you.<\/span><\/p>\r\n<p id=\"viewer-8sdi6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast has gained life essence. It is now completed by a full soul, and by the bits of you that you gave earlier. It technically became <em>alive<\/em>. And it will learn. And it will learn <em>fast<\/em>. And it will start feeling. And it'll start living, and experiencing. And it'll become as intelligent as you, sometimes more. It'll take some time to happen, but it always happens faster than you expected. And the beast will start to realise that someone is controlling it in its stead. <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<p id=\"viewer-f6goc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase is called the <strong>Freedom phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-frsir\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Although it may be called by other names such as the Free Phase, the Frightening phase, the Dangerous phase, or the Pacified Phase.<\/span><\/p>\r\n<p id=\"viewer-ah6ns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase occurs when the link between the necromancer and the Sulfurhast is broken. <\/span><\/p>\r\n<p id=\"viewer-ehrfi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">How can it break, you wonder? <\/span><\/p>\r\n<p id=\"viewer-7s11r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast realizes its connection with you, and the fact that you're controlling it, it'll want its freedom. And also probably more than its freedom. Several events can provoke it: <\/span><\/p>\r\n<p id=\"viewer-3g9ft\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The Sulfurhast will need to frequently ingest life essence. Understand by this: bits of soul and magic. If it doesn't have it, it will die. But a Sulfurhast is resourceful, and if you don't give it the option to feed on its surroundings, or if it's locked somewhere, then the magic bound between you and it will start to turn against you. The Sulfurhast will start to absorb your life essence instead of dying. You'll feel it, don't worry. But if you do nothing to stop it, it'll feed on your soul until you have nothing left and die, no matter the distance between you and it. In short, be careful about feeding properly your beast, or it'll feed on you like any other animal would.<\/span><\/p>\r\n<p id=\"viewer-m69f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You won't be able to possess your beast all the time. You'll have to get back to your body to eat, wash, and live a bit not to loose your muscles. And when you'll not be possessing your monster, it might feel the need to meet its creator a second time. If it finds you before you can realize it, it'll try to kill you, and to consume you. That way, it'll gain its freedom, and it'll consume your soul to increase greatly its lifespan. How convenient.<\/span><\/p>\r\n<p id=\"viewer-8q1gc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You can also break the bound between your Sulfurhast and you at any time. It'll cost you a lot of black magic, but you can do it. You might ask: why would you want to break such a bound, after all the sacrifices you made to create it? If you feel like the bound between the Sulfurhast and you becomes dangerous, you will want to break it, trust me. A mage located you? The beast's hunting you? Someone understood that their friend isn't really a person but is a beast instead? You might want to break it for your safety. <\/span><\/p>\r\n<p id=\"viewer-4a4jc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You'll loose your control over the beast. But sometimes, it's for the best. This is why I told you that creating a Sulfurhast should be your last resort.<\/span><\/p>\r\n<p id=\"viewer-6ulj5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Finally, if you die for any reason, the beast will be free nonetheless. It'll feel your death and will probably try to find your body to ingest it, but you won't be here anymore to prevent it.<\/span><\/p>\r\n<p id=\"viewer-ctktf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In the Freedom Phase, the Sulfurhast has gained intelligence and any skills its prey had. And it'll live its life as it wishes to, with its knowledge on the world. It'll choose its own purpose on life, and it'll live as long as it can find some life source from time to time, like a vampire. <\/span><\/p>","parsed":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<\/p>","field1":"<p id=\"viewer-59nfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A Sulfurhast is a merciless beast commonly used as hunters and puppets. Their main purpose is to track down, kill, and take the appearance of their prey. Useful in kings games or when a target becomes unreachable...<\/span><\/p>\r\n<p id=\"viewer-6tvh1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are generally tall, and easily can reach 2m \/ 6'6\" to 2,50m \/ 8'2\" (approx.) Although smaller ones already have been witnessed, and they're not less deadly or dangerous. They all have a skull face covered with a thin layer of skin, and it's most often the face of a psychopomp animal (guide of souls.) Their skin looks like it's been flayed, yet it's a tough layer of hide.<\/span><\/p>\r\n<p id=\"viewer-917hl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They can evolve in any universe having magic, and especially black magic. They can be created by powerful necromancers, witches, dark mages, or black magic users in general, implying a lot of sacrifices and a dangerous ritual. They are made with fresh flesh, black magic, and sulfur.<\/span><\/p>\r\n<p id=\"viewer-3s0sl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Since they're based on humanoid remains, they can have various body types and sizes, as well as various animal parts.<\/span><\/p>\r\n<p id=\"viewer-fa3n6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are sometimes seen with orbits, and a faint light illuminating it from the inside.<\/span><\/p>\r\n<p id=\"viewer-bip46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their tongue is always thick with a square-shaped tip.<\/span><\/p>\r\n<div id=\"viewer-b43c5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-718no\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're mostly unknown in folklores and cultures. \"Sulfurhaste\" never or rarely ring a bell, the name means nothing to most of all. However, some powerful magic users might have heard that name once; and it has been described as a knife to the jugular, as something impossible to stop once it's created, as a terrific fate. They say that once you are chased by a Sulfurhast, your life is at the mercy of the gods.<\/span><\/p>\r\n<p id=\"viewer-84s6l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare are the souls aware of what's a Sulfurhast, and even rarer are those who knows how to create one. <\/span><\/p>","field2":"<p><br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created. How they are created and their origins are seen here<br \/><br \/><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The triangle is an excellent representation of a Sulfurhast's life. It is no hazard if its invocation symbols represents the three possible stages of its life and in the same time, its complex relationship with the two other parts. Let's have a closer look at it: <\/span><br \/><br \/>[Image Goes Here]<br \/><br \/><\/p>\r\n<p id=\"viewer-cg0j8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gene Seskrit explains:<\/span><\/p>\r\n<p id=\"viewer-emchj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">\"<em>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<\/em>\"<\/span><\/p>","field6":null,"field7":"<p id=\"viewer-ejl0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">To start, creating a Sulfurhast must be the very last resort of yours. It must be made only when you have tried every possible other options, and failed to all of them. The cost of such a ritual and the dangers encountered are rarely worth the price, and many necromancers have died in the process. And for those who survived... They all changed. You won't be able to see it, but you'll loose a part of yourself after created such a beast. Not like a missing finger or a hand, but more like missing a part of your own spitirual essence. Like a part of your soul, of your life. It's hard to explain to those who never experienced it. Be patient, you'll experience it soon enough.<\/span><\/p>\r\n<p id=\"viewer-dhpm4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Unlike everyone loves to believe, Sulfurhastes are not demons. And they do not come from hell. Some like to consider them as spirits, but it's more complex than that. They're more like... a part of you, and a part of their prey.<\/span><\/p>\r\n<p id=\"viewer-582cu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are not good or evil, they only serve their purpose. They look like ghosts, monsters, their silhouette is made from the remains you'll use. If you have the spirit of an artist, you might even make a beautiful beast. <\/span><\/p>\r\n<p id=\"viewer-9qbou\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">But let's talk about their purpose, about why one wants to create a Sulfurhast. These beasts are hunters. You give them a purpose at birth, a prey. Then, you turn them into puppets, and steal the identity of the prey. Always wanted to be a prince? Then send a Sulfurhast after the said prince. Nobody will be able to stop the process, not even the royal guards or the royal mage. <\/span><\/p>\r\n<p id=\"viewer-69r2k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">I see in your eyes how curious you are about this process. \"How can a single creature defeat an army and a mage?\" you ask. The answer is: hunger. But let me explain it to you more precisely.<\/span><\/p>\r\n<p id=\"viewer-9vdfa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can live accross three phases in their life. Only two of them are useful for you.<\/span><\/p>\r\n<p id=\"viewer-8ilht\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The first phase is called the <strong>Hunter Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-crmn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the beast will rise from its sulfur and blood symbol that you traced on the groud, you'll have a few minutes only to give it a purpose. Give it something that belonged to the person you want to see dead. It can be anything, but the more the object was important to the prey, the stronger the link; and if it's blood of the prey, it's even better. The Sulfurhast will eat this possession, then it'll immediately locate its prey, and start running in their direction. It'll be a magic link, and the Sulfurhast will know where is its prey even if it's at the other side of the world.<\/span><\/p>\r\n<p id=\"viewer-41j9l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast is nothing more than an empty shell of flesh. They have no soul and no feelings. All they have is the bit of black magic you gave them and... and a bit of your own essence. And deep inside their guts, they have an insatiable hunger. But nothing could calm the hunger; the food will turn into ashes, the flesh will be unsaviory and useless, black magic and people's life essence will be only temporary. No, only the flesh, the possessions and the soul of their designated prey will be able to satisfy their hunger, and they know it. They'll never cease to track down their prey until they're satisfied. The target you gave them will be their sole obsession.<\/span><\/p>\r\n<p id=\"viewer-2gjae\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their prey can be anyone, but keep in mind that the victim you choose will have a terrible death. During this phase, the beast will not sleep, nor eat, nor rest. It'll keep running towards the victim until it finds it. Its level of intelligence is minor, but it might eventually learn how to open door handles and such things. It doesn't have thoughts, but it's not completely a beast. It's more like... a ghost.<\/span><\/p>\r\n<p id=\"viewer-mlq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The second phase is called the <strong>Puppet Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-dokkk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It occurs when the Sulfurhast finally found and ingested its prey. It will have consumed everything about its target: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-dbop1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The hunger is calmed. The Sulfurhast will still need to ingest life essence and black magic from time to time, but it'll be a minor annoyance. <\/span><\/p>\r\n<p id=\"viewer-7bh99\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast ingested everything about its prey. <em>Everything<\/em>. So much that it <em>became<\/em> its prey. And the person it killed and ate now became the Sulfurhast. And the Sulfurhast may now shapeshit into its prey's appearance in a flash of black smoke. No matter the species of its prey and how different it was from the Sulfurhast's original body, it'll be able to shapeshift in a few seconds. <\/span><\/p>\r\n<p id=\"viewer-7p6o1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast might try to imitate the dead prey at first, but it'll be clumsly and won't be able to fool the victim's relatives. This is where your job continues.<\/span><\/p>\r\n<p id=\"viewer-d7s5g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The \"Puppet\" Phase is named that way because once the prey is ingested, you are able to take control of your beast. With a simple ritual of possession, which will be eased by the fact that the Sulfurhast has a bit of your essence, you'll be able to take control of your monster at will. You'll see through its eyes, you'll shape shift in its stead, you'll feel what it feels, and you'll act through the beast as you wish. When people will see their friend, they'll in fact see a monster who ate it, controlled by a necromancer. That's wild, isn't it?<\/span><\/p>\r\n<p id=\"viewer-dm3ca\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is useful to steal an identity, a throne, etc. You'll be the prince of a foreign country, your worst enemy's wife, you'll be a child again or an old person. You'll steal every power, status, title, and anything the victim had.<\/span><\/p>\r\n<p id=\"viewer-2o0nv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Be careful about powerful magic users however, for they might feel the black magic link inside the beast. When you possess the beast, a good mage might be able to feel you and to locate you.<\/span><\/p>\r\n<p id=\"viewer-8sdi6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast has gained life essence. It is now completed by a full soul, and by the bits of you that you gave earlier. It technically became <em>alive<\/em>. And it will learn. And it will learn <em>fast<\/em>. And it will start feeling. And it'll start living, and experiencing. And it'll become as intelligent as you, sometimes more. It'll take some time to happen, but it always happens faster than you expected. And the beast will start to realise that someone is controlling it in its stead. <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<p id=\"viewer-f6goc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase is called the <strong>Freedom phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-frsir\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Although it may be called by other names such as the Free Phase, the Frightening phase, the Dangerous phase, or the Pacified Phase.<\/span><\/p>\r\n<p id=\"viewer-ah6ns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase occurs when the link between the necromancer and the Sulfurhast is broken. <\/span><\/p>\r\n<p id=\"viewer-ehrfi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">How can it break, you wonder? <\/span><\/p>\r\n<p id=\"viewer-7s11r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast realizes its connection with you, and the fact that you're controlling it, it'll want its freedom. And also probably more than its freedom. Several events can provoke it: <\/span><\/p>\r\n<p id=\"viewer-3g9ft\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The Sulfurhast will need to frequently ingest life essence. Understand by this: bits of soul and magic. If it doesn't have it, it will die. But a Sulfurhast is resourceful, and if you don't give it the option to feed on its surroundings, or if it's locked somewhere, then the magic bound between you and it will start to turn against you. The Sulfurhast will start to absorb your life essence instead of dying. You'll feel it, don't worry. But if you do nothing to stop it, it'll feed on your soul until you have nothing left and die, no matter the distance between you and it. In short, be careful about feeding properly your beast, or it'll feed on you like any other animal would.<\/span><\/p>\r\n<p id=\"viewer-m69f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You won't be able to possess your beast all the time. You'll have to get back to your body to eat, wash, and live a bit not to loose your muscles. And when you'll not be possessing your monster, it might feel the need to meet its creator a second time. If it finds you before you can realize it, it'll try to kill you, and to consume you. That way, it'll gain its freedom, and it'll consume your soul to increase greatly its lifespan. How convenient.<\/span><\/p>\r\n<p id=\"viewer-8q1gc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You can also break the bound between your Sulfurhast and you at any time. It'll cost you a lot of black magic, but you can do it. You might ask: why would you want to break such a bound, after all the sacrifices you made to create it? If you feel like the bound between the Sulfurhast and you becomes dangerous, you will want to break it, trust me. A mage located you? The beast's hunting you? Someone understood that their friend isn't really a person but is a beast instead? You might want to break it for your safety. <\/span><\/p>\r\n<p id=\"viewer-4a4jc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You'll loose your control over the beast. But sometimes, it's for the best. This is why I told you that creating a Sulfurhast should be your last resort.<\/span><\/p>\r\n<p id=\"viewer-6ulj5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Finally, if you die for any reason, the beast will be free nonetheless. It'll feel your death and will probably try to find your body to ingest it, but you won't be here anymore to prevent it.<\/span><\/p>\r\n<p id=\"viewer-ctktf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In the Freedom Phase, the Sulfurhast has gained intelligence and any skills its prey had. And it'll live its life as it wishes to, with its knowledge on the world. It'll choose its own purpose on life, and it'll live as long as it can find some life source from time to time, like a vampire. <\/span><\/p>"}},"title":"Sulfurhast","is_visible":"1","summary":null,"utility_tag":["wip","stub"],"page_tag":null}
#166 3 July 2023, 11:35:04 UTC
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{"data":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<\/p>","field1":"<p id=\"viewer-59nfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A Sulfurhast is a merciless beast commonly used as hunters and puppets. Their main purpose is to track down, kill, and take the appearance of their prey. Useful in kings games or when a target becomes unreachable...<\/span><\/p>\r\n<p id=\"viewer-6tvh1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are generally tall, and easily can reach 2m \/ 6'6\" to 2,50m \/ 8'2\" (approx.) Although smaller ones already have been witnessed, and they're not less deadly or dangerous. They all have a skull face covered with a thin layer of skin, and it's most often the face of a psychopomp animal (guide of souls.) Their skin looks like it's been flayed, yet it's a tough layer of hide.<\/span><\/p>\r\n<p id=\"viewer-917hl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They can evolve in any universe having magic, and especially black magic. They can be created by powerful necromancers, witches, dark mages, or black magic users in general, implying a lot of sacrifices and a dangerous ritual. They are made with fresh flesh, black magic, and sulfur.<\/span><\/p>\r\n<p id=\"viewer-3s0sl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Since they're based on humanoid remains, they can have various body types and sizes, as well as various animal parts.<\/span><\/p>\r\n<p id=\"viewer-fa3n6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are sometimes seen with orbits, and a faint light illuminating it from the inside.<\/span><\/p>\r\n<p id=\"viewer-bip46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their tongue is always thick with a square-shaped tip.<\/span><\/p>\r\n<div id=\"viewer-b43c5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-718no\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're mostly unknown in folklores and cultures. \"Sulfurhaste\" never or rarely ring a bell, the name means nothing to most of all. However, some powerful magic users might have heard that name once; and it has been described as a knife to the jugular, as something impossible to stop once it's created, as a terrific fate. They say that once you are chased by a Sulfurhast, your life is at the mercy of the gods.<\/span><\/p>\r\n<p id=\"viewer-84s6l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare are the souls aware of what's a Sulfurhast, and even rarer are those who knows how to create one. <\/span><\/p>","field2":"<p><br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created. How they are created and their origins are seen here<br \/><br \/><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The triangle is an excellent representation of a Sulfurhast's life. It is no hazard if its invocation symbols represents the three possible stages of its life and in the same time, its complex relationship with the two other parts. Let's have a closer look at it: <\/span><br \/><br \/>[Image Goes Here]<br \/><br \/><\/p>\r\n<p id=\"viewer-cg0j8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gene Seskrit explains:<\/span><\/p>\r\n<p id=\"viewer-emchj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">\"<em>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<\/em>\"<\/span><\/p>","field6":null,"field7":"<p id=\"viewer-ejl0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">To start, creating a Sulfurhast must be the very last resort of yours. It must be made only when you have tried every possible other options, and failed to all of them. The cost of such a ritual and the dangers encountered are rarely worth the price, and many necromancers have died in the process. And for those who survived... They all changed. You won't be able to see it, but you'll loose a part of yourself after created such a beast. Not like a missing finger or a hand, but more like missing a part of your own spitirual essence. Like a part of your soul, of your life. It's hard to explain to those who never experienced it. Be patient, you'll experience it soon enough.<\/span><\/p>\r\n<p id=\"viewer-dhpm4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Unlike everyone loves to believe, Sulfurhastes are not demons. And they do not come from hell. Some like to consider them as spirits, but it's more complex than that. They're more like... a part of you, and a part of their prey.<\/span><\/p>\r\n<p id=\"viewer-582cu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are not good or evil, they only serve their purpose. They look like ghosts, monsters, their silhouette is made from the remains you'll use. If you have the spirit of an artist, you might even make a beautiful beast. <\/span><\/p>\r\n<p id=\"viewer-9qbou\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">But let's talk about their purpose, about why one wants to create a Sulfurhast. These beasts are hunters. You give them a purpose at birth, a prey. Then, you turn them into puppets, and steal the identity of the prey. Always wanted to be a prince? Then send a Sulfurhast after the said prince. Nobody will be able to stop the process, not even the royal guards or the royal mage. <\/span><\/p>\r\n<p id=\"viewer-69r2k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">I see in your eyes how curious you are about this process. \"How can a single creature defeat an army and a mage?\" you ask. The answer is: hunger. But let me explain it to you more precisely.<\/span><\/p>\r\n<p id=\"viewer-9vdfa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can live accross three phases in their life. Only two of them are useful for you.<\/span><\/p>\r\n<p id=\"viewer-8ilht\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The first phase is called the <strong>Hunter Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-crmn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the beast will rise from its sulfur and blood symbol that you traced on the groud, you'll have a few minutes only to give it a purpose. Give it something that belonged to the person you want to see dead. It can be anything, but the more the object was important to the prey, the stronger the link; and if it's blood of the prey, it's even better. The Sulfurhast will eat this possession, then it'll immediately locate its prey, and start running in their direction. It'll be a magic link, and the Sulfurhast will know where is its prey even if it's at the other side of the world.<\/span><\/p>\r\n<p id=\"viewer-41j9l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast is nothing more than an empty shell of flesh. They have no soul and no feelings. All they have is the bit of black magic you gave them and... and a bit of your own essence. And deep inside their guts, they have an insatiable hunger. But nothing could calm the hunger; the food will turn into ashes, the flesh will be unsaviory and useless, black magic and people's life essence will be only temporary. No, only the flesh, the possessions and the soul of their designated prey will be able to satisfy their hunger, and they know it. They'll never cease to track down their prey until they're satisfied. The target you gave them will be their sole obsession.<\/span><\/p>\r\n<p id=\"viewer-2gjae\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their prey can be anyone, but keep in mind that the victim you choose will have a terrible death. During this phase, the beast will not sleep, nor eat, nor rest. It'll keep running towards the victim until it finds it. Its level of intelligence is minor, but it might eventually learn how to open door handles and such things. It doesn't have thoughts, but it's not completely a beast. It's more like... a ghost.<\/span><\/p>\r\n<p id=\"viewer-mlq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The second phase is called the <strong>Puppet Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-dokkk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It occurs when the Sulfurhast finally found and ingested its prey. It will have consumed everything about its target: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-dbop1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The hunger is calmed. The Sulfurhast will still need to ingest life essence and black magic from time to time, but it'll be a minor annoyance. <\/span><\/p>\r\n<p id=\"viewer-7bh99\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast ingested everything about its prey. <em>Everything<\/em>. So much that it <em>became<\/em> its prey. And the person it killed and ate now became the Sulfurhast. And the Sulfurhast may now shapeshit into its prey's appearance in a flash of black smoke. No matter the species of its prey and how different it was from the Sulfurhast's original body, it'll be able to shapeshift in a few seconds. <\/span><\/p>\r\n<p id=\"viewer-7p6o1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast might try to imitate the dead prey at first, but it'll be clumsly and won't be able to fool the victim's relatives. This is where your job continues.<\/span><\/p>\r\n<p id=\"viewer-d7s5g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The \"Puppet\" Phase is named that way because once the prey is ingested, you are able to take control of your beast. With a simple ritual of possession, which will be eased by the fact that the Sulfurhast has a bit of your essence, you'll be able to take control of your monster at will. You'll see through its eyes, you'll shape shift in its stead, you'll feel what it feels, and you'll act through the beast as you wish. When people will see their friend, they'll in fact see a monster who ate it, controlled by a necromancer. That's wild, isn't it?<\/span><\/p>\r\n<p id=\"viewer-dm3ca\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is useful to steal an identity, a throne, etc. You'll be the prince of a foreign country, your worst enemy's wife, you'll be a child again or an old person. You'll steal every power, status, title, and anything the victim had.<\/span><\/p>\r\n<p id=\"viewer-2o0nv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Be careful about powerful magic users however, for they might feel the black magic link inside the beast. When you possess the beast, a good mage might be able to feel you and to locate you.<\/span><\/p>\r\n<p id=\"viewer-8sdi6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast has gained life essence. It is now completed by a full soul, and by the bits of you that you gave earlier. It technically became <em>alive<\/em>. And it will learn. And it will learn <em>fast<\/em>. And it will start feeling. And it'll start living, and experiencing. And it'll become as intelligent as you, sometimes more. It'll take some time to happen, but it always happens faster than you expected. And the beast will start to realise that someone is controlling it in its stead. <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<p id=\"viewer-f6goc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase is called the <strong>Freedom phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-frsir\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Although it may be called by other names such as the Free Phase, the Frightening phase, the Dangerous phase, or the Pacified Phase.<\/span><\/p>\r\n<p id=\"viewer-ah6ns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase occurs when the link between the necromancer and the Sulfurhast is broken. <\/span><\/p>\r\n<p id=\"viewer-ehrfi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">How can it break, you wonder? <\/span><\/p>\r\n<p id=\"viewer-7s11r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast realizes its connection with you, and the fact that you're controlling it, it'll want its freedom. And also probably more than its freedom. Several events can provoke it: <\/span><\/p>\r\n<p id=\"viewer-3g9ft\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The Sulfurhast will need to frequently ingest life essence. Understand by this: bits of soul and magic. If it doesn't have it, it will die. But a Sulfurhast is resourceful, and if you don't give it the option to feed on its surroundings, or if it's locked somewhere, then the magic bound between you and it will start to turn against you. The Sulfurhast will start to absorb your life essence instead of dying. You'll feel it, don't worry. But if you do nothing to stop it, it'll feed on your soul until you have nothing left and die, no matter the distance between you and it. In short, be careful about feeding properly your beast, or it'll feed on you like any other animal would.<\/span><\/p>\r\n<p id=\"viewer-m69f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You won't be able to possess your beast all the time. You'll have to get back to your body to eat, wash, and live a bit not to loose your muscles. And when you'll not be possessing your monster, it might feel the need to meet its creator a second time. If it finds you before you can realize it, it'll try to kill you, and to consume you. That way, it'll gain its freedom, and it'll consume your soul to increase greatly its lifespan. How convenient.<\/span><\/p>\r\n<p id=\"viewer-8q1gc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You can also break the bound between your Sulfurhast and you at any time. It'll cost you a lot of black magic, but you can do it. You might ask: why would you want to break such a bound, after all the sacrifices you made to create it? If you feel like the bound between the Sulfurhast and you becomes dangerous, you will want to break it, trust me. A mage located you? The beast's hunting you? Someone understood that their friend isn't really a person but is a beast instead? You might want to break it for your safety. <\/span><\/p>\r\n<p id=\"viewer-4a4jc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You'll loose your control over the beast. But sometimes, it's for the best. This is why I told you that creating a Sulfurhast should be your last resort.<\/span><\/p>\r\n<p id=\"viewer-6ulj5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Finally, if you die for any reason, the beast will be free nonetheless. It'll feel your death and will probably try to find your body to ingest it, but you won't be here anymore to prevent it.<\/span><\/p>\r\n<p id=\"viewer-ctktf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In the Freedom Phase, the Sulfurhast has gained intelligence and any skills its prey had. And it'll live its life as it wishes to, with its knowledge on the world. It'll choose its own purpose on life, and it'll live as long as it can find some life source from time to time, like a vampire. <\/span><\/p>","parsed":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<\/p>","field1":"<p id=\"viewer-59nfh\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">A Sulfurhast is a merciless beast commonly used as hunters and puppets. Their main purpose is to track down, kill, and take the appearance of their prey. Useful in kings games or when a target becomes unreachable...<\/span><\/p>\r\n<p id=\"viewer-6tvh1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are generally tall, and easily can reach 2m \/ 6'6\" to 2,50m \/ 8'2\" (approx.) Although smaller ones already have been witnessed, and they're not less deadly or dangerous. They all have a skull face covered with a thin layer of skin, and it's most often the face of a psychopomp animal (guide of souls.) Their skin looks like it's been flayed, yet it's a tough layer of hide.<\/span><\/p>\r\n<p id=\"viewer-917hl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They can evolve in any universe having magic, and especially black magic. They can be created by powerful necromancers, witches, dark mages, or black magic users in general, implying a lot of sacrifices and a dangerous ritual. They are made with fresh flesh, black magic, and sulfur.<\/span><\/p>\r\n<p id=\"viewer-3s0sl\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Since they're based on humanoid remains, they can have various body types and sizes, as well as various animal parts.<\/span><\/p>\r\n<p id=\"viewer-fa3n6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are sometimes seen with orbits, and a faint light illuminating it from the inside.<\/span><\/p>\r\n<p id=\"viewer-bip46\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their tongue is always thick with a square-shaped tip.<\/span><\/p>\r\n<div id=\"viewer-b43c5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">&nbsp;<\/span><\/div>\r\n<p id=\"viewer-718no\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They're mostly unknown in folklores and cultures. \"Sulfurhaste\" never or rarely ring a bell, the name means nothing to most of all. However, some powerful magic users might have heard that name once; and it has been described as a knife to the jugular, as something impossible to stop once it's created, as a terrific fate. They say that once you are chased by a Sulfurhast, your life is at the mercy of the gods.<\/span><\/p>\r\n<p id=\"viewer-84s6l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Rare are the souls aware of what's a Sulfurhast, and even rarer are those who knows how to create one. <\/span><\/p>","field2":"<p><br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created. How they are created and their origins are seen here<br \/><br \/><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The triangle is an excellent representation of a Sulfurhast's life. It is no hazard if its invocation symbols represents the three possible stages of its life and in the same time, its complex relationship with the two other parts. Let's have a closer look at it: <\/span><br \/><br \/>[Image Goes Here]<br \/><br \/><\/p>\r\n<p id=\"viewer-cg0j8\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Gene Seskrit explains:<\/span><\/p>\r\n<p id=\"viewer-emchj\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">\"<em>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<\/em>\"<\/span><\/p>","field6":null,"field7":"<p id=\"viewer-ejl0c\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">To start, creating a Sulfurhast must be the very last resort of yours. It must be made only when you have tried every possible other options, and failed to all of them. The cost of such a ritual and the dangers encountered are rarely worth the price, and many necromancers have died in the process. And for those who survived... They all changed. You won't be able to see it, but you'll loose a part of yourself after created such a beast. Not like a missing finger or a hand, but more like missing a part of your own spitirual essence. Like a part of your soul, of your life. It's hard to explain to those who never experienced it. Be patient, you'll experience it soon enough.<\/span><\/p>\r\n<p id=\"viewer-dhpm4\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Unlike everyone loves to believe, Sulfurhastes are not demons. And they do not come from hell. Some like to consider them as spirits, but it's more complex than that. They're more like... a part of you, and a part of their prey.<\/span><\/p>\r\n<p id=\"viewer-582cu\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">They are not good or evil, they only serve their purpose. They look like ghosts, monsters, their silhouette is made from the remains you'll use. If you have the spirit of an artist, you might even make a beautiful beast. <\/span><\/p>\r\n<p id=\"viewer-9qbou\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">But let's talk about their purpose, about why one wants to create a Sulfurhast. These beasts are hunters. You give them a purpose at birth, a prey. Then, you turn them into puppets, and steal the identity of the prey. Always wanted to be a prince? Then send a Sulfurhast after the said prince. Nobody will be able to stop the process, not even the royal guards or the royal mage. <\/span><\/p>\r\n<p id=\"viewer-69r2k\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">I see in your eyes how curious you are about this process. \"How can a single creature defeat an army and a mage?\" you ask. The answer is: hunger. But let me explain it to you more precisely.<\/span><\/p>\r\n<p id=\"viewer-9vdfa\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Sulfurhastes can live accross three phases in their life. Only two of them are useful for you.<\/span><\/p>\r\n<p id=\"viewer-8ilht\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The first phase is called the <strong>Hunter Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-crmn7\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the beast will rise from its sulfur and blood symbol that you traced on the groud, you'll have a few minutes only to give it a purpose. Give it something that belonged to the person you want to see dead. It can be anything, but the more the object was important to the prey, the stronger the link; and if it's blood of the prey, it's even better. The Sulfurhast will eat this possession, then it'll immediately locate its prey, and start running in their direction. It'll be a magic link, and the Sulfurhast will know where is its prey even if it's at the other side of the world.<\/span><\/p>\r\n<p id=\"viewer-41j9l\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast is nothing more than an empty shell of flesh. They have no soul and no feelings. All they have is the bit of black magic you gave them and... and a bit of your own essence. And deep inside their guts, they have an insatiable hunger. But nothing could calm the hunger; the food will turn into ashes, the flesh will be unsaviory and useless, black magic and people's life essence will be only temporary. No, only the flesh, the possessions and the soul of their designated prey will be able to satisfy their hunger, and they know it. They'll never cease to track down their prey until they're satisfied. The target you gave them will be their sole obsession.<\/span><\/p>\r\n<p id=\"viewer-2gjae\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Their prey can be anyone, but keep in mind that the victim you choose will have a terrible death. During this phase, the beast will not sleep, nor eat, nor rest. It'll keep running towards the victim until it finds it. Its level of intelligence is minor, but it might eventually learn how to open door handles and such things. It doesn't have thoughts, but it's not completely a beast. It's more like... a ghost.<\/span><\/p>\r\n<p id=\"viewer-mlq\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The second phase is called the <strong>Puppet Phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-dokkk\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It occurs when the Sulfurhast finally found and ingested its prey. It will have consumed everything about its target: flesh, bones, spiritual essence, bits of memory, languages, clothes, and current possessions.<\/span><\/p>\r\n<p id=\"viewer-dbop1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The hunger is calmed. The Sulfurhast will still need to ingest life essence and black magic from time to time, but it'll be a minor annoyance. <\/span><\/p>\r\n<p id=\"viewer-7bh99\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast ingested everything about its prey. <em>Everything<\/em>. So much that it <em>became<\/em> its prey. And the person it killed and ate now became the Sulfurhast. And the Sulfurhast may now shapeshit into its prey's appearance in a flash of black smoke. No matter the species of its prey and how different it was from the Sulfurhast's original body, it'll be able to shapeshift in a few seconds. <\/span><\/p>\r\n<p id=\"viewer-7p6o1\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The beast might try to imitate the dead prey at first, but it'll be clumsly and won't be able to fool the victim's relatives. This is where your job continues.<\/span><\/p>\r\n<p id=\"viewer-d7s5g\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The \"Puppet\" Phase is named that way because once the prey is ingested, you are able to take control of your beast. With a simple ritual of possession, which will be eased by the fact that the Sulfurhast has a bit of your essence, you'll be able to take control of your monster at will. You'll see through its eyes, you'll shape shift in its stead, you'll feel what it feels, and you'll act through the beast as you wish. When people will see their friend, they'll in fact see a monster who ate it, controlled by a necromancer. That's wild, isn't it?<\/span><\/p>\r\n<p id=\"viewer-dm3ca\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">It is useful to steal an identity, a throne, etc. You'll be the prince of a foreign country, your worst enemy's wife, you'll be a child again or an old person. You'll steal every power, status, title, and anything the victim had.<\/span><\/p>\r\n<p id=\"viewer-2o0nv\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Be careful about powerful magic users however, for they might feel the black magic link inside the beast. When you possess the beast, a good mage might be able to feel you and to locate you.<\/span><\/p>\r\n<p id=\"viewer-8sdi6\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">During this phase, the Sulfurhast has gained life essence. It is now completed by a full soul, and by the bits of you that you gave earlier. It technically became <em>alive<\/em>. And it will learn. And it will learn <em>fast<\/em>. And it will start feeling. And it'll start living, and experiencing. And it'll become as intelligent as you, sometimes more. It'll take some time to happen, but it always happens faster than you expected. And the beast will start to realise that someone is controlling it in its stead. <\/span><\/p>\r\n<p class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\">&nbsp;<\/p>\r\n<p id=\"viewer-f6goc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase is called the <strong>Freedom phase<\/strong>.<\/span><\/p>\r\n<p id=\"viewer-frsir\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">Although it may be called by other names such as the Free Phase, the Frightening phase, the Dangerous phase, or the Pacified Phase.<\/span><\/p>\r\n<p id=\"viewer-ah6ns\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">The third phase occurs when the link between the necromancer and the Sulfurhast is broken. <\/span><\/p>\r\n<p id=\"viewer-ehrfi\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">How can it break, you wonder? <\/span><\/p>\r\n<p id=\"viewer-7s11r\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">When the Sulfurhast realizes its connection with you, and the fact that you're controlling it, it'll want its freedom. And also probably more than its freedom. Several events can provoke it: <\/span><\/p>\r\n<p id=\"viewer-3g9ft\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- The Sulfurhast will need to frequently ingest life essence. Understand by this: bits of soul and magic. If it doesn't have it, it will die. But a Sulfurhast is resourceful, and if you don't give it the option to feed on its surroundings, or if it's locked somewhere, then the magic bound between you and it will start to turn against you. The Sulfurhast will start to absorb your life essence instead of dying. You'll feel it, don't worry. But if you do nothing to stop it, it'll feed on your soul until you have nothing left and die, no matter the distance between you and it. In short, be careful about feeding properly your beast, or it'll feed on you like any other animal would.<\/span><\/p>\r\n<p id=\"viewer-m69f\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You won't be able to possess your beast all the time. You'll have to get back to your body to eat, wash, and live a bit not to loose your muscles. And when you'll not be possessing your monster, it might feel the need to meet its creator a second time. If it finds you before you can realize it, it'll try to kill you, and to consume you. That way, it'll gain its freedom, and it'll consume your soul to increase greatly its lifespan. How convenient.<\/span><\/p>\r\n<p id=\"viewer-8q1gc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- You can also break the bound between your Sulfurhast and you at any time. It'll cost you a lot of black magic, but you can do it. You might ask: why would you want to break such a bound, after all the sacrifices you made to create it? If you feel like the bound between the Sulfurhast and you becomes dangerous, you will want to break it, trust me. A mage located you? The beast's hunting you? Someone understood that their friend isn't really a person but is a beast instead? You might want to break it for your safety. <\/span><\/p>\r\n<p id=\"viewer-4a4jc\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">You'll loose your control over the beast. But sometimes, it's for the best. This is why I told you that creating a Sulfurhast should be your last resort.<\/span><\/p>\r\n<p id=\"viewer-6ulj5\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">- Finally, if you die for any reason, the beast will be free nonetheless. It'll feel your death and will probably try to find your body to ingest it, but you won't be here anymore to prevent it.<\/span><\/p>\r\n<p id=\"viewer-ctktf\" class=\"mm8Nw _1j-51 _3f-JX _1Y4Gq _1FoOD _3M0Fe public-DraftStyleDefault-block-depth0 public-DraftStyleDefault-text-ltr\"><span class=\"_2PHJq public-DraftStyleDefault-ltr\">In the Freedom Phase, the Sulfurhast has gained intelligence and any skills its prey had. And it'll live its life as it wishes to, with its knowledge on the world. It'll choose its own purpose on life, and it'll live as long as it can find some life source from time to time, like a vampire. <\/span><\/p>"}},"title":"Sulfurhast","is_visible":"1","summary":null,"utility_tag":["wip","stub"],"page_tag":null}
#165 3 July 2023, 11:25:20 UTC
Page Updated
Length: 16767 (+15744) -
{"data":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<\/p>","field1":"<p>Deadly undead creatures made through Necromancy, Sulfurhast are extremely dangerous. They make use of the Forbidden Arts. Are you brave enough to summon one of your own?<\/p>","field2":"<p>Welcome back, my young apprentice. I am glad that you didn't run from me. I took the appearance of Gene Seskrit again so you don't feel bothered by my faint smell of sulfur.<br \/>Today, I'll teach you how to create your&nbsp;Sulfurhast and make it alive.<br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created.<\/p>","field6":null,"field7":null,"parsed":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<br \/><br \/>Upgrade Token Cost Coming Soon<\/p>","field1":"<p>Deadly undead creatures made through Necromancy, Sulfurhast are extremely dangerous. They make use of the Forbidden Arts. Are you brave enough to summon one of your own?<\/p>","field2":"<p>Welcome back, my young apprentice. I am glad that you didn't run from me. I took the appearance of Gene Seskrit again so you don't feel bothered by my faint smell of sulfur.<br \/>Today, I'll teach you how to create your&nbsp;Sulfurhast and make it alive.<br \/><br \/>First, you'll need to gather the proper ingredients. You'll need:&nbsp;<br \/>- A lot of sulfur powder. Be careful, you'll have to manipulate it with a mask on your face not to breathe it. A high dose could kill you, and a small dose is enough to be disoriented.<br \/>- Warm human blood.<br \/>- A human's fresh corpse.<br \/>- Chosen animal's fresh body parts, including the skull, tail and legs. Other bits such as ears or horns can be added.<br \/>- A possession from the prey you chose. Make sure it belongs to your prey, and that it has been stolen, not gifted to you. The more the prey is attached to this object, the stronger the bound. It can only be an object or a part of the prey's body (such as blood or hair, for example.) The object should be free of magic, or should contains the prey's magic only.<br \/>- And a bit of your own life essence.<br \/><br \/>The best way to set up the ritual is to have two humans and the chosen animal(s) in nearby cages. Gather the warm blood of the first human, and mix it with the sulfur power. You should get a sticky and awful mixture. Use it to trace the Sulfurhast symbol on a clean ground. It should be large enough so the circle can hold entirely the Sulfurhast's&nbsp;lying body. Alternatively you can use the blood of the body you'll use afterwards and only have one victim instead of two, but it's less efficient.<br \/><br \/>The symbol to make your Sulfurhast real is important, and full of meaning. By a simple look, it reveals the triadic and complex relationship between the necromancer, the Sulfurhast, and the prey. The symbol at its center is the symbol for sulfur, your most important component when making your beast. The triangle is here to represent the three involved parts in this terrible spell. The circle is here to contains the magic inside. On top of the symbol is the necromancy symbol, it represents you and your actions. At right, another sulfur symbol, but also the symbol of a hunt that will never cease even if there are obstacles on the way. It represent the Sulfurhast and how impossible it is to stop it. At left, the symbol of sacrifice. It represent the chosen prey, the goal, the sole obsession, and he consequences of your actions.<br \/><br \/>When you traced the symbol, kill the second human and the animal(s) and dispose their body parts in a way to form the Sulfurhast's body. The head of the beast should be where the hunt symbol stands (the right one.) And the arms of the future beast should point towards the two other symbols (the necromancer and the prey,) but make sure that none of the body parts get across the circle. A servant can do it for you, if you have willing servants... but I think it's more important for the bound between the beast and you to do it yourself. Then, place the future prey's possession where the prey symbol stands (the left one.) Try to restrain your nausea when you'll start smelling the blood and sulfur's awful smells, and when you'll manipulate corpses. There is no place for sudden guilt or disgust in your action in this ritual.<br \/>You may take bodyparts of people died from a natural death or from a disease, so you don't have to kill them yourself, but make sure that the body parts remain fresh, and didn't start to rot.<br \/><br \/>When it's done, sit down where the necromancer symbol stands (the top one.) But do NOT cross the circle, not even with the tip of your toes: you would loose them.<br \/>It's no wonder why the necromancer symbol stands on the top: if you manage well, you'll be in control of the two other parts soon enough.&nbsp;<br \/>When you feel prepared, pronounce the ritual's words while infusing the symbol and the body parts with your black magic and life essence:&nbsp;<br \/><br \/><em>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<br \/>Ish kebo'an okhney shad kme'ekim bnar kvi'ek&nbsp;stot kmeya mamhim sikhumtze yoba zmukh<br \/>bomked kofo khagugmo imha'nomuye iyat'an nug o'em pehumni bnush dvashe ped<br \/>Kmetz kha dvash stom zmutzam abakh kmetz peshbo' tzu dvash matosh tzovkha dash<\/em><br \/><br \/>It is&nbsp;Dvalmay words, a language lost a long time ago. The first person to create a Sulfurhast talked this language. The spell probably could work if we pronouced the correct sentences in any language, but we lost the translation over the eras. You'd better learn these sentence by heart because you will be too focused on maintaining the spell to read scrappy notes on a sketchbook. While you do this, make sure that nothing can interrupt you. The Sulfurhast won't be alive until the end, but that'd be a serious waste to be interrupted after already so many sacrifices.&nbsp;<br \/>When you said every sentences, then say them again and again, until soemthing changes.<br \/><br \/>If you did everything well, you should see soon enough a black smoke filling the inside of the circle. It will not reach you, to the condition you made a circle with no hole. Keep repeating the Dvalmay sentences. To this point, you'll be in a state of trance. You might even start to ignore what's around you, so make sure that no one's gonna stab you in the back.&nbsp;<br \/>When the smoke will slowly disappear, and if your eyes are open, you'll see the Sulfurhast rising. If the spell succeeded, you'll feel the Sulfurhast becoming alive and rising as if it was you. Then, you'll know you succeeded.<br \/><br \/>The Sulfurhast will be stuck inside the circle as long as you'll be pronouncing the sentences. It might feel like a comfortable situation, but you should not make it wait, for the bound with its prey must be made at most a few minutes after its birth. Otherwise, you'll automatically become its prey...<br \/>Stop saying the sentence as soon as the beast awoke. The magic barrier will cease and the beast will be able to walk past it. Stop infusing your magic and life essence as well, or it will consume you whole: the beast will take what you give to it.&nbsp;<br \/><br \/>Most of time, the monster will feel the object's presence on the prey's symbol, and will reach it to eat and consume it. Then the track will start, the beast will leave to find its prey, and you can take a break. But sometimes, the beast will remain inside the circle and not make a move, or worse: it'll seem to be more interested in YOU. If it happens, quickly grab the object and give it to your monster.&nbsp;<br \/><br \/>When the Sulfurhast started its hunt, you'll need to rest. You'll feel exhausted. Try not to cast any other spell for a week if you can; you'll be drained. Eat and drink as much as you can, and sleep as much as you need to. You'll maybe experience visions or dreams, where you'll see what your beast sees or feel what it feels. It's normal.&nbsp;<br \/><br \/>If you survived this far, congratulations! You'll now be the proud owner of an identity-theft monster, and you'll soon be able to take control of it and its powers. You'll have to take care of your monster and to make sure it never wants its freedom, aka your death.&nbsp;<br \/><br \/>And if you ever feel like you could create a second monster, then a third, then many others and never cease, then remember this: it'll take a part of your soul every time.&nbsp;<\/p>","field3":"<p>Unknown<\/p>","field4":"<p>Undead, dangerous. Powerful and tireless<\/p>","field5":"<p>These creatures do not reproduce, as they are summoned\/created.<\/p>","field6":null,"field7":null}},"title":"Sulfurhast","is_visible":"1","summary":null,"utility_tag":["wip","stub"],"page_tag":null}
#164 3 July 2023, 11:06:08 UTC
Page Created
Length: 1023 (+1023) -
{"data":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<\/p>","field1":null,"field2":null,"field3":null,"field4":null,"field5":null,"field6":null,"field7":null,"parsed":{"description":"<p>Information Coming Soon<br \/><br \/>Purchased From: LinkaBell-Art<br \/><br \/>Created by Yoka (They seem to have left DeviantArt)<br \/><a href=\"https:\/\/www.deviantart.com\/yoka\">https:\/\/www.deviantart.com\/yoka<\/a><br \/><br \/>There are guest artists who can make adopts<br \/><br \/>ALL existing MYOs will be honored!<\/p>","field1":null,"field2":null,"field3":null,"field4":null,"field5":null,"field6":null,"field7":null}},"title":"Sulfurhast","is_visible":"1","summary":null,"utility_tag":["wip","stub"],"page_tag":null}
#163 2 July 2023, 22:45:52 UTC
Utility Tags Changed
Length: 59080 (-7) -
{"data":{"description":"<p>The Li'uhn are a peaceful, winged semi-humanoid race that lives in deserts, and thrive in hot and barren landscapes. They are omnivorous, but get a good amount of energy from heat and sunlight.<br \/><br \/>You can see images in the gallery, here!<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">Li'uhn image gallery<\/a><\/p>\r\n<p><a href=\"https:\/\/www.cryptid-creations.com\/pages\/5.Li'uhn_Design_Notes\">Li'uhn design notes<\/a> (This also has the Upgrade Token cost based on rarity)<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/\">Want a Li'uhn? Go here to my site! There's a free MYO event going currently!<\/a><\/p>\r\n<p><a href=\"https:\/\/www.cryptid-creations.com\/pages\/10.Li'uhn_Traits\">Trait and Design Guide<\/a><\/p>\r\n<p><a href=\"https:\/\/discord.gg\/MekHYpttNw\">Discord Community<\/a> for the Li'uhn and other species found in the Realms Between<\/p>","field1":"<p>Li'uhn are winged desert dwelling semi-humanoids, though their wings have a very unique structure to them. They are highly efficient and incredibly good at surviving in the desert. Li'uhn, on average, are around the height of a human, with five and a half feet tall being the most common height for the common type. Some are taller (The Silverwings, Stoneclaws and Shadowcloaks) while some are smaller (Woolies, Nightkin and Flutterwings)<\/p>\r\n<p>They have a pouch, similar to a marsupial, though they aren't actually marsupials. They are simply similar throughthe convergent evolution of their creators, who created them in their own image, just smaller. The pouch is useful for keeping their young with them, though many li'uhn simply store objects inside their pouch when they don't have a baby. The inside of the pouch is lined with a natural waxy coating on the fur which kills any bacteria and fungi. Li'uhn do not sweat, so the inside remains dry.<\/p>\r\n<p>Li'uhn are friendly and social, though can be skittish. They don't stay startled for long, and tend to calm down quickly and come to investigate. They have very few natural predators, since most animals in their world are small, the largest being about the size of a coyote. These animals are the only ones that aer a threat to Li'uhn because they pack hunt, but Li'uhn are able to fly out or reach.<\/p>\r\n<p>Most larger animals went extinct a long time ago. They are naturally magical creatures with a special energy core in their chest near their heart. This stores up magical energy, and gains energy from heat and sunlight. This is then channeled through the wings and the tail to allow the Li'uhn to fly despite their relitavely small wings compared to their body size. The way this works is their natural energy stirs up the air beneath their wings, allowing them to glide and soar and control their flight even without the usual flight feathers birds have.<\/p>\r\n<p>Despite being magical by nature, very few Li'uhn actually know how to work with magic. It is volatile and hard to control when it isn't directed by their natural abilities. This magic also serves to change their gender expression, and they are able to harness to change it further. While they are all hermaphroditic, their body changes based on their preferred gender expression. Feminine li'uhn tend to have softer features, wider hips, and softer chests. Their voices soften and take on a higher pitch. They lack breasts, however, because their teats are contained in the pouch. They are under developed and can't be seen or felt through the fur unless they have a baby in their pouch. Masculine Li'uhn tend to get more angular features, and slightly more masculine faces, and narrower hips. Gender and gender expression is just a part of life for them, and it is natural to them to acknowledge the gender expression of the other. Especially since they can adjust how they look naturally. <br \/><br \/>They can actually completely hide the organs of the gender they don't identify as. They are still present, but kept within the body. This can change fluidly, especially if a Li'uhn's gender identity changes throughout their lives.<br \/><br \/>The various Li'uhn types get along quite well with eachother, they don't judge eachother based on their variance or gender expression.<\/p>\r\n<p>Li'uhn are not at all territorial, and they do not have dominance battles among them. Generally, older Li'uhn with more experience take leadership with the rest following them and trusting them with their safety. Being a leader is a matter of responsibility, not a matter of power. Their mentality is very different from humans in this respect.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/18_51_m98WjQoIIsvI4P8.png\" alt=\"\" width=\"1048\" height=\"637\" \/><\/p>\r\n<p><strong><br \/>Diet<\/strong> They feed partially on the energy provided by the sun, but eat insects, small animals, and any edible plant material they can find. Cacti and other desert plants are common for them to eat. Li'uhn are highly efficient and make the most out of any water they drink. They can go a couple weeks without drinking if they have to because their body holds onto every drop and barely loses any. Li'uhn can eat things that are undigestible to other creatures their size, able to even break down the internal structure of plants with the unique mix of enzymes and gut flora in their digestive systems.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>Find lists of their <a href=\"https:\/\/www.cryptid-creations.com\/pages\/10.Li'uhn_Traits\">possible traits<\/a> and more information! The link also has a list of the subtypes. The rarities will be listed as well, and it'll be mentioned if the trait can only be gotten on certain types through inheritance.<\/p>","field2":"<p>Created by the <a href=\"https:\/\/www.cryptid-creations.com\/pages\/8.Il'hune\">Il&rsquo;hune<\/a>, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly through the desert sands and craggy ruins, and make their homes in the remains of their buildings. Li'uhn haven't been able to advance technologically due to the il'hune having exhausted most of the world's natural resources. They do make and wear clothing commonly, influenced by how the il'hune used to dress.<\/p>\r\n<p>Many are fascinated with the history of their world, and there are many stone tablets and murals left over from the time the il'hune still existed. There's some ancient libraries preserved through the Il'hune's magic as well.<\/p>\r\n<p>Il'hune were very technologically advanced. There are ruins of old war machines found in various places, though they aren't functional anymore. Some Li'uhn will simply make their homes inside these tanks and broken down vehicles.<\/p>\r\n<p>Li'uhn weren't left with much after their creators died out, but they thrive just fine all the same.<\/p>\r\n<p>There are Six Il'hune left, under a curse of immortality. They are meant to stop the li'uhn from following their path of destruction and war, as well as protect the remains of the god they killed to use its power to create the li'uhn. They are imprisoned by a powerful barrier in a great central Oasis that holds an ancient temple within, surrounded by the ruins of a once vast and beautiful city seen as sacred ground until the war converged on it as one of the last areas with natural resources.<\/p>\r\n<p>Li'uhn are drawn to this place as their origin is there. It is seen as a major milestone to take the journey to the Oasis and meet the Il'hune. Of course, different li'uhn have different beliefs and thoughts on things.<br \/><br \/>The Six il'hune with some history about them, their personality, and their relationship with the others<br \/><br \/><a href=\"https:\/\/realms-between.com\/character\/C-029\">Ancestor Kaaru<\/a><br \/>Snarky, doesn't give a single shit anymore. Jaded and tired. Can be rather mischevous and enjoys messing with the other il'hune.<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/character\/C-030\">Ancestor Tahti<\/a><br \/>A strange case, the youngest of the il'hune, created in an attempt to bring the species back by one of the Six, who died when he appeared. He's the gentlest and kindest of the Six, though shy and cautious.<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/character\/C-031\">Ancestor Rama<\/a><br \/>Comes off as incredibly angry and bitter, but deep down he's just tired and depressed. Frequently fights with Kaaru, but otherwise just does his own thing.<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/character\/C-032\">Ancestor Vahanu<\/a><br \/>The leader of the Six, they all answer to her.&nbsp; She's uptight and likes to stick to tradition.<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/character\/C-033\">Ancestor Haolani<\/a><br \/>Intelligent and observent. Generally keeps to herself, doesn't have any major beef with any of the others.<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/character\/C-034\">Ancestor Dayalu<\/a><br \/>The peacekeeper of the bunch.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>The li'uhn see the Six as gods, referred to as the Six, or the Ancestors; and often travel to the Oasis to see the Il'hune. For some, this is seen as a coming of age, for others it's a journey they make periodically.&nbsp; And still for others, they come out of curiousity. The place is sacred, and the Ancestors are careful and gentle around the li'uhn. Part of their purpose is to guide the creatures their kind created and left a destroyed world to, and stop them from following the same path of greed they did. They generally appear tall and mysterious, though Kaaru will directly interact with visitors and is quite friendly and personable with them, and Tahti loves listening to stories about the outside world.<br \/><br \/>The Oasis is a safe place. Even with the Six Ancestors not getting along too well, they are always careful that nobody gets injured if their frustration with eachother becomes physical.<\/p>","field3":"<div id=\"collapse-behavior\" class=\"collapse show\">\r\n<p>Li'uhn are gentle and social creatures, very peaceful and curious. They are known to be skittish, and will usually initially flee from something new, but always come back to investigate once the initial startle wears off. Li'uhn are very playful with eachother and not at all territorial. They can often be seen gliding and flying together, frolicking in the desert sands of their home, or curled up around eachother to keep warm during the cold desert nights. They get a lot of energy from companionship and being close to eachother. Li'uhn are capable of being alone, though they prefer the company of others. Li'uhn do have small retractable claws on their hands and feet, but these are not used for combat, and aren&rsquo;t overly sharp. They use them to climb and cling, and to avoid slipping when landing. Their small fanged canines are also never used for combat, and are simply there because they are omnivorous.<\/p>\r\n<p>Li'uhn rarely fight. If faced with confrontation, they much prefer to run or fly away and retreat.<\/p>\r\n<p>Their wings are used for display and flight. They tend to spread and display their wings to eachother in dances both to impress possible friends, or attract possible mates.<\/p>\r\n<p>Li'uhn mate for life. Once they find somebody they love, they will stay together for life. Losing one's mate causes emotional pain that'll last for years, if not the rest of their life.<\/p>\r\n<p>They are very family oriented, and even if families don't live together, they recognize eachother and regularly meet up and socialize. They also form long friendships and are very loyal to those they care about.<br \/><br \/>Li'ihn are intelligent and sapient creatures, capable of learning language very quickly.&nbsp; Li'uhn are known to have a beautiful, musical chiming chirping call which they use to communicate their location over long distances. This can also be used as a distress call if a li'uhn is in danger or injured.&nbsp; It is clear and carries, and often has a little pulse of their energy behind it. They often &lsquo;sing&rsquo; back and forth in joyful chirps and chitters and chimes. They will often chirp and and &lsquo;sing&rsquo; to themselves, even when alone, or greet the rising sun with song. They have a deep fondness for music and melody.<\/p>\r\n<\/div>\r\n<p>Li'uhn tend to get along quite well with eachother. Leadership is determined by age and experience, not strength and dominance. Those who are older, more responsible and more experienced will lead the younger and guide them to various safe areas they know of. Older Li'uhn also know where all the oases are as well as good places to get food, and shelter, and safe places to stay and settle.<\/p>\r\n<p>Oases tend to have large settlements built up in the ruins of the Il'hune cities, where li'uhn will stop, stay for a time, trade wares, socialize, then move on in their travels. Elders are usually settled in these towns, and Li'uhn with young children as well.<\/p>\r\n<p>Li'uhn are naturally very peaceful with eachother, and by extent would be with other sapient races if they encountered them. They work together to survive in their harsh desert environment.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><strong>Clothing<\/strong>: Li'uhn love clothes in various shades of red and gold. They often have lots of flowing fabric covering their bodies, with a cloak to cover their back as they must strap the upper parts above and below their wings. Some choose to have a small opening around their pouch at all times, allowing them to place items in their pouch and carry them around. It&rsquo;s usually held closed with a couple buttons, though it&rsquo;s left open if they have a baby at the age where they can enter and leave the pouch at will. Li'uhn love flowing silky clothing. Most of the silk in their clothes comes from a plant found all around various Oases throughout the world. It is cultivated and tended to by the elders that settle in these places. More information on Elders can be seen in the \"Growing Up\" section, as this goes over how Li'uhn age. Li'uhn also love jewelry and pretty things, and will decorate their bodies with things they find interesting in their travels. They'll eagerly tell stories about where an item came from or how they found it if asked.<\/p>","field4":"<p><strong>Average Height<\/strong>: Around five feet to five and a half feet tall, Li'uhn are small and slender, but agile and elegant.<\/p>\r\n<p><strong>Average Weight<\/strong>: 120-150 pounds<\/p>\r\n<p>Their bones are light and semi flexible, and surprisingly tough for their light weight. Li'uhn, though, are a bit more fragile than other creatures their size. They are not fighters.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/4_4_DhCZJV1p6H7VeNq.png\" alt=\"\" width=\"1060\" height=\"1272\" \/><br \/><br \/>Wing Structure Detail<br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/36_47_KLVS5q9Kl1kgCYT.png\" alt=\"\" width=\"1062\" height=\"849\" \/><br \/><br \/><\/p>\r\n<p>Li'uhn wings are very small compared to their body size. The structure can be compared to a mix of bird and bat, though this structure is completely unique to their species. Their feathers are not used for flight so much as display and steering, along with their tail and turning their body as well as using their natural magic. The wings are actually used for heat management, able to spread out. They can use their natural magical energy to cause the air cooled by the shade to flow beneath and carry excess heat away from the wings.<\/p>\r\n<p>Li'uhn are somewhat cold-blooded. They produce a little body heat, but rely more on the warmth of the sand and desert to keep warm. They can, however, increase this production if needed by shivering their wings and puffing up their fur to hold in the heat they produce during cold nights. This makes them extra resistant to the desert heat, as they don't overheat nearly as easily as fully warm-blooded mammans, but they are also weaker to the cold. Like reptiles, Li'uhn will slow down significantly when cold, and if cold enough they'll even enter a state of hibernation.<\/p>\r\n<p>Li'uhn have frills instead of ears. They attach at the top of the head and often wrap around the jaw and connect to cheek fluff.<\/p>\r\n<p>Li'uhn don't pee. They don't even have bladders. Their body extracts almost all water from their stool before it's passed, making it dry which actually reduces any smell. They don't sweat. Because of this, they are pretty much odorless even when out in the desert heat all day.<\/p>\r\n<p>Li'uhn are very resistant to plant and animal toxins, poisons and venoms. They can take a bite from even the deadliest venomous snake and be completely fine. They can eat poisonous plants without a problem, and often get their water by eating cacti, including ones that are very poisonous to ward off herbivores. They are even resistant to toxins found in rotting meat, though they'll only eat that in desparation if there's nothing else and they are starving.<\/p>\r\n<p>The thick pads on their hands and feet are incredibly tough and heat resistant, though Li'uhn usually wear shoes for an extra layer of protection. A Li'uhn can grab a cactus and break it down open to get at the inside with their bare hands. The cactus prickes can't penetrate the pads on their hands. This is why the hand and feet have a single thick pad all along the bottom, as this protects the entire hand and doesn't allow spines to slip between pads. Their skin is thick and tough. The pad on the feet also forms a sort of webbing, allowing the feet to spread and support more of the Li'uhn's weight on loose sand.<\/p>\r\n<p>They have an incredibly advanced immune system. Very little can make a li'uhn sick. They tend to get over it quickly when sick as well.<\/p>\r\n<p>Because of how efficient their body is with water, li'uhn can potentially go weeks without drinking.<\/p>\r\n<p>Li'uhn have the ability to store water. They have a special organ that forms a pouch inside their abdomen that stores water inside their body, including any they get from whatever they eat. This is connected to their esophagus, but stays closed unless they regurgitate the water to share with others. This is generally done to share water among groups, and is seen as completely normal. While it's regurgitated, this has no connection to their stomach whatsoever and is just water.&nbsp; There's no heaving or anything involved, simply opening the mouth, contraction of inner muscles around this internal water pouch, and the water flowing from the mouth into whatever they have to put it in. It looks odd and gross to an outside perspective, but it's completely safe. The water tastes and smells exactly like any other water, though is generally warm from their body heat. This allows them to share resources with other li'uhn safely. It has the potential to save a life if the one the water is shared with has completely depleted their water and become dehydrated. The organ produces a natural substance that prevents fungi from growing and kills bacteria, keeping the stored water safe. This same substance is secreted in their saliva, keeping their mouths incredibly clean. This means their breath stays fresh and clean, and their teeth generally stay quite healthy. They can also lick wounds to prevent infection. Seaborn have a second organ that extracts salt from seawater. The concentrated salt solution left is regurgitated after drinking, with fresh water staying inside their internal water pouch until needed. They will often share this water with other li'uhn that come near the ocean and have no access to other fresh water. <br \/><br \/>Their face is muzzled, though this muzzle and snout is small. It makes them appear almost humanoid from the front. This also shows how their frill functions. Li'uhn have a second, transparent eyelid that is generally kept closed and does not hamper their vision. This protects their eyes from sand and prevents it from drying out.<br \/><br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/19_21_cKjThqB9yPL9nNA.png\" alt=\"\" width=\"575\" height=\"673\" \/><\/p>\r\n<p>Li'uhn ears are actually located on the side of their head and are simply openings, like reptilian earsand covered by their fur. They are connected to their frill, which resembles ears and is used for emoting and sensing the world around them. The frills are packed with energy sensing organs, are how they sense each other&rsquo;s presence, as well as absorb any magical energy they are around to help feed them. They also seem to take in a majority of the sunlight, and as such are almost always uncovered. They are able to use their frill to find fellow Li'uhn. They are very important for expressing emotion and mood as well. They are very mobile, able to lower, perk up, go out to the sides, pin back and down, and can move independantly of eachother. The frill has no opening and is not cup shaped like actual ears, and is sometimes referred to as false ears; The frills are often covered in longer fur than the body itself. Their paws are small and dainty, with three toes. Their claws only come out when climbing or gripping, but are otherwise kept retracted. They have a single thick pad on the bottom and webbing that allows their weight to spread out a bit more evenly. Li'uhn are very weak to the cold, and while they can curl up under their wings and tails, it drains their energy and eventually saps their strength until they freeze to death. They avoid the cold when they can. They can get through desert winters by sunning themselves during the day and curling up somewhere warm at night, but if it gets too cold they will move on to warmer climates. They are nomadic by nature, and usually wander from place to place as they see fit. They are most commonly seen in pairs or small groups, but they can just as well travel alone.<br \/><br \/>Frill and Mouth Detail<br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/37_48_y2cYVJekqhujDHG.png\" alt=\"\" width=\"1074\" height=\"931\" \/><\/p>\r\n<div id=\"collapse-behavior\" class=\"collapse show\">\r\n<h5><br \/>Abilities and Adaptations<\/h5>\r\n<p>Li'uhn use magic to boost their flight, able to use their natural energy to swirl the air beneath their wings to provide lift. They gain this energy from sunlight and heat. This is limited, however, so after flying, they often land, regain their energy, then take off again. They are also known to boost themselves up high, then glide, then boost themselves back up again.<\/p>\r\n<p>The only li'uhn type to be able to fly entirely by their own power is the Flutterwing, who have huge wongs compared to their tiny body size.<\/p>\r\n<p>Silverwings and Shadowcloaks are capable of flight with a lot less boosting needed, while Stoneclaws can not fly at all.<\/p>\r\n<p>Stoneclaws are very strong, and able to defend themselves and climb incredibly well. They can use their magic to boost their speed, allowing them to gallop incredibly fast on all fours and boost their leaps so they can leap higher and further than they would otherwise.<\/p>\r\n<p>Li'uhn have a call that lets out a pulse of energy. This can be picked up by surrounding Li'uhn by sensing the energy with special organs in their frill. Larger frills are actually more functional in picking up and gathering energy.<\/p>\r\n<p>While Li'uhn have natural magical energy within them, it's not something they can easily direct and channel. It is volatile and unpredictable, thus Li'uhn magic workers are pretty rare. Those who do work with magic usually use outside magic sources, as using their own inner source runs the risk of exhausting them and causing harm. Some can use these external sources to further boost their flight.<\/p>\r\n<\/div>\r\n<p>&nbsp;<\/p>","field5":"<p>Li'uhn are all naturally intersex, though their appearance will follow what gender they identify as, as it effects their hormones. There isn&rsquo;t much dimorphism, but the face and body structure does vary slightly. They never grow breasts, as their teats are located inside their pouch. Li'uhn go into season during the spring, and are pregnant through summer and early autumn. They give birth to a tiny baby, entirely hairless with no down or feathers, which is then placed in the pouch. It will remain inside the pouch, nursing and growing. As it gets bigger, it begins to leave the pouch, though is able to nurse even when not spending all of its time in the pouch. The baby spends the winter in the pouch, starts to peek its head out in the spring, and is able to come out during summer. They are too big to go into the pouch by the time they are two years old. Li'uhn have one baby at a time, and they won&rsquo;t breed again until the baby is fully out of the pouch for at least a year. Only one baby can fit in the pouch. In the extremely rare occasion that twins are born, the other parent will foster the second twin in their pouch. The presence of the baby will induce lactation, allowing the parent to keep the baby healthy.<\/p>\r\n<p>Li'uhn often mate for life. They will impress potential partners with song. Li'uhn sing beautifully, and happily seranade eachother during their season, The beauty of their wings is another thing that attract potential Li'uhn, as well as their prowess in the air. Their aerial displays and beautiful song is a sight to behold.<\/p>\r\n<p>Li'uhn do not have menstraul cycles like humans. They go into season during early spring, and are fertile for three weeks to a month. They ovulate during this time. The egg cell is simply re-absorbed if the li'uhn does not become pregnant.<\/p>\r\n<p>Li'uhn are pregnant for about 6 months. Their genitalea are partially external, with mammalian testes and a sheath, though their actual phallus remain tucked away inside unless in direct use. (There will be a link to a NSFW ref and info here once I have a way to age restrict some content, which is in progress, so this is all you get for now xD)<\/p>\r\n<p>Li'uhn often settle near an oasis until their babies are older, rarely travelling too far since babies can't store as much water as adults and producing milk takes up more water than they usually use, meaning they deplete their natural supplies more quickly.<\/p>\r\n<p>Babies are just as efficient as adults with processing water. Li'uhn milk is extremely rich and nutrient dense. It has a balance of fats and protiens, as well as vitamins and minerals and water, everything a baby needs to grow and thrive until they are weaned.<br \/><br \/>Li'uhn babies are born small and hairless\/featherless. They are tucked into the pouch and grow there until they are able to peek out. They can go into the pouch up to two years old, and are weaned by their third year.<br \/><br \/>They grow at roughly the same rate as humans.<\/p>\r\n<p>Li'uhn babies make tiny squeaks and peeps. They are curious and playful, though stick close to their parent. They'll wander further as they get older, but will stay where they can sense their parent's call.<\/p>\r\n<p>Their pouch does not develop until they go through puberty. It'll start to come in around 12-13 years old, though won't actually open up. A good way to tell how mature a li'uhn is is to look at the pouch. It won't be fully developed until adulthood, at which point it opens up. They are considered fully mature once their pouch is fully developed. Both masculine and feminine li'uhn have pouches and teats inside them. They are capable of having lactation induced by the presence of a baby in their pouch, as the scent and feel of the baby will cause the hormonal response. As such, an orphaned baby can be raised by any li'uhn that finds them.<\/p>\r\n<p>When they reach elder status, they tend to slow down and calm down, and will often settle in one place and travel far less. This means that many oases have a large group of elders there who can pass on advice and stories to youngsters. These settlements are seen as major cultural strongpoints, and Li'uhn travel between them to meet different elders and carry stories to different parts of the desert.<\/p>\r\n<p>Li'uhn's fur and wings will dull as they age, and very old Li'uhn will slowly go grey. They grey similarly to dogs, mostly around the face, hands and feet<br \/><br \/><\/p>\r\n<h5><strong>Lifespan<\/strong><\/h5>\r\n<p>Li'uhn are magical creatures and can live up to 300 years if they have a good source of energy<\/p>\r\n<p>Li'uhn mature fully in about 18 years, similar to a human, though they will often stay with and travel with their parents as part of the family group.<\/p>","field6":"<p>See the link below for a detailed look at their subtypes, traits, colors, and other variations.<\/p>\r\n<p><a href=\"https:\/\/www.cryptid-creations.com\/pages\/10.Li'uhn_Traits\">Li'uhn variants, traits and rarities<\/a><\/p>","field7":"<p><a href=\"https:\/\/www.cryptid-creations.com\/pages\/5.Li'uhn_Design_Notes\"><strong>Design Notes and Guides<\/strong><\/a><\/p>\r\n<p>More information will be added to the guides above, as well as their trait lists.<\/p>","parsed":{"description":"<p>The Li'uhn are a peaceful, winged semi-humanoid race that lives in deserts, and thrive in hot and barren landscapes. They are omnivorous, but get a good amount of energy from heat and sunlight.<br \/><br \/>You can see images in the gallery, here!<br \/><br \/><a href=\"https:\/\/www.cryptid-creations.com\/pages\/4\/gallery\">Li'uhn image gallery<\/a><\/p>\r\n<p><a href=\"https:\/\/www.cryptid-creations.com\/pages\/5.Li'uhn_Design_Notes\">Li'uhn design notes<\/a> (This also has the Upgrade Token cost based on rarity)<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/\">Want a Li'uhn? Go here to my site! There's a free MYO event going currently!<\/a><\/p>\r\n<p><a href=\"https:\/\/www.cryptid-creations.com\/pages\/10.Li'uhn_Traits\">Trait and Design Guide<\/a><\/p>\r\n<p><a href=\"https:\/\/discord.gg\/MekHYpttNw\">Discord Community<\/a> for the Li'uhn and other species found in the Realms Between<\/p>","field1":"<p>Li'uhn are winged desert dwelling semi-humanoids, though their wings have a very unique structure to them. They are highly efficient and incredibly good at surviving in the desert. Li'uhn, on average, are around the height of a human, with five and a half feet tall being the most common height for the common type. Some are taller (The Silverwings, Stoneclaws and Shadowcloaks) while some are smaller (Woolies, Nightkin and Flutterwings)<\/p>\r\n<p>They have a pouch, similar to a marsupial, though they aren't actually marsupials. They are simply similar throughthe convergent evolution of their creators, who created them in their own image, just smaller. The pouch is useful for keeping their young with them, though many li'uhn simply store objects inside their pouch when they don't have a baby. The inside of the pouch is lined with a natural waxy coating on the fur which kills any bacteria and fungi. Li'uhn do not sweat, so the inside remains dry.<\/p>\r\n<p>Li'uhn are friendly and social, though can be skittish. They don't stay startled for long, and tend to calm down quickly and come to investigate. They have very few natural predators, since most animals in their world are small, the largest being about the size of a coyote. These animals are the only ones that aer a threat to Li'uhn because they pack hunt, but Li'uhn are able to fly out or reach.<\/p>\r\n<p>Most larger animals went extinct a long time ago. They are naturally magical creatures with a special energy core in their chest near their heart. This stores up magical energy, and gains energy from heat and sunlight. This is then channeled through the wings and the tail to allow the Li'uhn to fly despite their relitavely small wings compared to their body size. The way this works is their natural energy stirs up the air beneath their wings, allowing them to glide and soar and control their flight even without the usual flight feathers birds have.<\/p>\r\n<p>Despite being magical by nature, very few Li'uhn actually know how to work with magic. It is volatile and hard to control when it isn't directed by their natural abilities. This magic also serves to change their gender expression, and they are able to harness to change it further. While they are all hermaphroditic, their body changes based on their preferred gender expression. Feminine li'uhn tend to have softer features, wider hips, and softer chests. Their voices soften and take on a higher pitch. They lack breasts, however, because their teats are contained in the pouch. They are under developed and can't be seen or felt through the fur unless they have a baby in their pouch. Masculine Li'uhn tend to get more angular features, and slightly more masculine faces, and narrower hips. Gender and gender expression is just a part of life for them, and it is natural to them to acknowledge the gender expression of the other. Especially since they can adjust how they look naturally. <br \/><br \/>They can actually completely hide the organs of the gender they don't identify as. They are still present, but kept within the body. This can change fluidly, especially if a Li'uhn's gender identity changes throughout their lives.<br \/><br \/>The various Li'uhn types get along quite well with eachother, they don't judge eachother based on their variance or gender expression.<\/p>\r\n<p>Li'uhn are not at all territorial, and they do not have dominance battles among them. Generally, older Li'uhn with more experience take leadership with the rest following them and trusting them with their safety. Being a leader is a matter of responsibility, not a matter of power. Their mentality is very different from humans in this respect.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/18_51_m98WjQoIIsvI4P8.png\" alt=\"\" width=\"1048\" height=\"637\" \/><\/p>\r\n<p><strong><br \/>Diet<\/strong> They feed partially on the energy provided by the sun, but eat insects, small animals, and any edible plant material they can find. Cacti and other desert plants are common for them to eat. Li'uhn are highly efficient and make the most out of any water they drink. They can go a couple weeks without drinking if they have to because their body holds onto every drop and barely loses any. Li'uhn can eat things that are undigestible to other creatures their size, able to even break down the internal structure of plants with the unique mix of enzymes and gut flora in their digestive systems.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>Find lists of their <a href=\"https:\/\/www.cryptid-creations.com\/pages\/10.Li'uhn_Traits\">possible traits<\/a> and more information! The link also has a list of the subtypes. The rarities will be listed as well, and it'll be mentioned if the trait can only be gotten on certain types through inheritance.<\/p>","field2":"<p>Created by the <a href=\"https:\/\/www.cryptid-creations.com\/pages\/8.Il'hune\">Il&rsquo;hune<\/a>, through a misuse of powerful divine magic. They were created as working class\/slave types, and used for various missions through the long and bloody war that eventually wiped the Il&rsquo;hune out. The Li'uhn thrive in the ruins of the once great civilization of tall and elegant giants. They fly through the desert sands and craggy ruins, and make their homes in the remains of their buildings. Li'uhn haven't been able to advance technologically due to the il'hune having exhausted most of the world's natural resources. They do make and wear clothing commonly, influenced by how the il'hune used to dress.<\/p>\r\n<p>Many are fascinated with the history of their world, and there are many stone tablets and murals left over from the time the il'hune still existed. There's some ancient libraries preserved through the Il'hune's magic as well.<\/p>\r\n<p>Il'hune were very technologically advanced. There are ruins of old war machines found in various places, though they aren't functional anymore. Some Li'uhn will simply make their homes inside these tanks and broken down vehicles.<\/p>\r\n<p>Li'uhn weren't left with much after their creators died out, but they thrive just fine all the same.<\/p>\r\n<p>There are Six Il'hune left, under a curse of immortality. They are meant to stop the li'uhn from following their path of destruction and war, as well as protect the remains of the god they killed to use its power to create the li'uhn. They are imprisoned by a powerful barrier in a great central Oasis that holds an ancient temple within, surrounded by the ruins of a once vast and beautiful city seen as sacred ground until the war converged on it as one of the last areas with natural resources.<\/p>\r\n<p>Li'uhn are drawn to this place as their origin is there. It is seen as a major milestone to take the journey to the Oasis and meet the Il'hune. Of course, different li'uhn have different beliefs and thoughts on things.<br \/><br \/>The Six il'hune with some history about them, their personality, and their relationship with the others<br \/><br \/><a href=\"https:\/\/realms-between.com\/character\/C-029\">Ancestor Kaaru<\/a><br \/>Snarky, doesn't give a single shit anymore. Jaded and tired. Can be rather mischevous and enjoys messing with the other il'hune.<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/character\/C-030\">Ancestor Tahti<\/a><br \/>A strange case, the youngest of the il'hune, created in an attempt to bring the species back by one of the Six, who died when he appeared. He's the gentlest and kindest of the Six, though shy and cautious.<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/character\/C-031\">Ancestor Rama<\/a><br \/>Comes off as incredibly angry and bitter, but deep down he's just tired and depressed. Frequently fights with Kaaru, but otherwise just does his own thing.<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/character\/C-032\">Ancestor Vahanu<\/a><br \/>The leader of the Six, they all answer to her.&nbsp; She's uptight and likes to stick to tradition.<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/character\/C-033\">Ancestor Haolani<\/a><br \/>Intelligent and observent. Generally keeps to herself, doesn't have any major beef with any of the others.<\/p>\r\n<p><a href=\"https:\/\/realms-between.com\/character\/C-034\">Ancestor Dayalu<\/a><br \/>The peacekeeper of the bunch.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>The li'uhn see the Six as gods, referred to as the Six, or the Ancestors; and often travel to the Oasis to see the Il'hune. For some, this is seen as a coming of age, for others it's a journey they make periodically.&nbsp; And still for others, they come out of curiousity. The place is sacred, and the Ancestors are careful and gentle around the li'uhn. Part of their purpose is to guide the creatures their kind created and left a destroyed world to, and stop them from following the same path of greed they did. They generally appear tall and mysterious, though Kaaru will directly interact with visitors and is quite friendly and personable with them, and Tahti loves listening to stories about the outside world.<br \/><br \/>The Oasis is a safe place. Even with the Six Ancestors not getting along too well, they are always careful that nobody gets injured if their frustration with eachother becomes physical.<\/p>","field3":"<div id=\"collapse-behavior\" class=\"collapse show\">\r\n<p>Li'uhn are gentle and social creatures, very peaceful and curious. They are known to be skittish, and will usually initially flee from something new, but always come back to investigate once the initial startle wears off. Li'uhn are very playful with eachother and not at all territorial. They can often be seen gliding and flying together, frolicking in the desert sands of their home, or curled up around eachother to keep warm during the cold desert nights. They get a lot of energy from companionship and being close to eachother. Li'uhn are capable of being alone, though they prefer the company of others. Li'uhn do have small retractable claws on their hands and feet, but these are not used for combat, and aren&rsquo;t overly sharp. They use them to climb and cling, and to avoid slipping when landing. Their small fanged canines are also never used for combat, and are simply there because they are omnivorous.<\/p>\r\n<p>Li'uhn rarely fight. If faced with confrontation, they much prefer to run or fly away and retreat.<\/p>\r\n<p>Their wings are used for display and flight. They tend to spread and display their wings to eachother in dances both to impress possible friends, or attract possible mates.<\/p>\r\n<p>Li'uhn mate for life. Once they find somebody they love, they will stay together for life. Losing one's mate causes emotional pain that'll last for years, if not the rest of their life.<\/p>\r\n<p>They are very family oriented, and even if families don't live together, they recognize eachother and regularly meet up and socialize. They also form long friendships and are very loyal to those they care about.<br \/><br \/>Li'ihn are intelligent and sapient creatures, capable of learning language very quickly.&nbsp; Li'uhn are known to have a beautiful, musical chiming chirping call which they use to communicate their location over long distances. This can also be used as a distress call if a li'uhn is in danger or injured.&nbsp; It is clear and carries, and often has a little pulse of their energy behind it. They often &lsquo;sing&rsquo; back and forth in joyful chirps and chitters and chimes. They will often chirp and and &lsquo;sing&rsquo; to themselves, even when alone, or greet the rising sun with song. They have a deep fondness for music and melody.<\/p>\r\n<\/div>\r\n<p>Li'uhn tend to get along quite well with eachother. Leadership is determined by age and experience, not strength and dominance. Those who are older, more responsible and more experienced will lead the younger and guide them to various safe areas they know of. Older Li'uhn also know where all the oases are as well as good places to get food, and shelter, and safe places to stay and settle.<\/p>\r\n<p>Oases tend to have large settlements built up in the ruins of the Il'hune cities, where li'uhn will stop, stay for a time, trade wares, socialize, then move on in their travels. Elders are usually settled in these towns, and Li'uhn with young children as well.<\/p>\r\n<p>Li'uhn are naturally very peaceful with eachother, and by extent would be with other sapient races if they encountered them. They work together to survive in their harsh desert environment.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><strong>Clothing<\/strong>: Li'uhn love clothes in various shades of red and gold. They often have lots of flowing fabric covering their bodies, with a cloak to cover their back as they must strap the upper parts above and below their wings. Some choose to have a small opening around their pouch at all times, allowing them to place items in their pouch and carry them around. It&rsquo;s usually held closed with a couple buttons, though it&rsquo;s left open if they have a baby at the age where they can enter and leave the pouch at will. Li'uhn love flowing silky clothing. Most of the silk in their clothes comes from a plant found all around various Oases throughout the world. It is cultivated and tended to by the elders that settle in these places. More information on Elders can be seen in the \"Growing Up\" section, as this goes over how Li'uhn age. Li'uhn also love jewelry and pretty things, and will decorate their bodies with things they find interesting in their travels. They'll eagerly tell stories about where an item came from or how they found it if asked.<\/p>","field4":"<p><strong>Average Height<\/strong>: Around five feet to five and a half feet tall, Li'uhn are small and slender, but agile and elegant.<\/p>\r\n<p><strong>Average Weight<\/strong>: 120-150 pounds<\/p>\r\n<p>Their bones are light and semi flexible, and surprisingly tough for their light weight. Li'uhn, though, are a bit more fragile than other creatures their size. They are not fighters.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/4_4_DhCZJV1p6H7VeNq.png\" alt=\"\" width=\"1060\" height=\"1272\" \/><br \/><br \/>Wing Structure Detail<br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/36_47_KLVS5q9Kl1kgCYT.png\" alt=\"\" width=\"1062\" height=\"849\" \/><br \/><br \/><\/p>\r\n<p>Li'uhn wings are very small compared to their body size. The structure can be compared to a mix of bird and bat, though this structure is completely unique to their species. Their feathers are not used for flight so much as display and steering, along with their tail and turning their body as well as using their natural magic. The wings are actually used for heat management, able to spread out. They can use their natural magical energy to cause the air cooled by the shade to flow beneath and carry excess heat away from the wings.<\/p>\r\n<p>Li'uhn are somewhat cold-blooded. They produce a little body heat, but rely more on the warmth of the sand and desert to keep warm. They can, however, increase this production if needed by shivering their wings and puffing up their fur to hold in the heat they produce during cold nights. This makes them extra resistant to the desert heat, as they don't overheat nearly as easily as fully warm-blooded mammans, but they are also weaker to the cold. Like reptiles, Li'uhn will slow down significantly when cold, and if cold enough they'll even enter a state of hibernation.<\/p>\r\n<p>Li'uhn have frills instead of ears. They attach at the top of the head and often wrap around the jaw and connect to cheek fluff.<\/p>\r\n<p>Li'uhn don't pee. They don't even have bladders. Their body extracts almost all water from their stool before it's passed, making it dry which actually reduces any smell. They don't sweat. Because of this, they are pretty much odorless even when out in the desert heat all day.<\/p>\r\n<p>Li'uhn are very resistant to plant and animal toxins, poisons and venoms. They can take a bite from even the deadliest venomous snake and be completely fine. They can eat poisonous plants without a problem, and often get their water by eating cacti, including ones that are very poisonous to ward off herbivores. They are even resistant to toxins found in rotting meat, though they'll only eat that in desparation if there's nothing else and they are starving.<\/p>\r\n<p>The thick pads on their hands and feet are incredibly tough and heat resistant, though Li'uhn usually wear shoes for an extra layer of protection. A Li'uhn can grab a cactus and break it down open to get at the inside with their bare hands. The cactus prickes can't penetrate the pads on their hands. This is why the hand and feet have a single thick pad all along the bottom, as this protects the entire hand and doesn't allow spines to slip between pads. Their skin is thick and tough. The pad on the feet also forms a sort of webbing, allowing the feet to spread and support more of the Li'uhn's weight on loose sand.<\/p>\r\n<p>They have an incredibly advanced immune system. Very little can make a li'uhn sick. They tend to get over it quickly when sick as well.<\/p>\r\n<p>Because of how efficient their body is with water, li'uhn can potentially go weeks without drinking.<\/p>\r\n<p>Li'uhn have the ability to store water. They have a special organ that forms a pouch inside their abdomen that stores water inside their body, including any they get from whatever they eat. This is connected to their esophagus, but stays closed unless they regurgitate the water to share with others. This is generally done to share water among groups, and is seen as completely normal. While it's regurgitated, this has no connection to their stomach whatsoever and is just water.&nbsp; There's no heaving or anything involved, simply opening the mouth, contraction of inner muscles around this internal water pouch, and the water flowing from the mouth into whatever they have to put it in. It looks odd and gross to an outside perspective, but it's completely safe. The water tastes and smells exactly like any other water, though is generally warm from their body heat. This allows them to share resources with other li'uhn safely. It has the potential to save a life if the one the water is shared with has completely depleted their water and become dehydrated. The organ produces a natural substance that prevents fungi from growing and kills bacteria, keeping the stored water safe. This same substance is secreted in their saliva, keeping their mouths incredibly clean. This means their breath stays fresh and clean, and their teeth generally stay quite healthy. They can also lick wounds to prevent infection. Seaborn have a second organ that extracts salt from seawater. The concentrated salt solution left is regurgitated after drinking, with fresh water staying inside their internal water pouch until needed. They will often share this water with other li'uhn that come near the ocean and have no access to other fresh water. <br \/><br \/>Their face is muzzled, though this muzzle and snout is small. It makes them appear almost humanoid from the front. This also shows how their frill functions. Li'uhn have a second, transparent eyelid that is generally kept closed and does not hamper their vision. This protects their eyes from sand and prevents it from drying out.<br \/><br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/19_21_cKjThqB9yPL9nNA.png\" alt=\"\" width=\"575\" height=\"673\" \/><\/p>\r\n<p>Li'uhn ears are actually located on the side of their head and are simply openings, like reptilian earsand covered by their fur. They are connected to their frill, which resembles ears and is used for emoting and sensing the world around them. The frills are packed with energy sensing organs, are how they sense each other&rsquo;s presence, as well as absorb any magical energy they are around to help feed them. They also seem to take in a majority of the sunlight, and as such are almost always uncovered. They are able to use their frill to find fellow Li'uhn. They are very important for expressing emotion and mood as well. They are very mobile, able to lower, perk up, go out to the sides, pin back and down, and can move independantly of eachother. The frill has no opening and is not cup shaped like actual ears, and is sometimes referred to as false ears; The frills are often covered in longer fur than the body itself. Their paws are small and dainty, with three toes. Their claws only come out when climbing or gripping, but are otherwise kept retracted. They have a single thick pad on the bottom and webbing that allows their weight to spread out a bit more evenly. Li'uhn are very weak to the cold, and while they can curl up under their wings and tails, it drains their energy and eventually saps their strength until they freeze to death. They avoid the cold when they can. They can get through desert winters by sunning themselves during the day and curling up somewhere warm at night, but if it gets too cold they will move on to warmer climates. They are nomadic by nature, and usually wander from place to place as they see fit. They are most commonly seen in pairs or small groups, but they can just as well travel alone.<br \/><br \/>Frill and Mouth Detail<br \/><img src=\"https:\/\/www.cryptid-creations.com\/images\/pages\/0\/37_48_y2cYVJekqhujDHG.png\" alt=\"\" width=\"1074\" height=\"931\" \/><\/p>\r\n<div id=\"collapse-behavior\" class=\"collapse show\">\r\n<h5><br \/>Abilities and Adaptations<\/h5>\r\n<p>Li'uhn use magic to boost their flight, able to use their natural energy to swirl the air beneath their wings to provide lift. They gain this energy from sunlight and heat. This is limited, however, so after flying, they often land, regain their energy, then take off again. They are also known to boost themselves up high, then glide, then boost themselves back up again.<\/p>\r\n<p>The only li'uhn type to be able to fly entirely by their own power is the Flutterwing, who have huge wongs compared to their tiny body size.<\/p>\r\n<p>Silverwings and Shadowcloaks are capable of flight with a lot less boosting needed, while Stoneclaws can not fly at all.<\/p>\r\n<p>Stoneclaws are very strong, and able to defend themselves and climb incredibly well. They can use their magic to boost their speed, allowing them to gallop incredibly fast on all fours and boost their leaps so they can leap higher and further than they would otherwise.<\/p>\r\n<p>Li'uhn have a call that lets out a pulse of energy. This can be picked up by surrounding Li'uhn by sensing the energy with special organs in their frill. Larger frills are actually more functional in picking up and gathering energy.<\/p>\r\n<p>While Li'uhn have natural magical energy within them, it's not something they can easily direct and channel. It is volatile and unpredictable, thus Li'uhn magic workers are pretty rare. Those who do work with magic usually use outside magic sources, as using their own inner source runs the risk of exhausting them and causing harm. Some can use these external sources to further boost their flight.<\/p>\r\n<\/div>\r\n<p>&nbsp;<\/p>","field5":"<p>Li'uhn are all naturally intersex, though their appearance will follow what gender they identify as, as it effects their hormones. There isn&rsquo;t much dimorphism, but the face and body structure does vary slightly. They never grow breasts, as their teats are located inside their pouch. Li'uhn go into season during the spring, and are pregnant through summer and early autumn. They give birth to a tiny baby, entirely hairless with no down or feathers, which is then placed in the pouch. It will remain inside the pouch, nursing and growing. As it gets bigger, it begins to leave the pouch, though is able to nurse even when not spending all of its time in the pouch. The baby spends the winter in the pouch, starts to peek its head out in the spring, and is able to come out during summer. They are too big to go into the pouch by the time they are two years old. Li'uhn have one baby at a time, and they won&rsquo;t breed again until the baby is fully out of the pouch for at least a year. Only one baby can fit in the pouch. In the extremely rare occasion that twins are born, the other parent will foster the second twin in their pouch. The presence of the baby will induce lactation, allowing the parent to keep the baby healthy.<\/p>\r\n<p>Li'uhn often mate for life. They will impress potential partners with song. Li'uhn sing beautifully, and happily seranade eachother during their season, The beauty of their wings is another thing that attract potential Li'uhn, as well as their prowess in the air. Their aerial displays and beautiful song is a sight to behold.<\/p>\r\n<p>Li'uhn do not have menstraul cycles like humans. They go into season during early spring, and are fertile for three weeks to a month. They ovulate during this time. The egg cell is simply re-absorbed if the li'uhn does not become pregnant.<\/p>\r\n<p>Li'uhn are pregnant for about 6 months. Their genitalea are partially external, with mammalian testes and a sheath, though their actual phallus remain tucked away inside unless in direct use. (There will be a link to a NSFW ref and info here once I have a way to age restrict some content, which is in progress, so this is all you get for now xD)<\/p>\r\n<p>Li'uhn often settle near an oasis until their babies are older, rarely travelling too far since babies can't store as much water as adults and producing milk takes up more water than they usually use, meaning they deplete their natural supplies more quickly.<\/p>\r\n<p>Babies are just as efficient as adults with processing water. Li'uhn milk is extremely rich and nutrient dense. It has a balance of fats and protiens, as well as vitamins and minerals and water, everything a baby needs to grow and thrive until they are weaned.<br \/><br \/>Li'uhn babies are born small and hairless\/featherless. They are tucked into the pouch and grow there until they are able to peek out. They can go into the pouch up to two years old, and are weaned by their third year.<br \/><br \/>They grow at roughly the same rate as humans.<\/p>\r\n<p>Li'uhn babies make tiny squeaks and peeps. They are curious and playful, though stick close to their parent. They'll wander further as they get older, but will stay where they can sense their parent's call.<\/p>\r\n<p>Their pouch does not develop until they go through puberty. It'll start to come in around 12-13 years old, though won't actually open up. A good way to tell how mature a li'uhn is is to look at the pouch. It won't be fully developed until adulthood, at which point it opens up. They are considered fully mature once their pouch is fully developed. Both masculine and feminine li'uhn have pouches and teats inside them. They are capable of having lactation induced by the presence of a baby in their pouch, as the scent and feel of the baby will cause the hormonal response. As such, an orphaned baby can be raised by any li'uhn that finds them.<\/p>\r\n<p>When they reach elder status, they tend to slow down and calm down, and will often settle in one place and travel far less. This means that many oases have a large group of elders there who can pass on advice and stories to youngsters. These settlements are seen as major cultural strongpoints, and Li'uhn travel between them to meet different elders and carry stories to different parts of the desert.<\/p>\r\n<p>Li'uhn's fur and wings will dull as they age, and very old Li'uhn will slowly go grey. They grey similarly to dogs, mostly around the face, hands and feet<br \/><br \/><\/p>\r\n<h5><strong>Lifespan<\/strong><\/h5>\r\n<p>Li'uhn are magical creatures and can live up to 300 years if they have a good source of energy<\/p>\r\n<p>Li'uhn mature fully in about 18 years, similar to a human, though they will often stay with and travel with their parents as part of the family group.<\/p>","field6":"<p>See the link below for a detailed look at their subtypes, traits, colors, and other variations.<\/p>\r\n<p><a href=\"https:\/\/www.cryptid-creations.com\/pages\/10.Li'uhn_Traits\">Li'uhn variants, traits and rarities<\/a><\/p>","field7":"<p><a href=\"https:\/\/www.cryptid-creations.com\/pages\/5.Li'uhn_Design_Notes\"><strong>Design Notes and Guides<\/strong><\/a><\/p>\r\n<p>More information will be added to the guides above, as well as their trait lists.<\/p>"}},"title":"Li'uhn","is_visible":"1","summary":null,"utility_tag":["wip"],"page_tag":null}
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